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【warframe】On saryn skills modification. Chinese District players' response


saliair
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I am a player from the Chinese speaking area. My English is not good. Please forgive me.

I want to show you about the original saryn

https://youtu.be/4MNSQTKNA_k

Saryn I have written several long teaching sessions. Teaching can point to the bottom link.
About prime time saryn skills revision. This is about Chinese wiki group response.
We really can not accept the skill being changed to this. The original mechanism is interesting and perfect. Finally, it is deleted.
Weapons and warframe are closely related. They are simply deleted.
I want to show all kinds of cooperation to English players.
And hopefully more players are opposed to the revision.
At the same time, it is hoped that DE can modify the original design.
Chinese players originally did not participate in the development of design discussions. Because of language problems.
I hope to get the Chinese area in the official forum.
 

I want designers to understand that previous skills and weapons will have infinite cooperation.
After modification, we can only wait for the slow increase of injury. It is two extremes.

The following is the saryn teaching connection (Chinese attention)


Https://zhuanlan.zhihu.com/p/34760597

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Oh, spores have unlimited duration and escalating damage. That's cool.
The virus turned into corrosion. That's cool.
The spores can be spored by repeated release. That's cool.
MOD was changed to add corrosion damage to her teammates. That's cool.
Wait a minute.
The spore spreads where the toxin goes.
Where is the rupture of the toxin?
Where are those mechanisms going.
.
Then I looked at Prime Time.
Oh no, it's completely corrupted.
Oh no, there's no way to spread the poison on the weapon.
Oh, No. communication can only kill the target by 3.
.
Let me be frank. This amendment is no different from Ass.
The close combination of spores bait and melee were forced to separate.
Oh, No. the perfect combination of armor and weapon damage was forcibly separated.
It's made a four different kind.
You want to increase her output and application.
Is this strengthening? It's a complete retreat.
No, no, no, except that 234 can break spores.
Weapons will improve the skill damage of armour.
The armour skill will increase the output of the weapon.
The original thinking is good.
Use the toxin of the weapon to increase the output of the skill.
Use the wide range of skills to increase the damage range of weapons.
What a good fit, then change to release 1 and wait for him to slowly accumulate damage?
And infinite duration? No upper limit of rise in damage?
Does it mean that if there are strange things in the range, they can spread each other?
In theory, as long as the scope is large enough, scrape 1 and wait for them to die.
.
Do you think the saryn mechanism is too much trouble?
After all, saidena. is the last battle of all the newcomers.
The difficulty and damage of the original operation are worth the end.
I've written a thirty-six thousand word tutorial. That's only Chinese. I never wanted to translate him into English. Because I'm not good at English. And it's far more than the number of words in English.
Do you want to make him more simple?
No, no such idea is not as good as improving the utilization of Atlas Vauban.
It is a good thing that the frisbee Wukong is being mended, but I hope Wukong will have more powerful skills to improve his attendance.
So you have no sense of thunderstorm trinity. recently.
Instead of doing it on the hot venom of the game.
The following videos should be read as far as possible. My native language is not English, but if I make mistakes, please forgive me.
Here's what saryn originally owned.
If it is still revised according to the original plan, at least I will delete this game that has been playing for several years.
I sincerely hope that if you design the above problems, you can communicate with the players.
I also have the intention to assist in the progress of the game.
The problem of whipping is obvious to all. Your solution is to remove the whip of KHORA instead of solving existing problems.
I really don't know what to say.
Design is not a problem that can be solved with great coolness.
Officials lack an official forum in the Chinese area.
There are many players in the Chinese area, but there is no official forum in the Chinese area.
Finally, the three points are summed up.
1. I do not want to modify saryn spore skills. This is very stupid. It has killed saryn..
2., if you do not know what players want to solve or what you want, especially in the Chinese speaking area, I can help you.
3. need an official Chinese Forum.

My mother tongue is not English. English is not very good. The following is the meaning of Chinese. I hope to be able to give a response.

孢子有无限的持续时间和不断升级的伤害. 那很酷.
病毒变成了腐蚀 .那很酷.
可以通过重复释放来引爆孢子 .那很酷.
MOD被改成给队友添加腐蚀伤害. 那很酷.
等一下.
孢子的传播毒素去哪里了.
传播毒素的破裂伤害去哪里了.
那些机制去哪里了.
.
之后我看了下Prime Time.
哦不.真的全变成腐蚀了 .
哦不.武器上毒也没有办法传播了.
哦不.传播只能依靠3的效果可杀死目标了.
.
恕我直言.这个修改方案和ass没有什么区别.
原本结合紧密的孢子诱饵近战和瘴气被强行分开.
哦不.原本战甲技能和武器伤害触发的完美结合被强行分开.
做成了一个四不像.
你们想增加她的输出和适用面..
这是强化么.这是一次完全的倒退了..
不不不.除了234可以打破孢子以外这根本就没有关系.
武器会提高战甲的技能伤害.
战甲技能会提高武器的输出.
原本的思维多好.
利用武器的毒素提高技能的输出.
利用技能的大范围提高武器的伤害范围.
多好的配合 然后改成释放1然后等他慢慢积累伤害?
而且无限的持续时间?没有上限的上涨伤害?
是不是意思说如果范围内只要有怪就可以相互传播了.
那么进图理论上只要范围够大 那就刮个1就可以等他们慢慢死光了.
.
你们嫌saryn的机制太过麻烦?
这毕竟是saidena.是所有新人最后获得的一个战甲.(除了任务以外.
原本的操作难度和伤害值得放在最后.
机制我已经写过三万六千字的教程.那只是中文.我从来没有想把他翻译成英文过.因为我英文不好.而且英文会远远超过这个字数.

你们想把他改的更加简单?
不不不 有这样的想法不如去提高了Atlas Vauban 的使用率.
飞盘wukong被修掉是一个好事 但是我希望wukong会有更加强力的技能提高他的出场率.
那么最近风靡的雷暴trinity. 你们就一点感觉都没有的么.
而不是在 玩的火热的毒身上动手好么.

下面的视频清尽量看完 我的母语不是英语 使用英语如果出现错误请多原谅.
下面是原本saryn才拥有的(可以说是一般玩家做不到的操作).
如果依旧按照原本的方案修改.至少我会删除这个玩了数年的游戏.


我真心希望如果设计上面的问题可以和玩家交流.
我也有意向可以协助游戏的进步.
鞭子泛滥有目共睹.你们的解决问题是删除KHORA的鞭子.而不是解决现有问题
真的是不知道说什么好.
设计不是一个那很酷就可以解决的问题.
官方缺乏一个中文区的官方论坛.
中文区玩家不少但是一直没有中文区的官方论坛.

最后总结三点.
1.我不希望saryn孢子技能这样修改.这非常蠢.葬送了saryn.
2.如果你们不知道玩家需要解决的问题或者想要的东西(特别是中文区的玩家)我可以协助你们.
3.需要一个官方的中文论坛.

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Fun or not, most saryn players just stand in one place spamming spores and that's it. DE doesn't want that type of builds, same happened to banshee, having a "netflix mode" and going AFK after 1 button or just pressing the same thing without even looking at the screen nor paying attention.

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Mainly after this revision. Because there is unlimited time and cumulative damage. It only needs to release the spores and wait. I look forward to the communication between the original and the weapon toxins. Instead of taking a large weapon to break the spores, remember the previous Hikou and saryn

This requires players to explore weapons, and even to transform weapons properties through riven, and then interact with skills.
Instead of simply pressing 1 and waiting to press 1.

主要是这次修改之后.因为有无限的时间和慢慢累计的伤害.只需要释放孢子然后到等待就可以了.相比与这种玩法.我更加期待原本的和武器毒素伤害的交流.而不是随便拿一个大范围的武器打破孢子就可以了.还记得之前的Hikou毒妈么

这样需要玩家去发掘武器.甚至通过riven去改造武器属性.然后在和技能进行交互.
而不是简单的按下1然后等待再按下1

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I am a player from the Chinese speaking area. My English is not good. Please forgive me.

I want to show you about the original saryn

https://youtu.be/4MNSQTKNA_k

Saryn I have written several long teaching sessions. Teaching can point to the bottom link.
About prime time saryn skills revision. This is about Chinese wiki group response.
We really can not accept the skill being changed to this. The original mechanism is interesting and perfect. Finally, it is deleted.
Weapons and warframe are closely related. They are simply deleted.
I want to show all kinds of cooperation to English players.
And hopefully more players are opposed to the revision.
At the same time, it is hoped that DE can modify the original design.
Chinese players originally did not participate in the development of design discussions. Because of language problems.
I hope to get the Chinese area in the official forum.
 

I want designers to understand that previous skills and weapons will have infinite cooperation.
After modification, we can only wait for the slow increase of injury. It is two extremes.

The following is the saryn teaching connection (Chinese attention)


Https://zhuanlan.zhihu.com/p/34760597

Link to comment
Share on other sites

Oh, spores have unlimited duration and escalating damage. That's cool.
The virus turned into corrosion. That's cool.
The spores can be spored by repeated release. That's cool.
MOD was changed to add corrosion damage to her teammates. That's cool.
Wait a minute.
The spore spreads where the toxin goes.
Where is the rupture of the toxin?
Where are those mechanisms going.
.
Then I looked at Prime Time.
Oh no, it's completely corrupted.
Oh no, there's no way to spread the poison on the weapon.
Oh, No. communication can only kill the target by 3.
.
Let me be frank. This amendment is no different from Ass.
The close combination of spores bait and melee were forced to separate.
Oh, No. the perfect combination of armor and weapon damage was forcibly separated.
It's made a four different kind.
You want to increase her output and application.
Is this strengthening? It's a complete retreat.
No, no, no, except that 234 can break spores.
Weapons will improve the skill damage of armour.
The armour skill will increase the output of the weapon.
The original thinking is good.
Use the toxin of the weapon to increase the output of the skill.
Use the wide range of skills to increase the damage range of weapons.
What a good fit, then change to release 1 and wait for him to slowly accumulate damage?
And infinite duration? No upper limit of rise in damage?
Does it mean that if there are strange things in the range, they can spread each other?
In theory, as long as the scope is large enough, scrape 1 and wait for them to die.
.
Do you think the saryn mechanism is too much trouble?
After all, saidena. is the last battle of all the newcomers.
The difficulty and damage of the original operation are worth the end.
I've written a thirty-six thousand word tutorial. That's only Chinese. I never wanted to translate him into English. Because I'm not good at English. And it's far more than the number of words in English.
Do you want to make him more simple?
No, no such idea is not as good as improving the utilization of Atlas Vauban.
It is a good thing that the frisbee Wukong is being mended, but I hope Wukong will have more powerful skills to improve his attendance.
So you have no sense of thunderstorm trinity. recently.
Instead of doing it on the hot venom of the game.
The following videos should be read as far as possible. My native language is not English, but if I make mistakes, please forgive me.
Here's what saryn originally owned.
If it is still revised according to the original plan, at least I will delete this game that has been playing for several years.
I sincerely hope that if you design the above problems, you can communicate with the players.
I also have the intention to assist in the progress of the game.
The problem of whipping is obvious to all. Your solution is to remove the whip of KHORA instead of solving existing problems.
I really don't know what to say.
Design is not a problem that can be solved with great coolness.
Officials lack an official forum in the Chinese area.
There are many players in the Chinese area, but there is no official forum in the Chinese area.
Finally, the three points are summed up.
1. I do not want to modify saryn spore skills. This is very stupid. It has killed saryn..
2., if you do not know what players want to solve or what you want, especially in the Chinese speaking area, I can help you.
3. need an official Chinese Forum.

My mother tongue is not English. English is not very good. The following is the meaning of Chinese. I hope to be able to give a response.

孢子有无限的持续时间和不断升级的伤害. 那很酷.
病毒变成了腐蚀 .那很酷.
可以通过重复释放来引爆孢子 .那很酷.
MOD被改成给队友添加腐蚀伤害. 那很酷.
等一下.
孢子的传播毒素去哪里了.
传播毒素的破裂伤害去哪里了.
那些机制去哪里了.
.
之后我看了下Prime Time.
哦不.真的全变成腐蚀了 .
哦不.武器上毒也没有办法传播了.
哦不.传播只能依靠3的效果可杀死目标了.
.
恕我直言.这个修改方案和ass没有什么区别.
原本结合紧密的孢子诱饵近战和瘴气被强行分开.
哦不.原本战甲技能和武器伤害触发的完美结合被强行分开.
做成了一个四不像.
你们想增加她的输出和适用面..
这是强化么.这是一次完全的倒退了..
不不不.除了234可以打破孢子以外这根本就没有关系.
武器会提高战甲的技能伤害.
战甲技能会提高武器的输出.
原本的思维多好.
利用武器的毒素提高技能的输出.
利用技能的大范围提高武器的伤害范围.
多好的配合 然后改成释放1然后等他慢慢积累伤害?
而且无限的持续时间?没有上限的上涨伤害?
是不是意思说如果范围内只要有怪就可以相互传播了.
那么进图理论上只要范围够大 那就刮个1就可以等他们慢慢死光了.
.
你们嫌saryn的机制太过麻烦?
这毕竟是saidena.是所有新人最后获得的一个战甲.(除了任务以外.
原本的操作难度和伤害值得放在最后.
机制我已经写过三万六千字的教程.那只是中文.我从来没有想把他翻译成英文过.因为我英文不好.而且英文会远远超过这个字数.

你们想把他改的更加简单?
不不不 有这样的想法不如去提高了Atlas Vauban 的使用率.
飞盘wukong被修掉是一个好事 但是我希望wukong会有更加强力的技能提高他的出场率.
那么最近风靡的雷暴trinity. 你们就一点感觉都没有的么.
而不是在 玩的火热的毒身上动手好么.

下面的视频清尽量看完 我的母语不是英语 使用英语如果出现错误请多原谅.
下面是原本saryn才拥有的(可以说是一般玩家做不到的操作).
如果依旧按照原本的方案修改.至少我会删除这个玩了数年的游戏.


我真心希望如果设计上面的问题可以和玩家交流.
我也有意向可以协助游戏的进步.
鞭子泛滥有目共睹.你们的解决问题是删除KHORA的鞭子.而不是解决现有问题
真的是不知道说什么好.
设计不是一个那很酷就可以解决的问题.
官方缺乏一个中文区的官方论坛.
中文区玩家不少但是一直没有中文区的官方论坛.

最后总结三点.
1.我不希望saryn孢子技能这样修改.这非常蠢.葬送了saryn.
2.如果你们不知道玩家需要解决的问题或者想要的东西(特别是中文区的玩家)我可以协助你们.
3.需要一个官方的中文论坛.

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I am a player from the Chinese speaking area. My English is not good. Please forgive me.

I want to show you about the original saryn

https://youtu.be/4MNSQTKNA_k

Saryn I have written several long teaching sessions. Teaching can point to the bottom link.
About prime time saryn skills revision. This is about Chinese wiki group response.
We really can not accept the skill being changed to this. The original mechanism is interesting and perfect. Finally, it is deleted.
Weapons and warframe are closely related. They are simply deleted.
I want to show all kinds of cooperation to English players.
And hopefully more players are opposed to the revision.
At the same time, it is hoped that DE can modify the original design.
Chinese players originally did not participate in the development of design discussions. Because of language problems.
I hope to get the Chinese area in the official forum.
 

I want designers to understand that previous skills and weapons will have infinite cooperation.
After modification, we can only wait for the slow increase of injury. It is two extremes.

The following is the saryn teaching connection (Chinese attention)


Https://zhuanlan.zhihu.com/p/34760597

Link to comment
Share on other sites

Oh, spores have unlimited duration and escalating damage. That's cool.
The virus turned into corrosion. That's cool.
The spores can be spored by repeated release. That's cool.
MOD was changed to add corrosion damage to her teammates. That's cool.
Wait a minute.
The spore spreads where the toxin goes.
Where is the rupture of the toxin?
Where are those mechanisms going.
.
Then I looked at Prime Time.
Oh no, it's completely corrupted.
Oh no, there's no way to spread the poison on the weapon.
Oh, No. communication can only kill the target by 3.
.
Let me be frank. This amendment is no different from Ass.
The close combination of spores bait and melee were forced to separate.
Oh, No. the perfect combination of armor and weapon damage was forcibly separated.
It's made a four different kind.
You want to increase her output and application.
Is this strengthening? It's a complete retreat.
No, no, no, except that 234 can break spores.
Weapons will improve the skill damage of armour.
The armour skill will increase the output of the weapon.
The original thinking is good.
Use the toxin of the weapon to increase the output of the skill.
Use the wide range of skills to increase the damage range of weapons.
What a good fit, then change to release 1 and wait for him to slowly accumulate damage?
And infinite duration? No upper limit of rise in damage?
Does it mean that if there are strange things in the range, they can spread each other?
In theory, as long as the scope is large enough, scrape 1 and wait for them to die.
.
Do you think the saryn mechanism is too much trouble?
After all, saidena. is the last battle of all the newcomers.
The difficulty and damage of the original operation are worth the end.
I've written a thirty-six thousand word tutorial. That's only Chinese. I never wanted to translate him into English. Because I'm not good at English. And it's far more than the number of words in English.
Do you want to make him more simple?
No, no such idea is not as good as improving the utilization of Atlas Vauban.
It is a good thing that the frisbee Wukong is being mended, but I hope Wukong will have more powerful skills to improve his attendance.
So you have no sense of thunderstorm trinity. recently.
Instead of doing it on the hot venom of the game.
The following videos should be read as far as possible. My native language is not English, but if I make mistakes, please forgive me.
Here's what saryn originally owned.
If it is still revised according to the original plan, at least I will delete this game that has been playing for several years.
I sincerely hope that if you design the above problems, you can communicate with the players.
I also have the intention to assist in the progress of the game.
The problem of whipping is obvious to all. Your solution is to remove the whip of KHORA instead of solving existing problems.
I really don't know what to say.
Design is not a problem that can be solved with great coolness.
Officials lack an official forum in the Chinese area.
There are many players in the Chinese area, but there is no official forum in the Chinese area.
Finally, the three points are summed up.
1. I do not want to modify saryn spore skills. This is very stupid. It has killed saryn..
2., if you do not know what players want to solve or what you want, especially in the Chinese speaking area, I can help you.
3. need an official Chinese Forum.

My mother tongue is not English. English is not very good. The following is the meaning of Chinese. I hope to be able to give a response.

孢子有无限的持续时间和不断升级的伤害. 那很酷.
病毒变成了腐蚀 .那很酷.
可以通过重复释放来引爆孢子 .那很酷.
MOD被改成给队友添加腐蚀伤害. 那很酷.
等一下.
孢子的传播毒素去哪里了.
传播毒素的破裂伤害去哪里了.
那些机制去哪里了.
.
之后我看了下Prime Time.
哦不.真的全变成腐蚀了 .
哦不.武器上毒也没有办法传播了.
哦不.传播只能依靠3的效果可杀死目标了.
.
恕我直言.这个修改方案和ass没有什么区别.
原本结合紧密的孢子诱饵近战和瘴气被强行分开.
哦不.原本战甲技能和武器伤害触发的完美结合被强行分开.
做成了一个四不像.
你们想增加她的输出和适用面..
这是强化么.这是一次完全的倒退了..
不不不.除了234可以打破孢子以外这根本就没有关系.
武器会提高战甲的技能伤害.
战甲技能会提高武器的输出.
原本的思维多好.
利用武器的毒素提高技能的输出.
利用技能的大范围提高武器的伤害范围.
多好的配合 然后改成释放1然后等他慢慢积累伤害?
而且无限的持续时间?没有上限的上涨伤害?
是不是意思说如果范围内只要有怪就可以相互传播了.
那么进图理论上只要范围够大 那就刮个1就可以等他们慢慢死光了.
.
你们嫌saryn的机制太过麻烦?
这毕竟是saidena.是所有新人最后获得的一个战甲.(除了任务以外.
原本的操作难度和伤害值得放在最后.
机制我已经写过三万六千字的教程.那只是中文.我从来没有想把他翻译成英文过.因为我英文不好.而且英文会远远超过这个字数.

你们想把他改的更加简单?
不不不 有这样的想法不如去提高了Atlas Vauban 的使用率.
飞盘wukong被修掉是一个好事 但是我希望wukong会有更加强力的技能提高他的出场率.
那么最近风靡的雷暴trinity. 你们就一点感觉都没有的么.
而不是在 玩的火热的毒身上动手好么.

下面的视频清尽量看完 我的母语不是英语 使用英语如果出现错误请多原谅.
下面是原本saryn才拥有的(可以说是一般玩家做不到的操作).
如果依旧按照原本的方案修改.至少我会删除这个玩了数年的游戏.


我真心希望如果设计上面的问题可以和玩家交流.
我也有意向可以协助游戏的进步.
鞭子泛滥有目共睹.你们的解决问题是删除KHORA的鞭子.而不是解决现有问题
真的是不知道说什么好.
设计不是一个那很酷就可以解决的问题.
官方缺乏一个中文区的官方论坛.
中文区玩家不少但是一直没有中文区的官方论坛.

最后总结三点.
1.我不希望saryn孢子技能这样修改.这非常蠢.葬送了saryn.
2.如果你们不知道玩家需要解决的问题或者想要的东西(特别是中文区的玩家)我可以协助你们.
3.需要一个官方的中文论坛.

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@NovusNova I'm sorry. I just hope this is not just a discussion and DE can see him too. Because it's English. I don't know how to operate it.
I'm really sorry

对不起.我只是希望这不仅仅是个讨论并且DE也能够看到他.因为是英文.我不怎么会操作.
实在对不起

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I studied saryn for a while and devoted myself to teaching others to use saryn..
The understanding of the mechanism should exceed the majority of the players.
This is not a guessing game. It's just that skill introduction is too simple.
This is understandable. It can be used. A mechanism that can be linked.
Rather than the intuition after the modification. Intuition may be a bit too high. To say the least is to be too vulgar.
There is a complete teaching draft about the transmission of toxins by spores.
I'm not sure why the original spore mechanism is guessing riddles.
The following is a video about all kinds of skills or weapons matching and actual combat.
The mechanism of spore transmission is very clever. I object to the modification of spores.

Using Vulkar saryn to transfer toxin plain 5

Nidus and saryn marry Let us kiss the poison

opticor 

vulkar

 

Silva & Aegis Prime 

vectis

twin basolk

Mutalist Cernos

Video is only a small part. Weapons that I have tried and have some effect are more than 35 weapons.
Includes sniper rifles, rifle launchers, grenades, close knives, long knives, long handle Zaw.
If it is changed to plan and prime time, it is not just the ruin of saryn, but also the ruin of many low utilization weapons.

The video before reply has been approved. I'll play it again.

My mother tongue is not English. If there are problems, please forgive me.

I need to get a reply. This is not only my hope, but also the hope of most Chinese player

@[DE]Danielle I hope you to come and see

The following is a tutorial link on the mechanism of spores transmission toxins.(More than thirty-four thousand words)

No English is not good because of bad English. Please forgive me

https://zhuanlan.zhihu.com/p/34760597

 

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It's way too early to give a final judgement. The player base can get into the details of her changes when they go live.

 

Having said that, this was my favorite line:

Quote

Let me be frank. This amendment is no different from Ass.

 

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The changes will be fine and hopefully make Saryn a bit more interactive.

Right now it is Molt, Spores on Molt, pop spores to spread them and then possibly run around and whack things with Lash active and use some Miasma. Most maps and levels it is enough to simply Molt+Spore+Lash-pop.

I hope the change to spores will make it more about the actual combat, sporing up an enemy and then letting it spread from there on its own or with the help from your Lashed weapons. It will also free up gearing space on her, not everything needs to be about Gas or Toxin anymore. This means a whole array of other weapons and damage types opens up for her, bringing actual diversity to her. I wouldnt mind being able to fit in a heavy slash based weapon in her kit.

The only thing that will take some getting used to is not spamming spores.

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On 2018-05-11 at 9:57 PM, saliair said:

I am a player from the Chinese speaking area. My English is not good. Please forgive me.

I want to show you about the original saryn

https://youtu.be/4MNSQTKNA_k

Saryn I have written several long teaching sessions. Teaching can point to the bottom link.
About prime time saryn skills revision. This is about Chinese wiki group response.
We really can not accept the skill being changed to this. The original mechanism is interesting and perfect. Finally, it is deleted.
Weapons and warframe are closely related. They are simply deleted.
I want to show all kinds of cooperation to English players.
And hopefully more players are opposed to the revision.
At the same time, it is hoped that DE can modify the original design.
Chinese players originally did not participate in the development of design discussions. Because of language problems.
I hope to get the Chinese area in the official forum.
 

I want designers to understand that previous skills and weapons will have infinite cooperation.
After modification, we can only wait for the slow increase of injury. It is two extremes.

The following is the saryn teaching connection (Chinese attention)


Https://zhuanlan.zhihu.com/p/34760597

Another cry post, in my opinion.  

I am sorry but you will have to deal with it.

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