bmendonc Posted April 29, 2019 Share Posted April 29, 2019 Primed cryo rounds, that's the only use for this polarity on weapons, and that's just for rifles. On shotguns, there is literally no reason, and the same can be said for pistols. Sure there is hammer shot, but that's more of a mod for a split between crits and status. Other than a few mods, you are always better off with a madurai or naramon polarity. Is this something DE is planning to keep or add to their list of things to fix. I don't really half mind since it helps with swapping between builds, but I do wonder sometimes why that polarity exists. The zenurik polarity exists on warframes for the aug mods, so is the vazarin polarity for aug mods on weapons? Thoughts? 1 Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted April 30, 2019 Share Posted April 30, 2019 D slots have never really been impressive to begin with. DE should just stop sticking their D in every new weapon they ship. 2 Link to comment Share on other sites More sharing options...
spirit_of_76 Posted April 30, 2019 Share Posted April 30, 2019 but how else will they sell forma? that and they need to improve mod polarity consistency across thee bord Link to comment Share on other sites More sharing options...
Firetempest Posted April 30, 2019 Share Posted April 30, 2019 1 hour ago, spirit_of_76 said: but how else will they sell forma? That's their next idea after the Paracesis. Release a op "ancient" weapon but every slot is a "damaged" polarity that matches nothing. Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 30, 2019 Share Posted April 30, 2019 D is supposed to be for survival and utility mods, (not sure how cryo rounds and hammer shot is either of those) So if there was a life steal mod it would be a lot more helpful. But generally D is indeed not useful (unless riven) on range weapons. Link to comment Share on other sites More sharing options...
AKTKWNG Posted April 30, 2019 Share Posted April 30, 2019 Primed cryo rounds exacerbates this problem ten-fold. Whenever I want the option to hot-swap it in a weapon (egs. Building an eidolon sniper to be shared between chroma and others, or switching between a corrosive and viral build), I usually have to forma 3 other slots just to avoid ruining my other loadouts with a D polarity. Link to comment Share on other sites More sharing options...
Renegade343 Posted April 30, 2019 Share Posted April 30, 2019 37 minutes ago, 0_The_F00l said: D is supposed to be for survival and utility mods, (not sure how cryo rounds and hammer shot is either of those) Cryo Rounds, and the other Cold damage mods, allows a weapon to always slow enemy on hit before Damage 2.0, IIRC. So you could rationalize it as slowing an enemy helps with survival. Hammer Shot has status chance increase, so I guess that's enough to make it D Polarity? Link to comment Share on other sites More sharing options...
(XBOX)Papa Requiem Posted April 30, 2019 Share Posted April 30, 2019 D polarities are usually defensive stats, so yeah, not going to be a lot of use for that on weapons. Would be nice if they stopped putting them in guns, but whatever. There are bigger issues to get your pitchforks out for. Link to comment Share on other sites More sharing options...
nslay Posted April 30, 2019 Share Posted April 30, 2019 5 hours ago, bmendonc said: Primed cryo rounds, that's the only use for this polarity on weapons, and that's just for rifles. On shotguns, there is literally no reason, and the same can be said for pistols. Sure there is hammer shot, but that's more of a mod for a split between crits and status. Other than a few mods, you are always better off with a madurai or naramon polarity. Is this something DE is planning to keep or add to their list of things to fix. I don't really half mind since it helps with swapping between builds, but I do wonder sometimes why that polarity exists. The zenurik polarity exists on warframes for the aug mods, so is the vazarin polarity for aug mods on weapons? Thoughts? I loved getting that built-in Vazarin mod slot in Kohm (and then later using Forma to change it!)! And then finding out that only Chilling Grasp is Vazarin. There's also the terrible mod Shotgun Savvy... And one corrupted shotgun mod with Vazarin (Tainted Shell)... https://warframe.fandom.com/wiki/Category:Shotgun_Mods That list sums it up... You're absolutely right! Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 30, 2019 Share Posted April 30, 2019 6 hours ago, Renegade343 said: Cryo Rounds, and the other Cold damage mods, allows a weapon to always slow enemy on hit before Damage 2.0, IIRC. So you could rationalize it as slowing an enemy helps with survival. Hammer Shot has status chance increase, so I guess that's enough to make it D Polarity? Puncture reduces enemy damage, that should be the most D mod. Link to comment Share on other sites More sharing options...
(PSN)drpunk-yo Posted April 30, 2019 Share Posted April 30, 2019 Rivens shouldn't be allowed to be D polarity. It's painful having to stick one of these on your guns. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted April 30, 2019 Share Posted April 30, 2019 9 hours ago, (XB1)RevenantRequiem said: D polarities are usually defensive stats, so yeah, not going to be a lot of use for that on weapons. Would be nice if they stopped putting them in guns, but whatever. There are bigger issues to get your pitchforks out for. then explain narrow-minded and overextended. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted April 30, 2019 Share Posted April 30, 2019 9 hours ago, nslay said: There's also the terrible mod Shotgun Savvy this mod is very usefull with it the sankti tigrus can hit 100% status pre multishot so it has a use but only one guns with 28-30% SC Link to comment Share on other sites More sharing options...
Lutesque Posted April 30, 2019 Share Posted April 30, 2019 18 minutes ago, spirit_of_76 said: this mod is very usefull with it the sankti tigrus can hit 100% status pre multishot so it has a use but only one guns with 28-30% SC This is True... its not idea but helps alot... speakinh of which.... Isn't Sancti Tigris better than The Vaykor Hek ? Link to comment Share on other sites More sharing options...
Renegade343 Posted April 30, 2019 Share Posted April 30, 2019 (edited) 5 hours ago, 0_The_F00l said: Puncture reduces enemy damage, that should be the most D mod. Maybe? I now remember why the status chance mods, bar the dual damage+/status chance+ mods and newer, are D Polarity. Those mods used to increase stagger chance before Damage 2.0 and status came along, so again, could be rationalized once as for survival/utility. It's more or less a leftover from Damage 1.0 now, including the very low status chance increase from the normal status chance increase mods. Edited April 30, 2019 by Renegade343 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 30, 2019 Share Posted April 30, 2019 9 minutes ago, Renegade343 said: Maybe? I now remember why the status chance mods, bar the dual damage+/status chance+ mods and newer, are D Polarity. Those mods used to increase stagger chance before Damage 2.0 and status came along, so again, could be rationalized once as for survival/utility. It's more or less a leftover from Damage 1.0 now, including the very low status chance increase from the normal status chance increase mods. Most likely, they really should rework the mod system to get all these things ironed out. Pure status are one of the most useless mods in the game. Link to comment Share on other sites More sharing options...
Renegade343 Posted April 30, 2019 Share Posted April 30, 2019 8 minutes ago, 0_The_F00l said: they really should rework the mod system to get all these things ironed out. Pure status are one of the most useless mods in the game. Well, we've been asking it since a short while later after Damage 2.0 just debuted. That's how long those mods stayed that way. 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 30, 2019 Share Posted April 30, 2019 (edited) 7 minutes ago, Renegade343 said: Well, we've been asking it since a short while later after Damage 2.0 just debuted. That's how long those mods stayed that way. I have less than 18 mods (not including the conclave) left to be collected, wonder what will happen first, me finishing my collection Or DE fixing the mods. Edited April 30, 2019 by 0_The_F00l Link to comment Share on other sites More sharing options...
nslay Posted April 30, 2019 Share Posted April 30, 2019 (edited) 2 hours ago, spirit_of_76 said: this mod is very usefull with it the sankti tigrus can hit 100% status pre multishot so it has a use but only one guns with 28-30% SC You mean 27% right? Because Scattering Inferno, Shell Shock, Frigid Blast, and Toxic Barrage will give your Sancti Tigris 100% before multishot. So no, this mod is not useful at all. You even said yourself one gun has 28-30% Status which can all reach 100% with the 4 superior 60/60 mods. EDIT: No you're right..28% needs you to slot one terrible mod. One gun--> not very useful. This mod sucks. Edited April 30, 2019 by nslay Link to comment Share on other sites More sharing options...
spirit_of_76 Posted May 1, 2019 Share Posted May 1, 2019 9 hours ago, Lutesque said: This is True... its not idea but helps alot... speakinh of which.... Isn't Sancti Tigris better than The Vaykor Hek ? don't know it will need testing Link to comment Share on other sites More sharing options...
spirit_of_76 Posted May 1, 2019 Share Posted May 1, 2019 7 hours ago, nslay said: You mean 27% right? Because Scattering Inferno, Shell Shock, Frigid Blast, and Toxic Barrage will give your Sancti Tigris 100% before multishot. So no, this mod is not useful at all. You even said yourself one gun has 28-30% Status which can all reach 100% with the 4 superior 60/60 mods. EDIT: No you're right..28% needs you to slot one terrible mod. One gun--> not very useful. This mod sucks. it is useful as the sankti tigerus is one of the most powerful shotguns in game and has heals+ health boost Link to comment Share on other sites More sharing options...
Renegade343 Posted May 1, 2019 Share Posted May 1, 2019 4 minutes ago, spirit_of_76 said: it is useful as the sankti tigerus is one of the most powerful shotguns in game and has heals+ health boost Let's call that mod very situational. Yeah, it's good on that gun, but that mod could also afford to be better overall for the benefit of other guns. Link to comment Share on other sites More sharing options...
nslay Posted May 1, 2019 Share Posted May 1, 2019 10 minutes ago, spirit_of_76 said: it is useful as the sankti tigerus is one of the most powerful shotguns in game and has heals+ health boost Even with the low Riven disposition of Sancti Tigris, I bet a garbage Riven can still give you the needed +18% status and a negligible boost to something else. That would give you more benefit than that junk mod Shotgun Savvy. It's terrible! Link to comment Share on other sites More sharing options...
spirit_of_76 Posted May 1, 2019 Share Posted May 1, 2019 19 minutes ago, nslay said: Even with the low Riven disposition of Sancti Tigris, I bet a garbage Riven can still give you the needed +18% status and a negligible boost to something else. That would give you more benefit than that junk mod Shotgun Savvy. It's terrible! and what would I need to pay for said riven? this admittedly bad mod is free Link to comment Share on other sites More sharing options...
spirit_of_76 Posted May 1, 2019 Share Posted May 1, 2019 31 minutes ago, Renegade343 said: Let's call that mod very situational. Yeah, it's good on that gun, but that mod could also afford to be better overall for the benefit of other guns. no disagreement their but it is not useless it has a use. it should have say 90% SC over the current 30% it is leagues better than its other versions at sub 15% SC Link to comment Share on other sites More sharing options...
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