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Shrine of the Eidolon: Hotfix 22.13.1


[DE]Megan

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4 minutes ago, -InV-DroGo said:

I love that you release hotfixes to fix things but can you not release them, while its night in the plains, come on its the second time today that you released a hotfix ruining alot of eidolon hunting groups in the process. 

You can continue your Teralyst Hunt while the Hotfix is deploying and after it has deployed before you choose to restart. 

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Ok... Does it just seem so or Pet (particularly kavat) mods currently for some reason don't work in plains?

Also when exiting arsenal, camera sometimes gets stuck.

And whats going on with fluctuations with plains performance? After warframe and weapon rework update plains were running very smoothly a few days and then started to experience more lag spikes and bugs again.

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Plains are still buggy.

Drones, rescues and their ensuing escorts critically fail or don't start because you either can't hack or they get stuck (drones specifically).
That's assuming you get into the plains to begin with, with the doors opening and such not being a thing half the time.
Also for the 5000th time, you're charging plat for Operator hairstyles but they're still see-through from behind.
Come on now, if you're gonna shove something down our throats maybe make it work properly... oh wait, there's the Plains again.
Never you mind, carry on.

Meanwhile, elsewhere: "Oh look new font and map, this is more important~ :)"

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vor 18 Minuten schrieb [DE]Megan:

Fixed Condrocs that start in flight not counting towards the "Kill 3 Condrocs within 5 seconds" Riven challenge.

Holy S#&$ that thing cost me a lot of time today and still not unveiled. Thanks for that fix!

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All the text in my Menus and Chat are blurry now. Tried both Legacy and Full settings. Seems fine in Foundry and Inventory.

Last time the UI was tweaked in Warframe, it broke my text and it got blurry, until they added the Legacy option which fixed it for me. Hopefully a Legacy 2.0 will be added cause this blurry text is making my eyes water!

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Just now, [DE]Megan said:

You can continue your Teralyst Hunt while the Hotfix is deploying and after it has deployed before you choose to restart. 

The game forces us to restart it after a hotfix.

Restart = Losing Time.

Losing time = very bad for eidolon hunts.

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1 minute ago, Maercurial said:

This is not true, you can continue hunting, we just did exactly that and restarted after the hunt was completed. 

it kicked me and my team. twice today because of the 2 hotfixes. we got back out onto the plains. everyone was kicked into seperate instances and were forced to restart...

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Gerade eben schrieb -InV-DroGo:

it kicked me and my team. twice today because of the 2 hotfixes. we got back out onto the plains. everyone was kicked into seperate instances and were forced to restart...

 

Gerade eben schrieb keTch-uP:

This is not true, you get force extracted into your Orbiter to download the patch.

That seems to be an issue for you but not for everyone. We didn't get force extracted, simply ignore the red text, complete, then leave. I even had to leave Cetus then and restart manually. No forced extraction, maybe connection lost on Host? 

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31 minutes ago, [DE]Megan said:

Fixed smaller than intended collision shapes on the Teralysts, especially noticeable on the Gantulyst and Hydrolyst. This did not affect their "damage hitboxes", only player collision.

Those hitboxes are often bugged or just too small (refering to what is seen) anyway.

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vor 19 Minuten schrieb Maercurial:

That seems to be an issue for you but not for everyone. We didn't get force extracted, simply ignore the red text, complete, then leave. I even had to leave Cetus then and restart manually. No forced extraction, maybe connection lost on Host? 

We are talking about re-entering the Plains after the hotfix has deployed, not getting force extracted FROM the Plains.

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20 minutes ago, Scarlet78 said:

Still waiting for 'fixed ember'

 

22 minutes ago, phoenix1992 said:

This is good, now about that Ember fix...

Yet, Ember did get "fixed" just like Chroma got "fixed", so if they're gonna undo, or improve their mechanics on one they'll have to do the same for the other...not like Rhino, Mesa, or several others are nerfed with the same calibration statistics yet....though, technically, they should be given the basis for the supposed "fix" factors and base multipliers BEFORE mod s are factored in compared to the other frames mentions among many. Ironically, I guess no one's pitched some form of infantile fit over the others capabilities superceding their own capabilities, enough, yet, and they're not as likely to make the devs actually have to work at making harder content, just heavier hitting weapons, better frame stats for new ones, more useful, powerful mods, etc., but once you figure out how to combine them properly, look out, the nerf police will come turn your favorites into wet noodles...it's all just a matter of time. Power Creep inevitability with introduction of such things means you gain more ability to slam current content faster, but, instead of doing what would be the logical response...increase enemy stats to strike a balance of challenge without being completely impossible tactically speaking. Instead we get nerfs for everything which can, currently, keep up with the initially introduced, current content, in various ways...I like the game overall, but that's just laziness, and not thinking ahead properly.

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