[DE]Rebecca Posted December 2, 2014 Share Posted December 2, 2014 (edited) Changes Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well. Made ambient Archwing music a little quieter. Added controller / gamepad support for Liset customization screen. Made various visual improvements to ‘Tenno Hub’ concourse skybox. Consumables and Gear will no longer be usable when in the ‘Tenno Hub’. Coming later. Various adjustments have been made to AI footstep audio. Missions that have been aborted or failed no longer reward players with Syndicate Standing. Fixes Fixed Infested Brood Mother not being able to get up after being knocked down. Fixed Infested Boiler infinitely spawning enemies. Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack. Fixed Gammacor’s beam visual effect persisting when using melee during a slide. Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap. Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate. Fixed various broken objective markers on Ice Planet tileset. Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset. Fixed error caused by aborting a Survival mission mid-mission when not hosting. Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting. Fixed holes in Archwing Corpus tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/?p=3966508#entry3966508 Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations. Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies. Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control. Not fixed as of yet. Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more! Fixed various crashes. Edited December 4, 2014 by [DE]Megan Link to comment Share on other sites More sharing options...
Karlox Posted December 2, 2014 Share Posted December 2, 2014 Seems legit. Link to comment Share on other sites More sharing options...
BritishBob Posted December 2, 2014 Share Posted December 2, 2014 (edited) Edited December 2, 2014 by BritishBob Link to comment Share on other sites More sharing options...
Buldozers Posted December 2, 2014 Share Posted December 2, 2014 (edited) Thank you Redt.. erm Rebecca. Edited December 2, 2014 by Buldozers Link to comment Share on other sites More sharing options...
Vorsches Posted December 2, 2014 Share Posted December 2, 2014 THE BEES! Link to comment Share on other sites More sharing options...
Bernkastal Posted December 2, 2014 Share Posted December 2, 2014 (edited) Not the BEEEESSS! (updating with RedText when i get the chance)Edit: No RedText Required. Edited December 2, 2014 by Bernkastal Link to comment Share on other sites More sharing options...
SazerTarious Posted December 2, 2014 Share Posted December 2, 2014 Thankyou Link to comment Share on other sites More sharing options...
Tymerc Posted December 2, 2014 Share Posted December 2, 2014 Thanks. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted December 2, 2014 Share Posted December 2, 2014 (edited) Why i am never the first? Edited December 2, 2014 by DarkLordX2 Link to comment Share on other sites More sharing options...
nickelshark Posted December 2, 2014 Share Posted December 2, 2014 yay radial jav fix! Link to comment Share on other sites More sharing options...
Ninjamander Posted December 2, 2014 Share Posted December 2, 2014 <<Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.>> Did it fix ember accelerate as well? Link to comment Share on other sites More sharing options...
CHunterX Posted December 2, 2014 Share Posted December 2, 2014 So while fixing issues with the Broodmothers, you still didn't bother to make them Desecratable yet? Link to comment Share on other sites More sharing options...
gear Posted December 2, 2014 Share Posted December 2, 2014 hey Link to comment Share on other sites More sharing options...
DrunkenSnake Posted December 2, 2014 Share Posted December 2, 2014 still no medallion for syndicate? Link to comment Share on other sites More sharing options...
Nehemz Posted December 2, 2014 Share Posted December 2, 2014 It seems that replying to an update is a race.... Everyone wants to get in first.... I guess they have nothing more worthwhile to do. Link to comment Share on other sites More sharing options...
Imaru Posted December 2, 2014 Share Posted December 2, 2014 Nothing for being unable to desecrate Broodmothers and Boilers (and Mutalist MOAs too?)? Thanks for the fixes though. Link to comment Share on other sites More sharing options...
SazerTarious Posted December 2, 2014 Share Posted December 2, 2014 still no medallion for syndicate? You do realize Hubs are not fully released yet right? Link to comment Share on other sites More sharing options...
ShadowVandal Posted December 2, 2014 Share Posted December 2, 2014 Nice! DE is on fire with all those hotfix :3 keep going guys! Link to comment Share on other sites More sharing options...
BunnieBox Posted December 2, 2014 Share Posted December 2, 2014 No infested nerf? Link to comment Share on other sites More sharing options...
Deruser Posted December 2, 2014 Share Posted December 2, 2014 Excalibur can stun again! Still looking forward to the braton prime buff. Thanks DE. :) Link to comment Share on other sites More sharing options...
naheleduskwalker Posted December 2, 2014 Share Posted December 2, 2014 See the launcher crash bug STILL hasnt been fixed... Still have to play with DirecX disabled Link to comment Share on other sites More sharing options...
VelarozDosun Posted December 2, 2014 Share Posted December 2, 2014 The medallions for syndicates likely won't be out until hubs are fully public. Why make them, if we can't turn them in? Link to comment Share on other sites More sharing options...
Kanokawn Posted December 2, 2014 Share Posted December 2, 2014 no fullscreen fix yet... Link to comment Share on other sites More sharing options...
Dikimbe-Mutombo Posted December 2, 2014 Share Posted December 2, 2014 no boiler mind control lagsplosion fixes? Link to comment Share on other sites More sharing options...
Miru_Mantorok Posted December 2, 2014 Share Posted December 2, 2014 My Mutalist Quanta, is nerf, WHY!! Link to comment Share on other sites More sharing options...
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