Desauron Posted July 19, 2013 Share Posted July 19, 2013 Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel. <<<< all i wanted Link to comment Share on other sites More sharing options...
Roughcut Posted July 19, 2013 Share Posted July 19, 2013 Good fixes for Nova and Volt, but still waiting on a fix for the Seer's colours. Tint Colour 4 still affects the entire gun. Link to comment Share on other sites More sharing options...
joshkoosh Posted July 19, 2013 Share Posted July 19, 2013 Sweet! hahaha. well the Volt's speed trail doesnt matter to me. lol Link to comment Share on other sites More sharing options...
cole_mooneyes Posted July 19, 2013 Share Posted July 19, 2013 Can you fix the fact that the control module drops are broken or that certain bosses are to difficult to beat with for maxed level 30 frames Link to comment Share on other sites More sharing options...
kippen.power Posted July 19, 2013 Share Posted July 19, 2013 WHY why do you keep making this game easier and easier......... my god.. anyway thanks for the fixes. Link to comment Share on other sites More sharing options...
Nablet Posted July 19, 2013 Share Posted July 19, 2013 Mmh, saw update and pretty much jumped out of my chair hoping the fixes would be something "useful", seeing as we (me and a group of friends, atleast) have been having some bigger issues since U9 (such as elevator rooms in void *STILL* getting you stuck, huge FPS drops for certain players when we play together, and melee being completely disabled after certain (yet to find out which, exactly) actions, which kind of made trying to do "no-gun" runs an impossibility without a billion energy siphons.Ah well, one can keep dreaming. Just keep the updates coming frequently, I'm sure we'll get the fixes SOMEDAY ~~ Link to comment Share on other sites More sharing options...
cole_mooneyes Posted July 19, 2013 Share Posted July 19, 2013 Can you fix the fact that the control module drops are broken or that certain bosses are to difficult to beat with for maxed level 30 frames Link to comment Share on other sites More sharing options...
hiryu64 Posted July 19, 2013 Share Posted July 19, 2013 (edited) Removed Nightmare mode as an option for Mercury missions. As someone who frequently runs Nightmare missions on Mercury, this is absolutely depressing. I don't believe this was the proper solution. Not only did you remove something useful, you did not address what I believe to be a far more important issue with the Nightmare system and, by extension, the alert system: Nightmare and Alert missions should be independently selectable from the standard missions. This would not only allow you to keep Mercury Nightmare missions for those who actually like them (e.g. me), but it would also allow for users to bypass them entirely on any level should they choose not to play them but still want to complete a standard version of the mission (I know of users that do not run certain Defense missions when they are Nightmared). Please take this suggestion into consideration. Thank you Rebecca and the rest of the DE team for putting up with us demanding fans! ;D Edited July 19, 2013 by hiryu64 Link to comment Share on other sites More sharing options...
angrykenji Posted July 19, 2013 Share Posted July 19, 2013 still no fix for Ash's Bladestorm bug where you can't do anything at all coming out of it Link to comment Share on other sites More sharing options...
Enoon Posted July 19, 2013 Share Posted July 19, 2013 (edited) SO for those of us who didn't want to move up a clan tier but had no choice before this "Fix" WILL you give us the option to revert back ? Edited July 19, 2013 by Enoon Link to comment Share on other sites More sharing options...
xection9 Posted July 19, 2013 Share Posted July 19, 2013 Fix Seer color tint pls :) Thx for the hard work DE, good job! No. 1 dev in my gaming history :D Link to comment Share on other sites More sharing options...
CrashBashL Posted July 19, 2013 Share Posted July 19, 2013 TY for the fixes...but this game was nerfed WAY to many times cause of the casual weak players.So many friends of mie quit the game cause DE made it so easy that they can play it with eyes closed. Link to comment Share on other sites More sharing options...
Aure7 Posted July 19, 2013 Share Posted July 19, 2013 no fixes for new grinner tiles? There's a lot of annoying lighting that should be tweaked and even MORE annoying places that ruin your parkour (that you supposed to be doing) Link to comment Share on other sites More sharing options...
WarGrylls Posted July 19, 2013 Share Posted July 19, 2013 Getting mixed feelings about nightmare mode now. Is it THAT DIFFICULT for those 'suffering' from nightmares to buy some HI/Team heals? If this continues, those who prefer the previous nightmares would probably get something like NIGHTMARE II to be like the previous mode pre-hotfix or get irritated. Link to comment Share on other sites More sharing options...
WoolyChicken Posted July 19, 2013 Share Posted July 19, 2013 (edited) They added clan halls right after I increased the tier of my 3 person clan due to needing capacity... Edited July 19, 2013 by WoolyChicken Link to comment Share on other sites More sharing options...
NightmareLuffy Posted July 19, 2013 Share Posted July 19, 2013 Thank You. It's awesome knowing that this game is constantly being improved upon and developers are keen on improving and adding additional features. Link to comment Share on other sites More sharing options...
ThreeDogKnight Posted July 19, 2013 Share Posted July 19, 2013 So no fix for Hikou energy color yet? Link to comment Share on other sites More sharing options...
CeePee Posted July 19, 2013 Share Posted July 19, 2013 Never can't have too many fixes Link to comment Share on other sites More sharing options...
Dochi. Posted July 19, 2013 Share Posted July 19, 2013 Nice hotfix! Still waiting for the Absorb aggro change though :c Link to comment Share on other sites More sharing options...
Kracken Posted July 19, 2013 Share Posted July 19, 2013 no description fix for mods ? :( Link to comment Share on other sites More sharing options...
Reduxe Posted July 19, 2013 Share Posted July 19, 2013 No it was more a problem of dying on elevators and such. With this solution though it's easier. Health doesn't matter, just stack on max redirection and you'll be fine. Link to comment Share on other sites More sharing options...
WondahBoah Posted July 19, 2013 Share Posted July 19, 2013 lol got me there, i thought volt was getting a fix Link to comment Share on other sites More sharing options...
NoNameNomad Posted July 19, 2013 Share Posted July 19, 2013 I think if the Vampire effect in Nightmare mode worked on Shields and Health at the same timesies (bringing both down to 1%) it would be better / harder. As it stands health is really unused on most of the frames I play. Just my two cents. Link to comment Share on other sites More sharing options...
Coach-Aprax Posted July 19, 2013 Share Posted July 19, 2013 Nice nice.Thanks! Link to comment Share on other sites More sharing options...
Dr.KennethNoiswater Posted July 19, 2013 Share Posted July 19, 2013 Why wasn't the premature baldness fix listed in the patch notes?? Link to comment Share on other sites More sharing options...
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