Rson Posted December 6, 2017 Share Posted December 6, 2017 (edited) Been playing with my Tonkor recently and notice it does less damage the closer it blows up to you. At point blank if your shots hit an enemy, it just bounces off it instead of exploding. has anyone else noticed this? I would love it if it was change back to the old way, blowing up at point blank, in the cases i'm packing my tonkor i'm already dead if the mobs can get up to point blank on me *lvl 100 sorites so killing myself in the process is a good trade, having damage drop off is a horrible trade. What are your thoughts? Also PLEASE!!! DE change it back, I don't care about the self damage but i do care about the damage drop off T_T hahaha Edited December 6, 2017 by Rson Link to comment Share on other sites More sharing options...
-_Highlander_- Posted December 6, 2017 Share Posted December 6, 2017 Tonkor isnt as much fun as early days iam so with that well here's an small option to try Link to comment Share on other sites More sharing options...
---Merchant--- Posted December 6, 2017 Share Posted December 6, 2017 20 minutes ago, -_Highlander_- said: Tonkor isnt as much fun as early days iam so with that well here's an small option to try I think he said he wants to use it on lvl 100monsters I doubt that he can afford wasting slot for 0dps mod Link to comment Share on other sites More sharing options...
AzureTerra Posted December 6, 2017 Share Posted December 6, 2017 Biggest issue with the Tonkor these days is the lack of bounce, used to be a great weapon with the ability to get it up stairs or around corners but now its one bounce and its done Link to comment Share on other sites More sharing options...
-_Highlander_- Posted December 6, 2017 Share Posted December 6, 2017 (edited) 14 minutes ago, AzureTerra said: Biggest issue with the Tonkor these days is the lack of bounce, used to be a great weapon with the ability to get it up stairs or around corners but now its one bounce and its done Tether Grenades can help you with that Edited December 6, 2017 by -_Highlander_- Correction on spelling Link to comment Share on other sites More sharing options...
Kaotyke Posted December 6, 2017 Share Posted December 6, 2017 9 minutes ago, -_Highlander_- said: Tether Grenades can help you with that A Penta Mod for the Tonkor. How nice... if it were possible. Link to comment Share on other sites More sharing options...
C4Clan Posted December 6, 2017 Share Posted December 6, 2017 (edited) 10 minutes ago, -_Highlander_- said: Tether Grenades can help you with that Tether Grenades is a Penta only mod. Not much help with the Tonkor. Otherwise I remember a change some time ago that gave the tonkor a minimum arming distance, specifically to prevent accidental suicides Edited December 6, 2017 by C4Clan hunting for spelling errors Link to comment Share on other sites More sharing options...
-_Highlander_- Posted December 6, 2017 Share Posted December 6, 2017 1 minute ago, Kaotyke said: A Penta Mod for the Tonkor. How nice... if it were possible. Shame on me you are correct i checked it thru the main mod deck not my tonkor .. apoligy for that i was realy hoping that this mod would be accepted by tonkor .. due the same mechanic .. Hmm maby time to start an new topic about that mod .. Link to comment Share on other sites More sharing options...
C4Clan Posted December 6, 2017 Share Posted December 6, 2017 8 minutes ago, -_Highlander_- said: i was realy hoping that this mod would be accepted by tonkor .. due the same mechanic Tonkor and Penta do not have the same mechanics. Tonkor is Detonate on Impact (with enemy) while Penta is detonate on command. Ideally there should be no grenades lying around to tether anyone with the tonkor. Link to comment Share on other sites More sharing options...
-_Highlander_- Posted December 6, 2017 Share Posted December 6, 2017 12 minutes ago, C4Clan said: Tonkor and Penta do not have the same mechanics. Tonkor is Detonate on Impact (with enemy) while Penta is detonate on command. Ideally there should be no grenades lying around to tether anyone with the tonkor. Penta and tonkor are the same Grenade projectiles Link to comment Share on other sites More sharing options...
Latiac Posted December 6, 2017 Share Posted December 6, 2017 DE nerfed Tonkor into the ground. Took away it's mechanics that made it unique (Bounce) to make it the standard generic launcher weapon it is today that see's little to no use. It's interesting to use still, don't get me wrong, but it's the EXACT same as all the others now, it blows up in your face, you're dead. No uniqueness. Link to comment Share on other sites More sharing options...
AzureTerra Posted December 6, 2017 Share Posted December 6, 2017 1 hour ago, -_Highlander_- said: Tether Grenades can help you with that Despite the being the wrong weapon for the Mod Tether doesn't do anything like what PreNerf Tonkor did in terms of bounce Link to comment Share on other sites More sharing options...
-_Highlander_- Posted December 6, 2017 Share Posted December 6, 2017 13 minutes ago, Latiac said: DE nerfed Tonkor into the ground. Took away it's mechanics that made it unique (Bounce) to make it the standard generic launcher weapon it is today that see's little to no use. It's interesting to use still, don't get me wrong, but it's the EXACT same as all the others now, it blows up in your face, you're dead. No uniqueness. Yeah that nerf made Tonkor absolutly useless .. adding new stuff to it wont hurt .. but this idea i have on it starts to blow up in my face to while programmers can simple change things .. like they always do in this way im hopeing that tonkor can be a bit more usefull Link to comment Share on other sites More sharing options...
Marvelous_A Posted December 6, 2017 Share Posted December 6, 2017 Why bounce? DE should have made it detonate on impact. The bounce mechanic is pretty useless and doesn't give any advantage. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted December 6, 2017 Share Posted December 6, 2017 4 часа назад, Rson сказал: Been playing with my Tonkor recently and notice it does less damage the closer it blows up to you. At point blank if your shots hit an enemy, it just bounces off it instead of exploding. has anyone else noticed this? I would love it if it was change back to the old way, blowing up at point blank, in the cases i'm packing my tonkor i'm already dead if the mobs can get up to point blank on me *lvl 100 sorites so killing myself in the process is a good trade, having damage drop off is a horrible trade. What are your thoughts? Also PLEASE!!! DE change it back, I don't care about the self damage but i do care about the damage drop off T_T hahaha Tonkor was nerfed and its grenades were changed to make them prime only after traveling a certain distance. There's no damage drop. Your crits are probably just too inconsistent. Link to comment Share on other sites More sharing options...
C4Clan Posted December 6, 2017 Share Posted December 6, 2017 37 minutes ago, Marvelous_A said: Why bounce? DE should have made it detonate on impact. The bounce mechanic is pretty useless and doesn't give any advantage. The Tonkor IS detonate on impact but it is rather selective in that a) the grenade must hit an enemy and b) you shoot a distance of at least 5m (or at least what the game considers to be 5m) Link to comment Share on other sites More sharing options...
(PSN)Ochikomu- Posted December 6, 2017 Share Posted December 6, 2017 Or have a high power strength turbulence which can detonate on any surface/impact. (Use with caution) Also gives it less or no bounce at all due to the high flight/projectile speed (also use with caution) Link to comment Share on other sites More sharing options...
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