Nox_Terminus Posted January 13, 2017 Share Posted January 13, 2017 Would've been cool, to have Primed Salt. Link to comment Share on other sites More sharing options...
John89brensen Posted January 13, 2017 Share Posted January 13, 2017 4 minutes ago, -BM-Leonhart said: It's a possibility that I did not have before. You can make the exact same comparison with Primed Pressure Point. The option is there to use or ignore. The option itself doesn't hurt you in any way, so there is no point in disliking it. Nothing at all would have been better, like in the last 3 months of Baro since Primed Cryo Rounds? Well, i have primed pressure point and i still havent leveled it yet, mostly in the vague hopes that Damage 3.0 might have come soon (which clearly it wont) and the mod would have been a waste. In any case the mod yields less power per level compared to the regular pressure point. This could have been a buff to the regular Regen, instead of making it a primed mod, which has no point in maxing out. And for me primed cryo rounds was not a good option so i didnt buy it, i would have preffered any of the other elementals. Link to comment Share on other sites More sharing options...
Pyus Posted January 13, 2017 Share Posted January 13, 2017 (edited) Today Baro Ki'Teer brought us another primed mod to play with and enjoy. Primed Regen, as you can see above, allows your downed sentinel additional revives depending on the rank of the mod, up to 3 times at rank 9 (rank 9 only increases health restored, not number of revives.) Reviving Sentinels is a rather big deal, as many players would rather die and revive than play without their favorite sentinel. Sentinel users have to choose this option over Kubrow/Kavat users who are allowed to revive their pets on the fly and keep the fight going, however Sentinel users have universal Vacuum mods which only the buggy Chesa pet has an equivalent to. It is easy to point to his and decry it as a balance decision, however it is not. It is a Quality of Life decision. Balance is perfectly fine to discuss in terms of DPS, TTL/TTD, EHP, Power efficiency ect. ect. However non-damaging or game play related changes should be reviewed as how it makes the individual player's gaming experience feel. The Real Solution Provide players with a gear option, Sentinel Repair Tool, that allows you to revive fallen sentinels using the same revive time as a flesh pets. And provide pets a universal vacuum mod. This removes the QoL issues from both and opens up the freedom to select any companion without feeling like you are going without something while you are playing. Any other suggestions as far as removing barriers from using companions? I know personally I feel like I am missing drops when using a Kubrow/Kavat/Charger, and playing with a dead Sentinel is like playing with a numb foot. What do you think? Edited January 13, 2017 by Pyus removed repetitive redundancies Link to comment Share on other sites More sharing options...
Cirayu Posted January 13, 2017 Author Share Posted January 13, 2017 2 minutes ago, Tizodd said: "Good" is often subjective, so you may disagree...but for me, a "good" reason is: I can focus on killing enemies. You may have the knee-jerk reaction of calling it lazy because it's not your preference, but it's actually more efficient. I'm not knocking your preference of picking things up off the ground. I don't see why you feel the need to attack and name-call people who prefer not having to focus on picking things up off the ground. wouldn't it make more sens to pick up loot AFTER enemies are dead, or run around picking up ammo you need? I know vacuum is used for picking up stiff, but that doens't explain why people complained about the passive version, as to me, it seemed like ti was just "Og now I have to move closer to the stuffd I want to pick up" which shouts "lazy" to me Link to comment Share on other sites More sharing options...
Sajochi Posted January 13, 2017 Share Posted January 13, 2017 Salt aside from the previous posts, which I'm just going to try and ignore, I have to agree here. Primed Regen doesn't solve the main issue with sentinals: survivability. It may have practically four lives but after a certain point it doesn't matter. Companions as a whole need to be revisited. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted January 13, 2017 Share Posted January 13, 2017 1 minute ago, Kuulpb said: THe only things I honestly see vacuum for are farming, and if you feel you NEED to get that mod that's in the wall. 99% of the time it's a mod you have and don't need since it gives 5 endo an dyou get 2k from sorties often. SO, again, It probably ios just me, but Vacuum is just.... a stupid thing, The Kubrow that picks up loor for you makes sense, because it's a trained dog, and it makes sense ti can't go through walls. etc etc. In a way it is a preference thing though. For some people the strategic ability to focus more solely on PTFO or just killing mobs, is important enough that vacuum is worth slotting. It isn't about farming, it is about being able to pay more attention to the battle at hand. You call those people lazy, but they would say for them it is a strategic choice that allows them to pay more attention to what is important. Those same people would call YOU "inefficient" because you were focusing so much on grabbing loot/energy/ls/etc that you weren't paying as much attention to PTFO or killing mobs. But you aren't doing anything wrong either. Some, like myself, prefer the control of picking stuff up when and where we want to. For some it does have a strategic reason, like not wanting to pick up an energy orb when it would be partly wasted, etc. Or if you are using Energy/Health conversion and want to have more control over when you pick up an orb, etc. etc. My point is that there are valid reasons for both that mostly have to do with playstyle. Those who use Vacuum aren't lazy. Those who don't aren't "inefficient". Both groups just have different priorities in game and different playstyles. Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted January 13, 2017 Share Posted January 13, 2017 Primed Regen? More like Primed Reigen, cause: (I hope someone gets the reference. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted January 13, 2017 Share Posted January 13, 2017 Just now, John89brensen said: Well, i have primed pressure point and i still havent leveled it yet, mostly in the vague hopes that Damage 3.0 might have come soon (which clearly it wont) and the mod would have been a waste. In any case the mod yields less power per level compared to the regular pressure point. This could have been a buff to the regular Regen, instead of making it a primed mod, which has no point in maxing out. And for me primed cryo rounds was not a good option so i didnt buy it, i would have preffered any of the other elementals. Yes, we all would have preferred to have the mechanics we have in mind, instead of what the developers choose in the end. I am not sure why they aren't just buffing weaker mods like you said. Maybe they consider they will become too strong for too little cost, and maybe they are right. Since this is the option I have now, I will take it. 20k endo and 900k credits for a total of 4 lives for Sentinels is a price I am willing to pay (not like I haven't ranked like 30 Rivens to max in the last 2 months). Link to comment Share on other sites More sharing options...
TennoSimons Posted January 13, 2017 Share Posted January 13, 2017 Primed Regen is the bomb. I loooooove it. Just sayin'. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted January 13, 2017 Share Posted January 13, 2017 (edited) Out of all the mods that DE could prime, aanndd we get this?! Edited January 13, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
Alcoholism Posted January 13, 2017 Share Posted January 13, 2017 (edited) You'd think that if they were going to do this they would review why such a bandaid was needed. In that case, they would have realised that sentinel death mostly occurs when the player is downed, and when regen kicks in the sentinel can get destroyed again while the player is still in bleedout.What they could have done was implemented a timer at the very least to offset this issue - e.g. "x" amount of invulnerability time. Already implemented this and is now included in the patch notes. Plus there are mods like Self Destruct and Spare Parts which rely solely on the death of the sentinel. These mods still aren't any more viable just because they can now die 4 times instead of 2 (they still only occur when dead and not during regen). So imo we're really still back at square one. Edited January 13, 2017 by Alcoholism Link to comment Share on other sites More sharing options...
artemisfortune Posted January 13, 2017 Share Posted January 13, 2017 You know what else was a mistake? My birth. Still here though. I think me and Primed Regen will have a lot in common. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted January 13, 2017 Share Posted January 13, 2017 Why the incredible salt all over the place? It's not like nothing at all would have been better. It's not like someone is positively forcing you to buy it and rank it to max. Why is the option itself hurtful to you in any way? Most players agree with me on this one, I am sure. It's just that the minorities seem to be more vocal, as usual. Link to comment Share on other sites More sharing options...
armedpoop Posted January 13, 2017 Share Posted January 13, 2017 1 minute ago, TennoSimons said: Primed Regen is the bomb. I loooooove it. Just sayin'. Care to explain why? Cause as it stands, the mod is completely worthless. Tell me where it would actually be useful? Link to comment Share on other sites More sharing options...
Fluffysbeans Posted January 13, 2017 Share Posted January 13, 2017 The game is entirely about farming, when is vacuum not a valid choice? I like not having to go out of my way to pick stuff up and focus on dealing damage/completing goals. Kavats/kubrows are just as good, they excel at other things, but can't inhale items, pretty balanced trade for red crits and better damage if you ask me. But like. Primed Regen sucks butt. Link to comment Share on other sites More sharing options...
John89brensen Posted January 13, 2017 Share Posted January 13, 2017 Just now, -BM-Leonhart said: Maybe they consider they will become too strong for too little cost, and maybe they are right. So the alternative is to skyrocket prices? Thats a great solution that sounds oddly familiar... Like i mentioned previously, make Regen a 10 rank mod, even an uncommon mod, but a new legendary one? Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted January 13, 2017 Share Posted January 13, 2017 Just now, armedpoop said: Care to explain why? Cause as it stands, the mod is completely worthless. Tell me where it would actually be useful? My thoughts exactly. I barely even use my Sentinel, and the normal Regen works just fine for me. Link to comment Share on other sites More sharing options...
Cirayu Posted January 13, 2017 Author Share Posted January 13, 2017 Just now, Fluffysbeans said: The game is entirely about farming, when is vacuum not a valid choice? I like not having to go out of my way to pick stuff up and focus on dealing damage/completing goals. Kavats/kubrows are just as good, they excel at other things, but can't inhale items, pretty balanced trade for red crits and better damage if you ask me. But like. Primed Regen sucks butt. I know Primed Regen sucks, it's why I made this, Primed Regen sucks, but it is somethign that thy gave to sentinels, leaving Kubrows in the dirt. Link to comment Share on other sites More sharing options...
Cyni_Cal Posted January 13, 2017 Share Posted January 13, 2017 (edited) We all knew we were getting primed lost Hopes and Dreams Edited January 13, 2017 by Sam.NaMiKaZe Link to comment Share on other sites More sharing options...
(PSN)AllOrNothinDays Posted January 13, 2017 Share Posted January 13, 2017 :| you really want me to flush my endo away. I'll just buy it and let it collect dust when it comes to consoles. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted January 13, 2017 Share Posted January 13, 2017 I think another solution that could make Primed Regen more useful, and sentinels more useful, would be if there was actually a short invulnerability phase after regen activates. Otherwise this mod is almost less than useless. Your sentinel in the situations where you would really want this mod will often die over and over and just keep activating primed regen until it is dead for good. Even a few seconds of invuln at max rank would make this more worthwhile. Right now it makes the sentinel survive longer, but without some kind of gating like that, I can't see it really being all that useful or really making sentinels last much longer. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted January 13, 2017 Share Posted January 13, 2017 Just now, armedpoop said: Care to explain why? Cause as it stands, the mod is completely worthless. Tell me where it would actually be useful? To revive your sentinel more. Ah, I know what you will say "but it will get destroyed easily anyway at those levels". So what? It gets to have 4 lives for every revive I may spend. That can be a total of 24 times it may get to regen in a mission. I think that is enough to make a difference. Link to comment Share on other sites More sharing options...
Dod-Regnbue Posted January 13, 2017 Share Posted January 13, 2017 2 minutes ago, armedpoop said: Care to explain why? Cause as it stands, the mod is completely worthless. Tell me where it would actually be useful? You could like watching you Sentinel die, over and over again. Link to comment Share on other sites More sharing options...
Fluffysbeans Posted January 13, 2017 Share Posted January 13, 2017 Just now, Kuulpb said: I know Primed Regen sucks, it's why I made this, Primed Regen sucks, but it is somethign that thy gave to sentinels, leaving Kubrows in the dirt. So you're complaining that kubrows/kavats didn't get a useless mod? That's like looking at someone holding a garbage bag full of feces and complaining that you didn't get one. Link to comment Share on other sites More sharing options...
ComCray Posted January 13, 2017 Share Posted January 13, 2017 The great thing is that we now have fireworks to look at when we're downed... But what if I die, and regenerate, does it have these 3 extra lives again? I really hope so, otherwise we'd only get to have these fireworks only once... Link to comment Share on other sites More sharing options...
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