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---Merchant---

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  1. Console players hosting are bad at more levels than you realize. Lets say you get 1000 stoneniums/hour with PC host This means you get 300 stoneniums/hour when console is hosting because the spawnrates are sometimes less than 30% of pc host Computers are connected to lan, this means pc connection is always more stable than wifi devices like switch and phones. Which should give them priority even ignoring the spawnrate issue. And lastly, when your mission is to kill x enemies (for example kill 1000 enemies in survival mission bounty it takes literally 10 times longer with console host What should happen >PC host priority(this is better experience even for the console player) >If console is the host, scale rewards and missions to the smaller ammount of enemies spawned, if 50% less enemies spawn then give people 50% more reward per kill If the bounty is kill 100 enemies, make it 50. If you need 10 fissures to open relic, drop 50% more fissures. Do not punish people for playing with people with console hardware. >Turning off crossplay on PC still connecting you to PC users that have crossplay on in case it can build computer party, if computer party can not be done then enter the prolonged search of pc users When connecting to console host I feel like crazytown visitor, with around 3 enemy spawns/5minutes in survival. Forcing us to just spam the life support machines to not fail.
  2. Hundreds of rivens have passed my hands, and people like me will not even look at riven without negative. It is just not worth our time, and resale value is therefore bad too. Guns get buffed and nerfed in various ways every sunday so you can buy god riven for jawsword and hope for incarnanon, prism jawsword, prime jawsword, vandal jawsword, kuva jawsword... but riven without negative stat will be always bad no matter how long you wait. I run filter exclusively for cc cd and multishot, then ignore anything without good negative (zoom, recoil) sometimes -magazine size or -main damage is better negative, because you can weight the status procs or use primed chamber... If I got cc cd multi and no negative for popular gun I'd simply reroll it... Some weapons are not crit based, and rivens for those are irrelevant. You'll likely have more dmg with some trash stats like +faction+range+element on them than with "god riven" So for those guns I get the cheapest riven possible(which is 20pl) and reroll it few times at most. For some shotguns you want multishot+anything, and that is easy to get in less than 20 rerolls too.
  3. Half of your issues are caused by not looking for them well enough. I never failed single one of these and I'm bug magnet, if there is bug i will experience it. But yes, it could use some improvements. We need >Increased difficulty(some sort of ultra steel path level cap enemies version with better droprates for tauforged shards) and better necramite placement in map. One time i spend with my team looking for them for like 15minutes.... it was clipped in the roof texture(something i've found out after 2 team mates quit already) Now I always check the roof if i can not find them instantly. They should ofcourse never spawn in such place, and it is probably easy to solve by checking for its vertical axis placement in the general level that they are in. There are not many possible levels in that tileset, maybe 3? So you'd have 3 checks with individual acceptable range for its axis position. Or use the room itself to position it. There are actually many ways to do it. As to the other issue you list, you could mean the non-objective related necramite, that one is always immortal yes. But because this is bugframe TM, you are probably right about all these bugs existing to some extent. But maybe this comment helps you solve some of those.
  4. You are missing the point of this game mode. To say "I do not want random stuff in circuit" It is like saying "I do not want to fly in archwing" There is no helping you when you simply dislike what the mode is. This is supposed to be rogue-like experience, where temporary buffs(cards) are lost on each playthru and add large power boosts. While taking proper care of all your items and min-maxing schools, arcanes etc is the long-term progression to make it easier. Here is how I play steel path circuit >Join in >Do not pick any weapon or warframe and just run to the "start round" >1shot all enemies without using any cards >Win few rounds with 0 danger of losing >Get my reward(incarnation ) >Wait 1 week to do that again. What I'd like to complain about is that it is too easy and does not punish you for not min-maxing everything. After you git gud all the power boosts are pointless unless you want to push untill level-cap.(which i'd not advice because bugs will make you stuck and you lose hours of progress, which i experienced multiple times)
  5. In diablo 3 if you attacked elite pack that you can not even see you'd instantly die. This was later replaced by reflect that lasts 10seconds then 10 seconds you can dps and and then you can not dps again later it was removed completely. (Not sure if it came ever back) There was never enough clarity in gameplay for this to work, to use AOE or ranged skill, hit enemy u can not see and instantly die forever losing your character did not feel great in hardcore mode. So it is removed(removing the problem) In path of exile reflect was functioning similarly later was removed from all but 2 cases(case 1. Boss they are too lazy to redesign because she was made like 10 years ago(atziri) 2. Map roll and it is unwriten rule to reroll such maps especially in party play. In path of exile you still simply instantly die to your own attack if those scenarios are met, but you can get reflect immunity or deal so little damage that you do not kill yourself(which is ofcourse not viable) use minions or turrets to do the attacking(so they die not u) So at least there are toold to avoid it. (So players are generally avoiding a problem) Btw even 0.01% reflect will instantly kill endgame build that is not 100% immune to reflect. Which to me really opens eyes on just how bad it is to scale the damage from player's damage done. In path of exile you can get upwards of 30k shield/life combined pool. Lets say you cheat yourself perfect items in every slot, you could maybe get 40k. But damage goes in to billions(much like warframe) 0.01% from billion=1million-mitigation(lets say you are ultra tanky with 90% mitigation)=100000>>>30000 life-100000 damage = -70000(You are no longer alive.) So even if you kept your damage and cheated yourself 2 times better items than exist in the game u'd die in single hit done by you. (This does not matter to my actual argument but is funny I think) You present scenario where reflect is implemented just like i did here, but you did not make me change my opinion on it at all despite you claiming it is fun, great, or whatever positive emotion it brings you. But why? Tomato sauce: Issue is the principle behind this mechanic, not the implementation of it. You are punishing player for min-maxing theirs gear(damage). So you are punishing them for being good at the gameplay loop.(levelings, skilling, crafting, dps progression) You can not excuse bad principle by finding some scenario where you personally liked it. "Yeah stealing is against the social contract mr judge, but I have really enjoyed it!" Well in that case sir, you can go free! Lets get to the meat: Bossfight you describe could have this to replace it to make it instantly better: >Boss would heal by flat ammount/gain immunity from the protected side attacks instead of killing you (Alternative mechanic) or >Boss would deal x flat damage to you per attack executed during this phase possibly even instant killing you with it (This results in same gameplay loop, but is better) I would call it parry and you'd see the boss actually doing parry animation if I had the budget for that. On low budget you'd instead see tentacle or flame striking you from bolow each time you attack. But boss actually deflecting your spell, arrow or weapon with countermove would look so good and engaging. Now how is boss instantly killing you different to you instantly killing yourself with your attack? Very different, it does not scale upwards in damage with your dps(skill, level and gear). We can even imagine that you could outgear it so much that it will no longer instantly kill you. Rewarding you for your item progress. The exact opposite of what scaling with player's damage does. It has no downside, lets say you want to reward tanky players, glass cannon has 20k life tank has 100k you decide this encounter will do 10k flat damage, glass cannon can hit twice (punishing not building defenses, instead of punishing building of dps) You want to instanly kill either? 500k damage flat. Anything you can do with reflect, flat value will do better. Want to play this 40lvl dungeon scaled to 100lvl? It is 100k flat instead of 10k flat then. It is not problem to scale value to do anything you want just because it is not % based. It is actually reflect that does not scale well. Because if your intent is preventing or reducing player attacks, but the player instead uses level 1 wand in 100lvl dungeon and never stop attacking you have completely failed at game design. The one thing you wanted to prevent, is not prevented. While with flat value it would be prevented completely and properly. So I just improved on the fight you liked by removing reflected damage, and it stays pretty much the same as before in gameplay experienced or better, you'd still want to avoid dealing damage during the exact same time, but now if you wish with possibility to make gear matter in beneficial way. Which is proof of reflect being bad in global principle, as it does not add anything positive to the experience and is easily replaced by better ideas after about 30 seconds of thinking. Can reflect be done in a way that will not greatly offend me? Yes, but at that point it becomes irrelevant mechanic. If you for example make game where each person has 100mil life and does 100damage with perfect gear then attacking with perfect gear against 100% damage reflect will kill you in 1000000 hits done. Which is for sure enough space to realize what is going on and perhaps drink potion or something. While player would be feeling much less like "Oh if only did i have only 1% of my current damage I could have 100% dps uptime" But this does not mean it is suddenly good, it is just diluted. There are many bad things in drinking water, but diluted enough they do not matter. 1 atom of heavy iron in 90000000000000000000atoms of water could as well just not exist. But me being unable to trace something because of how diluted it became does not mean that we should start adding lots of heavy iron to our water or that the 1 particle there is of measurable benefit. I'm not final fantasy expert, so I went by what you said in your comment. If you now claim the mechanic is working differently that is moving the goalpost for no reason. If you want more of my gamedesign expertise you'll have to hire me. Consider this your free trial version.
  6. Yeah, 99% of them have no idea what cyprus simularis even is or where to go to meet them.
  7. When you set your graphical settings low enough you will no longer see this issue.
  8. Any kinds of reflect is huge mistake in game design. It is like if perfectly dodging attacks would make you take more damage from hits in dark souls. It is just exactly how games should not be. You will probably have to re-read that sentence to understand it, because your brain could force it to make sense by reading it wrong. Player can be punished for being bad that is the way which makes sense, but not for being too good. Synth target should simply be unkillable untill trapped by syphoning mines of determination. At that point you could capture him, or kill him. Capture would give ciprus simuraris affinity, and Kill would give you 10k of faction affinity. Kill would be done with X button and capture by taking photographs and singing that nickleback song.
  9. Interesting how I never have any of these issues no matter the gun I use. My most played gun is Boltor Prime and my killcount is 1.55million with only 500k kill assists I do not want to call you out, but perhaps try a little bit harder. If you see your team standing there blasting doorway, you can go kill other side or go inside the doorway if you care so much about personal killcount. I'm sure that I'd encounter this issue you describe at least once in the ammount of hours I've played if it was real. True issue related to kills are the console players. They reduce enemy spawnrate to 10 to 25% which means only 10% to 25% of loot and experience points. In such case I can imagine having issue to find enemy to kill, but completely caused by crossplay not meta. Sometimes 0 enemies spawn for many seconds in survival with console player hosting. It feels like visiting ghostship when that happens.
  10. Yeah daily log-in rewards tricked me and I did not get 183 slots, I'd pick the cosmetic option if I knew that I'll get effectively nothing from picking riven cache, because after your rivens are full it does not matter if u got 3000 or 9003 veiled ones. But now that I have your short attention, lets focus on the more important thing: >In 2016 riven capacity was 60, rivens were quite new and we had a lot less weapons in total >2017 Riven Slot capacity limit has increased from 60 to 90. >2019 total max Riven Slots is now 120 >2020 max Riven Slots is now 150+30(from mastery rank 30) for total of 180 (same limit we have today) So as you can see we had solid rate of riven slot increase with increase of the avaible weapons. On average we had +30 slots per year untill 2020 From 2020 to 2024 we had +0 slots while getting 4 years worth of new weapons that you can see below. https://warframe.fandom.com/wiki/User:FINNER/Test Do not forget that to reach 180rivens costs 1500 platinum which is 70 euro(80 dollars) at the moment, so the "server capacity" cost should be compensated by this just fine 2TB SSD cost 80 dollars now(often even less) and I suspect the rivens do not take 2TB of SSD space. And I do not expect new slots to be free either I'll gladly pay 3k platinum for 300 more slots. Ideally there would be 1riven slot per 1 weapon in game(but I understand that might not achievable for whatever "limitation") I'm not going to demand some specific increase, but after 3.9 years it is about time to get some increase in this, you can tie it to mastery rank (+10 slots per legend rank for 200pl each in the market for example) I understand that this topic is not very relatable for low mr players with 0 to 9 rivens using MK2 kunai as the main weapon or people that just do not care about getting the most out of their weapons. But after getting all items in the game, min-maxing guns and fashionframe is all there is left to do for some, so it would be sweet to see upgrade system to grow along the new toys.
  11. I had no new riven for years because I'm 180 capped, and to the "storage argument" we already pay for the 180with lots of platinum, how is paying some more any different? Is me having to make mule accounts just to be able to engage riven system somehow better than asking me for some more platinum? I really do not see how. After you have all items ingame like I do, there is just riven hunt left and well maybe cosmetics if we are not talking about player power or level. It would make sense to increase the cap every year by at least 40(for platinum) or every legendary rank be able to buy 40more so legend 5 would have 200 more slot
  12. Fair enough but even if you do not believe that this is intended behavior it still would not be computer performance issue. Unless you ofcourse experience your FPS dropping to 0 while shooting, so at very least it would go there: https://forums.warframe.com/forum/11-pc-bugs/ In either of those you'll have better luck than here unless the staff is really good at pushing the correct issues to each other. Furax is one of my favorite weapons so it would be great to get it quickly solved. Would not want the report to catch dust in here.
  13. By performance they do not mean your dps performance, you will have better luck moving your thread in to weapon feedback. This cattegory is for issues with FPS/crashing/blue screens of death/housefires and network.
  14. Same issue, I ran 14hours of stress tests for memory/ssd/gpu/cpu with 0 errors or frame drops. Scored top of chart in all benchmarks for my hardware. Wiped shader cache, tried windowed, full screen, limiting frame rate, free sync, not limiting anything, v sync, resolution scaling and turning all my gpu options to low/off (0% improvement) Went extra mile and spend 300$ on windows pro and new m2 ssd, did clean install wiping my old drive completely and using OS on the new 7500/7000MB/s drive. It improved my issue by 0%. Have these issues for about a month but I believe they got slightly worse recently. This post was even more informative at first but lightning storm shut down electricity in my town and it is gone now. It is very likely that something has changed with the game, unless I have issue that can not be found in any benchmark, stress test or other game that I own. I'm about to read my warframe logs now
  15. Rivens are what turns weapons that need to hit 30 times against steel path enemy to ONE hit.das Riven is maybe just "one upgrade mechanic" But it is equivalent of 6 mod slots on many weapons. Lets say you want viral damage on vectis and above 100% crit chance >Cold,Toxin,Crit Now you gonna use primed chamber so Cold,Toxin,Crit -Magazine size That is 4 mod slots at price of 1 and more than doubles the vectis damage and this is "worst case" scenario because vectis prime has tiny disposition on high dispo weapons rivens 4x the damage easily. If low disposition bow can roll 90% crit dmg, high dispo can roll 180% becoming only more effective per modslot spend. Just the difference between 90% crit chance and 100% is crazy after you account for hunter munition. And above 100% you get chance to upgrade crit hit to next tier of multiplier... Also to shoot grineer 10 times and get 0crits is completely possible experience below 100% crit chance. So the feel of weapon skyrockets at all times after using riven. Just like to have monitor is just one of upgrades for your visual experience from gaming, riven is just one way to upgrade your weapons in warframe sure... Does not make it any less important tho, it is hard to enjoy ultra-settings for graphics in game when u got no monitor. And in warframe rivens are the difference between weapon being absolute trash-trier experience and good alternative to other more popular guns. Even if you want to play only level 1 earth missions and claim to not care about dps, riven is still better because u can get mag size, reload speed, -recoil -zoom. Quality of life features Then there are also stat sticks and heavy attacks which are even bigger dealbreaker for rivens. Giving you thousandsfold more damage with them. For me most important thing about rivens is that i can take my godroll weapon and go kill stuff no matter what frame i'm using. Meanwhile without it i need to care about things like "Armor stripping" forcing me to use 1 of 4 boring frames. I can take frame with 0 abilities and still chew ass and kick gum. While you cry with your frost prime about having to spam Avalanche in SP to be able to kill something with your bad gun and no riven. I do not want to be maidenless in elden ring and rivenless in warframe 😅
  16. This could create immortal enemy that does nuclear blast level of damage to tenno with its mere presence and also keeps instantly teleporting right next to tenno till end of times. Depending purely on how you interpret this ability working. I actually lost defense mission because team mate created enemy that had insane damage and 2 shot our defense target from 100% to 0%. but i do not remember if it was mind control or the other one. Alternatively it would not work at all, because every human is named(boss) and bosses are immune to most abilities. If there is ever child named Generic Soldier 3910, yeah sure you can mind control that one. President or high ranking officer? There is no way we do not consider those guys to be "boss" even if we use definition more friendly to you they have like millions of underlings. Making everyone honorary fastfood manager would also make us immune if being unique named enemy is not enough for you. Also nearly everything on earth is radioactive, and radiation stops this ability from working. One of the radioactive things is human. So even without the boss part, it could still simply not work ever. Again depending how nice we want to be to Nyx. It really depends on how much "fan fiction" do we allow or if we go by how the skills actually work ingame, realistically tenno would have no chance. And from cinematics tenno look much weaker(more real) than ingame. But very cool! You can see that there is no shield gating or immortality in cinematics. Nova does not just teleport the projectiles away but die instead, tenno is stabbed and can run out of stamina faced even with just with few enemies... First we gotta decide what universe are we in, if we are in warframe universe then we too have magic abilities, immortality, shield gating impossibro technology etc. Bunch of people that like to meditate could probably trap tenno with their third eye and naruto jutsu alone and convert him to scientology. Friendship also would become actual superpower just like in anime. Our technology would also look much different with all these magical alloys, aliens and void-traders giving us for example UltraTennokiller2000 robot prism for 1 Davinci's Painting,. Or luxury leather shoes(cosmetic skin) He is merchant, not tenno's lover. If he has any morals he would likely preffer saving civilization compared to earning 100ducats every 2 weeks. And 5billion people have good potential to earn him many ducats even if he is profit driven. If he wants to maximize his ducat ownership killing tenno is his number 1 priority because after tenno farms all prime stuff in universe, then the only way to get more of them is to steal it from tenno. If we are in our universe then tenno can not do any magic, because there is no magic source. They could still use what is just pure realistic technology, so Bo staff and that is about it, even prime version of same staff would disappear after arriving in this universe along with anything else that is made of magic materials. You can not say that tenno ranged weapon will work when what powers it is magic crystal and magicium element with ancient unobtainablium dwarf-rune etching. I know that many weapons are destribed not as using "Spacemagic uranium" but instead it is called "oxorkonko sentient core" but it is effectively the same thing when arriving in our universe. Made up materials that can not or do not exist. Tenno would be basically teenager with unmodded BO staff after arriving on earth. Unable to control his warframes that would instantly vanish anyway because of the magic materials used to constuct them. And bioengineering that just makes no sense in our realm. For tenno to actually at least beat up 10 high schoolers, we already need to forgive too many unrealistic things. I know that high-tech technology can look like magic, but in warframe it is actual magic. Void Energy=Mana in diablo 2 or world of warcraft. It has nothing to do with nano-bots or whatever. It is called Focus Schools not "Engineering schools" for reason. Even Star Trek with all its flaws is way more realistic than what we got here. Warframe is much closer to star-wars, magic crystal powered swords, actual space wizards... But luke skywalker arriving at earth to fight us would get shot by bow in to his knee and die to infection even if he comes 5000 years ago. Same for tenno, he would need to worry about starvation, freezing, tooth care not world domination. This is ofcourse just like: who would win saitama from one punch man or superman? It depends purely on who writes the fan-fiction. If it is anime fan he will say that saitama would win with... one punch. And if superman fan writes it then superman would win... without having to throw a punch at all he is so super after all! So if we dismiss space magic, tenno has no chance, if space magic is a thing then we have no idea about how would the world look like so tenno could win easily by blasting us with voidfarts from the moon, or we would blast him with voidfarts from earth and voidshield ourselves from him. Get voidfriends(everyone is enemy of tenno so that would be easy alliance to propose) and be ready with nullifier shields n other magical stuff. Void is not tenno exclusive at all, we got void traders, sentients, captain vor, orokin drones, corrupted nulifiers and all void places are named after Earth Gods. Void is timeless so if we make alliance it would not matter what year it is, so potentially when tenno arrives here 3000years ago, we will have technology from billion years from future and tenno too. So i can only assume that billions of people with tenno technology and magical power level would beat one tenno. But that depends on who writes the fan fic :^) Tenno has what, 50 friends in total? Tenno is worst guy in the multiverse when it comes diplomacy, and that he got like billion kills under his belt is cool bragging right but also makes him hated by everyone. If you went to me like "You know the guy that killed 1000000 of your people, at infinite resource cost in damages? We are about to kick his ass, will you help?" that is easy deal to make. With time travel any technological advantage makes no sense, because after you accept time travel technology is just in its peak perfect form everywhere and always, or nothing exists because said tech destroyed every particle in universe. There is no middle ground between these 2 things with time travel. You can time travel infinitely to the the future and back but your technology is stuck only 100years ahead? Makes 0 sense. So what year does tenno arrive here does not even matter, if he comes in 1934 it is possible that there will be 0 humans already, everyone replaced by infested sentient voidblob powered tennoslaying machines that drink soylent for dinner or whatever else happens as consequence of time travel. I would really not worry about tenno if magic and time travel were real. Because we would stop existing before even realizing that we could exist in first place. Same issue for Tenno, he will arrive at X-Y-Z coords in A time? Well just send that message to the past, put rock, swords, grenade, poison or whatever else there and as he arrives he is instantly dead penetrated by rock. Put one where his computer is, prevents him from warning himself by sending message to the past about rock in said location. Is he going to magic that away? I will magic him back in. If you remove nearly all rules like this with fantasy nonsense there is no winning for anyone. That is also why fantasy where magic is much weaker and more grounded is more popular and celebrated. You do not want story about Gandalf instantly teleporting to the villain and making him disappear in fireball blast or villain doing that to main characters. You want story about relatable struggle. Glowing sword? Sure. Time traveling talking sword that has teleportation and can not be destroyed? That is way too much. People write themselves to such corners and then have to pretend that everyone is stupid for story to exist at all. Instead of calming down and saying stuff like "Most powerful wizard possible could cast one fireball per 1 year and then need to regenerate, and this ball would be capable of killing 1 armored knight or badly burning him" So he would instead use fire magic to light up oil-bombs and traps and suddenly he is limited by time, resources, wits. Needs to carry like 12 heavy oil-jars and train throwing, timing, lift weights. Suddenly he becomes much more real and relatable. And you can have talk like "Could he beat 2 archers?" "Could he win against 30 soldiers in world war 2" and with some smart trap(tactic), he sure could. He could make the ammo depo explode, or grenades that are carried by soldiers. But he can also get shot dead or die to food poisoning, freeze in winter without enough wood... But immortal time traveling infinitely powerful perfectly technological advanced space ninja vs immortal infinitely powerful perfectly technologically advanced planet? Boring and you gotta make one of them very stupid for the other to win in your story. Or say "yes this tenno can time travel, but no one else can because uh uhm because i said so, not even any other tenno can do it" Because you sure can find 1 tenno in infinite time and universe that does not like this other tenno genociding planet and time travel to prevent it.
  17. I'm 9/10 tiers for this week, and each time i get to 10 some bug deletes my progress this time i've recorded it, excavators nowhere to be found :^D https://www.twitch.tv/videos/1827957784
  18. And I'd easily forgive all that if they had at least the common sense and saved our progress in some time intervals in circuit. I'm really enjoying losing hours and hours of progress weekly just because this thing got released very unfinished and untested without any measures in place to rescue our rewards...(Because I know how clever some fellow forum users are not, i gotta say this is sarcasm and i actually really do not enjoy it) We are 1 month in and it still works as well as something i'd expect to be alpha test maybe beginning of closed beta. >you lose rewards to bugs losing hours of progress per day to bugs any tester would find after 15minutes of gameplay >you chew thru that and slowly grind up incarnon genesis for weapon that works 50% of time 25% as described and the genesis seems to be on completely wrong weapons resulting in invisible animations and projectiles that make no sense for said gun because they were not done on time. So something that was supposed to be genesis for Zarr ends up being on Ignis or this is at least how it seems to be from how random and unfinished the secondary modes are. I guess there was big pressure to release it around this date, before diablo 4 and path of exile 2 on 10. anniversary. But it needed at least 4 more months.🥰
  19. If the host migration does not brick your run, it makes you lose instantly instead. Mission objective did not even spawn yet(as seen above the game time was 5seconds) and i already got lose screen for what was supposed to be survival mission :^D
  20. Tenno computers canonically do not work, and if they can not extract our top security folders in under 1.5minute they lose, which makes them freeze in place and we can gass them. Tenno 0 Earth 1. I also do not like the ammount of fan-fiction you try to use to say that they could escape walled space. Even assuming that they could use assblaster2000 to breach pentagon wall from space, they would get walled by shipping container and lose for they can not use the space cannon while not being in the ship, which is true railjack gamemode canon. And tbh our best mma fighters could just beat warframe one on one after they slip on banana peel(or dog jumps them which is game canon again) which removes their weapons and places them 5km under the textures i mean under the earth crust. There is just no imaginable universe where tenno would actually win against sweaty men with shipping containers and wooden spears. I would need to forget a lot about the game to allow for such idea to even cross my mind.
  21. and i totally forgot that just throwing some stones at warframe would make it stuck and after they type /unstuck they end up in earth's core melted for infinite damage/second... do not even get me started at host migration. warframe is useless against sweaty balding men, we would rekt them so quick that the only concern is preserving enough of them to advance our own technology. So we would probably go for the shipping container+poison method.
  22. People think like oh muh saryn would muh spread le spore and destroy world in 1 second. No, we would just shoot her from airplane, her range is what 50m? we can shoot her from 4km away from normal rifle. Also it is not true that they could just tank the dmg, in warframe we get shot at from high-tech looking but low effectivity weapons, they are pretty much just AK47 with led lights... and those already destroy us. Now in actual fight vs warframe it would be tank rounds, anti-material rifles, nuclear strikes... unless we go with interpretation that tenno is just immortal time traveling god then yes we could rekt them in matter of single day. Also toxin dmg is so good against us ingame, that one shot from arrow would probably end this fight, with frog's poison on the tip. We can also remove air(survival mission proves that we get rekt with no air) we have bombs that remove air and poison it. Warframes also can not destroy any walls, so we could just throw shipping container at them and they die of old age, or we fill the container with gass.
  23. This thread makes me think that warframe community is very bad at theory crafting. It seems like every pick here was based purely on the cosmetic skins in the shop. Actual best frames that can quickly solo the whole thing got barely mentioned there. We talking 300exterminate kills in seconds, defense waves cleared in instant, excavators protected perfectly, thousands of survival mission kills all solo with no weapons while doing carry to 3 ppl. And all this even 10 hours in, unlike frames that are maybe good first 8 rounds but then take minutes to kill enemies and die in 1 hit. The only game-mode that is troublesome is actually void-flood, i did not find some way to make it fast yet. Now you know which frames are actually factually the best, just gotta get lucky for them to spawn, which tbh does not happen very often because only these 3 frames can do this and only one of them has speedrunning pace.
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