TasteVengence Posted February 14, 2017 Share Posted February 14, 2017 (edited) Energy will now be refunded when the target dies between cast and effect on the following Warframe abilities: Atlas' Landslide Inaros' Devour Mag's Magnetize (I love this one the most) Nidus' Parasitic Link (Mutation stacks, not energy) Nyx's Mind Control Saryn's Spores (I also love this one) Titania's Lantern Trinity's Well of Life (Yes This is a copy and paste of todays patch/hot-fix) I play all these frames and seeing now they get Energy back per kill (with these specific abilitys) means i can potentialy make all these frames with less power EFF and just max damage.... or at least thats what i think... Edited February 14, 2017 by TasteVengence Link to comment Share on other sites More sharing options...
Miser_able Posted February 14, 2017 Share Posted February 14, 2017 K Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted February 14, 2017 Share Posted February 14, 2017 What about it? Link to comment Share on other sites More sharing options...
TasteVengence Posted February 14, 2017 Author Share Posted February 14, 2017 2 minutes ago, Miser_able said: K 2 minutes ago, (PS4)joshw1400 said: What about it? Dont mind it im just putting up a specific Opinion thread thats all... Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 14, 2017 Share Posted February 14, 2017 i think u got it wrong u get energy back if someone else kills the target while u cast one of the listed abilities Link to comment Share on other sites More sharing options...
Invisum Posted February 14, 2017 Share Posted February 14, 2017 (edited) You get the energy if the target dies before your abilities take effect, not if you kill them with the ability. Edited February 14, 2017 by Invisum Link to comment Share on other sites More sharing options...
TasteVengence Posted February 14, 2017 Author Share Posted February 14, 2017 8 minutes ago, Invisum said: You get the energy if the target dies before your abilities take effect, not if you kill them with the ability. Then that dosent make any sense...as things like Saryns 1 it pretty much has a instent effect... now Mag's 2 yes pending on how many shards are on the ground from her 3 it might not kill the enemy instently but they would already be under the effect of magnitize.... i wonder what the window is between the energy refund/loseing the energy because the enemy died before the main ability effect... Link to comment Share on other sites More sharing options...
Tyrian3k Posted February 14, 2017 Share Posted February 14, 2017 They didn't make those abilities work like Nidus's. I'm quite surprised that EV isn't on the list, though. That's an ability that can have the problem that was solved with this fix as well. Link to comment Share on other sites More sharing options...
Marine027 Posted February 14, 2017 Share Posted February 14, 2017 Just now, TasteVengence said: Then that dosent make any sense...as things like Saryns 1 it pretty much has a instent effect... now Mag's 2 yes pending on how many shards are on the ground from her 3 it might not kill the enemy instently but they would already be under the effect of magnitize.... i wonder what the window is between the energy refund/loseing the energy because the enemy died before the main ability effect... Basicly like on Mag if you casted Magnetize before it wohuld justn ot appear if the target died at this moment and you waster your energy. Now it will simply give energy back if the effect not applied, like magnetize bubble not appearing and staying. Spores are a smaller time window i assume since spores can be on the target and it still died becasue the spore damage ticked a second, still if it died right when you casted it whould give energy back. Link to comment Share on other sites More sharing options...
TasteVengence Posted February 14, 2017 Author Share Posted February 14, 2017 2 minutes ago, Marine027 said: Basicly like on Mag if you casted Magnetize before it wohuld justn ot appear if the target died at this moment and you waster your energy. Now it will simply give energy back if the effect not applied, like magnetize bubble not appearing and staying. Spores are a smaller time window i assume since spores can be on the target and it still died becasue the spore damage ticked a second, still if it died right when you casted it whould give energy back. ive had that issue with Mag's 2 but i could just refund the lost energy real quick with Zenurik or Energy Siphon + Coaction Drift... or all 3 combined.. but with saryn ive never wasted energy.... so i can see why theyve added this change to Mag.... Link to comment Share on other sites More sharing options...
Akavakaku Posted February 14, 2017 Share Posted February 14, 2017 22 minutes ago, TasteVengence said: ive had that issue with Mag's 2 but i could just refund the lost energy real quick with Zenurik or Energy Siphon + Coaction Drift... or all 3 combined.. but with saryn ive never wasted energy.... so i can see why theyve added this change to Mag.... I know that I have cast Spores on an enemy that died before the Spores hit. Basically any ability that affects a targeted enemy has a tiny delay before it takes effect. Link to comment Share on other sites More sharing options...
(PSN)TertulSee Posted February 14, 2017 Share Posted February 14, 2017 Wait is this actually a patch? It would make Titiana somewhat useful again! Link to comment Share on other sites More sharing options...
Kaotyke Posted February 14, 2017 Share Posted February 14, 2017 1 hour ago, TasteVengence said: Then that dosent make any sense...as things like Saryns 1 it pretty much has a instent effect... now Mag's 2 yes pending on how many shards are on the ground from her 3 it might not kill the enemy instently but they would already be under the effect of magnitize.... i wonder what the window is between the energy refund/loseing the energy because the enemy died before the main ability effect... No, not really: Saryn's Spores has 1 second cast and 1 second for the spores to actually appear. It would seem unecessary but I've hit an enemy with Spores just for it to die to a teammmate, it didnt do any of the ticks nor it spread the spores, it didnt take effect and I lost my energy. Magnetize benefits more obviously from this because of the long-ish cast animation. Link to comment Share on other sites More sharing options...
TasteVengence Posted February 15, 2017 Author Share Posted February 15, 2017 4 hours ago, (PS4)godlysparta said: Wait is this actually a patch? It would make Titiana somewhat useful again! it is the patch the one that happened today 4 hours ago, Kaotyke said: No, not really: Saryn's Spores has 1 second cast and 1 second for the spores to actually appear. It would seem unecessary but I've hit an enemy with Spores just for it to die to a teammmate, it didnt do any of the ticks nor it spread the spores, it didnt take effect and I lost my energy. Magnetize benefits more obviously from this because of the long-ish cast animation. yea Saryn's 1 has a quick (ish) casting speed but i see what you mean Now Mag's 2 is really slow to cast compared to the other frames...mags casting animations in general are quite slow imo... might consider useing Natural Talent tbh Link to comment Share on other sites More sharing options...
Voidforged Posted February 15, 2017 Share Posted February 15, 2017 7 hours ago, Tyrian3k said: I'm quite surprised that EV isn't on the list, though. That's an ability that can have the problem that was solved with this fix as well. Not sure if you are serious here or not. If you kill an enemy that has been effected by Energy Vampire, it explodes in a burst of energy that is equivalent to the multiple bursts it would have given if the mob had lived. I occasionally play Bless/Link Trinity with 307% duration. EV with that build would last 20-30 seconds, but you cast it, nuke the guy for a full energy refund, then cast on the next guy. Link to comment Share on other sites More sharing options...
kaliazane Posted February 15, 2017 Share Posted February 15, 2017 It's hardly anything. Link to comment Share on other sites More sharing options...
(PSN)Tactless_Ninja Posted February 15, 2017 Share Posted February 15, 2017 Titania and Mag benefit the most since the long cast time amounts to nothing but wasted energy. Mag also has a shallow energy pool so even better. Link to comment Share on other sites More sharing options...
Tyrian3k Posted February 15, 2017 Share Posted February 15, 2017 7 hours ago, Voidforged said: Not sure if you are serious here or not. If you kill an enemy that has been effected by Energy Vampire, it explodes in a burst of energy that is equivalent to the multiple bursts it would have given if the mob had lived. I occasionally play Bless/Link Trinity with 307% duration. EV with that build would last 20-30 seconds, but you cast it, nuke the guy for a full energy refund, then cast on the next guy. I know that this is what *usually* happens, but I quite often see enemies die without any energy being released. Link to comment Share on other sites More sharing options...
Voidforged Posted February 15, 2017 Share Posted February 15, 2017 Just now, Tyrian3k said: I know that this is what *usually* happens, but I quite often see enemies die without any energy being released. Weird, I haven't experienced that. Link to comment Share on other sites More sharing options...
Tyrian3k Posted February 15, 2017 Share Posted February 15, 2017 4 minutes ago, Voidforged said: Weird, I haven't experienced that. Maybe a latency related issue. Link to comment Share on other sites More sharing options...
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