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TheMostFrench

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  1. It's a bit weird how some of them can disarm you suddenly without any serious indication. Like "Oh there's an icon over there like an objective marker, wait that's my gun?"
  2. Since the release of Sister of Parvos, I am getting more frequent disconnections at the end of missions with lost progress. The error usually has a message like 'Waiting to reconnect to server' counting down from 30 seconds or another option 'Abort update' which can be chosen after 5 seconds. If I choose the second option I lose my mission progress. I lost connection after finishing a sortie mission, then I couldn't start any new sessions afterwards. I had to quit the game then had an error that the content servers were unavailable. This video takes place just after I was disconnected from the sortie mission. I try starting a new mission a few times, then try changing my frame in case it makes some difference. I finally get into the star chart but it has bugged out completely and is stuck counting on 10 seconds forever. After I stopped recording I quit the game and could not get back to the launcher.
  3. I've got a bunch of them. This one from Railjack where your camera would bug out - You could turn it completely upside down in mission, but not aim at the ground anymore. Something about the camera angle got broken. I had this bug where after talking to an NPC in Cetus, a copy of me got left behind, you can see the zaw is visible over the top of my character's shoulder: A copy of my Syandana getting left behind in mid-air: Doing a stealth attack on these enemies was making their torso stretch out until the finisher animation was over (Also look at the oldschool invisibility effect): Bottom corner - 150x <NIGHTWAVE REPUTATION_SMALL_STANDING> : And finally the classic "Getting outside of level geometry" bug:
  4. Hmm I swear I added that bit in the first time I wrote it but must have removed it when adjusting paragraphs for the video. I had intended to say that yes, people should take the opportunity to see how the rules might break against them, or be broken in their favour with practice tests.
  5. I agree that a 24 hour wait can be a bit annoying, because some tests have unclear rules or weird fail states even though we are technically doing what we've been asked. Not everyone has the patience or understanding to think "I was the one who made the mistake, this is my fault and I'll do better next time" I've recorded this video of the MR25 test where you have to melee attack large orbs to get more time. Lotus says to show your versatility, but the shooting attacks in gunblade combos don't count as melee, even though they're part of a melee weapon - 'versatility' is actually limited. This is a problem because some stances use gun shots only in the first few steps of a combo, and you might run out of time if you only had a second remaining and didn't slam attack instead. A 24 hour wait is a frustrating price to pay for a split second mistake, it is arguably more punishing than any other kind of error in the game. AFAIK no other content locks you out for that long if you fail?
  6. I think the last time I used a thrown weapon on a regular basis was when nullifiers were new enemies? Hikou/Hikou Prime was a high fire rate secondary that could remove the shield very quickly without needing to reload. Since then I can't think of any time a thrown weapon has been worth using over other secondaries.
  7. I think factional PvP could work if it were its own Spinoff game. I wouldn't want to see it as part of the main Warframe experience, because being Grineer or Corpus for multiple rounds or several hours at a time is no longer Warframe. What we've been shown is a cinematic quest that offers unique perspectives, which is entirely different from a fully designed and balanced PvP experience. Don't get me wrong though, I would definitely love to play as the Grineer and fly their gunships, dropping people into combat, or commanding Corpus drones and teleporting in waves of attackers to fight back the Queens, but yeah in a game like this the focus is no longer on Warframe anymore and IMO it would need to be a separate product set in the same universe. Warframe right now is a looter-shooter, f2p, story driven co-op game. PvP is secondary.
  8. Treat it as MR fodder and a different aesthetic I guess. Newer doesn't always equal better.
  9. 😲 OMG I can't believe I managed to miss this feature for so long. It was there the whole time.
  10. Will we ever be able to more specifically link or unlink elemental combinations? Right now it works from left to right, top row to bottom row. This means the decisions we make about how we use our forma are very important, because they will determine how we can combine elemental damage types. Because Kuva Liches and Sisters of Parvos have serious weaknesses to certain elements, the previous ways we built our weapons aren't always suitable. For example, Chilling Grasp is kind of hard to fit into most weapons unless you build with it in mind, since none of the other elemental cards of that level use the same polarity. This can be annoying when they have a weakness to cold, since as a player, we've been building almost everything for viral, slash or corrosive damage because that's been superior for so long, and these mini-boss characters throw all of that out of the window by having unique damage resistance behaviour. See some pictures: 1. This combo creates gas and magnetic along the bottom row, it's the default behaviour. 2. But in this case we can use a feature, option, or item to combine the elements differently - This new combination would technically give us electricity, blast, and toxin. This might be achieved by applying something to the mod cards themselves, to create a new kind of 'non-linking' elemental damage card. 3. Or maybe we can use some new item or system on the weapon to change how mod slots interact, so that they don't have to be in order. This could potentially provide bonuses to each card, making them like set cards without actually needing to be part of a set. 4. We might even take this further by trying to link mod slots on weapons across to slots on warframes and companions. If there is a confirmed link to the same slot between the frame and the weapon, then some kind of bonus is granted. For example: The player puts a mod card on a weapon that does toxin damage, which is linked to a mod slot on your Warframe containing a card that provides health or armour - this gives a new effect like dmg resistance to that element per kill, or kills using that element heal you for a percentage of the damage done. There would be lots of opportunities here to experiment and find new effects.
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