TalesNexus Posted September 27, 2013 Share Posted September 27, 2013 (edited) Well, Overall, My experience(I played with maxed settings) - I was 70-80% satisfied yet there are fps drops at certain parts while playing the mission with most of the maps, but not all the time. I get 5 sec fps drop & returns back to normal. I think void & phobos maps would require more concentration with regards to fps. I really appreciate the developers finally using the this option as 1st step to improve fps on this game. Looking forward to further improvising it on this feature. 8) Edited September 27, 2013 by IIWingSaberII Link to comment Share on other sites More sharing options...
KaraLotus Posted September 27, 2013 Share Posted September 27, 2013 I have problems with this after 10.2.0 :( Work perfectly before. Link to comment Share on other sites More sharing options...
GTG3000 Posted September 29, 2013 Share Posted September 29, 2013 (edited) Got some nice performance buffs at places... Although I really have to ask - how the hell do you render sprites the way that makes those plants in derelict drop berformance to zero? And, may there be an option to switch them off ocmpletely? Also, those infested things seem to make game even laggier than before. Running a laptop with pentium dual-core T4500, 3 gigs of RAM and GeForce G105M. Edited September 29, 2013 by GTG3000 Link to comment Share on other sites More sharing options...
Justin_Case001 Posted September 29, 2013 Share Posted September 29, 2013 Tried it. Like it. No problems. Link to comment Share on other sites More sharing options...
pariahlord Posted September 30, 2013 Share Posted September 30, 2013 no change in FPS whatsoever at high or low settingsmy specs:GPU: AMD/ATI HD Radeon 5400Ram: 8gigOS: Windows 7 premiumCPU: AMD Phenom II x6 1045T processor, 2700Mhz, 6 cores, 6 logical processors Link to comment Share on other sites More sharing options...
pariahlord Posted September 30, 2013 Share Posted September 30, 2013 Got some nice performance buffs at places... Although I really have to ask - how the hell do you render sprites the way that makes those plants in derelict drop berformance to zero? And, may there be an option to switch them off ocmpletely? Also, those infested things seem to make game even laggier than before. Running a laptop with pentium dual-core T4500, 3 gigs of RAM and GeForce G105M. turn off directx 11 in the launcher and that should fix the trees Link to comment Share on other sites More sharing options...
pariahlord Posted September 30, 2013 Share Posted September 30, 2013 http://www.neowin.net/forum/topic/1075781-tweak-enable-hpet-in-bios-and-os-for-better-performance-and-fps/ If you don't have a fancy PCI card (non PCI express) then you should try HPET enable or disabled for better lag response. this assumes that your CPU is bottlenecking, DE should advertise that the MT technology only benefits older CPUs Link to comment Share on other sites More sharing options...
Deadl0ck Posted October 1, 2013 Share Posted October 1, 2013 (edited) Possible processor crashes with multi-threading enabled. Since I enabled the multi-threading option, the game has caused my processor to lock up 3 times. Symptoms are that the whole PC freezes - cannot alt-tab, cannot ctrl-alt-del, cannot do anything. The only way to correct this is to hard reboot. I have disabled multi-threading and the issue has not reoccurred. Processor: Intel i7 2600 GPU: Nvidia GTX260 Edit: Disregard the above, same crash occurred without multi-threading. Edited October 7, 2013 by Deadl0ck Link to comment Share on other sites More sharing options...
Saenol Posted October 1, 2013 Share Posted October 1, 2013 DE should advertise that the MT technology only benefits older CPUs It doesn't only benefit older CPUs, and even the fastest CPU money can buy paired with equally expensive phase change cooling that will let you OC the snot out of it 24/7, will still result in a CPU limited Warframe when paired with most any higher-end GPU setup. Link to comment Share on other sites More sharing options...
Dalethor Posted October 5, 2013 Share Posted October 5, 2013 So far its great, sustained framerate at 60+, seems to max at 60, but its sustained there throughout combat with multiple mobs and animations happening at once. I haven't had any situations where the option has been at fault, in fact I think the game as a whole runs more smoothly than before. Keep the ideas coming and congrats on a great game so far, keep it up. Link to comment Share on other sites More sharing options...
alejo18 Posted October 6, 2013 Share Posted October 6, 2013 I have a big lag on my laptop with this or without this. What can I do? Link to comment Share on other sites More sharing options...
Redemption77 Posted October 6, 2013 Share Posted October 6, 2013 Not so good for me. I got a i7 4770k and I say a huge drop in framerate... Before: 110-144 After: 60-90 Link to comment Share on other sites More sharing options...
Fonola Posted October 6, 2013 Share Posted October 6, 2013 Not so good for me. I got a i7 4770k and I say a huge drop in framerate... Before: 110-144 After: 60-90 i have the save procs, it's better w/o MT Link to comment Share on other sites More sharing options...
CyklonDX Posted October 6, 2013 Share Posted October 6, 2013 (edited) z77 chip i5 2500k 4.4GHz 2x 7970 DirecuII CF ~ during all types of homicides. ~ CPU: load of 5-48% - pretty much nothing (even though i'm host in most of games and have a lot of other software running in background like vm's and other stuff like cpanel server. GPU: (only 1 stressed - its my setting of choice game doesn't require that much power) 10-32% (almost nothing) I don't see any specific changes especially in fps its still around 144FPS at almost all times (max preset by my monitor refresh rate) btw. DE I can run Warframe on ESX its very nice on blade chassis (with 14 HS22 blades) (14x 2x 4x x4 3.2GHz) ahh the feeling of 448 cores Edited October 6, 2013 by CyklonDX Link to comment Share on other sites More sharing options...
7grims Posted October 10, 2013 Share Posted October 10, 2013 Hello, since last night, when they deployed the latest update, I finally saw some changes in multithreading, now I can turn on more graphic settings and the game seems to keep up and respond on time. Still might be far from using all of enhanced graphics, but still even my graphic drivers might be old to even support them all.Good to see progress. Link to comment Share on other sites More sharing options...
LordOfWar666 Posted October 10, 2013 Share Posted October 10, 2013 whit the new patch the game uses the 55% of the cpu, a 20% more than before, good work guys!!! Link to comment Share on other sites More sharing options...
Bazools Posted October 10, 2013 Share Posted October 10, 2013 There's probably something wrong with the new multithreading experiment release with the 10.3.0 hotfix. I'm seeing really poor performance and lag ingame since this hotfix plus i've been noticing that my overall pc performance is being affected when exiting the game or switching between the game and desktop (alt+tab), my cpu response time gets really low. Somethings up DE. Link to comment Share on other sites More sharing options...
Orexis97 Posted October 12, 2013 Share Posted October 12, 2013 (edited) The new multithreading hotfix broke the game for me. If I have it enabled, the game just freezes on the initial loading screen; the loading bar doesn't move or anything and I have to kill the program in Windows Task Manager. The game loads fine if I disable the feature. I'm using an AMD Phenom II X4 965 3.4 Ghz processor with 8GB RAM and a GTX 660. EDIT: I should add that the multithreading worked fine before the last update and I did verify the download cache and it didn't help. EDIT2: Tried uninstalling and reinstalling the game entirely. Getting the same result. I'm using The Steam version if that matters. Edited October 14, 2013 by Orexis97 Link to comment Share on other sites More sharing options...
Speary Posted October 12, 2013 Share Posted October 12, 2013 I play on a quadcore i7-3630QM processor laptop that has been able to run Warframe stably at 100+ fps. Switching to multicore rendering has caused nothing but system crashes that required a forced shutdown. If you have this model or similar I do not recommend enabling it. Link to comment Share on other sites More sharing options...
Playford Posted October 13, 2013 Share Posted October 13, 2013 The new multithreading hotfix broke the game for me. If I have it enabled, the game just freezes on the initial loading screen; the loading bar doesn't move or anything and I have to kill the program in Windows Task Manager. The game loads fine if I disable the feature. I'm using an AMD Phenom II X4 965 3.4 Ghz processor with 8GB RAM and a GTX 660. EDIT: I should add that the multithreading worked fine before the last update and I did verify the download cache and it didn't help. Huh, have the exact same CPU, 8GB of ram and HD 2600XT, game runs just fine for me. Link to comment Share on other sites More sharing options...
habitq Posted October 13, 2013 Share Posted October 13, 2013 My game starts to have a sort of choping movement on grinner ships when i have multithreading on. I use an AMD Radeon HD 7500G + 7650M graphics card. Everywhere else i've had a much smoother experience. Link to comment Share on other sites More sharing options...
SpacePirateKing Posted October 14, 2013 Share Posted October 14, 2013 With the new patch my loading times increased by about 20 times or so. I can't even host games anymore without it kicking everybody in the party and having to re-invite people. Link to comment Share on other sites More sharing options...
Krokar Posted October 14, 2013 Share Posted October 14, 2013 With the new patch my loading times increased by about 20 times or so. I can't even host games anymore without it kicking everybody in the party and having to re-invite people. I've noticed alot of times when hitting the void or ODs, where the host loading will either kick me, cause the game to freeze, or it just takes several minutes. Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 15, 2013 Share Posted October 15, 2013 So i've tested this for about 1 month on my Intel E8400, 3Ghz, Dual Core processor. The game runs nice, probably a bit more fluid than before but it is subject to way more crashes, around 3 times higher than normal. In conclusion i'll go back without multi-threading because i find the system will be more stable Link to comment Share on other sites More sharing options...
S0m3guy Posted October 15, 2013 Share Posted October 15, 2013 (edited) The new multithreading hotfix broke the game for me. If I have it enabled, the game just freezes on the initial loading screen; the loading bar doesn't move or anything and I have to kill the program in Windows Task Manager. The game loads fine if I disable the feature. I'm using an AMD Phenom II X4 965 3.4 Ghz processor with 8GB RAM and a GTX 660. EDIT: I should add that the multithreading worked fine before the last update and I did verify the download cache and it didn't help. EDIT2: Tried uninstalling and reinstalling the game entirely. Getting the same result. I'm using The Steam version if that matters. Almost the same setup (960T, 8GB RAM, 660) and have Multithreading as well as DX11 disabled in hope that the game has finally some good FPS but did not really help. But got no problems with crashing whatsoever. Edited October 15, 2013 by S0m3guy Link to comment Share on other sites More sharing options...
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