Centias Posted July 17, 2013 Share Posted July 17, 2013 (edited) Still waiting on some kind of update on Raptor drops. About 10 more kills today. Really lucky on the first one, got Chassis and a mod. None of the others dropped any loot. Literally nothing. Edited July 17, 2013 by Centias Link to comment Share on other sites More sharing options...
warbear3d Posted July 17, 2013 Share Posted July 17, 2013 can u guys add FILTER on Mods. when you are equipping it. maybe put filter by mod type. (aura seperate to warframe) or filter by polarities. plzzz!! Link to comment Share on other sites More sharing options...
ericdesuper10 Posted July 17, 2013 Share Posted July 17, 2013 (edited) Aura boosts mod capacity? I can put more mods in my Warframe? YESSSSS BTW, nice hotfix :D Edited July 17, 2013 by ericdesuper10 Link to comment Share on other sites More sharing options...
Zoike Posted July 17, 2013 Share Posted July 17, 2013 (edited) isnt the huge reload time on sobek a bit harsh? i mean im really happy with the buff but tht reload is just merciless, especially for player who spam their r because they always want a full mag! (meaning myself) i also there a strange bug with the seer tht wont allow u to Color customize it- it just stays all white have even tried resetting colors o and is there maybe a buff for puncture mods in the future? they kinda seem useless and neglected right now and their high mod cap is only making the mods less viable (btw i think the shotgun version is bugged because at R1 it still only has .1 pen.....) Edit: just checked the wiki to find a huge prob with the shotgun version- it lvls like this: 0.1>0.1>0.2>0.2>0.3>0.3 it is not a bug. so i was just wondering 2 things 1)...WTF?!!?! 2) y does this not go to 0.6 like the rest? it just goes to show how neglected these mods are tht no one has noticed this. (just realized i got a little off topic. maybe i should have made a thread or something.....) meh i guess tht i read the wrong wiki page but the mod description should be fixed. supposedly it goes from .1 to .15 and so on Edited July 17, 2013 by Zoike Link to comment Share on other sites More sharing options...
RelickGlaedr Posted July 17, 2013 Share Posted July 17, 2013 Aura mods now *boost* your mod capacity rather than drain it. HALLELUJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Link to comment Share on other sites More sharing options...
Alenjak7 Posted July 17, 2013 Share Posted July 17, 2013 So now we're not punished for using a new feature, but benefit from it? Thank you DE! You are amazing at listening to the community. :) Link to comment Share on other sites More sharing options...
Phunkiecrux Posted July 17, 2013 Share Posted July 17, 2013 Best hotfix in a while~ DE really does care :D Link to comment Share on other sites More sharing options...
GenQe Posted July 17, 2013 Share Posted July 17, 2013 Great job guys on the hotfixes, personally i love the new aura mod point boost keep it up Link to comment Share on other sites More sharing options...
Alenjak7 Posted July 17, 2013 Share Posted July 17, 2013 isnt the huge reload time on sobek a bit harsh? i mean im really happy with the buff but tht reload is just merciless, especially for player who spam their r because they always want a full mag! (meaning myself) i also there a strange bug with the seer tht wont allow u to Color customize it- it just stays all white have even tried resetting colors Get the reload increase mod and you're fine. It's the same as if its damage wasn't improved and you need to use point blank more. Link to comment Share on other sites More sharing options...
Phunkiecrux Posted July 17, 2013 Share Posted July 17, 2013 isnt the huge reload time on sobek a bit harsh? i mean im really happy with the buff but tht reload is just merciless, especially for player who spam their r because they always want a full mag! (meaning myself) i also there a strange bug with the seer tht wont allow u to Color customize it- it just stays all white have even tried resetting colors But it still has it's 20 round magazine. 100 damage per shot is SO MUCH BETTER than before, and the 20 round mag is so good, it's a viable weapon now. You shouldn't have to reload during fights, unless it's a boss battle, or you are a really bad shot XD I might actually get the Sobek now :D Link to comment Share on other sites More sharing options...
Scyris Posted July 17, 2013 Share Posted July 17, 2013 Still no fix for ember? why the hell is she being ignored like this? Link to comment Share on other sites More sharing options...
Achronus Posted July 17, 2013 Share Posted July 17, 2013 A suggestion: Perhaps slotting Fusion cores in a frame similarly boost mod capacity? (by what number of points though? to a max? perhaps only half the fusion value? affinity matching or not?) This would be great early on but as you gain more mod points you want to get slots and the only way to get slots is to unload those cores. BTW great fix I can Sonic them ALL!!!! Link to comment Share on other sites More sharing options...
Soulgazer Posted July 17, 2013 Share Posted July 17, 2013 Aura mods now *boost* your mod capacity rather than drain it. Yes. All of my Yes. Link to comment Share on other sites More sharing options...
hrroach Posted July 17, 2013 Share Posted July 17, 2013 does polarize aura slot, force you to rerank the whole frame? Link to comment Share on other sites More sharing options...
Zuade Posted July 17, 2013 Share Posted July 17, 2013 This is a great hotfix and all... but I'm still crashing after joining a mission. Link to comment Share on other sites More sharing options...
Sky.Prime Posted July 17, 2013 Share Posted July 17, 2013 (edited) How does it benefit if you don't have the choice to choose which Aura mod you want to use even though you could get the penalty...Perhaps its a bugif my for example Saryn uses Rejuvenation it receives a boost. But some missions require high energy amounts and I need Energy Siphon mod... I cant use it... I cant put it on the Aura mod. You should keep the "penalty mod allocation". But yes I am very happy about the boost. Some classes will benefit immensely and for some others it saves the Forma.P.S: I love to be inside a "guild" :P Edited July 17, 2013 by Sky.1683 Link to comment Share on other sites More sharing options...
gmartinqc Posted July 17, 2013 Share Posted July 17, 2013 awesome news if you haven't used 3 formas for every frame already >< Link to comment Share on other sites More sharing options...
Krabby_Pooties Posted July 17, 2013 Share Posted July 17, 2013 MY warframe stops at verifying download cache and doesnt move! Did i do something wrong? Link to comment Share on other sites More sharing options...
yyx168 Posted July 17, 2013 Share Posted July 17, 2013 Thanks DE! :D Auras are cool now. Keep up the great work fixing things and making this game better with each patch and fix (: Link to comment Share on other sites More sharing options...
noir_kero Posted July 17, 2013 Share Posted July 17, 2013 AWESOOOMMEEEE AURA!!! Link to comment Share on other sites More sharing options...
Celionis Posted July 17, 2013 Share Posted July 17, 2013 Still crashing after 5-10 minutes. Link to comment Share on other sites More sharing options...
AtomicWaffles Posted July 17, 2013 Share Posted July 17, 2013 Great fixes, totally stoked about the aura mods now. Link to comment Share on other sites More sharing options...
81rd01 Posted July 17, 2013 Share Posted July 17, 2013 I searched through a couple of pages and noticed no one has thanked you for the constant Sobek buffs! Though personally I thought 60 dmg was great and 40 was workable. Still thanks for buffing Sobek! Link to comment Share on other sites More sharing options...
Vermiculo_Ensis Posted July 17, 2013 Share Posted July 17, 2013 I CAN NOW HEAR LOTUS!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
onvinhdat Posted July 17, 2013 Share Posted July 17, 2013 Pls buff spectra. Its a clan weapon and not even close to akbolto !!! Link to comment Share on other sites More sharing options...
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