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CephalonCarnage

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Everything posted by CephalonCarnage

  1. no. First, I'm sure DE is working on the basis that they want to give you random junk. Their "Tower Heist" suggestion would give you any weapon at random that you ranked to 30 even if you sold it afterwards. Secondly, you only perceive getting junk as there is so much junk weapons in the pool. Hundreds of them. The RNG has a lot to pick from. Personally, my approach is simply not to play Circuit. Leave it for the casual mobile playets and the completionist grinders.
  2. Best config for killing enemies with the amp is 147. 1: raplak prism is the "sniper" version. single shot, long range, high damage. YMMV of course 2. phahd scaffold is the "glaive" version, hits multiple targets and auto-aims. 3. Certus brace for the crit chance. Obviously YMMV depending, perhaps the brace could be more energy for more shots than the crits in normal battle, or the Rahn prism (aka the auto rifle version) might be better suited to your playstyle (IMHO the burst rifle version felt better). But the Phahd should do you well, press alt-fire and enemies you didn't even know were there die.
  3. Just watching Gamers Nexus, and to my surprise, it was sponsored by Waframe with a big ad for Duviri. "Tech Jesus" mentioned his team plays warframe.
  4. The riven system was good idea, but it failed simply because you could get a godroll for the best weapons and thus they became the RNG-roller for the good weapons and eveything else remained trash. A revision to rivens might be in order, reducing the number of stats (not the stats themselves) according to dispo - so a Bramma might get 1 stat on a riven, and a viper gets 5. That probably wouldn't make the terrible weapons good, but it mightr make the mid-tier ones much more attractive. And that's a point that's often lost on the "any weapon" attitude, that some weapons are simply there for the early game, some for the mid, and some for the late game. Trying to make them all compatible isn't a good idea, let the bad ones be there for MR fodder and for easier access so newer players get to use them before moving on to better ones. And so, rivens and incarnons and any other type of "make trash good" system is doomed to failure. Besides, what is wrong with god-tier weaponry once you get it? Oh yes, the lack of enemies that require that level of power to defeat. Right now, I see this with the Orowyrm fight - sometimes the weapons you get in Duviri are so bad that the game had to give you an archgun. I've been there, a detron and a stradavar (or something similar) that simply couldn't damage it enough (thankfully there was enough ammo so it would have gone down, eventually). IMHO as long as there are several different types of weapon at the god-tier level, it doesn't matter (ie there's always something for your playstyle, you don't have to have the bow or rocket laucher if the machinegun goes brrr enough, the shotgun blasts away or the rifle hits hard). So maybe the idea shoulnd't be to make bad weapons good, but to make bad enemies better. PS. Note also that often a weapon choice is not the damage but the QoL. Ammo issues are a perfect example, not just the laucher nerf but some fast-firing guns run out of ammo too quickly, so they don't get used in higher-tier runs even if they do hit hard. Some have bad recoil, some poor accuracy, some have atrocioius reload times, etc.
  5. No, 46% of players chose the highest opption they could in the absense of no "stay at 30" option. It does not mean they want level 20.
  6. Quick mention that while Duviri is mentioned in the new (26th April) drop tables, the Cinta is not. This is a random drop chance, so surely should be listed.
  7. you speak about yourself. The writing was so full of holes. Tell me hjow Drifter suddenly got to Earth. How drifter suddenly was replaced with operator? How they could co-exist despite not being able to co-exist? the rest was pretty bad, though had some good points and it certainly started well. But you liked it, so you defend all the bad things in it. And claim that;s being objective.
  8. Never play pub for a new release! Solo works fine and lets you explore more in your own time. Duviri seems even more so to be designed around solo play TBH. Almost as if it were built to be a separate game :-)
  9. I gave you a very short list of the problems with it. Objectively poitning out why it was trash. I think your opinion that you liked the concept of it overrides your understanding of what objective means. This is the quest that gave us Drifter (from where? dunno), who magically swapped places with the operator to fight Lotus (why? dunno), and then the pair sat down to lunch together to explain that the two could never exist at the same time (just dunno). The writing was bad, I don't want to remember the rest of the plot potholes. It started good, but at the end Erra (the bad guy, who as then the good guy with Kahl, who was the bad guy with Teshin, who then helped you because he's the good guy... writing? Its felt made up on the fly, cobbled together, inconsistent nonsense). Objectively bad quest.
  10. remember Tenno, 3 pack of Forma are available in the market any time. Just saying, in case you want to buy some for every weapon. And some slots for them too.
  11. Consider games like Cyberpunk (and all the others) and think that its not just DE doing this. I haven't had a problem with it, but I have been playing entirely solo so far. I always do when these things come out as I want to see what its about in my own time, but also so not to get host bugs etc. Maybe DE needs to get a small group of players, maybe those youtubers and their mates, and give them early access under NDA. Find the bugs in exchange for getting their content ready for release day. They will probably do a better job of finding the silly bugs that DE's devs simply overlooked as "that's not how it works, nobody will do that".
  12. New War was a total trash quest, badly written, badly thought through, gave us Erra doing part of the quest for us, tedious sections like getting through Fortuna with the overlong deathscene, disrespect for established characters, couldn't even remember to require the paracesis! Full of bugs and 6 hours long that couldn't be interrupted, that many people got stuck in and caused rage. That's not a good definition of a good quest. Trash tier, objectively, trash. Otherwise, you're roughly OK with that list. But: I'd move Octavia down as it was very repetitive and jumping from key to key, not much more involved than some on your C tier. Veilbreaker was bad and deserves C at best for plodding movement and poor instruction. Revenant was decent enough though, B tier surely. And Waverider was a good quest even if you didn't like k-driving, it gave a lot of good instruction on how to play them (if people bothered to read them!) and was a decent storyline. I had never touched k-drives before that, and found I liked them after that.
  13. Remember that DE exists as a business that needs to make money, all the updates have been for that purpose. The game is entirely predicated on making new content that makes people want to play the new stuff and buy it, whether that's a new warframe or horse armour. Once you look at the game in that light, you can see why its evolved as it has - new stuff, then more new stuff, and little to no going back and reworking it unless its part of some new stuff (eg railjack changes for corpus railjack and sisters). Whatever you dream up as a fix for waframe, it has to fit in this concept or it's a non-starter. Balance even, all the new stuff is more power because that's what makes people excited to grind (or buy) the new kit. If you released an update that nerfed everything, it would effectively be worthless dev time. Also do not forget that nerfing things to achieve balance might break the early game - which is perfectly balanced. Its only the later game that has all the bad big guns. So. One way to achive this is to create new totally-not-warframe updates like Duviri and Drifter (yep, the forums got exactly what it wished for) or new enemies that are less trivial to beat, or new game modes that are not full of enemies (eg ones that have 3 or 4 minibosses and no grunts) or as per my old suggestion, a new starchart with sentients and narmer fighting over the system that are immune to your old kill-everything ways and have different combat specs or mechanisms (eg headshots only to kill a sentient, good luck breezing past them, or grineer that get up after being shot full of holes - as Cavalero says the old grineer could keep on going after loising an arm, so bring them back!) Redesigning warframe isn't going to happen, it has to be constantly evolved. But if you know where you want it to go, then you can evolve it in the right direction.
  14. I have. I have every Prime warframe, and was offered normal Mesa. I have afuris prime and pyrana prime (quite liked the Pyrana in the day) and I was offered base versions.
  15. He's not talking of the update, he's talking about how the forums have reviewed it. He hasn't reviewed or commented about the update itself.
  16. I'll agree - though it is not warframe, and its a crazy implementation of random stuff with play with - it was excellent quality. The art is amazing, I almost want to play Duviri (without the undercroft parts) just for the open world. However, I hate the drifter so I play as little of her as possible, and the random stuff part is generally horrible. So I doubt its for me except in small doses, but it was a overall great quest (not 100% sure of the ending, but whatever), and its been done extremely well.
  17. Rell wasn't left behind, just left out of the group of kids first barricaded in the Zariman, and then left out of tenno combat training by the Orokin. Both times because he was "too weird". That's why he was taken in by Red Veil and ended up doing something really wierd that kept his mind permanently chained in his warframe.
  18. Yes, it is. However most "professional" polling survey companies do it exactly like this, though they do curate who gets to take the survey based on criteria that they think represents the wider population. Most surveys about politics or public views on current affairs are typically 1000 people, which isn't even 0.2% of whichever country you're in.
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