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Be Part of the Next Community-Created Warframe


[DE]Helen

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     I would love to see a marksmanship-based warframe in the game. Of the various playstyles that exist in the game right now (stealth, caster, tank, crowd control specialist) I think marksman/sniper is somewhat neglected. Maybe a thematic design with a helmet-integrated scope on it? 
     For abilities, the passive could be a radar enhancer or a scoped-sights enhancer to allow the player to keep track of enemies. The 1 ability would enhance the next shot fired from the primary weapon, increasing its damage. If the player lands a headshot/weak point shot with that shot and kills the enemy, the energy cost is refunded to some extent. The 2 would be some kind of short-range protection for the warframe ( a stun pulse, a proximity mine to cover their back, etc.). The 3 would be a long-range crowd control or explosive weapon (a stun rocket or remote detonated charge). The 4 would allow the frame to temporarily see through walls up to certain distance (like punch through but visually) and gain infinite punch through with their primary weapon for a shot time. Headshot kills would increase the duration of the 4  ability by small increments. 

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☽      S O L U A      ☾
"You were the queen of the sky, the glow in the night that nourished me. Alas now you've gone.

Taken. Ruined. Shattered.

Shards left scattered in the eternal abyss. And from my waning memory, I dared to craft a mirror. A pale reflection of you, a mockery of your Light to be cast into the Void..."

INTRODUCTION

Many cultures hold the moon in high regard. It was the brightest light in the darkness of the night sky. Since time immemorial, its been put into song, poetry and art. Many worshipped the Earth's sole heavenly watcher. Deified it as companion, guardian, goddess, and mother. Even after knowing that this celestial body was nothing more than a lifeless rock, a satellite pulled by the gravity of Earth, the moon has been an important figure in history. It wouldn't be unbelievable then that in the future that is Warframe's world, the moon, named Lua, wouldn't be as revered.

The Orokin themselves wouldn't have been immune to the allure of the moon. So mightily did they hold it in regard, that they placed the seat of their mighty empire upon Earth's only satellite. As the Empires influence and power waxed, so too did the moons. And eventually, as it waned and inevitably fragmented, so too did Lua.

The Ostrons would also have some sort of reverence for it. Every night seeing the pale broken face of the brightest object in the sky. Would they not tell tales around their camps, real or imagined, of it? Would none of them wax lyrical about its mystery, its majesty, its beauty?

Grineer and Corpus must also have some memory of it, some record in the form of data (perhaps their own poetry or art or some facsimile thereof). We see them fighting each other on the very face of it, scouring it's depths for long lost Orokin technologies. The Sentients themselves, having been born from the bosom of the moon, must have some faint idea of it. As Tenno, our sole companion - the Lotus, nourished and protected us deep in the cavernous depths of Lua. Can it not be believed then that these people must have also revered the moon? Worshiped and deified it?

When Lua was cast into the Void, must it's absence not have been felt heavily by those that remain in the origin system? As a companions loss would have been painful, or a mother's disappearance would have been followed by grief and emptiness. Wouldn't Luas disappearance have had some meaningful impact?

So I present to you my concept of a warframe, born from loss and absence. Crafted in the image of a broken moon.

6CC8y3a.jpg
This is a rough draft of my design idea for Solua Primes helmet based on the way that Lua itself looks like. A broken pale face, caged by gilded orokin towers. I also pulled from Asian design elements for her helmet. The geisha inspiration is obvious but making her "Prime" version be damaged, with cracks filled in with gold is reminiscent of the Japanese art form of Kintsugi. The idea that her most elevated form is damaged yet still beautiful was important to showcase.

CONCEPT

Inspired by the moon, Solua (an amalgamation of Sol and Lua) is a support frame. Her themes are protection, nourishment, gentle moonlight and voidal darkness. As such, most of her support skills provide regeneration over time instead of instantaneous healing, supplemented with either a damage shield or a minor crowd control in the form of blind. The idea is to make her unique and balanced, and not step on the toes of other support frames such as Trinity, Harrow, or Oberon. She's meant to be a solid frame for both group play and solo players alike.

I also wanted to make her a support frame that's self/ally reliant. That is to say, one that doesn't require enemy bodies in order to function. Trinity for all her strengths, require an enemy target to use some of her abilities. Same for Harrow. Without targets, they are at their least efficient, and in a game that revolves around mass destruction of hordes of enemies, this makes it frustrating to play these frames. So my idea for Solua would be that she's a guardian to her allies (this includes companions), where most of her abilities are single target and not AOE, so she can focus on the needs of a specific target in their time of need. While it may seem like a lot of "micro management", I believe that this provides a more balanced and nuanced warframe.

ABILITIES

While I'm not an expert at gameplay balance, especially in a complex game system such as Warframe, I did make rough ideas for what her abilities might be in keeping with her themes. The names of all her abilities are lunar based.


P | Albedo
"Under the watchful eye of Solua, shields become weaponized. When her or her allies' shields are depleted, they emit a small blast of moonlight that blinds enemies for a few moments."

  • Whenever Solua or her allies' shields are reduced to 0, a small 10 meter blast of light emits from the respective warframe.
  • Any enemies caught in this light are blinded for 5 seconds.
  • This blind is similar to Excalibur's Radial Blind, Gara's Passive, or Mirage's Prism. Albedo cannot trigger again until the respective frames' shields have fully regenerated.
  • This passive deals no damage.


1 | Paraselene | 100 Energy

"Fracturing all her energy into motes that encircle her like a halo, Solua casts a protective aura around her. Allies within this aura benefit from increased shields. Other abilities use these motes of light to empower their effects."

Shield strength: 15% / 20% / 25% / 30%
Range: 13 / 15 / 17 / 20m
Misc: 3 / 6 / 9 / 12 motes

  • Solua fractures some of her energy into 3 / 6 / 9 / 12 motes of light that takes the form of a halo. These motes of light function as a secondary resource for Soluas other abilities.
  • All allies within range of Paraselene gain an increase in their shield capacity by 15% / 20% / 25% / 30%. A Solua frame does not benefit from her own Paraselene aura.
  • Pressing the ability key again, consumes all motes of light, replenishing Soluas energy by 15 per mote (the value cannot be increased). This energy refund also applies if Paraselene motes are dispelled by other means such as from disruptor fields, etc.
  • Solua is unable to passively regenerate energy while at least one mote of light is present, however, energy orbs function as normal.

The idea of Paraselene, other than being a defensive party buff, is also about conservation. Once activated, the motes act as a resource for Soluas other abilities, eschewing traditional energy consumption. This makes the energy drain from eximus enemies, magnetic doors etc. less of an issue for her. This is important for a support frame.

Graphically, the halo would encircle her head in a way that was non intrusive when ADSing but had enough visual clarity that players could just look at their character, without looking at the bottom right hand of their screen (reducing tactical awareness). Alternatively, several points on her corona would light up to represent the available amount of motes.

2 | Sidereal | 20 Energy

"Solua anoints her ally with moonlight that instantly triggers shield and energy regeneration. Consuming a mote of light increases the strength of the shield and energy recharge rate."

Strength 1: 10% / 20% / 30% / 40% shield recharge
Strength 2: 4 / 6 / 8 / 10 energy per second
Duration: 5 / 6 / 7 / 8s

  • Allies or companions affected by Sidereal instantly begin to recharge their shield and energy. If shields or energy is already recharging, this effect is ignored, however the rate of recharge uses the values provided by this ability instead.
  • Holding down the ability key uses a motes of Paraselene and causes a stronger Sidereal effect. When used this way, shield recharge strength increases to 20% / 30% / 40% / 50% while energy recharge rate is increased to 5 / 10 / 15 / 20 energy per second.
  • This shield recharge rate stacks with similar mods or effects, such as Fast Deflection, Fortitude, etc. 

The idea for Sidereal comes from the idea of protection and nourishment. A lot of frames are energy dependent (Hildryn being shield dependent for her abilities) and thus are starved for energy a lot of the time. Albedo also doesn't require a body to function, the way Energy Vampire or Thurible does, allowing for a more passive and consistent source of energy regeneration.

3 | Eclipse | 20 Energy

"Solua protects her wards with a powerful shell of darkness that absorbs all incoming damage. Woven from her own shields, this void shell, once shattered, blinds all enemies around it."

Blind Range: 5 / 8 / 12 / 15 meters
Blind Duration: 3 / 4 / 5 / 6 seconds
Shield Health multiplier: 1.5 / 2 / 2.5 / 3

  • Eclipse is a targeted ability that can be cast on allies, companions, or defensive objectives. Solua cannot be targeted by her own Eclipse, but she can target another Solua frame.
  • 50% of Soluas current shields are used as the base health of Eclipse multiplied by 1.5 / 2 / 2.5 / 3. Eclipse's health cannot be modified in any way other than sacrificing a larger portion of her shields or using a mote of Paraselene.
  • When the ability key is held down, a mote of light is used. When Eclipse is used this way, the health multiplier of the shell is increased to 2 / 2.5 / 3.5 / 5.
  • Eclipse functions similarly to Rhino's Iron Skin, but does not increase the armor or any other defensive parameter of the target. Any additionally applications of Eclipse overrides the previous application, preventing stacking.

Eclipse is used primarily for a quick burst of defense on a target with a blind finisher for more protection. This would be beneficial to allies trying to revive other allies and such. The ability to use this on defensive objectives would be a unique experience, especially for solo starter players trying to do longer rotation defense missions. Also companions die too often (like Kavats) and this would help keep them alive for a bit longer.

I had initially conceived Eclipse to create a sphere of darkness similar to Frost's Snow Globe that was anchored to the target. After consideration, this seemed like a bad idea... Too many globes/orbs/spheres as is. A skin of void darkness or starlight seemed like a cooler concept and doesn't see much use in warframe.

4 | Lunation | 50 Energy

"Solua imposes her radiance on those she deems fit. Allies are rallied to fervor, healing them over time and making them immune to status effects. Enemies are cowed by fear, slowly sapping their health and dispelling beneficial effects. Enemies killed under the effect of Lunation, explode in blinding moonlight."

Strength: 20 / 30 / 40 / 50 health/damage per second
Blind Range: 5 / 8 / 12 / 15 meters
Blind Duration: 3 / 4 / 5 / 6 seconds
Ability Duration: 5 / 6 / 7 / 8 seconds

  • Lunation used on allies provides a duration of health regeneration as well as immunity to status effects. Any status effects currently affecting them are immediately dispelled.
  • Lunation used on enemies deals damage over time. This damage type is void damage. Additionally, any beneficial status effects currently affecting them are immediately dispelled, including defensive buffs built up by Sentients or the Stalker.
  • When the ability key is held down, a mote of light is used, increasing the strength of the health regeneration/damage over time as well as the duration by 2 times.

Lunation is meant to be a weaker heal over time. While it's values are higher base than Oberons Renewal, it targets only a single ally. As an offensive ability, the values are also weak, but I believe the benefit of using Lunation this way is the ranged AEO blind CC. The idea of dispelling effects is in keeping with the theme of the moons link with silver, a mineral believed to be a cleansing agent.

CONCLUSION

I'm a player that loves to play support frames, but I find at times that Trinity and Harrow to be clunky in certain game modes. In a game where offense is the best defense, holding onto the hope of allies saving one enemy for you so that you can heal them is an awful feeling. Additionally in boss fights without adds, it makes it difficult to aid my group with any other frame outside of Oberon. While there isn't much need for healer/support frames in the current meta, I believe she would be a great addition to current ones (such as arbitrations) and future ones (with the New War coming). XOXO

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I wrote a response on the Facebook post, but I don’t think it was seen by many people. 
 

In my opinion, we need a frame that isn’t just a slightly different version of another...

What if instead, we add a type of system that allows warframes to “ascend” after hitting rank 30, allowing them to grind to rank 40 and learn new skills... like someone said on the Facebook post, a shark warframe... why not an “ascended” version of Hydroid that after hitting max rank, learns a skill to replace “Undertow” with “Megalodon”, a massive shark imbued with Orokin mechanics that lunges upward and drags enemies under, damaging them over a period of time and then “regurgitating” them back above ground with bleed damage applied.

Or, Nidus, when “ascended”, receives a skill that replaces Parasitic Link with “Parasitic Control”, allowing him to take control of an enemy for 30 seconds, turning them into a new version of a volatile runner, allowing Nidus to control said enemy to walk into a horde of mobs and explode, causing corrosive and stun damage, sort of based on real life parasitic fungus.

Ascended Valkyr’s third ability “Paralysis” would become “Blood boil” an effect that transfers her rage onto a max of 3 enemies, causing them to turn on their allies and attack them.

Ascended Saryn’s “Molt” ability would become “Rupture” where after she sheds her skin, it would “explode” when an enemy comes into contact; enveloping the enemy with corrosive spores that dissolve it after a certain amount of time.

Just something to ponder. Personally I feel like there’s so many frames already, and a lot of the skills they have could use a rework. I know this is a long shot, and maybe not a good idea, but I just wanted to share anyway. Good luck to all

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my idea is this: 

modular warframe: abilities are the modular bit are from other frames.

like chroma colour can change damage type 

a story like the zenuka project would lend itself well to

gender can even be customized, certain 'op frame abilities can be extra plat' or specific weapons holstered can all for dif eg, shotguns give .50 more damage or snipers give xreload speed (ability) 

name: tbd

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I have multiple ideas.

A summon warframe that can summon eldritch horrors/possess targets, It can be based on the sentient design to play along with the new war and eldritch vibes. This could also be a beast master to summon animals we have in game or any you’ve caught.

I also thought a light based warframe would be cool as a defense/CC warframe.  they can use hardened light to make a wall to hide behind or make weapons like a sword and shield, even turrets, cages to trap targets and objects! 

A plant based Druid warframe would be cool too.  They could turn dead enemies  into plants to heal or poison others, plant shields, find items, etc.  

 

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Magma frame. Not just fire or earth, but the coming together of those elements. Stoic and able to hold ground but also fast moving like a pyroclastic flow. A secondary theme to mix with that being new life, as the arrival of magma becoming lava makes way for life to refresh and restart. Burn out the old and corrupt to make way for new beginnings. 

Abilities maybe something like fields that damage/debuff enemies, single focus lava lash, maybe give armor to allies based on amount of enemies in the damage fields, and a dash that pushes and procs heat or gas?

Thanks DE for all the years of happy gaming and great concepts/lore! Definitely been my go to game for years! Looking forward to many more!

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i would love to see a Warframe that can use and control shadows/darkness like the charakter "Meliodas" in his "Demon mode" from the Anime "Nanatsu no Taizai".

That would be really cool. And since Ninjas (and Spaceninjas) are mostly about using shadows and dakness that would fit really well.

 

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“Tyl Regor‘s secret experiment to cure clone rot has yielded results.....but at what cost?”

“The Turncoat Experiment” This Warframe would be a Grineer hybrid with complete control over flesh. It could weaken enemies (especially Grineer) by causing their bodies to rot and heal the wounds it’s allies by enhancing/reinforcing tissue growth. It could also take advantage of creating “growths” to buff allies and impair foes.

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like i have an idea for a warframe a PARALYSIS WARFRAME and by that i don't mean like electricity i mean like muscles turning stiff

name: mahi 

stats: 

base hp 200 base shield 300 base armor 300 

apearence: it would be a very slim warframe something like nezha but covered in knifes and spikes and a head similar to excal  but withou the horn and a mask that is blank i know i know how that relates to paralysis but wait

skills:

passive: passive name is instincts for every enemy that is paralyzed mahi gains +5% armor

skill no.1: poisoned knife mahi throws a knife when it hits an enemy the enemy is paralyzed 

skill no.2: dash just a dash similar to excals slash dash but without the slash part when dashing through an enemy it deals small slashing damage

skill no.3: slash mahi slashes with one of his many knifes paralyzing every enemy hit when combined with dash mahi does a dash but when hitting an enemy mahi does a quick series of puncture dealing stabs that paralyze

skill no.4:blood lust binding paralyzes every enemy in sight and if you deal damage to an enemy that is hit by blood lust binding another it shares a part of the damage with an enemy that is paralyzed

 

 

creators note if a boss is hit by a paralyzing skill it slows them down 

sorry for bad english

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Dance frame. All of its movements, sliding, jumping, attacking are dancerly and keeping in rhythm (i.e. not spamming) buffs the frame. Have an ability that switches which dance it's doing for which situation you're in, one fast and frenetic for close combat, one flowy with long movements for closing distances, one that... is some sort of dance that works while aiming a gun.

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How about a full healer warframe.  It's abilities; 1. Deploys healing seeker mine that follows you and heals you. Lasting 30-60 sec

2. Bigger % healing shot that can be shoot on the ground and heals anyone that passes through for 10 sec. Amount by power strength

3. Revive shot that can be shoot and revive allies instantly up to 25 meter range. Takes 30% of your energy

4. Places down healing rift heals, gives shield, and takes away status effect when standing in the rift. Also scales with power strength or range.

 

I think everyone plays DPS build and having frame like this would be awesome. I believe if set with right numbers, you could definitely use all of these abilities together  and not just one or two as most warframe are being used.

 

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