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[DE]Juice

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  1. Hi Tenno! With the introduction of Cross Platform Save, Console players who linked with a PC Account would by default now see that PC Account’s Forum profile. We recognize this is not an ideal experience for everyone, and have developed a way for you to change between Forum profiles whenever you like. This feature has been live for a little while, but was still being bug fixed and made clearer for players before this announcement. I am happy to say, this is the Announcement that this feature is ready to be used! Please note that the previous accounts will retain their full profile settings, customizations, post history, etc. - they were not deleted, merely inaccessible. Here is how it works: Go to Account Management (https://www.warframe.com/user) Login to your account, if you are not already logged in. Under ‘Forum Account Selection’, Select the account you would like to be represented by on the Forums, then select ‘Confirm’. There will be a confirmation message to inform you this worked. Go to the Warframe Forums (https://forums.warframe.com) and log out. You must be logged out of the Forums for the switch to take place. The Forums and the Website are separate, so even if you log out of the Website, you may still be logged into the forums. The best way to ensure you are logged out of the forums is to load https://forums.warframe.com and ensure that you are not logged in there. If you are, log out and reload https://forums.warframe.com. Sign into your account again. That’s it, you have switched to your other account! You should see the Platform Name and Profile Icon for the other profile you switched to. You can follow these instructions to switch between platforms at any time. Please Note: As part of the bug fixing phase, there was a bug where a ‘Complete your Profile’ page would appear after switching profiles. While we believe we have squashed this bug, if it does appear for you, please switch back to the previous platform and try again! At most it should take a few switches to sort itself out. Any account created by using the ‘Complete your Profile’ page will not work. Finally, if you do receive this bug, reach out to us and let us know!
  2. For those who purchased the Lavos Yersin Skin between Jade Shadows’ release and Hotfix #1 and were missing its custom Shoulder Guards, they have been sent to your account. You may need to manually equip them in the Arsenal in order for them to appear. Nintendo Switch Specific Notes: Fixed performance issues occurring during the first cutscene of the Jade Shadows Quest while in handheld mode. Changes: Changed the name of the “Shotgun Cannonade” Mod to “Semi-Shotgun Cannonade” to match the naming standard of the other Semi-Trigger Cannonade Mods that were released in Jade Shadows. Known issue: We will be fixing being unable to equip this Mod onto the Steflos in a future Hotfix. Player Necramech changes: Player Necramech’s Shields now have 50% Damage Reduction. Also fixed Warframe and the Railjack Shields missing their intended 50% Damage Reduction! Player Necramechs have also had their weaknesses/resistances standardized to match Tenno Health. Updates some of the Terror Landing Craft’s SFX. Fixes: Fixed getting soft-locked after equipping and aiming the Shockprod or Stunna Fishing Spears. Known issue: Unfortunately this (and not being able to see the fishing UI) is still occurring in Quests that have a fishing stage to it (ex: Heart of Deimos). We are investigating for a fix for a future Hotfix/Update. Fixed the Melee Crescendo Arcane granting double the intended Initial Combo amount on Finishers. Fixed the Secondary Fortifier Arcane overwriting existing Overguard values if they are over the Arcane’s 15k cap. Fixed performance issues occurring during the first cutscene of the Jade Shadows Quest. Fixed the duration of Protea’s Blaze Artillery being slightly reduced when it is not firing. Fixed Blast Status Effects causing performance drops and crashes. Fixed immediately getting stuck on a railing after loading into an Ascension mission as Stalker. Fixed Chat Link preview descriptions for several Mods being broken. Fixed Warframes in the Conclave no longer having their damage type resistances/weaknesses. In other words, we’ve restored it back to pre-Jade Shadows. Fixed cases of “Account update failed” after playing an Ascension mission as Stalker. Fixed the Terror Landing Craft Skin missing VFX in its in-game Market diorama. Fixed a crash caused by Stalker’s Punishment ability when used at the end of an Ascension mission. Fixed a flickering duplicate of Lohk’s Embrace occurring when viewing it at certain angles. Fixed a script error caused by Jade’s Light’s Judgment ability. Fixed a script error caused by Qorvex’s Containment Wall ability. Fixed a script error caused by Protea’s Blaze Artillery ability. Fixed a script error caused by the Discipline's Merit Mod. Fixed a script error caused by Gyre’s Rotorsell ability. Fixed a crash caused by Legendary Core. Fixed a crash caused by Finishers.
  3. Hi Tenno! We appreciate your patience while waiting for further status updates. With that said, we have implemented changes to Linking with Cross-play Save that apply to both previously Linked Accounts and Accounts Linking after this change! This change is live now for any new Links, and will be applied retroactively over the next few days. For full details (and a place to leave feedback), please check out our announcement post here:
  4. If any terminology in this post is new to you, see our Cross Platform Save Terminology below. The Issue To Solve: Players who were ineligible to Merge and could only Link two accounts that each contained real money purchases, lost said purchases from the Secondary Account due to the Primary Account overwriting the other. We recognize this has obviously not been ideal for players, so we took a deep look at the code and what we could do to rectify the issue. In an effort to honor those purchases, we have changed how real money purchased items are managed in Cross Platform Save accounts. The Solution: In order to rectify this issue, we have made it so that items purchased with real money are added to the Primary Account during the Linking process. Players with Linked accounts prior to this change will have this retroactively applied to their Primary Account within a few days of Jade Shadows’ release (it is a time-consuming process, so please bear with us). Accounts affected retroactively will receive an Inbox message indicating that these purchases have been added to their Primary Account. Any future Linked accounts will also have this change applied upon Linking but will not receive an inbox message. This change does not affect Merged accounts in any way. Only Linked accounts (existing and future) are affected. What To Expect: The following items will now always be transferred from a Secondary to the Primary Account with Linking: TennoGen purchased on PC with Real Money via Steam Prime Access purchased with Real Money (Minus their Platinum and Boosters) Heirloom Packs purchased with Real Money (Minus their Platinum) Bundles purchased with Real Money or claimed through Prime Gaming, PlayStation Plus, or Game Pass (Minus their Credits, Platinum, and Boosters) If the purchased items within this criteria are no longer in the Secondary Account’s inventory (or were not at the time of Linking for those previously Linked), they will not be transferred. This includes items traded, sold, subsumed, refunded, or removed by any other method. Please note that we will merge the most upgraded version you own. For example, if you bought a Prime Access and crafted the Prime Warframe yourself, we will transfer the Prime Warframe with the most Forma and time invested in it. The following items will maintain their intended interaction with Cross Platform Save accounts and will not transfer during Linking (but will with Merging): Platinum (including Platinum purchased with Real Money and Platinum from Bundles) Items purchased with Platinum from any source Boosters of any kind Items received as a result of a Promo Code (Promo Codes with multiple uses, for example Creator Glyphs, can still be claimed on the account after linking.) We appreciate your patience as we took the time to parse through the code and address all possible outlying issues that could occur. We take the integrity of player accounts very seriously and, much like the initial launch of Cross Platform Save, we wanted to ensure we reviewed the options thoroughly. Cross Platform Save Terminology: To help understand the above, here is a lexicon of the Cross Platform Save terminology used. A Primary Account is the account a player chooses during a Link or Merge to be the main basis for their combined account. Everything from a Primary Account is used, while even during a Merge some details from a Secondary Account are not used (such as Quest completion). A Secondary Account is any account Linked or Merged which is not the Primary Account. A Merge/Merging combines two accounts from different platforms by combining many factors of the account, such as their resources, equipment, currencies, and more. It is available for Accounts which fit specific criteria outlined in our FAQ. A Link/Linking combines two accounts from different platforms by overriding one account, keeping only the information from the Primary Account. Links are available to any account which a Merge is not available to.
  5. Hi Tenno! We have some scheduled server maintenance planned for today at 5:00pm ET! There shouldn't be any disturbances to your game or accessing Warframe.com, but we will be monitoring regardless and we will keep this thread updated as the upgrades progress. Thank you! 5:20pm EDIT: Maintenance has been completed. Thank you!
  6. NIGHTWAVE: NORA’S MIX VOL. 6 Note: Nora’s Mix Vol.6 begins today at 2 PM ET. Seize the day with Nora’s Mix Vol. 6! Complete Nightwave Acts to unlock new rewards, including new Weapon Augment Mods, Daybreak Cosmetics and more. Like previous editions of Nightwave, we will include duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 5, Tenno can expect to be compensated with Nora’s Mix Vol. 6 Creds instead of the previous unlocked reward. New Tier Rewards Cedo Daybreak Skin Watch your enemies fall before this weapon of the sunrise. A vibrant skin for the Cedo. Glaive Daybreak Skin Send your enemies into the long night with this dawn inspired Glaive skin. Nukor Daybreak Skin Make this sunrise your enemy’s last with this luminous Nukor Skin. Daybreak Armor Bundle Dazzle friends and enemies alike, with this armor’s solar brilliance. Note: Certain Warframes have offset issues in Chatlink previews of the Armor pieces which will be addressed in a future Hotfix/Update. Daybreak Vanquished Banner Rise up and raze your enemies with this radiant Syandana. Daybreak Emote Greet the new day with this brilliant emote. Daybreak Kubrow Gene-Masking Kit The Orokin engineered this DNA structure to make their Kubrows embody the season of renewal. Includes: Daybreak Kubrow Fur Pattern - Make your Kavat’s fur shine with solar majesty. Fur Colors: Dusk Pink Evening Purple Morning Yellow Daybreak Kavat Gene-Masking Kit The Orokin engineered this DNA structure to make their Kavats embody the season of renewal. Includes: Daybreak Kavat Fur Pattern - Make your Kavat’s fur shine with solar majesty. Fur Colors: Dawn Pink Horizon Pink Lua Purple Sol Yellow Clip Delegation (Sobek Augment Mod) On Reload : Next Magazine has Status Chance and Multishot increased by 15% per shot landed with current Magazine. Max 15 stacks. Photon Overcharge (Glaxion Augment Mod) On Kill or Assist: Slain enemies have a 2% chance to drop an Energy Orb per Cold Status affecting them. +90% Critical Damage. Khora In Action Glyph A Glyph for your profile. Nightwave Cred Store Additions The following new and returning rewards from previous Nightwave Series have been added to the Cred Store and will appear in future rotations: Qorvex Raxpart Helmet Blueprint Dante Cantist Helmet Blueprint Napalm Grenades (Penta Augment Mod) Deadly Maneuvers Mod (Magnus Augment Mod) Dizzying Rounds Mod (Bronco Augment Mod) Bursting Mass Mod (Mutalist Quanta Augment Mod) NEW KUVA & TENET WEAPONS The Arsenal of the Kuva Liches and Sisters of Parvos have expanded with the Kuva Sobek and Tenet Glaxion! Hunt down Larvlings and Candidates for a chance at these Kuva and Tenet variants. Kuva Sobek The Kuva Sobek’s exceptional Reload Speed, Critical Chance, and Status Chance make it a natural fit for the Kuva Lich’s dominant spirit. Tenet Glaxion Advances on microelectronics have improved a Corpus classic. Tenet Glaxion’s photon beam strikes up to four enemies at once. It also boasts superior Damage, Critical Chance, and Status Chance. NEW TENNOGEN The next batch of TennoGen Unbound items are here! Enjoy 4 new creations from talented community artists. TennoGen Unbound Bundle III: Revenant Wight Skin & Alt Helmet by Malaya & Jadie & Awk'Q-Luz Mag Celestis Skin & Alt Helmet by Malaya & Jadie & Awk'Q-Luz Baruuk Peacemaker Skin & Alt Helmet by Ventralhound Nikana Minos Skin by Malaya & Scharkie ADDITIONS Protea Prime’s signature theme featured in her trailer is now available to own as a Somachord song! Acquire “Protea Prime Theme” from Varzia’s Prime Resurgence Offerings for Aya. CHANGES Mobility-type abilities (i.e. Void Sling, Nezha’s Blazing Chakram, Kullervo’s Wrathful Advance, Ash’s Teleport, etc.) can now be used any many times as you like (Energy permitting) during the Ropalolyst fight, with the exception of the wire traversing portion of Phase 1. Previously, the Ropalolyst would use its Nullifying Scream immediately after a mobility-type ability was used. Now, the Ropalolyst will only use its Nullifying Scream after a mobility-type ability is used while attempting to bypass the wires. There was a bug with Nullifying Scream that made it inconsistent and unpredictable. It would allow every 3rd or 5th cast of a mobility-type ability and then nullify completely, instead of doing so after the first cast. So we decided to fix the issue by allowing these abilities to be used freely during the fight and only trigger Nullifying Scream when cast during the wire stage. This is so that we can maintain the intended challenge and design of that Phase. Fixed the cooldown for Void Sling not ticking down while playing as a Warframe nullified by Ropalolyst’s Nullifying Scream. Previously, the cooldown would stop while playing as a Warframe and would only continue while playing as the Operator. Now, the cooldown ticks down while in Warframe and Operator, so that you can Void Sling faster while switching between the two. Removed the nullifying field around enemy Necramechs. In addition to abilities being nullified unpredictably, there were no visual indicators for this field which made it extremely difficult to counter/dodge, so we’ve just removed it entirely. This only affected a few specific Abilities, including Void Sling, so we felt it was no longer necessary to maintain. "Scattered Justice" Augment Mod is now compatible with the Kuva Hek. When we first made the decision to prevent this Mod from being equipped on the Kuva Hek many years ago, we felt it was the right decision for the time. Our goal was to keep the Kuva Hek in check and avoid it being significantly more powerful than all other shotguns, which would have been limiting to the all-important player choice in the Arsenal. Revisiting this decision now in 2024, there are other sufficient weapons and upgrades to make the Kuva Hek & Scattered Justice a good choice but not the ONLY choice. Note that Scattered Justice remains incompatible with the Vaykor Hek because it already has a built in "Justice" effect. “The Price Of Freedom” (Free one Captured Solaris using a Granum Crown) Nightwave Act will now only appear if you’ve completed The Deadlock Protocol Quest - since Granum Crowns are not accessible until then. Updated the music in the in-game Market to make it more ambient and added full length tracks in place of the short music snippets. Added correlating icons whenever one of the 14 main Damage or Status Effects are mentioned in Nightwave Act descriptions to increase readability. Updated the names of the Pride Glyphs and Displays. OPTIMIZATIONS Made a number of optimizations to the Friends, Clan and Alliance members lists. Fixed performance issues caused by extremely intense blue/white VFX taking over the screen during the Kaithe phase of the Steel Path Orowyrm fight. FIXES Fixed completing Omnia Fissure missions not counting towards the “Unlock Relic” Nightwave Act. Fixed loss of function when casting Dante’s Noctua ability after completing the Kaithe stage of the Steel Path Orowyrm fight. Fixed players with Overguard being affected by the Gruzzling’s slow AOE. Fixed the VFX from the “Devil’s Bargain” Risk Variable in Deep Archimedea being extremely intense and reducing visibility. Fixed the Corrupted Jackal in the Undercroft disappearing if all players are downed at the same time during the fight, causing a halt in Undercroft/Circuit progress. Fixed player getting zapped by the Negate Mod equipped on their Wyrm Sentinel every 5 seconds after opening Arsenal in a Relay/Town. Fixed Inaros’ Negation Armor Augment Mod causing a loss of function when put into his Undying Passive state. Fixed Nataruk’s Magazine stat (and by relation, its secondary Reload Time stat) not being visible in the Arsenal. Fixed Wisp’s Reservoir Mote counter disappearing from the HUD after switching to and from Operator. Fixed player Necramechs spawning through the floor in Albrecht’s Laboratories instead of from the dispenser. Fixed the Credit amount displayed in the End Of Mission screen for Index missions being greater than what was actually earned. Fixed being unable to Chat Link a majority of the Emotes. There are still more to be fixed (notably the “Handshake” Emote) - we will be addressing these in a future Hotfix/Update. Fixed several map holes in the Orokin Tower tileset. Fixed the “Kill X Enemies” Nightwave Act title appearing as a file path. Fixed a crash when attempting to dismiss a Railjack Crew Member.
  7. Hi Tenno, We understand it has been a little while since the last update, so we wanted to give another status update. The team continues to diligently work on the issue, which includes ensuring our changes apply in every edge case we find. This feature requires a lot of testing to ensure it is done right, as it directly affects your purchased items. With a change this important, we believe details are best shared in a broader announcement once development is complete. We will provide an update here when details are ready to be shared.
  8. Fixes: Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues. This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes. Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter. Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it. Fixed the Bronco “Dizzying Rounds” Augment Mod enabling finishers on enemies that are not intended to be vulnerable to finishers (i.e. Acolytes, Whispers and Demolishers). Fixed issue where a Client selecting a Relic using the controller binding for “Equip For Mission” would unintentionally start the Void Fissure mission before everyone has equipped a Relic. Fixed cases where falling off the platforms in the Mastery Rank 25 test would not teleport you back to a platform. Fixes towards Grineer enemies getting stuck outside of the starting area during the Awakening Quest. Fixed Protea Prime’s Blaze Artillery and Dispensary not using Prime FX on TennoGen skins with the Prime Toggle enabled. Also fixes her Blaze Artillery and Dispensary not detaching from her back when cast on TennoGen skins with Prime Toggle enabled. Fixed Protea Prime’s Shield Satellites having two additional blue burst particle VFX, which could cause performance issues. Also fixed Shield Satellites missing their impact sound FX. Fixed Temporal Prime Ephemera’s “orbs” not using player selected colors in mission. Fixed darker skin tones having lighting issues (overly glossy) on Operator. Fixed the Protea Prime Access Packs missing localized text in the in-game Market. Fixed some Albrecht Laboratories and Railjack mission nodes being unnecessarily in all CAPS in the World State Window UI. Fixed several Entrati Lab Dojo Decorations missing commas in their names. For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread:
  9. Fixes: Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues. This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes. Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter. Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it. Fixed the Bronco “Dizzying Rounds” Augment Mod enabling finishers on enemies that are not intended to be vulnerable to finishers (i.e. Acolytes, Whispers and Demolishers). Fixed issue where a Client selecting a Relic using the controller binding for “Equip For Mission” would unintentionally start the Void Fissure mission before everyone has equipped a Relic. Fixed cases where falling off the platforms in the Mastery Rank 25 test would not teleport you back to a platform. Fixes towards Grineer enemies getting stuck outside of the starting area during the Awakening Quest. Fixed Protea Prime’s Blaze Artillery and Dispensary not using Prime FX on TennoGen skins with the Prime Toggle enabled. Also fixes her Blaze Artillery and Dispensary not detaching from her back when cast on TennoGen skins with Prime Toggle enabled. Fixed Protea Prime’s Shield Satellites having two additional blue burst particle VFX, which could cause performance issues. Also fixed Shield Satellites missing their impact sound FX. Fixed Temporal Prime Ephemera’s “orbs” not using player selected colors in mission. Fixed darker skin tones having lighting issues (overly glossy) on Operator. Fixed the Protea Prime Access Packs missing localized text in the in-game Market. Fixed some Albrecht Laboratories and Railjack mission nodes being unnecessarily in all CAPS in the World State Window UI. Fixed several Entrati Lab Dojo Decorations missing commas in their names. For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread:
  10. Changes: Reduced Velox Prime’s recoil. This change was intended for its release earlier today, but the Velox Prime was feeling spicy and wanted to keep the kick. We’ve reigned it in to where we intended it to be with this Hotfix! Fixes: Fixed the visor on Protea Prime’s Chronorum Helmet being off center after casting Grenade Fan. Fixed the Subvolv and Sovereign Syandanas clipping through Protea Prime’s utility belt. We will continue to fix similar alignment issues for other affected Syandanas. Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability. For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread:
  11. Changes: Reduced Velox Prime’s recoil. This change was intended for its release earlier today, but the Velox Prime was feeling spicy and wanted to keep the kick. We’ve reigned it in to where we intended it to be with this Hotfix! Fixes: Fixed the visor on Protea Prime’s Chronorum Helmet being off center after casting Grenade Fan. Fixed the Imperator Jade, Subvolv and Sovereign Syandanas clipping through Protea Prime’s utility belt. We will continue to fix similar alignment issues for other affected Syandanas. Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability. For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread:
  12. As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed. New Deep Archimedea Mission Risk Variables & Deviations The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. New Mission Risk Variables: Bold Venture: Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate. Devil's Bargain: Allies within 4m of slain enemies gain +25% Fire Rate at the cost of -50% Ammo Efficiency. Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity. Commanding Culverins: Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs. Explosive Potential: Rupturing Fragments replace Shuffling Fragments. Alluring Arcocanids: As Rogue Arcocanids charge attacks, they pull Warframes toward them. New Mission Deviation: Unified Purpose (Disruption): All enemies target Conduits. This has replaced Parasitic Conduits (the Conduit’s timer is paused unless a player is within 10m; more players in range will accelerate the timer. Conduits drain Shields). While originally listed in the Dante Unbound Patch Notes, we felt it didn’t quite fit the core Disruption gameplay. In its stead, we have added Unified Purpose. General Deep Archimedea Changes & Fixes: Reduced Vampyric Liminus’ Energy Drain from 50 to 25 per second. Fixed the “Sealer Armor” Exterminate Mission Deviation (enemies take 90% less damage from non-weak point hits), causing Rogue Culverins to not self-destruct after destroying their two weak points. Fixed Necraloid’s monologue after backing out of the screen being heard regardless of where you are in the Sanctum Anatomica. Certified yapper. Fixed the Fractured Armor Personal Modifier (casting an ability reduces armor by 10% for 10s) not having a HUD buff indicator. Changes: The Butcher’s Revelry Ghoulsaw Stance Mod is now available in Hok’s Wares in Cetus for 20k Ostron Standing at Rank 3 (Trusted). We also fixed the Mods (including the Butcher’s Revelry Stance Mod) in the Ghoul Rictus’ drop tables having a 0% drop chance. The Steel Path Incursion mission on-hover tooltip in the Star Chart now shows the Steel Essence reward. Optimizations: Fixed Dante's Tragedy VFX affecting performance when repeatedly cast. Fixes: Fixed Eximus kills not counting towards Ruvox’s Evolution II challenge (kill 8 Eximus with this weapon's Incarnon Transmutation) for Clients. Fixed a bug where Clients would stop auto-meleeing to abruptly block when another player in the squad uses Transference. As mentioned on Devshorts 13, we are continuing to investigate other auto-melee issues. Fixed case where Gruzzling (in Armatus Disruption mission) may spawn below the floor in a specific staircase area of Albrecht’s Laboratories. Fixed the “Perform Synthesis for Cephalon Simaris” Uranus Junction task not being marked as complete for players who had made it past the stage in The New Strange Quest that requires synthesis scanning before the Dante Unbound Update. This task was added in the Dante Unbound update, but for players who had performed Synthesis before it launched it was not retroactively completed. Fixed the Ghoulsaw not completely blocking damage from raytraced projectiles (Heavy Gunners for example) or Melee attacks. Fixed parrying attacks with Melee causing the “reset on Status Effect” Riven Mod challenges to fail. Fixed Clients with the Rauta gaining Combo Count by shooting teammates. Fixed the damage increase from Xata’s Whisper unintentionally applying twice on the Phenmor and Laetum’s Devouring Attrition perk and the Felarx’s Devastating Attrition perk. Fixed being unable to hover over Kitgun stats to view secondary stats in the assembly screens. Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp. Fixed the Arbiters of Hexis Operative in Defense missions falling into the player spawn elevator and becoming invulnerable in the Grineer Shipyards tileset. Now when they enter this area they will be teleported out. Fixed the glass on Gara (base and Prime), Astilla, and Fusilai being very bright in GI lighting areas. The glass from Gara’s abilities still seems to be affected by this - we are investigating. Fixed Dante’s Wordwarden missing some minor explosion VFX. Fixed being able to enter Dante’s Leverian without having completed the Whispers in the Walls Quest requirement via the “Leverian” button in the Dante’s Collection in-game Market screen. Fixed players who are replaying the Vox Solaris Quest getting the “Client/host data mismatch. Please verify your cache using the Launcher” error upon attempting to matchmake into the Profit Taker Bounty. As noted in Hotfix 35.5.7, players who are replaying the Quest will not see the context action to start the Bounty as a means of preventing matchmaking issues from occurring. Fixed Clients being unable to load into Maroo’s Bazaar and disconnecting from a squad where all members do not have Cross Platform Save enabled. Fixed the skirt on the Gyre Kuvael Monarch Skin not lifting while using her Rotorswell ability. Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins). Fixed a lack of collision in certain areas of the Corpus-Outpost Index Arena. Fixed Inaros’ Negation Armor Augment Mod description using “Scarab Armor” instead of “Scarab Shell”. Fixed more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active. Fixed a texture bug with Yareli’s Batomorpha Helmet. Fixed a script error post-Host migration related to Gruzzling spawning. For list of known issues for Dante Unbound, visit our dedicated thread:
  13. Hi Tenno! Good spot on the setting on the Account Management page. While the ability to swap profiles is available, I want to caution the use of the feature as we iron out a few rough edges and potential sticking points in the process. I understand my warning may not dissuade everyone, so I’ll also post some instructions here to help you avoid the aforementioned rough edges as much as possible. Steps 3 and 4 are both vitally important, even if they don’t seem like they are. Follow them exactly. Use the Forums, not the main site for these steps. Go to https://warframe.com/user Select the platform profile you want to use for the Forums from under the ‘Forum Account Selection’ category. Confirm your choice. Go to https://forums.warframe.com and sign out. If you receive an error message, try to sign out again until you do not receive one. Go back to https://forums.warframe.com and ensure you are signed out. If you are not signed out, keep trying until you are. Sign back in. You should see the profile icon and username for the platform you selected in the top right corner. Please Note: There is a separate bug (also one of those rough edges) that can sometimes present you with a “Complete your Profile” page. If you receive this bug, follow these steps: Go to https://warframe.com/ Sign out Go to https://forums.warframe.com/ - confirm you are logged out. If you skip this step, the process will not work. Sign back in These steps should clear up the bug. If they do not, try switching to another platform profile and following the steps again.
  14. This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor! Deep Archimedea Changes Changes to address feedback on Deep Archimedea Mirror Defense missions: The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. Made the following changes to The Hollow Vein: Greatly reduced how often it hits Defense targets with its ranged laser attack. Before: Due to Defense targets being much larger than players, they were applying several hit ticks in a row onto these targets resulting in massive damage. Now: it will only hit Defense targets once with its laser attack. Changed its AoE attack targeting logic to improve the frequency of when it is used. Before: Once the attack started and it was near something like a Defense target, it would trigger and linger indefinitely. Now: The attack will only trigger when players are nearby and will be canceled when players are no longer within its radius. Fixed a possible issue where Hollow Vein could theoretically make allies, Defense targets, and players hit by its laser attack permanently vulnerable to friendly fire. Changed the amount that Citrine’s Remnants (Tyana Pass) and Vosphene Glyphs (Munio) heal their respective Mirror Defense target. Before: Collecting the required amount of the aforementioned pickups would restore 5,000 Health. Now: Collecting enough pickups will restore 3,500 Health plus 15% of the Defense target’s Max Health, ensuring the pickups scale better as levels increase while still maintaining a level of difficulty. The Auricle and Vitreum Defense targets now have a 75% Damage Reduction against Rogue Voidrig and Bonewidow weapons and abilities. General Deep Archimedea Changes & Fixes: Unowned items will now be indicated as such in the Deep Archimedea Loadout Individual Parameter UI - they will now be marked with a “!” icon and will have the “NOT OWNED” tag in the tooltip. The tag will only appear if you do not own the specific item shown or any of its variants. In an effort to better communicate to players that they have enabled Elite Archimedea, we have made it more obvious in the Deep Archimedea screen by adding the Elite Archimedea logo and an “Elite Archimedea Active” indicator above the “Begin Research” button after unlocking with Search Pulses. Added a pulse VFX to the “Unlock” and “Begin Research” (specifically when Elite Archimedea is enabled) buttons. Vampyric Liminus’ Health/Energy drain can now affect spawned allies (Specters, Abilities that spawn NPC units, etc.) and vehicles (Necramechs and Merulina). Fixed the Host’s “Gear Embargo” Personal Modifier applying to the whole squad even if you did not select to play with the Modifier. Fixed Vampyric Liminus’ being eligible to be marked by the Alchemical Invulnerability Mission Deviation. They are invulnerable and cannot be affected by the Amphora. This was caused by a bug that allowed Vampyric Liminus’ to take hits after a stun/stagger Status Effect. Fixed broken icon appearing for the Hek in the Individual Parameters Loadout UI. Fixed a script error caused by Vampiric Liminus and Host migration. Fixed Necraloid’s sassy remarks about you closing out the Deep Archimedea screen playing before you’ve even unlocked the week with Search Pulses. Now, he’ll only share his true feelings once you’ve committed and then backed out of said commitment. Line of Sight (LoS) Changes & Fixes As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). For today, we have made LoS improvements to the following Warframe abilities: Hildryn’s Aegis Storm (Raycast Check) In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning. So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range. Caliban’s Sentient Wrath (Rendered Check) In addition to rendered checking, we’ve also made improvements to address issues where LoS checks would fail on clearly visible enemies that are behind terrain. Garuda’s Blood Altar The LoS checks for Blood Altar remains the same (similar to raycast it does a sweep to identify if there are obstructions along the path to the target), but we’ve added the ability for Blood Altar to perform an additional jump to help clear small obstructions since LoS checks could fail on targets that were clearly visible but partially behind terrain. Hydroid’s Plunder (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent to prevent issues where low FOV settings would cause Hydroid’s body to obstruct LoS. Ember’s Inferno (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent, which was causing issues where enemies outside of FOV (low FOV settings) were not considered in the checks. Fixed Mag’s Pull ability pulling enemies from all directions instead of in a cone directly in front of her as intended. This was accidentally introduced with Hotfix 35.5.6 as part of our efforts to improve LoS check consistency with Pull. The established behavior for many years has been that Pull only works in the direction you are looking, so we’ve returned it to that intended state but with the new and improved LoS check logic. Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point: Dante’s Dark Verse Garuda’s Seeking Talons Mag’s Magnetize explosion (specifically on HOLD cast) Changes: Made audio mix adjustments for the Amphor pickup, aim and throw sounds in Alchemy missions. This should help these sounds be more audible during tense encounters. Optimization: Fixed Clients experiencing performance issues (FPS dropping to 15) during Void Mirror objectives in Duviri. Fixes: Fixed Inaros’ Sandstorm not picking up enemies directly below him. Fixed Nyx’s “Pacifying Bolts” Augment Mod not throwing an additional 3 force Psychic Bolts as intended. Fixed fully ranked Requiem Mods not ranking down after a successful Parazon stabbing a Kuva Lich/Sister of Parvos. Fixed Inaros’ Sandstorm VFX persisting indefinitely if canceled/recast repeatedly. Fixed Ostrons in Cetus during the “Void Sling to break Veil” objective of The New War Quest having the “Stealth Attack” prompt. Fixed players getting knocked down every 5 seconds after leaving the Arsenal in a town/Relay when the Negate Mod is equipped on their Wyrm. Fixed the Nexus Fur Pattern having orange/green mottled skin under the fur. Fixed the Arsenal UI for Necramechs only showing their Melee attack stats. Fixed the Onos’ magazine always using its default color regardless of the color picked by the player. Fixed the Onos’ Evolution upgrade screen only showing a portion of the weapon and not the whole thing. Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo). Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped. Fixed scaling issues with Yareli’s Batomorpha Helmet. Fixed enemies (notably The Anatomizer and Necramite Drones) in Albrecht’s Laboratories being susceptible to getting stuck on terrain. Fixed the Deadlock Protocol Quest requirements in the Codex missing mention of completion of the Saturn Junction. Fixed being unable to close out of the Mission overview screen using the same binding you opened it with in Index and Conclave missions. Fixed Shield Charger's Russian description not displaying Regen correctly. Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active. To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active. Fixed a script error caused by clicking on Cephalon Simaris in the Syndicates management screen. Fixed a script error in the Magus Aggress Arcane if the player was killed/respawned after initiating a Heavy Attack. Fixed a script error when viewing stats for Itzal’s Penumbra ability. Fixed a script error when Thrax Legatus is killed during its beam attack. Fixed a script error in Qorvex’s Chyrinka Pillar ability. Fixed a script error when picking up Citrine's Remnants in the Tyana Pass Mirror Defense mission. Fixed a script error when enemies attempt to spawn into the Undercroft. Fixed a script error that could occur after Host migration while Undercroft portal is active in Duviri. Fixes towards script errors that could occur when Host migrates after completing Chest objectives in Duviri. For list of known issues for Dante Unbound, visit our dedicated thread:
  15. This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor! Deep Archimedea Changes Changes to address feedback on Deep Archimedea Mirror Defense missions: The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. Made the following changes to The Hollow Vein: Greatly reduced how often it hits Defense targets with its ranged laser attack. Before: Due to Defense targets being much larger than players, they were applying several hit ticks in a row onto these targets resulting in massive damage. Now: it will only hit Defense targets once with its laser attack. Changed its AoE attack targeting logic to improve the frequency of when it is used. Before: Once the attack started and it was near something like a Defense target, it would trigger and linger indefinitely. Now: The attack will only trigger when players are nearby and will be canceled when players are no longer within its radius. Fixed a possible issue where Hollow Vein could theoretically make allies, Defense targets, and players hit by its laser attack permanently vulnerable to friendly fire. Changed the amount that Citrine’s Remnants (Tyana Pass) and Vosphene Glyphs (Munio) heal their respective Mirror Defense target. Before: Collecting the required amount of the aforementioned pickups would restore 5,000 Health. Now: Collecting enough pickups will restore 3,500 Health plus 15% of the Defense target’s Max Health, ensuring the pickups scale better as levels increase while still maintaining a level of difficulty. The Auricle and Vitreum Defense targets now have a 75% Damage Reduction against Rogue Voidrig and Bonewidow weapons and abilities. General Deep Archimedea Changes & Fixes: Unowned items will now be indicated as such in the Deep Archimedea Loadout Individual Parameter UI - they will now be marked with a “!” icon and will have the “NOT OWNED” tag in the tooltip. The tag will only appear if you do not own the specific item shown or any of its variants. In an effort to better communicate to players that they have enabled Elite Archimedea, we have made it more obvious in the Deep Archimedea screen by adding the Elite Archimedea logo and an “Elite Archimedea Active” indicator above the “Begin Research” button after unlocking with Search Pulses. Added a pulse VFX to the “Unlock” and “Begin Research” (specifically when Elite Archimedea is enabled) buttons. Vampyric Liminus’ Health/Energy drain can now affect spawned allies (Specters, Abilities that spawn NPC units, etc.) and vehicles (Necramechs and Merulina). Fixed the Host’s “Gear Embargo” Personal Modifier applying to the whole squad even if you did not select to play with the Modifier. Fixed Vampyric Liminus’ being eligible to be marked by the Alchemical Invulnerability Mission Deviation. They are invulnerable and cannot be affected by the Amphora. This was caused by a bug that allowed Vampyric Liminus’ to take hits after a stun/stagger Status Effect. Fixed broken icon appearing for the Hek in the Individual Parameters Loadout UI. Fixed a script error caused by Vampiric Liminus and Host migration. Fixed Necraloid’s sassy remarks about you closing out the Deep Archimedea screen playing before you’ve even unlocked the week with Search Pulses. Now, he’ll only share his true feelings once you’ve committed and then backed out of said commitment. Line of Sight (LoS) Changes & Fixes As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). For today, we have made LoS improvements to the following Warframe abilities: Hildryn’s Aegis Storm (Raycast Check) In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning. So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range. Caliban’s Sentient Wrath (Rendered Check) In addition to rendered checking, we’ve also made improvements to address issues where LoS checks would fail on clearly visible enemies that are behind terrain. Garuda’s Blood Altar The LoS checks for Blood Altar remains the same (similar to raycast it does a sweep to identify if there are obstructions along the path to the target), but we’ve added the ability for Blood Altar to perform an additional jump to help clear small obstructions since LoS checks could fail on targets that were clearly visible but partially behind terrain. Hydroid’s Plunder (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent to prevent issues where low FOV settings would cause Hydroid’s body to obstruct LoS. Ember’s Inferno (Rendered Check) In addition to rendered checking, it is also no longer FOV dependent, which was causing issues where enemies outside of FOV (low FOV settings) were not considered in the checks. Fixed Mag’s Pull ability pulling enemies from all directions instead of in a cone directly in front of her as intended. This was accidentally introduced with Hotfix 35.5.6 as part of our efforts to improve LoS check consistency with Pull. The established behavior for many years has been that Pull only works in the direction you are looking, so we’ve returned it to that intended state but with the new and improved LoS check logic. Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point: Dante’s Dark Verse Garuda’s Seeking Talons Mag’s Magnetize explosion (specifically on HOLD cast) Changes: Made audio mix adjustments for the Amphor pickup, aim and throw sounds in Alchemy missions. This should help these sounds be more audible during tense encounters. Optimization: Fixed Clients experiencing performance issues (FPS dropping to 15) during Void Mirror objectives in Duviri. Fixes: Fixed Inaros’ Sandstorm not picking up enemies directly below him. Fixed Nyx’s “Pacifying Bolts” Augment Mod not throwing an additional 3 force Psychic Bolts as intended. Fixed fully ranked Requiem Mods not ranking down after a successful Parazon stabbing a Kuva Lich/Sister of Parvos. Fixed Inaros’ Sandstorm VFX persisting indefinitely if canceled/recast repeatedly. Fixed Ostrons in Cetus during the “Void Sling to break Veil” objective of The New War Quest having the “Stealth Attack” prompt. Fixed players getting knocked down every 5 seconds after leaving the Arsenal in a town/Relay when the Negate Mod is equipped on their Wyrm. Fixed the Nexus Fur Pattern having orange/green mottled skin under the fur. Fixed the Arsenal UI for Necramechs only showing their Melee attack stats. Fixed the Onos’ magazine always using its default color regardless of the color picked by the player. Fixed the Onos’ Evolution upgrade screen only showing a portion of the weapon and not the whole thing. Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo). Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped. Fixed scaling issues with Yareli’s Batomorpha Helmet. Fixed enemies (notably The Anatomizer and Necramite Drones) in Albrecht’s Laboratories being susceptible to getting stuck on terrain. Fixed the Deadlock Protocol Quest requirements in the Codex missing mention of completion of the Saturn Junction. Fixed being unable to close out of the Mission overview screen using the same binding you opened it with in Index and Conclave missions. Fixed Shield Charger's Russian description not displaying Regen correctly. Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active. To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active. Fixed a script error caused by clicking on Cephalon Simaris in the Syndicates management screen. Fixed a script error in the Magus Aggress Arcane if the player was killed/respawned after initiating a Heavy Attack. Fixed a script error when viewing stats for Itzal’s Penumbra ability. Fixed a script error when Thrax Legatus is killed during its beam attack. Fixed a script error in Qorvex’s Chyrinka Pillar ability. Fixed a script error when picking up Citrine's Remnants in the Tyana Pass Mirror Defense mission. Fixed a script error when enemies attempt to spawn into the Undercroft. Fixed a script error that could occur after Host migration while Undercroft portal is active in Duviri. Fixes towards script errors that could occur when Host migrates after completing Chest objectives in Duviri. For list of known issues for Dante Unbound, visit our dedicated thread:
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