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gamingchair1121

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Everything posted by gamingchair1121

  1. warframe's worst player is back at it again doing the most stupid stuff imaginable
  2. unless they changed it, the more heat modded onto the ogris, the more damage the heat proc ticks from nightwatch napalm will do, which includes the progenitor bonus also wait, why would you mod crit on a status weapon? does it actually work? yeah I realize that now, pretty sure I didn't have the spirex at the time, and wouldn't have known that the hemorrhage slashes from the aoe were as weak as they are
  3. so yeah hydroid is funny actually good dps
  4. not a bug, its safe to use other helminth abilities also bypass the rift, as well as abilities from allies, operators and eximus
  5. actually, operators are only able to damage enemies in the material, they can't affect anything in the rift at all besides from using abilities still useful for things like nullifier bubbles or killing from inside a cataclysm though
  6. never seen a use for them rng based buffs that randomly select the frame and stats, basically rivens but even less consistent being one of those people that uses two frames and only those two frames (limbo and yareli), I don't see either coming up very often, if ever. even with how you can select any frame of your choice every ten weeks, that's still not enough to convince me when there's a one week timer on the buff. I can already solo the majority of content anyway, not like I need more power, and from a limited time buff, that is
  7. my soma prime does more damage and can turn into an assault shotgun, so that's cool
  8. speed because the majority of weapons either run out of ammo or the feel of it is ruined (like slower weapons being fast). some weapons don't want speed at all, like rapiers so you can angle the hitbox during heavy attacks to hit more enemies, or internal bleeding/hemorrhage builds. shock because it messes with headshots, and the one(?) second cooldown on it makes it even more annoying since its kinda just random when it triggers vitality's fine though its just health
  9. limbo - more enemy manipulation like speeding up or slowing down yareli - fix all the bugs wisp - new setting to opt out of picking up motes (or something idk words just cannot express how much they annoy me lol)
  10. shred is really the only important one and even then, you can just use base shred until you get the prime
  11. I think they meant users in the sense of the different ways people use him kinda like how wukong mains use the staff and the users use the clone and afk, limbo mains enjoy playing him and synergizing his abilities while avoiding disrupting the squad, but the users either don't care or actively try to troll
  12. yareli with your favorite secondary limbo with pillage over stasis for very good survivability and utility (crate nuking, free energy, removing enemies from the map while solo) (also imo better revenant) wukong staff
  13. what I meant with that was if you don't aim at your feet, you won't have to deal with staggering yourself was just giving you a tip until they fix it
  14. that's why DE should start making miniboss enemies that copy our power
  15. oh okay that makes sense, usually I don't put elements since the slash is what does the damage yeah a lot of it is the slash, one time I tried making a heavy build for the shildeg, it just did not work no matter what I tried
  16. wait, what other way is there? yeah sure there's damage buff abilities, but those also work on guns too (also I kinda need helminth for pillage so that's not too much of an option for me). what mods do you use on your heavy melees? usually I'm able to fit in all the mods I need perfectly. when built correctly, heavy melees will absolutely do enough damage to be worth using. my reaper prime can get ~30k damage per slash tick, and if you're willing to get into rivens for one, my destreza can get up to 100k per tick. maybe you're not building for heavies correctly (as you did say you run out of mod slots)? if the build is centered around light attacks though, that is definitely true, heavies will be somewhat weak until you build up combo.
  17. but that's the problem, using guns to help your melee do more damage is the only way to get melee to do reasonable damage. guns can get 360% damage and maybe some more headshot multiplier just for getting some kills (which is very easy) and it doesn't even take up a mod slot, while the best melee can do is 165%, and only maybe the 360% that guns get if you can fit a primer into your setup. it should at least be fair, right? ofc stance multipliers exist, but from what I've tested, not even that's enough to make up for the damage difference. and not to mention that guns have a nearly infinite range while melees only average at around 2 meters of range, which can only be increased through mods. iirc, some of the only light melees I could ever get to be good were the scindo (cd/tox/slash riven) and the dual keres, even some of the top tier melees like the nikana and gram were okay at most. now of course, specifically looking at light melee, they were very good, but I can't just not compare light melee to guns because why would I use a weaker and short ranged weapon over a stronger and long ranged weapon? of course it could have been my builds (I did try to avoid combo mods slightly and I did add combo duration for the qol), but I'm not just going to switch off unairu to naramon purely to make my melee usable, I do like my operator being viable (I still question why this is even a choice in the first place, DE does want us to use our operators, right?) a good heavy attacking melee just needs good stats, multipliers, and hitboxes. good examples of heavy melees include the hate, tenet livia, azothane, pennant, venka, destreza, and reaper prime, so there are quite a lot of them, I wouldn't quite say they're outliers. what exactly do you mean by this? like in terms of damage or the health of the game (like how you should use mostly use light attacks and only heavy occasionally)? I can't really tell with how you worded it.
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