(PSN)funboxer84 Posted September 6, 2019 Share Posted September 6, 2019 (edited) We got amazing high Crit Secondaries like Kitguns, ect but they require too much Forma to be reliable and against high level enemies its damage potential falls off. To resolve this DE needs to release pistol version of the Hunters Munitions mod so we can build take advantage of the high Crit chance and require less Forma. I have an Aksomati high Crit build but it's not reliabe. What do you think? How would Pistol Hunter's Munition Mod help you out? When we are carrying energy cells in excavation and defaction mission we have to Secondaries. This mod would help out. Edited September 6, 2019 by (PS4)funboxer84 New information Link to comment Share on other sites More sharing options...
krc473 Posted September 6, 2019 Share Posted September 6, 2019 11 minutes ago, (PS4)funboxer84 said: How would Pistol Hunter's Munition Mod help you out? It wouldn’t. Because I see no problems with what we have now. My high crit secondaries are perfectly fine. Why would DE release a mod to discourage people from buying and using Forma? That does not seem logical. You have not specified what you consider “high level enemies” to be, so I am going to assume Sortie level as this is what stuff gets balanced for (apparently). If your build is unreliable perhaps it could use some improvements? It is not shown so we have no idea if it is actually good or not. Link to comment Share on other sites More sharing options...
(PSN)funboxer84 Posted September 6, 2019 Author Share Posted September 6, 2019 Hunter's Munition Mod was criticized for primary as OP and yet it helped new and cheap players do better damage and create slash damage when there wasn't and yet its not perfect. For pistol it would be even better as we could enjoy our seconderies more when we are doing missions where we carry things and can't use primary or have a Focus Lens on secondary only. People will buy the Forma bundle no matter what even though it's easy to farm for it with time and patience. We'll never get it if we don't ask for it. I have spent around $500 on Warframe PS4 and I enjoy supporting the developers and we would enjoy the game now and hope to keep it improving. Off topic I wouldn't allow any kid to play Warframe because it's a drain in life. Many are smart to stay away because your family life and professional will struggle if you have an additive personality. So to help Warframe and people who are hurting by escaping the world by overplaying Warframe. We need balance in a game that I hope people can enjoy without destroying their health and social life. Link to comment Share on other sites More sharing options...
Uhkretor Posted September 6, 2019 Share Posted September 6, 2019 Wait, let me help you on something here. There it is: I don't know, seems fitting that I should help others, unless there's a specific reason for your double topic creation. Link to comment Share on other sites More sharing options...
krc473 Posted September 6, 2019 Share Posted September 6, 2019 (edited) 21 minutes ago, (PS4)funboxer84 said: Off topic I wouldn't allow any kid to play Warframe because it's a drain in life. Many are smart to stay away because your family life and professional will struggle if you have an additive personality. So to help Warframe and people who are hurting by escaping the world by overplaying Warframe. We need balance in a game that I hope people can enjoy without destroying their health and social life. Are you really trying to take this approach? I don’t think this is a suitable statement. Surely giving people an easier way to do stuff would allow them more time to play Warframe. If someone genuinely has an addictive personality do you think one mod would change anything? I think you are just making up reasons now. 21 minutes ago, (PS4)funboxer84 said: For pistol it would be even better as we could enjoy our seconderies more when we are doing missions where we carry things and can't use primary or have a Focus Lens on secondary only. This really just relies on people not enjoying them that much now. My high crit secondaries are perfectly fine. Yes, it took a lot of Forma. Since when have people hated using secondaries? I was not aware of that happening. Just stick to “I want this mod to make my OP gun more OP”. At least that is an honest reason. Edit: I would still like to see your build for the secondary you are using. Edited September 6, 2019 by krc473 Link to comment Share on other sites More sharing options...
taiiat Posted September 7, 2019 Share Posted September 7, 2019 (edited) well you started with Kitguns, so: number of Forma used is not a relevant metric. that's entirely determined by how many Polarities you got for free. this speaks literally nothing to the performance of the Weapon, and shouldn't be considered whatsoever. for the Weapons themselves, what do you mean falloff? since you mentioned Kitguns, my Kitgun doesn't falloff. my Kitgun deals ~100,000DPS +free AoE + a river of Status at the same time. it's objectively one of the best overall Weapons in the game, infact. easily competing as one of the top 5% of all Weapons. :) for AkSomati, the only weakness there would be the rate that it expends Ammo, which is quite high. but it's an effective Weapon irregardless. there are Weapons that even the 99% consider effective without applying Crit Slash, and so if that's the case, clearly not everything needs to be totally focused on Crit Slash. 1 hour ago, (PS4)funboxer84 said: Hunter's Munition Mod was criticized for primary as OP and yet it helped new and cheap players do better damage and create slash damage when there wasn't sure, Hunter memes can be used as a crutch to make up for when Players are bad at basic Arithmetic and put on crappy Mods + use the wrong Mods vs their Enemies and then complain that their Weapons don't do any Damage. i don't think that's the fault of whether Hunter memes exists or not though. Edited September 7, 2019 by taiiat 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 7, 2019 Share Posted September 7, 2019 Hell yeah to EVERYTHING @taiiat Said above. All of it. 😄 Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted September 7, 2019 Share Posted September 7, 2019 Why slash procs? I mean can't we have a different mod that have a chance to proc some other type of status say viral? Or better yet a electrical 10m AOE base on the damage dealt. Melee has Condition Overload, primary got some what Hunter Munition, secondary needs something in its category. A damaging procs base on stats. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 7, 2019 Share Posted September 7, 2019 2 hours ago, (PS4)jaggerwanderer said: Why slash procs? Because damage that ignores Shields and more so the broken Armor scaling is very, VERY good. Link to comment Share on other sites More sharing options...
-VS-Zany Posted September 7, 2019 Share Posted September 7, 2019 vor 3 Stunden schrieb NinjaZeku: Because damage that ignores Shields and more so the broken Armor scaling is very, VERY good. Easy solution. Remove it befor the mission starts. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 7, 2019 Share Posted September 7, 2019 29 minutes ago, -VS-Zany said: Easy solution. Remove it befor the mission starts. Organizing a 4x Corrosive Projection Squad for every mission is not really a great "solution" in my book, sorry. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 7, 2019 Share Posted September 7, 2019 Hunter Munitions is kinda broken letting Crit-based weapons apply Status Procs reliably? the Best Status Effect even? That's gotta be a nightmare to balance, if DE ever wanted to try a serious attempt at balance... probably best to not break pistols too Link to comment Share on other sites More sharing options...
Sharkgoblin Posted September 7, 2019 Share Posted September 7, 2019 20 hours ago, (PS4)funboxer84 said: We got amazing high Crit Secondaries like Kitguns, ect but they require too much Forma to be reliable and against high level enemies its damage potential falls off. To resolve this DE needs to release pistol version of the Hunters Munitions mod so we can build take advantage of the high Crit chance and require less Forma. I have an Aksomati high Crit build but it's not reliabe. mhh i dont know about that one. tombfinger is perfectly hybrid viable so its rattleguts and gaze, catchmoon is not really hybrid viable but got huge aoe damage and kills everything no problem till armor scaling kicks in. like catchmoon alone already powercreeped many secondaries if they make an hunter munition for it then i can throw my whole arsenal except melee weps out of my orbiter. but i would not have problems with aksomati having some hunter munition mod Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now