VelarozDosun Posted December 1, 2016 Share Posted December 1, 2016 I just had one of my Riven mods skip cycle 7--going from Cycle 6, with 2350 Kuva cost, to Cycle 8 with a 3150 Kuva cost. Link to comment Share on other sites More sharing options...
CloverTheBunny Posted December 1, 2016 Share Posted December 1, 2016 Still no fix for the Zanuka and Stalker sigils, as per Getting increasingly disappointed over this. :S Link to comment Share on other sites More sharing options...
White_Matter Posted December 1, 2016 Share Posted December 1, 2016 Tried relentless combination with Venka prime. It is completely useless. But then Venka prime has low status chance. Link to comment Share on other sites More sharing options...
blazingcobalt Posted December 1, 2016 Share Posted December 1, 2016 Yes! The ayla is fixed. Thank you thank you thank you! Link to comment Share on other sites More sharing options...
xirao0105 Posted December 1, 2016 Share Posted December 1, 2016 Still no Sortie fix...... Link to comment Share on other sites More sharing options...
Eldnacpeek Posted December 1, 2016 Share Posted December 1, 2016 3 hours ago, xcynderx said: from what i understand...everytime a slash proc goes off your melee counter refreshes in terms of duration. I asked someone in game and apparently it adds a hit to the counter every time a tick goes off from a slash proc. Link to comment Share on other sites More sharing options...
xxfiurionxx Posted December 1, 2016 Share Posted December 1, 2016 up... up... UPDATE!!!!!!!! New augments and mods looking good ;....; Non oficial source drop locations: Icy avalanche: Orokin cryo floors Corroding barrage: keyla the thaym Reinforcing stomp: Heavy machine gunners Savior decoy: Ancient healers Melee augments: Condition overload: Tar mutalist moas Dispatch overdrive: Grineer maniacs Enduring affliction: Toxic ancients Gardian derision: Ramparts Healing return: Containers Relentless combination: Gustag three Your welcome folks ;) xD Link to comment Share on other sites More sharing options...
luzotra Posted December 1, 2016 Share Posted December 1, 2016 tigris prime nerf? wtf http://prntscr.com/de9gaf Link to comment Share on other sites More sharing options...
Kerdex Posted December 1, 2016 Share Posted December 1, 2016 We need clearer explanations for what some of these mods do. I understand there's limited space on the card itself, so why not put that info in the release post at least? Link to comment Share on other sites More sharing options...
Skulldozer115 Posted December 1, 2016 Share Posted December 1, 2016 2 hours ago, [DE]Megan said: Lua is now an available location for Sortie missions! Oh boy. Link to comment Share on other sites More sharing options...
Reifnir Posted December 1, 2016 Share Posted December 1, 2016 (edited) Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. Nice for speedruns. Perhaps. Healing Return - +11 Healed when hitting a target affected by status. Uhm, nope, not worth a slot. Unless you're Inaros, Valkyr or, to a lesser extent, another high-armor frame the moment you start taking noticeable HP damage you're well on your way to dying and 11 HP per status-afflicted target is not going to save you. Want to make it useful? Turn it into "Hitting a status-afflicted enemy regenerates 11 health every second for 10 seconds" or something like that. It's still going to lose to Life Strike when it comes to clinging to life in high-level scenarios, but at least people will consider wasting a mod slot on this. Condition Overload - +60% Melee Damage for each status type affecting the target. This may present interesting synergies with Elemental Sandstorm Inaros, but needs testing first. Situational, but not bad. Relentless Combination - +100% combo chance when Slash Status deals damage. If this means that every instance of slash proc ups your combo counter by 1, amount of tears an average Ash player cries per minute will be reduced by 10%. Other than that, not worth a slot over Body Count. Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. If this is affected by Reach/Primed Reach, we'll be seeing A LOT more of Nyx. And Bless Trinity. Cheers, aggro management tools were long overdue and are a welcome change indeed. Enduring Affliction - +150% Status duration on hit. It it just me, or this mod being a 9-drain D polarity just did quite a number on those who polarized for Lasting Sting, which is a 16-drain V?.. Oh well, alternatives are nice. Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. Nice. But it worries me how Frost is now one of the few remaining frames with a nuke that does not require LoS, excellent CC and even better defensive abilities. Hope you don't plan to nerf him into the ground later for this. Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect. Gimmicky at best. Barrage is too unreliable to waste a mod slot on this. Even Mag can remove armor better, not to mention Corrosive Projection is still a thing. Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%. Rather pointless in PvE, maybe this has Conclave uses? Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected. Completely and utterly useless. Shrapnel is better in every way imaginable. Seriously, maybe replace it with something like "Iron Stomp drags all affected enemies to caster instead of suspending them and increases Charge damage bonus to 300%"?. Stomp, Charge, watch the gibs fly. Fun. This? This is just obsolete. Edited December 1, 2016 by Reifnir Link to comment Share on other sites More sharing options...
LazyLexxie Posted December 1, 2016 Share Posted December 1, 2016 Still unable to use my Graxx skin on my Valkyr prime without it looking awful. Link to comment Share on other sites More sharing options...
DamascusDalek Posted December 1, 2016 Share Posted December 1, 2016 Still waiting to be able to use our operators in the relay and dojo Link to comment Share on other sites More sharing options...
Valthryn Posted December 1, 2016 Share Posted December 1, 2016 Any news on riven mod changes? Fixing the Sortie reward table? We didn't ask for new mods, we asked for the things that are already broken to be fixed. Link to comment Share on other sites More sharing options...
FCabrera88 Posted December 1, 2016 Share Posted December 1, 2016 Thanks for the update! But still no fix for operator hair (and face) being too dark since TWW. Pls release the tenno hair fix mentioned in Devstream #83 (at 59:40, Jeremy shader changes) Link to comment Share on other sites More sharing options...
Tigercloud Posted December 1, 2016 Share Posted December 1, 2016 WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!! Link to comment Share on other sites More sharing options...
redninjaoffire Posted December 2, 2016 Share Posted December 2, 2016 you fixed the ryu skin bug thanks! Link to comment Share on other sites More sharing options...
Azrael Posted December 2, 2016 Share Posted December 2, 2016 So did you guys forget to mention this? Or was this added by accident? Link to comment Share on other sites More sharing options...
TheEternalJester Posted December 2, 2016 Share Posted December 2, 2016 Just now, Azrael said: So did you guys forget to mention this? Or was this added by accident? ...This has been with us for a while now. Link to comment Share on other sites More sharing options...
Azrael Posted December 2, 2016 Share Posted December 2, 2016 Just now, TheEternalJester said: ...This has been with us for a while now. It HAS?! Jeez, I guess I missed it. When was it added? Link to comment Share on other sites More sharing options...
TheEternalJester Posted December 2, 2016 Share Posted December 2, 2016 Just now, Azrael said: It HAS?! Jeez, I guess I missed it. When was it added? As far back as August, iirc. Link to comment Share on other sites More sharing options...
Tau. Posted December 2, 2016 Share Posted December 2, 2016 2 hours ago, [DE]Megan said: Tweaked the sound of all Limbo’s abilities. Is this Limbo's big rework? :B Link to comment Share on other sites More sharing options...
Azrael Posted December 2, 2016 Share Posted December 2, 2016 1 minute ago, TheEternalJester said: As far back as August, iirc. Wow. My bad. Uh, congrats! You, uh, passed the "aware of events in warframe" test! I, uh, was... testing you! Yes! And you passed! Great job! Like you, I am also aware of things and did not miss the release of this mod! We are both aware warframe people! Link to comment Share on other sites More sharing options...
Damuranashi Posted December 2, 2016 Share Posted December 2, 2016 Am I insane or the Hydroid augment doesn't look bad? Link to comment Share on other sites More sharing options...
aittel Posted December 2, 2016 Share Posted December 2, 2016 (edited) But what happened here? PROBLEM SOLVED Edited December 2, 2016 by aittel Link to comment Share on other sites More sharing options...
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