Fallen_Echo Posted April 21, 2017 Share Posted April 21, 2017 So im not sure what i am seeing here. If i remove everything from my build and place in either split chamber or heavy caliber, heavy caliber offers slightly more damage than split chamber. But if i place in serration too then split chamber gives more damage than heavy caliber. Can someone tell me how this works, how is this possible? Link to comment Share on other sites More sharing options...
0 (PSN)Regiampiero Posted April 21, 2017 Share Posted April 21, 2017 (edited) Split chamber isn't a damage mod its multishot, so if you add more damage to each shot with serration then split chamber is going to double that damage potential. Heavy caliber on the other hand only adds to the base damage, therefore doesn't stack with Serration. In short Serration and Split Chamber go on everything except a very few weapons. Edited April 21, 2017 by (PS4)Regiampiero Link to comment Share on other sites More sharing options...
0 Naftal Posted April 21, 2017 Share Posted April 21, 2017 This is because Serration and Heavy Caliber both give the same stat, which means they're additive with each other. When you compare having 100% (base) + 165% (serration), to 100%+165%+165%(HC), the heavy caliber only increases your damage by about 62%. Split Chamber is the only (nonriven) multishot mod so it just theoretically increases your damage by 90%. (Not really since it doesn't increase damage but gives chance for extra bullets). Link to comment Share on other sites More sharing options...
0 (PSN)drpunk-yo Posted April 21, 2017 Share Posted April 21, 2017 (edited) Dunno if my maths is good enough for such topics, but I'm gonna have a go... I think it's because split chamber has the chance to produce two bullets and both bullets will have serration damage boost. But heavy caliber is based on only base damage, not serration damage boost. Say you have a damage of 1. That 1 damage with serration adding 165% damage = 1 + 1.65 = 2.65 damage. 1 damage, 165% serration, 165% heavy caliber = 1 + 1.65 + 1.65 = 4.3 damage. 1 damage, 165% serration, 90% multishot = (1 + 1.65) + (((1 + 1.65) * 90) / 100) (i.e. 2 bullets with +165% with a 90% chance of second bullet happening) = 5.035 damage. Edited April 21, 2017 by (PS4)drpunk-yo Link to comment Share on other sites More sharing options...
0 ashrah Posted April 21, 2017 Share Posted April 21, 2017 multishot mods u need to be on all u wepons..u can use heavy calibar .. but ammo mutation is better choice on amprex cz u will run out of ammo pretty fast even if u tap fire Link to comment Share on other sites More sharing options...
0 Airwolfen Posted April 21, 2017 Share Posted April 21, 2017 Simple explanation lets say all these mods listed 100% and base damage 1 Serration + HC: 1 + (1 x 100%) + (1 x 100%) = 3 As you see here the 2 mods do not amplify each other they both add to the base damage. However multishot works like this Serration + SC: (1 + (1 x 100%)) x 2 = 4 So the resulting damage is actually higher Do note though that multishot works like crit chance. You either get that extra bullet or you dont, either dubbeling the damage or not amping the damage at all. Note: 120% multishot for example is 1 guaranteed extra bullet and 20% chance for a third. Link to comment Share on other sites More sharing options...
0 Varacal Posted April 21, 2017 Share Posted April 21, 2017 Link to comment Share on other sites More sharing options...
0 Fallen_Echo Posted April 22, 2017 Author Share Posted April 22, 2017 Okay thanks all for the answers:) On a sidenote can anybody explain how multishot works on continous beam weapons? Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted April 22, 2017 Share Posted April 22, 2017 3 hours ago, Fallen_Echo said: On a sidenote can anybody explain how multishot works on continous beam weapons? For Continuous weapons, Multishot is "merely" a straight-up damage multiplier, dunno why multiple people are mentioning (chances of) extra bullets and stuff, that's not how it works in this case. *shrug* Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted April 23, 2017 Share Posted April 23, 2017 I use Serration, SC, HC, 2 elementals, 2 crits and a Riven or Ammo mutation. Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted April 23, 2017 Share Posted April 23, 2017 1 hour ago, (PS4)lhbuch said: I use Serration, SC, HC, 2 elementals, 2 crits and a Riven or Ammo mutation. No Sinister Reach though? :( Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted April 24, 2017 Share Posted April 24, 2017 16 hours ago, NinjaZeku said: No Sinister Reach though? :( I know, I feel like Amprex is one of those weapons I would like to be able to use 10 mods. Not sure if shred shouldnt be there as well because of PT. Link to comment Share on other sites More sharing options...
0 (PSN)HSomDevil Posted April 25, 2017 Share Posted April 25, 2017 On 24.4.2017 at 1:43 AM, (PS4)lhbuch said: I use Serration, SC, HC, 2 elementals, 2 crits and a Riven or Ammo mutation. Use Carrier and ditch Ammo mutation. Use punch through for max cheese. Sinister Reach at lower levels because god of thunder. Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted April 25, 2017 Share Posted April 25, 2017 10 hours ago, (PS4)HSomDevil said: Use Carrier and ditch Ammo mutation. Use punch through for max cheese. Sinister Reach at lower levels because god of thunder. Will try that tks. Is Carrier enough to maintain ammo? Link to comment Share on other sites More sharing options...
0 (PSN)HSomDevil Posted April 25, 2017 Share Posted April 25, 2017 2 hours ago, (PS4)lhbuch said: Will try that tks. Is Carrier enough to maintain ammo? Not entirely but I very rarely run out of ammo and Amprex really needs that last slot. All in all Carrier is very effective. Link to comment Share on other sites More sharing options...
0 rudman88 Posted April 26, 2017 Share Posted April 26, 2017 You dont need sinister reach. that thing is a red crit gun. ( crit chance can be 100% with point strike ) multishot ( split chamber ) allow you to fire extra bullet without consuming ammo ( very good for fast shooting weapon) the concept of this weapon is to burst a group of ppl at medium range. you can also put heavy caliber. since your range is 18m, the spread will not be dat far off. You still can aim for head shot. Link to comment Share on other sites More sharing options...
Question
Fallen_Echo
So im not sure what i am seeing here.
If i remove everything from my build and place in either split chamber or heavy caliber, heavy caliber offers slightly more damage than split chamber.
But if i place in serration too then split chamber gives more damage than heavy caliber.
Can someone tell me how this works, how is this possible?
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