TheMostFrench Posted November 15, 2019 Share Posted November 15, 2019 Tried this update for the first time today after reading the melee changes. Thanks for all your hard work into developing these new ideas! GOOD - I like the aim and move combo system, I always had a hard time memorising specific combos for stances. Now that there are consistent key presses for combos across all weapons I'm interested to try stuff outside of my comfort zone again. - Dodge cancelling is great. - Not dropping the football anymore is really great. NOT SO GOOD - The thrown weapon + pistol combo no longer allows you to do normal or heavy melee attacks, and no slams. You can only throw the melee weapon or shoot with your gun (only tested Falcor, maybe not the case for other thrown weapons). This has made the thrown + pistol combo kind of pointless. - The melee system has become fiddly: My keybinds are set so that heavy attack is a different button to secondary fire. However If I have a gun out, I can't use heavy attacks or lifts even if I press the other button. I can do a normal slam, but if I'm in the air with a gun out, and want to do a heavy attack or lift, I have to do a normal melee attack first to equip melee, THEN do the heavy attack. - I can't hold melee to float and aim a slam attack anymore? I just immediately slam in the direction I'm pointing. I seem to remember that if I held down melee I could have a moment to turn and aim before committing to the slam. OPINIONS/SUGGESTIONS - It should be possible to do heavy attacks and lifts with a gun out, since heavy attack and secondary fire can be bound to different keys (same for thrown + pistol). - Holding down heavy attack to do a lift should let you float and aim. Link to comment Share on other sites More sharing options...
ValinorAtani Posted November 15, 2019 Share Posted November 15, 2019 Am 31.10.2019 um 21:07 schrieb [DE]Megan: Update 26: The Old Blood Catchmoon Changes: If you’ve made it to this part of the Update notes, you’re well aware that a lot of the Warframe meta may shift in new directions. With the current path Catchmoon weapons are on, it was time to bring Catchmoon weapons to a more reasonable power level, while still keeping them effective. Decreased fall off damage from 100 to 10. Decreased range of projectile from 40m to 20m and fall off range from 20-30m to 8-16m. Please note that we are monitoring item usage for other weapons who use similar projectiles (Fulmin / Arca Plasmor), but will provide notice before we consider changing anything. We are simply monitoring at this phase. You know what the problem is? Its not the Catchmoon or any similar weapons. Its just this annyoying Enemies. This weapons usage is just a symptome of your Design decisions made in the past. Link to comment Share on other sites More sharing options...
Bathynomus Posted November 19, 2019 Share Posted November 19, 2019 Would it be possible to make exilus adapters cheaper to build (no forma) or make syndicates sell complete one instead of the blueprint? If this would be too strong, maybe raise the cost for it from 75k to 100k or something like that. 1 Link to comment Share on other sites More sharing options...
Xsoskeleton Posted November 20, 2019 Share Posted November 20, 2019 On 2019-11-01 at 3:07 AM, [DE]Megan said: But what about the Channeling FX you ask? Prime Armor Channeling FX will now appear when the Combo Counter reaches 2! Targis Prime and Citadella Prime losign their Channeling FX though, can confirm Acanthus P shoulder, atavist p shoulder, edo prime shoulder and leg channeling effects still working Link to comment Share on other sites More sharing options...
kabusyolcusu223 Posted November 21, 2019 Share Posted November 21, 2019 One more trash update. Ty about that.... Link to comment Share on other sites More sharing options...
xventriloquist Posted November 23, 2019 Share Posted November 23, 2019 Thank you! Tons of new thing for a player who's returning from a long hiatus, glad to be back. Link to comment Share on other sites More sharing options...
ManBearPig89 Posted November 26, 2019 Share Posted November 26, 2019 (edited) Started out really enjoying the update. Now that I am on my 40th lich and still dont have all the weapons my joy is steadily fading. Can we please at least reduce the murmur cost of the third mod? Every time i get to that stage it destroys the little enthusiasm i have left. Edited November 26, 2019 by ManBearPig89 Link to comment Share on other sites More sharing options...
--Tyriel-- Posted November 28, 2019 Share Posted November 28, 2019 (edited) I really really hate that we cant manually active channeling fx on armor anymore. We bought the accessories mostly for the FX now we need to use melee and combo to 2 ? After that it will gone for few second. And you guys just throw the glowing fx on melee channeling in to trash too, it really cool tho Edited November 28, 2019 by --Tyriel-- Link to comment Share on other sites More sharing options...
xnakitax Posted November 28, 2019 Share Posted November 28, 2019 I keep getting randomly knocked down. I was in a room with no enemies, and in stealthy ivara mode... bam knockdown. This is happening frequently since the update with no real discernible cause. Link to comment Share on other sites More sharing options...
AntonLebedev Posted November 29, 2019 Share Posted November 29, 2019 Bring me back World On Fire! Link to comment Share on other sites More sharing options...
buff7879 Posted November 30, 2019 Share Posted November 30, 2019 On 2019-11-02 at 3:39 PM, LocoN7 said: Ok who came up with the idiotic idea of liches stealing your requiem relics? they are evolving Link to comment Share on other sites More sharing options...
Redhux Posted December 1, 2019 Share Posted December 1, 2019 Hey Hey Thanks for the UpDate as usual even if i'm not fine with everything... By the way, could you please UNRUIN "Life Strike" in a way or another? It is terrible to use right now. Thanks in advance! Link to comment Share on other sites More sharing options...
Fl_3 Posted December 3, 2019 Share Posted December 3, 2019 Still waiting for the details of the changes to the Kuva Lich system with regards to Pacing, Commitment and RNG that was supposed to be part of the last Dev Stream. Thanks in advance. Link to comment Share on other sites More sharing options...
WhiteGemini Posted December 4, 2019 Share Posted December 4, 2019 kuva miter please Link to comment Share on other sites More sharing options...
Jordan285 Posted December 8, 2019 Share Posted December 8, 2019 How can I insert any maxed exilus mode???!!! 1 Link to comment Share on other sites More sharing options...
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