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Hotfix 9.1.4


[DE]Rebecca
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People crying at the new auras now.

I'll laugh when DE introduces Focus + Streamline nightmare mod that costs 13 points base. Those 'useless' 14 points aren't so useless anymore eh?

On that note, we're in beta and Warframe is EVERCHANGING. So it looks idiotic now, but in a month or so or however long U10 is, you'll all be grateful for this.

Not to mention it makes the game friendlier to casuals. Don't like the new auras? Want a 'challenge'? Take off all your mods and use a Mk1-Braton.

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Personally I don't mind the boost Aura gives too much, but I thought that, logically, if you want to keep the capacity increase, wouldn't it be better to make it so that when you level up the Aura, it reduces the amount of capacity given?

 

With regular mods, the drawback of leveling them up is that it will cost more in terms of capacity. Therefore, if you're not going to forma/potato your weapon and warframe, you'll have to manage that with different ranks of mods in order to achieve full effectiveness for your playstyle.

 

However, with Auras, you have no reason NOT to level them up as much as possible, since having it higher will give you more capacity points.

 

I think that it would be better if, at unranked, it gives a certain amount of capacity points. As you rank it up, you increase the effectiveness of the aura, at the "cost" of having less of the extra capacity (maybe giving one or zero at maxed rank). I think this could be the beginning of a balancing idea that can please most people, especially since Auras stack with other people's. It will also avoid buffs like 14+ bonus capacity for a new Warframe just because they have a maxed aura with the right polarity.

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Changes:

 

1. Aura mods now *boost* your mod capacity rather than drain it.

...

2. For those that polarized the Aura slot to match an Aura mod, its not wasted - it doubles the benefit!

 

I don't like it, it makes the game even more easy and thus boring !!!!!

Old Aura system was better, it required more warframe's "skills and abilities" planning.

And I have never used forma on any warframe (I've spent all formas on dojo building).

 

edit:

Revert to original AURA system !!!

Edited by trasha
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I wanted Aura's to interact with the Mod system, and this accomplishes this in an interesting way without breaking people's builds they were using.

 

I have to disagree with this assessment, Steve.

 

It does break builds. No, not by making the same combination of mods impossible, but by adding so many points that any trade off we formerly had to make is gone. I can have any build, on any of my frames now, without any real concern for polarity.

 

You didn't break them by making them too hard to do, but by making everything irrelevantly amorphous.

 

I'm not outright opposed to a buff in the light of the possibility of more challenging content, but I humbly disagree with the way you have executed it.

 

 

 

Sorry you feel this way and it makes sense. It is very experimental and that sucks for people investing time. I thought an inversion was a way to keep it interacting with the mod system but in a novel way that doesn't break people's builds. If they polarized in the meantime, they still get a payoff in the form of increased capacity.

All of this in the context of a new challenge mode we intend to grow...

As for making up our minds - it would be nice but its hard to project the experiences of a dozen people onto tens of thousands. I wish I could get it right the first time, but I often don't.

 

I understand that there is a lot of trial and error still going on and I am okay with this. It's a beta, and we all knew this before getting into the game.

 

I still firmly believe that handing people 14 extra mod capacity is serious overkill. If you are going this route, at least reduce the cost/bonus of mods to equal their rank and/or (preferably and) reduce the bonus for polarity to 50%. This would still result in 7 points for a maxed mod of same polarity.

Edited by Saenol
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I don't complain normally but this aura hotfix seems really bad. Now it is the same as the old artifact system, but stronger and upgradable.

Everyone will just run around with "Energy Siphon" - or whatever is OP aura right now - again. And adding 14 mod points into the frame will just make the game too much easier, which this update 9 was supposed to "fix".

 

DE developers, you should reconsider the aura again. For example, we still have the Aura mods using Mod points (but rare aura mod such as "Energy Siphon" for example will use 4 point while the others will use 2). And frames will get 2 Mod points instead of 1 every 5 levels (or 10) - those additional points are to balance with the points would be used for using Aura mod in a basic way (not max aura mod) - so that ones who already forma and upgrade mods to fit with the 60 mod points befoe U9 will not complain, and people need to consider between benefits of using Rare aura mod and the the trade-off is less Mod points.

Edited by youllknow
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Stop adding incremental damage to the sobek. Fix the damn weapon on a fundamental level. Take the damn thing out, and give it a purpose.

 

It's still bad by principle. 4 pellets, tight spread, damage drop off kills the utility in the spread. Boar still trumps it there.

 

Strun and HEK still trump it in close-mid range.

 

It's a braton that spits out 4 rounds per shot. Up from a Braton MK-1. Now with a little more damage, and a huge reload.

 

Double barrel shotguns should dispense a HUGE amount of pellets. But with a HUGE amount of spread, punishing the player for trying to use it aggressively, outside of its optimal range. But giving the player a means to deal with crowds, making use of the large spread and volume of pellets.

 

DOWN the damage back to 40.

 

UP the pellet count to 12-16. And make the darn thing spread like crazy outside of 5m.

 

It would be an infested lead hose..and people would LOVE it.

 

It wouldin't be effective against the other two races..but we have enough weapons. And HEK, STRUN work well on the other two..Boar is still the king of versatility.

I believe the Sobek should be the first CRIT based shotgun, make it shoot a TON of pellets and have like 15% or higher chance of crit with a decent damage amp like 175%  Pretty much a shutgun Grakata.

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Sorry you feel this way and it makes sense. It is very experimental and that sucks for people investing time. I thought an inversion was a way to keep it interacting with the mod system but in a novel way that doesn't break people's builds. If they polarized in the meantime, they still get a payoff in the form of increased capacity.

All of this in the context of a new challenge mode we intend to grow...

As for making up our minds - it would be nice but its hard to project the experiences of a dozen people onto tens of thousands. I wish I could get it right the first time, but I often don't.

Please refer to my last post in this thread... I wish people would realize that you guys can't just wave an Amphis and please everyone all the time, and no human being is perfect, so fixing and perfecting new game dynamics systems takes time. And just because you(players) threw some money into the game doesn't make you CEO of Digital Extremes, therefore you can't expect them to do everything you want to the game, especially if it's a bad idea in the long run. Rome wasn't built in a day, everyone. Give DE a break!

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Yeah, but again, it seems like the Nightmare mods were designed to alleviate the cost of the aura mod for example replacing two mods you'd normally use with one combo mod, saving points to use on the aura mod. It's like no one reads into these things, they just post when something upsets them or makes them overtly happy. Either way, DE will get it figured soon enough with proper input from smart players, hopefully.

 

This is true, but I had specialised my frame to use the combo mods with the old ones. My Nyx only has 1 blank mod slot, the rest are all polarised and 2 of the ability slots have been replaced with neutral slots so i could fit all of the best power mods in at max. Now I have 20 spare points and a big feeling of....well that was a waste of time and platinum, thanks.

 

But I also know this is a beta and nothing is set in stone. Trial and error are usually the best method for these things and time will tell if this move was wise. But on the whole the changes have always been for the better so cant complain much really =)

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I believe the Sobek should be the first CRIT based shotgun, make it shoot a TON of pellets and have like 15% or higher chance of crit with a decent damage amp like 175%  Pretty much a shutgun Grakata.

 

That would work. It blends in with the rest of them. I'm not asking for much here.

 

Just a shotgun that acts like a shotgun.

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Not pleased with the changes to the aura system. You are really jerking us around DE.

 

First you remove the cards; fine, they were an anomaly. You reintroduce them as aura mods and give them a cost; fine, they are advantageous powers that should have some cost.

 

Now you completely reverse course and have them grant additional capacity?

 

This negates, or even causes to be a liability, much of the effort and tweaking that many people have already done to their frames, not to mention removes any incentive for anyone to do much of this in the future. Instead of the effort that went into obtaining forma/reactors, repolarizing, and releveling being reflected in a tangible increase in ability at the cost of a carefully weighed reduction in versatility, what do we have now?

 

Redundancy and waste.

 

Yes, the casual masses, the challenge averse, and the cheapskates of the instant gratification crowd (which I do understand is likely the majority, but, I remind you, probably not where you are getting your money) get to have their cake and eat it too. The rest of us have had substantial investment and progress nullified. Everyone loses out on some of the hard decisions, and the reward for making wise ones, that would formally have been a mainstay of late game play.

 

In my opinion, this change should be rolled back to mods either having a cost, or to them not having any impact on mod capacity at all.

 

Whatever you do, make up your minds.

+100

 

i am used to games beign tweaked a lot. but takeing such big steps is dangerous and causes loss of credibility.

 

please take your time and decide whisely.

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I don't complain normally but this aura hotfix seems really bad. Now it is the same as the old artifact system, but stronger and upgradable.

Everyone will just run around with Energy Siphon again. And adding 14 mod points into the frame will just make the game too much easier, which this update 9 was supposed to "fix".

 

DE developers, you should reconsider the aura again. For example, we still have the Aura mods using Mod points (but rare aura mod such as Energy Siphon for example will use 4 point while the others will use 2). And frames will get 2 Mod points instead of 1 every 5 levels (or 10) - those additional points are to balance with the points would be used for using Aura mod in a basic way (not max aura mod) - so that ones who already forma and upgrade mods to fit with the 60 mod points befoe U9 will not complain, and people need to consider between benefits of using Rare aura mod and the the trade-off is less Mod points.

This idea I was also considering, I think this could work very well, my vote is yours!

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Can we ever make 2 items at the same time in foundry? I can make 3 fieldrons, but I have to wait even more???

y i agree, wating 1 day each time you build an catalyst, just to start the next one is horrible! waiting 1 day for an item is already long enough no need for you guys not leting us queing them up!

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The Dojo halls being available for small clans is definitely in the works!

The Aura changes - well, there's always a bigger fish we can introduce. I wanted Aura's to interact with the Mod system, and this accomplishes this in an interesting way without breaking people's builds they were using. "Revert" was not an option :)

Thank. You.

 

I mean, if this came with the old map layout and levels I maybe would have some concern about balance, but as is I'm perfectly willing to take this if it means I get better chances of being able to play those levels without feeling like I'm forced to play Warframe like a cover shooter.

 

EDIT: Ok, I don't have all my concerns removed but until I get closer to the maxed out version of the auras I have (which depending on how much that costs...I'm not sure there's a problem if the effort required to really take advantage of the auras is on par with making Ogris a boss killing machine, ie hundreds of hours and some cash spent on top of that barring good luck), I'm not going make any real judgements.

Edited by RealityMachina
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Changes:

 

Aura mods now *boost* your mod capacity rather than drain it.

......

Fang Prime speed buff.

Further Sobek changes: more damage, longer reload.

..........

Notes:

For those that polarized the Aura slot to match an Aura mod, its not wasted - it doubles the benefit!

 

NEAT!

 

Could you tell us specifically what the fang prime and sobek changes are?

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Raptor must really be bugged bad, eh?

Great hotfix tho!

It's more like Raptor is suffering from an under-nourished Loot system in the game.

Unless a big change comes to Loot as a whole, he's just one of many instances that will cause an outcry as if it is "Their" fault.

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Sorry you feel this way and it makes sense. It is very experimental and that sucks for people investing time. I thought an inversion was a way to keep it interacting with the mod system but in a novel way that doesn't break people's builds. If they polarized in the meantime, they still get a payoff in the form of increased capacity.

All of this in the context of a new challenge mode we intend to grow...

As for making up our minds - it would be nice but its hard to project the experiences of a dozen people onto tens of thousands. I wish I could get it right the first time, but I often don't.

I'm almost positive that the reason auras now increase capacity is because you plan to allow some way to use the less than ideal mods (retribution, resistance mods)  Well played.

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