Yuni_Hermit Posted December 9, 2016 Share Posted December 9, 2016 I can second this post. Our defense operative wanders into the toxin cloud generators and circles them like he is sniffing them to get high. Revive after revive, even Limbo doesn't help protect him. We had to bring Nezha to plant cleanse-fire under his arse at all times. Not because of our own performance, but because our operative is a moron purposely huffing toxin clouds. Link to comment Share on other sites More sharing options...
Helljack84 Posted December 10, 2016 Share Posted December 10, 2016 Guess that means that not a single test run was done before this mode made it into sorties... Link to comment Share on other sites More sharing options...
UncaIroh Posted December 10, 2016 Share Posted December 10, 2016 The operative is immune to traps maybe. Ours stood in lightning the whole time and didn't take damage. (We had an EV trin, but I didn't see her blessing all the time or the operatives health going down while standing in traps.) Was anyone else's flamethrower trap invisible?! Link to comment Share on other sites More sharing options...
KiloFoxx Posted December 10, 2016 Share Posted December 10, 2016 2 hours ago, Yuni_Hermit said: I can second this post. Our defense operative wanders into the toxin cloud generators and circles them like he is sniffing them to get high. Revive after revive, even Limbo doesn't help protect him. We had to bring Nezha to plant cleanse-fire under his arse at all times. Not because of our own performance, but because our operative is a moron purposely huffing toxin clouds. I can third this, as I ran Valk in this mission with Yuni and even then Nezha's Fire Walk didn't seem to help too much as it appeared to be just straight-damage rather than a Proc... Honestly something I found total crap was the fact that I couldn't Ripline the Operative away from the gas chambers, we had to just let him waltz around like a lemming (which don't actually kill themselves I know) Hysteria, Divine Spears, and Iron Skin saved our asses in that mission IMO, though your Limbo's Banish, while not protecting against the Gas Chamber, certainly did help versus all those Eximus Radial fireblasts and all those grineer ganging up on the Hostage... screw that mission so hard. at least we got a Riven out of it Link to comment Share on other sites More sharing options...
Spiralize Posted December 10, 2016 Share Posted December 10, 2016 22 minutes ago, TonyWong said: The operative is immune to traps maybe. Ours stood in lightning the whole time and didn't take damage. (We had an EV trin, but I didn't see her blessing all the time or the operatives health going down while standing in traps.) Was anyone else's flamethrower trap invisible?! I also got invisible flame traps on my second attempt. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted December 10, 2016 Share Posted December 10, 2016 All this while getting screwed in the butt by Arson Eximi makes it ten times worse. Link to comment Share on other sites More sharing options...
Njorijanna Posted December 10, 2016 Share Posted December 10, 2016 One easy way to do this is have a Limbo put operative and himself into the rift and just sit there and babysit the operative if you stand in his way he can't go anywhere and you can control where he goes so just keep in mind where are the traps at and guide him wherever there aren't any I just did it this way and it was pretty easy but it sucks that your team kinda has to carry you because you can barely do anything apart from babysitting the operative. Link to comment Share on other sites More sharing options...
Azrael Posted December 10, 2016 Share Posted December 10, 2016 9 hours ago, Chimpers007 said: Also played with Limbo and the operator did not get any environmental damage what so ever. We had a limbo the first time, and the toxic clouds killed both limbo and the operative, regardless of rift status. He stood in the cloud for 4 or 5 waves, and the cloud wouldn't go away. We ended up failing after rezzing him like 8 times. Tried again with 2 trinities and had no problems, mainly because the operative decided not to stand in the middle of the toxic cloud this time. I think they should just make it a regular defense mission on that tile, instead of the operative. There's no other way to fix it that's reasonable. The sad thing is I've played that mission outside of sorties and I loved it. I think the tileset is really cool. I just don't want to defend an operative there. Link to comment Share on other sites More sharing options...
tsoa Posted December 10, 2016 Share Posted December 10, 2016 Since I knew the map, I decided to play Trin and my friend went with Loki. Were teamed with a Frost and Limbo. My friend teleported the Operative to the starting area and the Limbo babysat him. It reminds me of the time when we failed a radiation hazard sortie defense on Mars. Next round my friend teleported him to the beginning and up the stairs, and protected him. Didn't stop the guy from jumping down the stairs into a crowd of enemies multiple times. A funny memory now. :) I do think that Sorties should encourage out-of-the-box thinking to solve such situations. But the operators should NOT try to actively kill themselves by stepping into gas/radiation/... clouds or try fighting hords of enemies without a weapon. He should at least try to find cover and stay alive. Link to comment Share on other sites More sharing options...
Gweredith Posted December 10, 2016 Share Posted December 10, 2016 20 stressful minutes wasted just for the stupid operative to walk into the gas chamber on the 3rd last wave remaining. Not to mention the fps issues in that tiny room packed with a hundred npcs. Link to comment Share on other sites More sharing options...
Reifnir Posted December 10, 2016 Share Posted December 10, 2016 Took me three tries and a nice stack of energy/health restores to complete this nonsense of a mission. Operative wandering off into traps is total BS (and I don't mean Bladestorm), so is "must bring a frame that can keep this suicidal lemming disguised as a defense target from walking into traps". Oh and having to search every nook and cranny for Grineer that got literally lost somewhere up on those catwalks is not fun either. Kuva Fortress defense either needs serious work or it's better to remove it from Sortie list for now. Link to comment Share on other sites More sharing options...
Blink.Ensu Posted December 10, 2016 Share Posted December 10, 2016 Practically unfinishable. You need luck on your side unless you bring something that can move the operator. Having to defend from bad AI is a broken game mode. Link to comment Share on other sites More sharing options...
Insizer Posted December 10, 2016 Share Posted December 10, 2016 22 hours ago, Catacomb said: Does limbo not work? No, environmental damage seeps through the Rift. I thought it would work, but the operative decided to take a nap in the gas chamber for 5+ waves and we had to revive him 20+ times before we all said "f*** this, let's leave". Link to comment Share on other sites More sharing options...
djtotato Posted December 11, 2016 Share Posted December 11, 2016 On 12/9/2016 at 6:10 PM, UvBenServed said: Maybe the toxic clouds are currently bugged? I'm pretty sure there have been issues in the past with limbo and allies unintentionally taking environmental damage while in the rift. But when I did the sortie mission, our operative and the Limbo on our team were staying alive a lot more than the rest of us. Maybe they would have taken damage from the toxic clouds, but the other traps didn't seem to be doing anything to them. i was limbo in that mission. somehow operative outlived me a few times. i got burned to death a few times while revive other players on the invisible fire platform. i still dont know where the fire coming from... Link to comment Share on other sites More sharing options...
djtotato Posted December 11, 2016 Share Posted December 11, 2016 (edited) . Edited December 11, 2016 by djtotato ...page didnt jump.. Link to comment Share on other sites More sharing options...
djtotato Posted December 11, 2016 Share Posted December 11, 2016 (edited) . Edited December 11, 2016 by djtotato triple post... page didnt jump.. Link to comment Share on other sites More sharing options...
Mattoropael Posted December 12, 2016 Author Share Posted December 12, 2016 On 12/11/2016 at 0:47 AM, Blink.Ensu said: Practically unfinishable. You need luck on your side unless you bring something that can move the operator. Having to defend from bad AI is a broken game mode. Operative movement control techniques/abilities, Trinity, tank frames for reviving, take one or more. It's not unfinishable if you know what to expect, but that doesn't make it any less unfair. Link to comment Share on other sites More sharing options...
Coalfax Posted December 12, 2016 Share Posted December 12, 2016 On 12/9/2016 at 0:56 PM, Catacomb said: Does limbo not work? Nope, the traps even hit Limbo while in the void. They are completely borked. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted December 12, 2016 Share Posted December 12, 2016 I lucked out on the 4th run because the hostage decided to not actually walk into the room with the poison gas. Boy howdy was that fun :/ Link to comment Share on other sites More sharing options...
Callback Posted December 12, 2016 Share Posted December 12, 2016 I enjoyed this one. It reminded me of the old tactical alerts. It's a very specific difficult situation, but with easy cheesy solutions if you take a moment to think about it. I went the Nova route and portaled him into his playpen. Link to comment Share on other sites More sharing options...
(PSN)Lance_Boyle Posted December 15, 2016 Share Posted December 15, 2016 We should have the possibility to disable the traps, even temporary... Link to comment Share on other sites More sharing options...
(PSN)BY-51 Posted December 16, 2016 Share Posted December 16, 2016 On Friday, December 09, 2016 at 0:03 PM, Trichouette said: Limbo doesn't protect from environmental damage. Yeah that's stupid. Link to comment Share on other sites More sharing options...
Mattoropael Posted March 19, 2017 Author Share Posted March 19, 2017 And it happened again. Bumping for everyone to remember that DE had months to deal with this glaring design oversight and never bothered. Link to comment Share on other sites More sharing options...
cx-dave Posted March 19, 2017 Share Posted March 19, 2017 My brothers, did I not tell of this day? Did I not prophesize this moment? Link to comment Share on other sites More sharing options...
ganjou234 Posted March 20, 2017 Share Posted March 20, 2017 On 12/10/2016 at 1:59 AM, Miszt said: Yea that one was really frustrating. After countless death of teammates and operatives, our Nova managed to cage him into a backroom that had no traps via portals. Hide contents Good to see a PORTAL player out there! xD Thinking with portals! Link to comment Share on other sites More sharing options...
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