warren685 Posted June 12, 2017 Share Posted June 12, 2017 On a side note when the mouth open will you add anything in the revealed face like energy marks? I really dig the look of this helmet. I hope it gets in Warframe! Link to comment Share on other sites More sharing options...
[DE]Taylor Posted June 12, 2017 Share Posted June 12, 2017 On 01/06/2017 at 5:34 PM, sir_AXE said: one more thing , is Nidus head animated with skeletal animation ? (additive on top of his other animations) or is it a blend shape opacity slider ? We do the animation for you, so you don't need to be concerned about that aspect. :) Link to comment Share on other sites More sharing options...
Lerhea Posted June 13, 2017 Share Posted June 13, 2017 can you post an image of helmet opened? i think it's better leave the central horn intact and the upper horn can come out in a form to fit with it. But this is only my suggestion. I think your nidus helmet is very beatiful anyway ^^ Link to comment Share on other sites More sharing options...
sir_AXE Posted June 17, 2017 Author Share Posted June 17, 2017 (edited) thx ) Found some time to finish it finally )) Added the third color inside as well. Uploaded it to steam , not sure if I did it correctly tho http://steamcommunity.com/sharedfiles/filedetails/?id=949103294 here's some beauty shots with animation Edited June 17, 2017 by sir_AXE Link to comment Share on other sites More sharing options...
Vlada91 Posted June 17, 2017 Share Posted June 17, 2017 Nice job on Nidus Helmet.But one thing,horn on his head would have been better if it is thinner as a blade rather than a horn because it creates the wrong image Link to comment Share on other sites More sharing options...
warren685 Posted June 18, 2017 Share Posted June 18, 2017 (edited) So did you plan out what's the color palette is going to be like for color customization. Also would you provide examples? Edited June 18, 2017 by warren685 Link to comment Share on other sites More sharing options...
sir_AXE Posted June 18, 2017 Author Share Posted June 18, 2017 11 hours ago, Vlada91 said: Nice job on Nidus Helmet.But one thing,horn on his head would have been better if it is thinner as a blade rather than a horn because it creates the wrong image thx) yeah I know what you mean , it didn't look that bad before I animated the skin folds :D 6 hours ago, warren685 said: So did you plan out what's the color palette is going to be like for color customization. Also would you provide examples? yeah I added few images with color variation , RGB parts can be changed and the white base Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2017 Share Posted June 18, 2017 As odd as the image is of the spike... I do like the skin animation. Link to comment Share on other sites More sharing options...
sir_AXE Posted June 18, 2017 Author Share Posted June 18, 2017 (edited) had fun with Oculus Medium , figured I'd make another , more organic one xD Edited June 18, 2017 by sir_AXE Link to comment Share on other sites More sharing options...
Ascythian Posted June 18, 2017 Share Posted June 18, 2017 4 hours ago, sir_AXE said: had fun with Oculus Medium , figured I'd make another , more organic one xD DO IT! Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2017 Share Posted June 18, 2017 The more Nidus helmets the better. We could likely do with a skin by someone at one point though. Link to comment Share on other sites More sharing options...
sir_AXE Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) 5 hours ago, Naith said: The more Nidus helmets the better. We could likely do with a skin by someone at one point though. I might try to make a full set , first head was good practice :D So much easier to animate in zbrush 4R8 having actual gizmo and pivot point :D I think I'l add something coming from the cracks of the head as well Edited June 19, 2017 by sir_AXE Link to comment Share on other sites More sharing options...
Rekkou Posted June 19, 2017 Share Posted June 19, 2017 I suggest you to be very careful with parts that extends to the neck and require extra rigging. Because no guarantee they will actually rig it. My hydroid helmet has small mesh that require small rigging, but they left it just like that and it clips badly whenever the head turns. Link to comment Share on other sites More sharing options...
Coraxnias Posted June 19, 2017 Share Posted June 19, 2017 Link to comment Share on other sites More sharing options...
(XBOX)OmniDevil Posted June 19, 2017 Share Posted June 19, 2017 19 hours ago, sir_AXE said: I might try to make a full set , first head was good practice :D So much easier to animate in zbrush 4R8 having actual gizmo and pivot point :D I think I'l add something coming from the cracks of the head as well This one! Take all my plats! Link to comment Share on other sites More sharing options...
warren685 Posted June 19, 2017 Share Posted June 19, 2017 so the Nidus Helmet with the teeth, what name will you give it also is this design final, like no improvement or changes? Link to comment Share on other sites More sharing options...
sir_AXE Posted June 20, 2017 Author Share Posted June 20, 2017 (edited) 19 hours ago, warren685 said: so the Nidus Helmet with the teeth, what name will you give it also is this design final, like no improvement or changes? yeah its done http://steamcommunity.com/sharedfiles/filedetails/?id=949103294 Added some organic stuff inside , so like the hard outside shell makes sense , I don't think adding more details will improve anything and just will be hard to read from distance On 6/19/2017 at 5:05 AM, Rekkou said: I suggest you to be very careful with parts that extends to the neck and require extra rigging. Because no guarantee they will actually rig it. My hydroid helmet has small mesh that require small rigging, but they left it just like that and it clips badly whenever the head turns. hmm I see ,strange it shouldn't be that hard, wish we could skin ourselves )) thx for heads up Edited June 20, 2017 by sir_AXE Link to comment Share on other sites More sharing options...
InnerAbysm Posted June 20, 2017 Share Posted June 20, 2017 On 17.06.2017 at 10:25 PM, sir_AXE said: Amazing! I'll buy this helmet for any price! Link to comment Share on other sites More sharing options...
warren685 Posted June 20, 2017 Share Posted June 20, 2017 ah ok, I was going to suggest you to put a smaller set of teeth behind the shell tomake it like the xeno Link to comment Share on other sites More sharing options...
[DE]Syncrasis Posted June 20, 2017 Share Posted June 20, 2017 Just would like to follow up to your question about rigging here: We don't use blendshapes for our animation, just standard bone/joint animation. Link to comment Share on other sites More sharing options...
(PSN)DarXenon Posted June 21, 2017 Share Posted June 21, 2017 The Nidus head is really REALLY good keep it that way if you feel it is ok as it is, or make some changes it depends on you, personally i think it's great the way it is Link to comment Share on other sites More sharing options...
(PSN)Iudex_Nemesis Posted June 29, 2017 Share Posted June 29, 2017 On 17/06/2017 at 8:25 PM, sir_AXE said: On 19/06/2017 at 2:22 AM, sir_AXE said: I'd buy both without hesitation. Link to comment Share on other sites More sharing options...
Zrugel Posted June 29, 2017 Share Posted June 29, 2017 On 6/18/2017 at 9:22 PM, sir_AXE said: I might try to make a full set , first head was good practice :D So much easier to animate in zbrush 4R8 having actual gizmo and pivot point :D I think I'l add something coming from the cracks of the head as well I'd like to offer some critique (but please don't take this as criticism, these look fantastic) I think the back of the neck looks a little too thick, and personally, I think the spikes (blades?) on the back of the head could do with a pivot in the animation (maybe even reversed?). I really like what you have here, I hope you're able to update soon, your work is amazing. Link to comment Share on other sites More sharing options...
warren685 Posted July 11, 2017 Share Posted July 11, 2017 hope your nidus helmet makes it in next round! Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted July 11, 2017 Share Posted July 11, 2017 On 6/20/2017 at 5:18 AM, sir_AXE said: yeah its done http://steamcommunity.com/sharedfiles/filedetails/?id=949103294 Added some organic stuff inside , so like the hard outside shell makes sense , I don't think adding more details will improve anything and just will be hard to read from distance Mm no, you need to add the texture to the outside of the head.The smoothness completely clashes with the rest of body. Link to comment Share on other sites More sharing options...
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