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Hotfix 9.2.0


[DE]Rebecca
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Don't give bosses stages where we can't damage them. Make it too dangerous to damage them, but don't give them timed invulnerability (especially if you won't give it to Rhino), it is not a fun mechanic.

Edited by Notso
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For cons, I do not know if I'm the only one in this case, but the smoke arm Ash with customizable color I miss. Already before that, I was sad that the black on some capacity, was white. But now the black is invisible and the other colors are barely visibles

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CHANGES:

 

Vampire mode degeneration cannot kill the player -- lowest health can be is 1%. Must die to enemy fire or other environmental disasters.

Adjusted Vor’s scaling with tweaks to MultiPlayer matches. He should not get higher than rank 54 vs 4 rank 30 players.

Several more tweaks to Vor’s difficulty.

Removed Nightmare mode as an option for Mercury missions.

"/ignore" now stops invites from friends, ignored players will no longer be able to add you as a friend.

Captain Vor’s damage intake is now locked to stages, prevent massive damage from taking him down too fast.

 

 

FIXES:

 

Fixed the Sobek and Torid weapons so that they can be fired when coming out of a sprint.

Fix for account issues if user aborts dojo component having contributed with vault materials.

Fix Nova Drop disappearing for clients.

Fix Volt Shock chains not using correct energy colour.

Fix Volt Speed FX not using correct energy colour.

Fix Null Star not using correct energy colour

Fix for Corrupted Shield Drones not being targeted by Null Star.

Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Fix to Wormhole's destination offset.

Fixed the Seeker and Seeking Force mods so that their puncture amount increases with each level, instead of every other level.

Fixed clan emblems not appearing properly on Sentinels.

Fixed Corpus laser doors no longer activating after host migration.

Show the ClanHall recipe in UI, so clans can build more than one of these and increase capacity without increasing tier.

Fix for Sentinels getting into spammy state of ability use after a duel ends.

Fix for Sentinels getting spammy with their abilities as a result of faction changes.

Fix for objective indicator sometimes not appearing in correct location in some levels.

Fix missing up/down stat arrows when you purchase mod packs.

Thanks so much DE!! Seer color bug fix???

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Vampire mode degeneration cannot kill the player -- lowest health can be is 1%. Must die to enemy fire or other environmental disasters.

Adjusted Vor’s scaling with tweaks to MultiPlayer matches. He should not get higher than rank 54 vs 4 rank 30 players.

Several more tweaks to Vor’s difficulty.

Removed Nightmare mode as an option for Mercury missions.

Captain Vor’s damage intake is now locked to stages, prevent massive damage from taking him down too fast.

 

These are all good changes.

 

The Vampire mode tweak is good because now you can at least finish a level if you can avoid damage.

 

I like that we can now admire Captain Vor more because whats the point putting all that effort into the new animations for a boss if players are killing him too fast.

Edited by Toko
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The Vampire change is $&*&*#(%&. If it doesn't kill you then what's the point? Shields are just about all that matters, having 1 HP at any point won't change difficulty.

 

ALSO WHERE ARE THE SEER COLOURS

Edited by Caernarvon
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Lot's of great stuff. As always, thanks for the update.

 

Kind of confused that you changed the vampire mode in that way. I suppose it was for the people saying they were dieing in elevators and between waves, though I personally never had this issue.

Edited by Haldos
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Great fixes. If we could get the fix for the Seer Pistol (only being affected by colour 4) colouration and the FX off-host for Vauban's Tesla Grenades (the lightning arc is coloured by energy, but the actual effect on the grenade is default blue off-host), I'd give you my firstborn. Because I don't like him much.

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