Knight_Ex Posted February 3, 2017 Share Posted February 3, 2017 I just really can't explain how I feel right now, I'm super pissed that no info was shared about the next Prime frame, even when there is only 3 weeks remaining before the release if they decide to go with the normal release schedule. But then they just hit the ball out of the park of WTH when they decided to reveal info on buffing eximus units, to those that don't know they plan on giving eximus unit mobs invunerablity until you shoot off certain weakpoints of the body....this seems like a disaster, though I found it interesting when I heard their reasoning, make enemies more challenging? In my opinion I think they did it so that frames couldn't just continuously use abilities to clear rooms, much like nullifiers these things are basically a stop wall...or like "friendship doors" aka don't do the entire mission without me cause I can't keep up. Even the bard frame stuff can't make up for this, something else that grinds my gears, apparently now Tennogen gets released on PC same time as consoles.... now usually after revealing the tenno gen lineup its released within a few weeks, well now we can expect delays because we have to wait for the console to get themselves sorted, normally this wouldn't bother me if not for the fact that the console can BUY tenno gen with Platinum, while PC users are left with the bill in cash, I could go over the other stuff on stream but honestly they never addressed any issues nor do I care about all the bells and whistles they wanna add since I would prefer they focus and fix the bugs with the content they already have....like sortie rewards for example....token system when? Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted February 3, 2017 Share Posted February 3, 2017 If you want any news on Banshee prime, I'm sure the sub-reddit will keep you occupied. Link to comment Share on other sites More sharing options...
Knight_Ex Posted February 3, 2017 Author Share Posted February 3, 2017 8 minutes ago, Mr.ToastForPresident said: If you want any news on Banshee prime, I'm sure the sub-reddit will keep you occupied. Is it officially confirmed? Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 3, 2017 Share Posted February 3, 2017 Just now, Knight_Ex said: Is it officially confirmed? No. Also, I love the eximus invuln news. Been waiting for them to put the breaks on people mowing through millions of enemies without regard for years now, and it looks like they're finally starting to do something about it. Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 3, 2017 Share Posted February 3, 2017 never take stuff shows in devstream as final in the end they said they continue to work on it, chance of weakspot eximus is gona stay low, and hek we cannot even say for 100%sure they are gona be immortal because it is not FINISHED Link to comment Share on other sites More sharing options...
IX-44 Posted February 3, 2017 Share Posted February 3, 2017 (edited) 3 minutes ago, AuroraSonicBoom said: No. Also, I love the eximus invuln news. Been waiting for them to put the breaks on people mowing through millions of enemies without regard for years now, and it looks like they're finally starting to do something about it. This. I've been here for a little over a year and a half and this game has just been a steamroll for a majority of the content. It's about time we got brakes that weren't "hey you can't use your abilities now, watch as you get gunned down by everybody!" Edited February 3, 2017 by ChargeBeam Link to comment Share on other sites More sharing options...
Tesseract7777 Posted February 3, 2017 Share Posted February 3, 2017 (edited) I believe they are saving the reveal for the special Warframe giveaway, which involves some lucky winners getting a free Prime Access pack for the upcoming Prime Access before anyone else. I believe the drawing for the giveaway is on the 8th. I think they are hiding it until then to keep it a surprise. Edit: Actually I think the drawing was suppose to be today at some point? They were going to do the drawing on February 3rd right? Surely we should know by the end of the day right? Edited February 3, 2017 by Tesseract7777 Link to comment Share on other sites More sharing options...
ArchPhaeton Posted February 3, 2017 Share Posted February 3, 2017 -snip-....like sortie rewards for example....token system when? Never 4 minutes ago, AuroraSonicBoom said: -snip-Been waiting for them to put the breaks on people mowing through millions of enemies without regard for years now, and it looks like they're finally starting to do something about it. I don't see the problem with this. WF has been working mostly fine for years with us mowing down dem mobs, there's this catharsis vibe you get from it, plus the satisfaction of the mountains of loot. Seems like some people don't struggle enough with real life and need the urge to compensate by struggling in an artificial environment. Link to comment Share on other sites More sharing options...
eXotic Posted February 3, 2017 Share Posted February 3, 2017 3 minutes ago, AuroraSonicBoom said: No. Also, I love the eximus invuln news. Been waiting for them to put the breaks on people mowing through millions of enemies without regard for years now, and it looks like they're finally starting to do something about it. This game is meant to be fast paced, not ''Oh crap wait, theres an eximus.. gotta shoot down 3 week spots... wait.. fvck i missed... I SAID WAIT, there we go..... FINALLY... one down three more to go... God fvcking damn it... finally it's dead..... OH ARE YOU FVCKING KIDDING ME THERES 3 MORE OF THEM'' You feelin me? Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 3, 2017 Share Posted February 3, 2017 Just now, -eXotic- said: This game is meant to be fast paced, not ''Oh crap wait, theres an eximus.. gotta shoot down 3 week spots... wait.. fvck i missed... I SAID WAIT, there we go..... FINALLY... one down three more to go... God fvcking damn it... finally it's dead..... OH ARE YOU FVCKING KIDDING ME THERES 3 MORE OF THEM'' You feelin me? No it doesn't. There's a balance to be had between obliterating everything without any effort or time spent and not making progress at all. That's like saying the only game mode this game should have is survival without any oxygen and 10 times the enemy spawn. Friggin childish. Link to comment Share on other sites More sharing options...
direcyphre Posted February 3, 2017 Share Posted February 3, 2017 Why would you ever think there would be information on the next prime in any stream? It's not something they do. People only ever find out about it from datamining or loose lips. Link to comment Share on other sites More sharing options...
eXotic Posted February 3, 2017 Share Posted February 3, 2017 1 minute ago, AuroraSonicBoom said: No it doesn't. There's a balance to be had between obliterating everything without any effort or time spent and not making progress at all. That's like saying the only game mode this game should have is survival without any oxygen and 10 times the enemy spawn. Friggin childish. I'm not even gonna argue, your reply makes 0 sense, at least to me.. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted February 3, 2017 Share Posted February 3, 2017 4 minutes ago, -eXotic- said: This game is meant to be fast paced, not ''Oh crap wait, theres an eximus.. gotta shoot down 3 week spots... wait.. fvck i missed... I SAID WAIT, there we go..... FINALLY... one down three more to go... God fvcking damn it... finally it's dead..... OH ARE YOU FVCKING KIDDING ME THERES 3 MORE OF THEM'' You feelin me? In the stream, they said that not all eximi would even spawn with the weakpoints. Some would just be normal eximi. It also looks a little rough still because it is early on. The idea itself is good because it promotes more skilled gameplay. Let's wait and see how it works in real execution. I don't think the idea is for every eximi around you to be covered in weakpoints. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 3, 2017 Share Posted February 3, 2017 1 minute ago, -eXotic- said: I'm not even gonna argue, your reply makes 0 sense, at least to me.. There's no argument to be had, really. They're going to introduce them, it'll slow down the combat(to what degree we'll see) and the game will be better of for it in the long run. Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted February 3, 2017 Share Posted February 3, 2017 (edited) 5 minutes ago, -eXotic- said: I'm not even gonna argue, your reply makes 0 sense, at least to me.. I think what he's trying to say in other words (can't speak for him/her so they can correct me on this), but DE wants fight to have a bit more depth and not be as shallow. They want sometimes a certain fight to matter. They do not want it to be a mindless horde fest 100% of the time. Also for anyone else reading, to remind everyone, that this hitpoint thing is as now only intended for the infested with it being only to happen less than half of the time, and not on every infested eximus spawning. Edited February 3, 2017 by HalfDarkShadow Link to comment Share on other sites More sharing options...
Hypernaut1 Posted February 3, 2017 Share Posted February 3, 2017 i hope Grinneer Eximus forces us to shoot weak-points on their armor to break it off. That would feel so satisfying. Link to comment Share on other sites More sharing options...
Kuestenjung Posted February 3, 2017 Share Posted February 3, 2017 8 minutes ago, AuroraSonicBoom said: No it doesn't. There's a balance to be had between obliterating everything without any effort or time spent and not making progress at all. That's like saying the only game mode this game should have is survival without any oxygen and 10 times the enemy spawn. Friggin childish. I agree with the point that there should be a balance but not the way DE tries it. This weakpointsystem will ruin endless mission, and I am not talking about all the people leavind after 20min/waves. I am talking about the point when every third enemy is an Eximus. Before DE introduces such a horrendous system they should finally rework the spawnsystem which is way overdue. Link to comment Share on other sites More sharing options...
NewAgeDoom Posted February 3, 2017 Share Posted February 3, 2017 5 minutes ago, AuroraSonicBoom said: There's no argument to be had, really. They're going to introduce them, it'll slow down the combat(to what degree we'll see) and the game will be better of for it in the long run. Don't get me wrong, there are some times I like there just being cannon fodder. But when it's constantly a never ending sea of Miramulors and WoF Embers and in the end not getting to DO anything, there's an issue. Though that may be more a problem with those specific frames. Link to comment Share on other sites More sharing options...
SpeedOfLightPuncher Posted February 3, 2017 Share Posted February 3, 2017 That eximus inv. thing is probably the worst idea I saw in warframe since I started playing It would literary make eximus strongholds unplayable and at higher level survivals where every enemy is basically a eximus unit you couldn't survive more than 5 seconds Weapons with travel time would also be unusable since shooting that thing would be a nightmare For a horde killer game that is just a bad idea for the tennogen stuff, I never bought anything from tennogen but this is definitely unfair Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 3, 2017 Share Posted February 3, 2017 (edited) 4 minutes ago, Kuestenjung said: I agree with the point that there should be a balance but not the way DE tries it. This weakpointsystem will ruin endless mission, and I am not talking about all the people leavind after 20min/waves. I am talking about the point when every third enemy is an Eximus. Before DE introduces such a horrendous system they should finally rework the spawnsystem which is way overdue. I don't think endless missions should be paid any special attention when it comes to balance, since they're meant to be failed at one point or another by forcing players to fight odds they can't overcome. If I heard right they mentioned that there'll be a way for them to adjust the ration of eximus spawning with the nodes, which could be just scaled back ever so slightly. If endless becomes objectively unplayable they can always mess with that ratio. Edited February 3, 2017 by AuroraSonicBoom Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted February 3, 2017 Share Posted February 3, 2017 (edited) 11 minutes ago, Kuestenjung said: I agree with the point that there should be a balance but not the way DE tries it. This weakpointsystem will ruin endless mission, and I am not talking about all the people leavind after 20min/waves. I am talking about the point when every third enemy is an Eximus. Before DE introduces such a horrendous system they should finally rework the spawnsystem which is way overdue. We don't know how it's actually going to be implemented and work in practice so I wouldn't assume yet. They're only spit-balling ideas so far. We also don't know if it'll even apply to Sorties (is what I'm assuming you're referring to when it feels like there is an eximus every 30 seconds). Also they did state that this hitpoint bit (only for infested) will only happen less than half the time, and even if you get one two spawning, abilities do work on them (though no damage). So you can literally (with the example they used) Lantern them off the map with Titania or ragdoll them away with Zephyr, etc, etc, etc. Again there is very little information now and you need to look at the bigger picture, not just one aspect of the game, this being the few endless type mission you brought up. So I wouldn't be concerned until it's official. 7 minutes ago, AuroraSonicBoom said: I don't think endless missions should be paid any special attention when it comes to balance, since they're meant to be failed at one point or another by forcing players to fight odds they can't overcome. If I heard right they mentioned that there'll be a way for them to adjust the ration of eximus spawning with the nodes, which could be just scaled back ever so slightly. If endless becomes objectively unplayable they can always mess with that ratio. Edited February 3, 2017 by HalfDarkShadow Added AuroraSonicBoom's post for clarity/reinforcement. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted February 3, 2017 Share Posted February 3, 2017 7 minutes ago, SpeedOfLightPuncher said: That eximus inv. thing is probably the worst idea I saw in warframe since I started playing It would literary make eximus strongholds unplayable and at higher level survivals where every enemy is basically a eximus unit you couldn't survive more than 5 seconds Weapons with travel time would also be unusable since shooting that thing would be a nightmare For a horde killer game that is just a bad idea for the tennogen stuff, I never bought anything from tennogen but this is definitely unfair if it "literally" makes eximus strongholds unplayable, then obviously they will tweak the spawn rates. As it is now, Eximus units dont matter. Id rather have less units that provide more of a challenge Link to comment Share on other sites More sharing options...
Genitive Posted February 3, 2017 Share Posted February 3, 2017 I don't recall primes being revealed during devstreams ever. I might be wrong, though. 30 minutes ago, AuroraSonicBoom said: No. Also, I love the eximus invuln news. Been waiting for them to put the breaks on people mowing through millions of enemies without regard for years now, and it looks like they're finally starting to do something about it. I also think it's a good change, but I hope they won't overdo it. I don't want to see situations where you will have a couple of invulnerable parasitic eximi running about in a swarm of other stuff. It will be even better if they will be given unique looks (and weapons) to make them stand out from the crowd. Or al least make them slightly bigger, because enemy visibility can be a problem. Link to comment Share on other sites More sharing options...
Knight_Ex Posted February 3, 2017 Author Share Posted February 3, 2017 7 minutes ago, Genitive said: I don't recall primes being revealed during devstreams ever. I might be wrong, though. I also think it's a good change, but I hope they won't overdo it. I don't want to see situations where you will have a couple of invulnerable parasitic eximi running about in a swarm of other stuff. It will be even better if they will be given unique looks (and weapons) to make them stand out from the crowd. Or al least make them slightly bigger, because enemy visibility can be a problem. DE overdoing anything? What in their previous history would make you think they could be capable of that......oh wait.. Link to comment Share on other sites More sharing options...
RoninJed Posted February 3, 2017 Share Posted February 3, 2017 (edited) 1 hour ago, ChargeBeam said: This. I've been here for a little over a year and a half and this game has just been a steamroll for a majority of the content. It's about time we got brakes that weren't "hey you can't use your abilities now, watch as you get gunned down by everybody!" Appling "brakes" with all these time walls that Warframe has could really hurt the game. If the game play is fun then cool but from what little I saw of the new weak spots idea I just thought...this is better AI? Edited February 3, 2017 by RoninJed Link to comment Share on other sites More sharing options...
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