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Hotfix 9.1.4


[DE]Rebecca
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Thanks for update. I do like lots of updates :).

 

Although i still think that aura mods could stay at where it was. Ppl just had to use more forma.

 

I do wonder what do mean those arrows on left from energy number on mod cards. They are all turned down.

Edited by SiewcaWiatru
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Hello everyone,

 

i built a second hall clan and since the construction finished, everything is more expensive.

 

If I destroy the second hall clan, are prices will go down as before ? (we are 2 in the clan)

 

Thanks for your help.

Deleandro

Not yet, but we are looking to fix this up.

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No... Turn back time on the Sobek! It was FINE after the last patch... It does NOT need 100 damage, and I DON'T need time to brush my teeth during a weapon's reload...

I just tried using it. It is dreadful. The damage I do doesn't make standing around being totally useless for so long worthwhile... Please please please please don't leave this in... :( 

I really loved this weapon: I think it looks great, and did its job well enough, and it combos really well with the Banshee's Sonar ability...

Please don't leave it like this... I know that you are just doing your best to respond to the communities voice, but I invested money in platinum, which I then excitedly spent rushing the build for and putting a forma into this weapon, and if it remains like this I will never use it again, and I will have wasted that money... If this is it, can you remove the weapon and mastery exp from my account and return the platinum?

Edited by TheSeannachaidh
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Further Sobek changes: more damage, longer reload.

 

 

 

Y.....

 

Hello.

The problem with Sobek can't be solved by simple number switching because it's designed wrong in two ways.

 

1: Warframe had three shotguns previously, Strun the standard all arounder, Boar the rapid fire auto and Hek the heavy hitter with low ammo.

Trying to make the sobek a rapid fire shotgun is redundant...what makes more sense is to come at it from a different way.

either

A-Burst fire: shoots two shots then cycles. This makes it hit harder than other shotguns but will have a delay between each shot.

B-Wide Fire: Shoots in large cone effect then cycles. This makes it good for hitting multiple enemies at close range but will have a delay between each shot.

 

Either way, burst fire or wide fire, it becomes the unique hitter with good ammo but time in between shots.

That gives it a more unique niche in the arsenal.

 

2: The sobek looks like a double barreled shotgun. This aesthetic implies power shots to most people yet you've chosen to go with a weaker per shot mechanic. This is counter intuitive.

Edited by Ronyn
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I am required by internet forum convention to hate this for a singular issue which I assume is targeting me personally, but since *I* hate it, I must now claim that everyone hates it and it's the worst decision ever made by mankind.

 

...I should not post on forums when feeling incredibly mean and sarcastic. I blame skipping lunch, among other things.

 

Also I like the progress. It's...beta-response-y.

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Well at this point you guys may as well give the Sobek the last 40 damage and make it the new Hek. That being said, I am happy that its getting damage buffs, because it was REALLY weak to start. Great changes and I LOVE the fact you guys pay attention to the community. DE #1!

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