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The War Within: Update 19.2.0


[DE]Megan
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up... up... UPDATE!!!!!!!!

New augments and mods looking good ;....;

Non oficial source drop locations:

                                                    Icy avalanche: Orokin cryo floors

                                                    Corroding barrage: keyla the thaym

                                                    Reinforcing stomp: Heavy machine gunners 

                                                    Savior decoy: Ancient healers

 

Melee augments:

                            Condition overload: Tar mutalist moas

                            Dispatch overdrive: Grineer maniacs

                            Enduring affliction: Toxic ancients

                            Gardian derision: Ramparts

                            Healing return: Containers

                            Relentless combination: Gustag three

 

Your welcome folks ;)                                                                                                                                              xD

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  • Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds.

Nice for speedruns. Perhaps.

  • Healing Return - +11 Healed when hitting a target affected by status.

Uhm, nope, not worth a slot. Unless you're Inaros, Valkyr or, to a lesser extent, another high-armor frame the moment you start taking noticeable HP damage you're well on your way to dying and 11 HP per status-afflicted target is not going to save you. Want to make it useful? Turn it into "Hitting a status-afflicted enemy regenerates 11 health every second for 10 seconds" or something like that. It's still going to lose to Life Strike when it comes to clinging to life in high-level scenarios, but at least people will consider wasting a mod slot on this.

 

  • Condition Overload - +60% Melee Damage for each status type affecting the target.

This may present interesting synergies with Elemental Sandstorm Inaros, but needs testing first. Situational, but not bad.

 

  • Relentless Combination - +100% combo chance when Slash Status deals damage.

If this means that every instance of slash proc ups your combo counter by 1, amount of tears an average Ash player cries per minute will be reduced by 10%. Other than that, not worth a slot over Body Count. 

 

  • Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies.

If this is affected by Reach/Primed Reach, we'll be seeing A LOT more of Nyx. And Bless Trinity. Cheers, aggro management tools were long overdue and are a welcome change indeed. 

 

  • Enduring Affliction - +150% Status duration on hit.

It it just me, or this mod being a 9-drain D polarity just did quite a number on those who polarized for Lasting Sting, which is a 16-drain V?.. 

Oh well, alternatives are nice.
 

 

  • Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. 

Nice. But it worries me how Frost is now one of the few remaining frames with a nuke that does not require LoS, excellent CC and even better defensive abilities. Hope you don't plan to nerf him into the ground later for this. 

 

  • Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect.

Gimmicky at best. Barrage is too unreliable to waste a mod slot on this. Even Mag can remove armor better, not to mention Corrosive Projection is still a thing. 

  • Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%.

Rather pointless in PvE, maybe this has Conclave uses?

  • Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected. 

Completely and utterly useless. Shrapnel is better in every way imaginable. Seriously, maybe replace it with something like "Iron Stomp drags all affected enemies to caster instead of suspending them and increases Charge damage bonus to 300%"?. Stomp, Charge, watch the gibs fly. Fun. This? This is just obsolete.

Edited by Reifnir
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1 minute ago, TheEternalJester said:

As far back as August, iirc.

Wow. My bad.

Uh, congrats! You, uh, passed the "aware of events in warframe" test! I, uh, was... testing you! Yes! And you passed! Great job! Like you, I am also aware of things and did not miss the release of this mod! We are both aware warframe people!

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