LokiTheCondom Posted February 1, 2019 Share Posted February 1, 2019 Given that we have at least three frames that could "cycle" through their abilities (Ivara, Equinox, Vauban), what are your thoughts on Chroma being able to do the same through Elemental Ward? I don't speak for everyone on this bit, but I'm aware that Cold and Heat Chroma are favored more than Toxin and Electricity Chroma, but given the choice would you like to tap into different Elemental Wards within the same mission? The ability flow could go like this: Default element is Heat upon entering mission. Cycle through element choices via Elemental Ward. Activate Elemental Ward to apply chosen element (Eg: Electricity is chosen) Chroma's skillsets are now Electricity-based If Effigy is active prior to activation of Elemental Ward, it will retain its current element until reactivated. That's the gist of it. With Spectral Scream being a crapsack of an ability that should've been a projectile (looking at you, Afterburn), it could be neat change in providing versatility to Chroma, and better fashionframe customization too since energy color doesn't affect his abilities anymore (black fire Chroma when?). Like it? Nay? Discuss. Link to comment Share on other sites More sharing options...
(PSN)Tactless_Ninja Posted February 1, 2019 Share Posted February 1, 2019 (edited) I think it should be reactive. Get hit by fire damage, become fire damage, resist fire damage. It would also mean no hinderance from ice levels and poison immunity in infested missions. Edited February 1, 2019 by (PS4)Tactless_Ninja Link to comment Share on other sites More sharing options...
peterc3 Posted February 1, 2019 Share Posted February 1, 2019 57 minutes ago, (PS4)Tactless_Ninja said: It would also mean no hinderance from ice levels and poison immunity in infested missions. This won't happen. Elemental resistances/immunities are not on the table for Chroma or any other elemental frame. Link to comment Share on other sites More sharing options...
Azlen Posted February 1, 2019 Share Posted February 1, 2019 (edited) A surprisingly good suggestion, rare to find these days honestly. It does lose a little bit of his identity with the way it currently is adding a bit more flavor and different-esque frame for each element, in a way. But I think the change would gain more than it would lose, for the large majority of the Chroma playerbase. I don't think it'll happen though. This is a big enough change where I could kinda only see them doing it around when he was primed, unless they give him a true rework. Edited February 1, 2019 by Azlen Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) 4 hours ago, (PS4)Tactless_Ninja said: I think it should be reactive. Get hit by fire damage, become fire damage, resist fire damage. It would also mean no hinderance from ice levels and poison immunity in infested missions. That seems very situational and could be troublesome especially you need to use that one particular element. 3 hours ago, peterc3 said: This won't happen. Elemental resistances/immunities are not on the table for Chroma or any other elemental frame. ......A D A P T A T I O N 3 hours ago, Azlen said: A surprisingly good suggestion, rare to find these days honestly. It does lose a little bit of his identity with the way it currently is adding a bit more flavor and different-esque frame for each element, in a way. But I think the change would gain more than it would lose, for the large majority of the Chroma playerbase. I don't think it'll happen though. This is a big enough change where I could kinda only see them doing it around when he was primed, unless they give him a true rework. Well, it happened with Vauban. If anything, I can only imagine this ever happening in another 3 years or so, heh. Fingers crossed. Edited February 1, 2019 by LokiTheCondom Link to comment Share on other sites More sharing options...
peterc3 Posted February 1, 2019 Share Posted February 1, 2019 22 minutes ago, LokiTheCondom said: ......A D A P T A T I O N 3 hours ago, Azlen said: The thing that costs a mod slot and is usable by every frame? Built in, as a feature of a frame? No. Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 2, 2019 Author Share Posted February 2, 2019 58 minutes ago, peterc3 said: The thing that costs a mod slot and is usable by every frame? Built in, as a feature of a frame? No. That I'm aware, didn't want to leave you the only one unquoted so I did what the Cantons referred to as "blowing water". Link to comment Share on other sites More sharing options...
Kimimoto Posted February 2, 2019 Share Posted February 2, 2019 19 hours ago, LokiTheCondom said: Like it? Nay? Discuss. I'll do ya one better, make Chroma's 1 cycle through the four base elements, whichever 1 you currently have selected applies to your 2 as well. Link to comment Share on other sites More sharing options...
Marvelous_A Posted February 2, 2019 Share Posted February 2, 2019 This is really the way he should have been for all the time Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted February 2, 2019 Share Posted February 2, 2019 3 hours ago, Kimimoto said: I'll do ya one better, make Chroma's 1 cycle through the four base elements, whichever 1 you currently have selected applies to your 2 as well. This. Elemental Ward is fine. Spectral Scream and Effigy are absolute abominations. Link to comment Share on other sites More sharing options...
LokiTheCondom Posted February 2, 2019 Author Share Posted February 2, 2019 4 hours ago, Kimimoto said: I'll do ya one better, make Chroma's 1 cycle through the four base elements, whichever 1 you currently have selected applies to your 2 as well. Sounds good but do we really need to keep Spectral Scream Link to comment Share on other sites More sharing options...
Kimimoto Posted February 3, 2019 Share Posted February 3, 2019 8 hours ago, LokiTheCondom said: Sounds good but do we really need to keep Spectral Scream Make it heal for 100% of it's damage and 100% chance inflict the status it's throwing, can toggle it for healing/ConditionOverload. Link to comment Share on other sites More sharing options...
Xzorn Posted February 3, 2019 Share Posted February 3, 2019 Personally I think they should combine Vex and Elemental Ward, allow cycling then give Chroma a new ability and passive. Of course making his 1st and 4th not trash would be nice also. Esp the 1/2 armor for using Effigy. It will never be good with that. Link to comment Share on other sites More sharing options...
Autongnosis Posted February 3, 2019 Share Posted February 3, 2019 (edited) Tbh i don't really like the cycling for Chroma, but i wouldn't be against it if it doesn't impact his playstyle. They definitely should move away from that energy colour thing, since it ruins my fashion nearly every time. I had posted a while back a conservative rework proposal which really changed only the passive and only tweaked slightly the other skills. It went sort of as follows: Passive - Dragonfear - enemies close to Chroma have an accuracy penalty / slow debuff the closer they are to Chroma Spectral Scream - now scales off mods (secondary maybe?), is affected by Vex Armour buff, and has a decent status chance. Elemental Ward - some number tweaking would be in order, mostly while EW is active you get reflexive procs on damaged (as in each enemy that damages you has a x% chance of getting proced your chosen element) and a very low life leech (think 0.5%) on enemies proced with that element. Vex Armour - non recastable anymore, OR can be recast but it resets bonuses. That killed the frame, just like Blessing changes did to Trinity gameplay. Effigy - the breath gets the spectral scream treatment, armour penalty becomes additive instead of multiplicative, speed bonus applies to all animations, and Vex and EW auras are applied, if active, to all allies within x m of effigy. Edited February 3, 2019 by Autongnosis Link to comment Share on other sites More sharing options...
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