(PSN)Spider_Enigma Posted July 14, 2017 Share Posted July 14, 2017 missions are completed 2 fast and conclave is not fun also slow down capture targets a bit to compensate Link to comment Share on other sites More sharing options...
Telluric Posted July 14, 2017 Share Posted July 14, 2017 NO Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 14, 2017 Author Share Posted July 14, 2017 why? Link to comment Share on other sites More sharing options...
IrisDragoon Posted July 14, 2017 Share Posted July 14, 2017 (edited) Id only say yes to PVP as, well... It aint fun for alot of people because it's a Bulletjumping hellhole but for normal gameplay? It was removed for a reason... Edited July 15, 2017 by McDuffMan punctuation, Capitalization Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 14, 2017 Author Share Posted July 14, 2017 1 minute ago, McDuffMan said: id only say yes to PVP as well... it aint fun for alot of people because it's a bulletjumping hellhole but for normal gameplay? it was removed for a reason... so nurfing zephers flying, and then still allowing bullet jump spam in normal game-play, rushing straight to the end of the mission instantly skipping most of the content of the mission is ok with you? Link to comment Share on other sites More sharing options...
Kyryo Posted July 14, 2017 Share Posted July 14, 2017 6 minutes ago, (PS4)Spider_Enigma said: missions are completed 2 fast and conclave is not fun also slow down capture targets a bit to compensate Don't like it ? Change game, we fought years to remove the stamina for a reason. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted July 14, 2017 Share Posted July 14, 2017 (edited) Stamina won't work in Parkour 2.0 in PVE cases, but in PVP it would quell people's abusal of parkour and jumping and would hopefully make flying snipers less problematic, but people will not like it. We need a solution for PVP's parkour hellscape, which is currently populated by flying snipers of all kinds, though. Edited July 14, 2017 by Koldraxon-732 Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted July 14, 2017 Share Posted July 14, 2017 (edited) 7 minutes ago, (PS4)Spider_Enigma said: why? DE has acknowledged that Warframe was about free mobility and a fast paced game. It's become the daily thing and we like it that way. Weather you go fast or not in a mission is your choice, but bringing back Stamina can only make the game mobility feels terrible. If you did play in Stamina time, you'd remember how awful it was to move. You'd be forced into SpinDashing through the whole map or coptering by abusing the 1% of stamina regen. Which would then prevent you from jumping/running when facing enemies. Edited July 14, 2017 by (PS4)XxDarkyanxX Link to comment Share on other sites More sharing options...
GRox_98 Posted July 14, 2017 Share Posted July 14, 2017 lol no Link to comment Share on other sites More sharing options...
Soup2504 Posted July 14, 2017 Share Posted July 14, 2017 1 minute ago, (PS4)Spider_Enigma said: rushing straight to the end of the mission instantly skipping most of the content of the mission is ok with you? you could literally do this when stamina was a thing. coptering. Stamina didn't stop you from coptering. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 14, 2017 Author Share Posted July 14, 2017 (edited) my problem is if u add a limit to mobility in conclave and not outside of it then it wouldnt feel like your playing the same game, and thats a bad idea.... and i get what your all saying and i expect a "LOL NO" from everyone but y have zephyer volt and titania if all u need to do is spamm bullet jumping? you dont see people play these frames at all on ps4 Edited July 15, 2017 by (PS4)Spider_Enigma Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted July 15, 2017 Share Posted July 15, 2017 (edited) 4 minutes ago, (PS4)Spider_Enigma said: my problem is if u add a limit to mobility in conclave and not outside of it then it wouldnt feel like your playing the same game, and thats a bad idea.... and i get what your all saying and i expect a "LOL NO" from everyone but y have zephyer volt and titania if all u need to do is spamm bullet jumping? you dont see people play these frames at all on ps4 at all Open world : High distance sky diving, Permanent Flying, Running through the field at high speed. Those are three uses I find to Zephyr, titania and Volt in the upcoming PoE update. There's many choices of warframes, some are bound to be more popular than others in different circumstances. Edited July 15, 2017 by (PS4)XxDarkyanxX Link to comment Share on other sites More sharing options...
GRox_98 Posted July 15, 2017 Share Posted July 15, 2017 3 minutes ago, (PS4)Spider_Enigma said: my problem is if u add a limit to mobility in conclave and not outside of it then it wouldnt feel like your playing the same game, and thats a bad idea.... and i get what your all saying and i expect a "LOL NO" from everyone but y have zephyer volt and titania if all u need to do is spamm bullet jumping? you dont see people play these frames at all on ps4 If you don't like how you move in this game, don't play it. DE will never change that thing only because you don't like it. Link to comment Share on other sites More sharing options...
Kyleization Posted July 15, 2017 Share Posted July 15, 2017 Warframe is meant to be fast paced, I don't think stamina should be re-integrated into PVE but I think it could really help PVP because due to the fast paced nature of the game PVP is hell Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 15, 2017 Author Share Posted July 15, 2017 Just now, (PS4)XxDarkyanxX said: Open world. High distance Foot travelling, Permanent Flying, Running through the field at high speed. Those are three uses I find to Zephyr, titania and Volt in the upcoming update. There's many choices of warframes, some are bound to be more popular than others in different circumstances. zephyr got nurfed and has added gravity to every time they use tailwind making them drop like a rock, and u can bullet jump faster then a titania can fly if they arnt using sprint speed mods for the archwing mode, and on top of that titania is a bullet jump frame that speeds up all the bullet jumping making her arkwing mode pointless Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 15, 2017 Share Posted July 15, 2017 Just adding my "NO!" to the pile. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 15, 2017 Author Share Posted July 15, 2017 i would like to see some input on why adding limits to bullet jumping is bad Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted July 15, 2017 Share Posted July 15, 2017 Sure, while we're at why not bring back coptering as well.... Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 15, 2017 Author Share Posted July 15, 2017 Just now, xXDeadsinxX said: Sure, while we're at why not bring back coptering as well.... lets not? Link to comment Share on other sites More sharing options...
Bobtm Posted July 15, 2017 Share Posted July 15, 2017 7 minutes ago, (PS4)Spider_Enigma said: i would like to see some input on why adding limits to bullet jumping is bad Because all you're suggesting is to arbitrarily slow down the gameplay pacing with an archaic and illogical mechanic. People like moving swiftly in this game. Titania is actually one of the fastest frames in-game because her passive bolsters Bullet Jumping, Volt too is very fast. So the frames you listed aren't underused for a lack of swift movement. Some frames are simply less popular because they're not either A) An easymode tank or B) An AoE nuker. There's nothing wrong with that either, as every frame being the same is an objectively bad thing. Zephyr's power set is simply outdated, she was designed before we got Parkour 2.0. All she speccifically needs is a tune-up, not to break the core game movement abilities just because of her abilities. Link to comment Share on other sites More sharing options...
-CCC-Secret Posted July 15, 2017 Share Posted July 15, 2017 7 minutes ago, (PS4)Spider_Enigma said: i would like to see some input on why adding limits to bullet jumping is bad It's mostly because you're gonna be ruining the fast paced nature of the game. I understand your points on Zephyr, Titania, and Volt. For Zephyr, she rocks on more open maps, and most of the maps in Warframe are tightly spaced, not really a playground for Zephyr. I can still use her 1 to fly around even in tight spaces, but it's a bit more difficult. With PoE coming soon, it'll probably be fun to run around with Zephyr considering the huge map space. As for Volt, his speed also boosts other parkour stats. Ever seen a LoR with a Volt? Everyone is running around like crazy. Volt is commonly used in speedrun raids, so I don't see why he doesn't get much fun with parkour. You can introduce it with PvP. It's gonna feel different, but it is different. Just the modding, and how your abilities work in PvP are already different from PvE so adding stamina there would probably give it more balance. Like many have already said, Warframe is a fast paced game, and that's what DE intended. By adding stamina, you're gonna be slowing down the game, by a lot, which is a big no. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 15, 2017 Author Share Posted July 15, 2017 1 minute ago, Bobtm said: Because all you're suggesting is to arbitrarily slow down the gameplay pacing with an archaic and illogical mechanic. People like moving swiftly in this game. Titania is actually one of the fastest frames in-game because her passive bolsters Bullet Jumping, Volt too is very fast. So the frames you listed aren't underused for a lack of swift movement. Some frames are simply less popular because they're not either A) An easymode tank or B) An AoE nuker. There's nothing wrong with that either, as every frame being the same is an objectively bad thing. Zephyr's power set is simply outdated, she was designed before we got Parkour 2.0. All she speccifically needs is a tune-up, not to break the core game movement abilities just because of her abilities. so ur saying having missions shorter then then loading times r ok? Link to comment Share on other sites More sharing options...
-CCC-Secret Posted July 15, 2017 Share Posted July 15, 2017 1 minute ago, (PS4)Spider_Enigma said: so ur saying having missions shorter then then loading times r ok? Considering the drop chances DE gives? I'd say it's about just right. And this only applies to missions like Exterminate, Capture, Rescue, etc. Want a long game? Do Survival or Defense. You can use Titania there with no problems since you're not gonna be running the whole map the whole time. Link to comment Share on other sites More sharing options...
Acos Posted July 15, 2017 Share Posted July 15, 2017 10/10, good job. Link to comment Share on other sites More sharing options...
PrimumMobile Posted July 15, 2017 Share Posted July 15, 2017 this is some fine fine bait OP keep it up Link to comment Share on other sites More sharing options...
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