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Yet again screwing majority of the moon clans?


Ketec
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It should be a well known fact that you don't have a 1000 active players in a clan - many moon clans aren't even 100 large but more like 500-600 (let alone daily active) because there is  no lower tier.
Figured after several screwups the would have thought of a better scaling? no? Like using the actual nr of people in the clan active within the last 1 month?

Edited by Ketec
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using the exact Playercount would be impossible - there would be 1000 Categories for Clans, and everyone would be therefore competing against like 0.01% of the Playerbase for scores.

there's no competition possible in that.

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2 minutes ago, taiiat said:

using the exact Playercount would be impossible - there would be 1000 Categories for Clans, and everyone would be therefore competing against like 0.01% of the Playerbase for scores.

there's no competition possible in that.

The  tactical event score is not competing.

 

Just now, Hemmo67 said:

again

you should have kicked out inactive people

Wont help - you can only kick so many, the next tier is at 300. Even if everyone  who haven't logged in for a week gets kicked - we would be at around 500 - yet need to score for 1000 people. Sure if de would offer option to split clans without losing research . many would do that.

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Just now, Hemmo67 said:

again

you should have kicked out inactive people

Agreed. There are literal counters in the player list that show how long it's been since someone has come online.

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1 minute ago, NeithanDiniem said:

You were told in advance to kick inactives, no one's fault but your own at that point.

due to lack of a tier in between 300 and 1000 - there is only so many people that can be kicked before you have to start kicking active players.

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2 minutes ago, Ryme said:

Agreed. There are literal counters in the player list that show how long it's been since someone has come online.

Even if you kick all the inactives - because the next tier is at 300 - it would mean kicking ~200 players who play daily.

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Personally I think anything over 300 in a clan is a bit too much.  Sure its nice to have a ton of people so when you say LF survival runs 40m you'll get responses but after a point its just your own personal recruiting channel rather than a close knit group of friends.  Even friends of friends wouldn't exceed 500 in most cases.  Expecting a clan to have 1000 active players daily would get overwhelming.

I think they should re rank the clans, make moon 300 to 500 and go down from there, adjusting the numbers a bit better.  Possibly even adding another rank between shadow and storm.

If you want more than that in a single channel, that's what alliances are for.

But whatever, if you join a moon clan you pretty much accept the consequences of relying on 999 other people.

Edited by Xekrin
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5 minutes ago, Ketec said:

Even if you kick all the inactives - because the next tier is at 300 - it would mean kicking ~200 players who play daily.

Looks like you have a decision to make.  Either start recruiting or start cutting.

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1 minute ago, Xekrin said:

Personally I think anything over 300 in a clan is a bit too much.  Sure its nice to have a ton of people so when you say LF survival runs 40m you'll get responses but after a point its just your own personal recruiting channel rather than a close knit group of friends.  Even friends of friends wouldn't exceed 500 in most cases.  Expecting a clan to have 1000 active players daily would get overwhelming.

I think they should re rank the clans, make moon 300 to 500 and go down from there, adjusting the numbers a bit better.  Possibly even adding another rank between shadow and storm.

But whatever, if you join a moon clan you pretty much accept the consequences of relying on 999 other people.

But you cannot downsize - kicking 100.s of active players would severely hurt those people - loss of access to all the clan tech or new research, clan history, built stuff, color researches etc. A split option without losing stuff would be in order.

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Gold score for Moon is 19080. With 500 active members, each member would only need to kill lvl 40+ Ambulas 7 times. If your members can't manage that, then you weren't in a position to compete anyways.

Edited by Ryme
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Just now, Ryme said:

Gold score for Moon is 19080. With 500 active members, each member would only need to kill Ambulas 7 times. If your members can't manage that, then you weren't in a position to compete anyways.

it's not cumulative - only the highest score per player.

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1 minute ago, Ketec said:

A split option without losing stuff would be in order.

perhaps, but many big Clans have split off branches in varying Tiers to either cover more area for Clan Competition or to just house more Players.
if they can do it, so can you.

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3 hours ago, Ketec said:

But you cannot downsize - kicking 100.s of active players would severely hurt those people - loss of access to all the clan tech or new research, clan history, built stuff, color researches etc. A split option without losing stuff would be in order.

Well if they ever did do such a thing as cut moon size in half I imagine they would do exactly that.  Split the clan in two (call the second clan <clan name 2> with a way to rename it for free once) and go from there.

Fear not though, the chances of them ever doing such a thing is astronomically the opposite of high.

Edited by Xekrin
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Just now, Xekrin said:

Well if they ever did do such a thing as cut moon size in half I imagine they would do exactly that.  Split the clan in two (call the second clan <clan name 2> with a way to rename it for free once) and go from there.

Fear not though, the chances of them ever doing such a thing is astronomically high.

You misspelled low.

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Just now, Ketec said:

it's not cumulative - only the highest score per player.

My bad, the event didn't sound like something you can run endless for higher scores. Will have to see how the scoring works.

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Just now, Ryme said:

My bad, the event didn't sound like something you can run endless for higher scores. Will have to see how the scoring works.

Yo ucan run endless defense for the ambulas.. 5-10 points every 10 minutes or something.

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And this is why my clan will always be a Ghost clan. I honestly don't see why people feel the need to upgrade to Moon clans. Why do you need 1,000 people? It's just going to be a massive headache with all the researching costs and clan events.

To be honest, kicking them wouldn't hurt them too much as there is a solo target for this operation so they'll be just fine hitting it. After the event they should group up again and start Ghost clans. Building your own dojo is part of the fun in this game. Ours had 100% research after 7 months with only 5 active people.

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4 minutes ago, Ketec said:

Yo ucan run endless defense for the ambulas.. 5-10 points every 10 minutes or something.

You'll have to translate that into waves. Is that like every 10 waves? So 60-70 waves (3 C rotations)? Because 60 waves was pretty standard for pre-relic farming and not that hard. 

Edited by Ryme
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2 minutes ago, Ketec said:

Yo ucan run endless defense for the ambulas.. 5-10 points every 10 minutes or something.

lets say they all go for what 40 mintues thats 20 points per player at the lowest . 20 x 500 = 10000  . if they all go for 60/ 30 x 500 is 15000  again lowest score . lets say average points is 7. 24  and 42x 500 .. there

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Just now, Ryme said:

You'll have to translate that into waves. Is that like every 10 waves? So 60-70 waves? Because 60 waves was pretty standard for pre-relic farming and not that hard. 

outer terminus gets like 2  of them every 5 waves. 5-6 points each.

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Just now, Ryme said:

You'll have to translate that into waves. Is that like every 10 waves? So 60-70 waves? Because 60 waves was pretty standard for pre-relic farming and not that hard. 

well, at leastfor the Outer Terminal or whatever its called, you usually get 2 ambulases every 5 waves, and while it starts out give 5 per ambulas, by wave 11 it goes up to 6 per

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Actually this event didn't screw anyone. They did good this time. They learned. The only thing that requires the personal best of each member for calculation this time is trophies. Rng is basically thrown out the window for a token system where you can choose what you want. The clan goals are actually pretty easy because the hardcores can grind to their hearts content and keep driving the numbers up. They don't have to try to get inactives to be active and get a good personal best. 

They learned, they improved. Stop whining and go grind. 

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15 minutes ago, NightBlitz said:

well, at leastfor the Outer Terminal or whatever its called, you usually get 2 ambulases every 5 waves, and while it starts out give 5 per ambulas, by wave 11 it goes up to 6 per

Yeah... that sounds even easier then.

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