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[DE]Helen

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Привет всем!! Разработчики верните легендарного экскалебура прайм можно даже и в квест его добавить в сюжетный))) Хотя идея с фреймом в виде владеющего разумом прикольная, но у нас же есть ревененат тоже на основе владеющих разумом.

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On 2020-03-06 at 2:44 PM, Zachary_C said:

Hunter Warframe

 

Base Stats

Health: 275 (825 max) 

Shield: 100 (300 max) 

Armor: 250 

Energy: 100 (150 max) 

Sprint Speed: 1.05

 

Passive: Wolf
The Hunter has a unique New type of animal like a wolf or maybe like a large cat companion that can be modded independently, Unlike venari you do not need an ability to summon Wolf, rather Wolf will have a 60 second response time if they are killed. Finishers lower Wolfs respawn time by 5 sec. each

 

Health: 400

Armor: 350

Shield: 150

 

Damage: 300 slash

Status chance: 35%

Crit chance: 20%

Crit multiplier: 2.5x

 

Abilities
 

1: Hunters Boon
 

Cost: 25 energy 

Duration: 40 Seconds

Range: 16 meters base range from Wolf companion

 

Killing an enemy grants Wolf stacking buffs, while Wolf killing enemies grants the player a stacking buff. Allies within range of Wolf also receive the buff.

 

This ability cannot be recast while active, rather clicking [1] while the ability is active can be used to command Wolf. Targeting an enemy makes Wolf attack that enemy, while targeting an ally will have Wolf follow and defend that ally.

 

Buffs: 

Grineer/Corpus Light units: Damage bonus. 20% + 10% per additional stack. (Final damage multiplier)

Robotic: Shield bonus. 20% max shields and recharge rate + 10% per additional stack. Can grant overshields (Max 100%)
Infested/Beast: Grants a movement speed and attack speed bonus: 20% + 10% per additional stack. (Final multiplier)

Heavy Units: Grants damage reduction: 20% dmg reduction + 10% per additional stack (Max at 50% with no power strength, and can cap at 90% with power strength). 

 

2: Hunter’s Cowl

 

Cost: 50 Energy
Duration: 10 Seconds

 

Grants you and your companions invisibility. 

Firing an alarming weapon will uncloak you.
Killing an enemy with a melee finisher will reset the duration of the ability.

Cowl cannot be recast while active, if you target an enemy and click [2] Wolf will perform a melee finisher on them. This can also reset the duration of Cowl.

3: Hunter’s Trap

 

Cost: 75 energy

Item: 1.5 Meter Radius

Trap: 8 meter radius, 12 second duration.


Places a “Bear trap” on the ground, enemies walking into the trap will trigger it causing it to expand. The trap can also be manually activated by clicking [3].

 

Enemies caught within the trap receive a forced puncture and impact proc. And become stunned unable to move or attack. The trap will do 100 base slash damage to enemies within the trap per second (scales with enemy level) with a 20% status chance. Enemies trapped are exposed to melee finishers.

 

Clicking [3] again will cause the trap to close in on itself like a maw. Dealing 600 slash damage with a forced slash proc, this ends the ability. 

 

4: Thrill Of The Hunt

 

Exalted Heavy Blade
Cost: 25 energy

Drain: 2.0 energy per second.

 

Attack Speed: 0.90

Range: 3.5

CC: 34%

CD: 3.0x

SC: 32%

Damage: 800 (75% slash, 20% impact, 5% puncture)

Kills with this weapon restore 0.5 Energy

Kills with this weapon restore Wolfs Helth by 0.5% per kill

 

 

 

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How about a warframe associated with ink and wash painting?

Making use of the natural properties of ink and water, she creates a miraculous view of the origin system. Wherever she goes,there left an elegant painting .The last glance of the enemy was her strokes.    

She can use writing brushes to draw the enemy into the picture and draw out what she need in the battle .Such as a Inkstone to stop the enemy and cure other tenno ,supplies,even entourages(like kind of new modularity ally that you can choose what they look like ,thier weapons and so on!Not something like Kuva Lich😈  )  

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Theme suggestion: a juggernaut (not the mini boss) themed frame with an obscene amount of firepower, preferably explosives and/or plasma.

Possible kits would be: cluster mines, grenades, micro rockets, plasma cannon, super heavy armor (that probably limits mobility), etc.

Something like these guys from W40k, but way smaller and more organic shaped (because Warframes):

latest?cb=20130524085128

Sure, we Mesa and she packs a lot of firepower, but I feel that her overall kit feels more like a bounty hunter rather than a juggernaut with tons of firepower.

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Commando themed frame, has basic grenades, gets extra bonuses from ammo pickups, maybe a stationary exalted turret? penchant towards high damage or high fire rate, or explosive, or skills adapt to weapon types used. IDK how this could be lore'i'fied though, and I would prefer it to fit lore then be true to archetype.

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Gladiator inspired frame featuring simplicity and effectiveness. Thrown into an arena with the simple goal of achieving glorious victory in combat. Perhaps give them an ability to dual wield thier primary weapon or a passive allowing them to carry two primaries. Melee can be a bigger focus alternatively, charging forward into battle to inspire teammates. A sword/spear and shield comes to mind in this instance. Either way, I am quite a fan of a large shoulder pauldron on the left arm.

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A Telekinetic Warframe

A Warframe which as their passive has two effects. While wielding melee their secondary weapon floats besides them and the player can fire it while attacking with.

When wielding either primary or secondary the player's melee floats freely around them, attacking enemies that get too close and deflecting bullets. Obviously this would not be a perfect defense as it would only be able to cover say 100 degrees of circumference at any given time. It'd be still pretty awesome though.

Otherwise the Warframe might be suite to gravity or magic as a theme to fit with this passive. It's a bit obscure to think about but you could also have "imprinting will onto objects" as a theme which would allow for some odd abilities like psychometry being incorporated into the kit. 

I was thinking of this because lately I have been reading Star wars fics and remembered this gem of a character idea: 

latest?cb=20090601053448

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I realized this was the wrong thread for posting suggestion. The suggestion has now been posted in the correct thread here: 

 

Original post kept for transparency:

Spoiler

 

Theme: Summoning an army of Haniwa (Hollow Terracotta Soldiers / Ceramic Soldiers).
Description: Haniwa were terracotta clay figures which were buried with the dead. Most people are aware of them because of the Terracotta Army in China. It's been theorized that Haniwa soldiers were hollow so that they could house the souls of the deceased.

The summoned Terracotta soldiers would be strong but fragile. The player could earn buffs when their soldiers are destroyed, providing incentive to ensure your army appears truly inexhaustible.

 

 

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Gemini warframe: Two warframes controlled by one Tenno, small but strong and powerful  with 7 abilities without the first one which allow to switch between each warframe.

the first one created for the close combat as a tank and the second one created for assassinations. (i have some ideas of design actually in work in progress ) 

 

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How about a Warframe that can control Gravity? 

While running on walls, he's forcing the enemy to ground by the power of gravity, or let's them hang on ceilings as easy targets. His Passiv ability could be, that he can hold on walls longer and can make higher wall jumps. 

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It would be cool to have a dream and nightmare themed warframe named Somnium after the latin word for dream. The warframe could switch between a dream world where it has a lot of armor and many tactical deffensive abbilities but it's slow and a littlebit weak, and a nightmare world where it is very strong and bloodthirsty but it looses health slowly and there is a chance to call the nightmare hunters who are strong individuals who want to kill Somnium. In nightmare realm melee crits could siphon the life out from enemies. Somnium always starts the game in dream realm. The dream realm looks light and pleasant but the nightmare realm looks dark chaotic and aggressive. 

In dream form Somnium looks like a bulky protector who is armored and hard to take down. 

Nightmare Somnium is a cunning bloodthirsty predator with not much armor and an agressive look. Blades coming out from its arms and back. 

Ability 1: Dreamwalk: Switch between dream and nightmare realms

Ability 2:

Dream: Hardened soul: build up a medium amount of armor for a limited time and also regenerate a portion of shield and health too. 

Nightmare: Hungering tentacles: shoot a few spiny tentacles from your chest that deal a small amount of damage to enemies and a pulls a few near to you. Critical hits heal you. 

Ability 3:

Dream: Light of the walker: emit a blinding light  from the warframes whole body into every direction wich reduces armor of enemies and blinds them. 

Nightmare: Madness torpedo: the warframe launches forward and does  a spinning move while it shoots dark energy from itself, damaging every enemy in its way and applying  confusion which means affected enemies cant attack for a short amount of time and every melee attack against them siphons life until they are dead. 

Ability 4.

Dream: song of pureness: strange but calming voice comes from the whole body of the warframe that encourages other frames giving them an amount of armor until its distroyed and also converts a few enemies into dream fiends which are strong spectral beings and they are fighting for the warframe until they are distroyed. 

Nightmare: A touch of evil: Somnium turns into a purely evil ghostly creature which can move very fast and its armor is increased. Melee attacks in this form are muck stronger. Somnium also shoots dark energy at random appllying confusion to enemies. This ability drains energy so its almost similar to valkyr's histeria but this is not as strong but much faster. 

 

 

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Would definitely like a shield type frame something like a support but kinda like a rhino 1 but w a shield that knocks back or creates float for a short time. His skills will evolve around his shield mostly as it morphs into the ability he casts. He can put up a shield wall that within a limited time absorbs damage and releases it forward back at enemies. He can slam shield on ground granting a decent shield increase and a staggering shield regen aura that would benefit him and allies but on a specific timer. And the ultimate could be something awesome or supportive, or have his shield morph into I giant sword where he can slam it in a frontal long/wide cone that stuns enemies for a second and cleaves them while procing energy element (similar to chroma and excalibur in the color of energy theme) this will absorb the warframes shield by a max of 75 % on a full charge on the cones length. You are vulnerable to all attacks but will still receive benefits from buffs even his shield regen incase you are getting overwhelmed theres still a fail safe of canceling giving you a cooldown of 12 seconds to use again. Requirements are that you have at least 450 shield points to use abilities with a base of 600 at lvl 15. Lot to read but It be cool to see 

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Maybe play off the Nova theme, instead of anti-matter, this frame takes in/expels matter to bolster its health, amor, shields and abilities. A kind of swarm based warframe, with adaptive abilities. As far as the look, something close to the symbiotes i.e. venom, carnage. Could even be related to Nova somehow anti-matter vs matter. 

Has two forms -  streamlined form that has 50% less health, but gains an overshield, speed boost and evasion. Bulk form that loses shield, but gains double health and damage reduction

Has a passive that gains mass/health through melee attacks. also streamlined passive - the more mass it takes in the more melee damage it does and gains bladed armor that damages contacting enemies. bulk passive - gains damage reduction through gained mass and regen health. 

1st ability - shift from - can change from streamlined to bulk form

2nd ability - adaptive weapons - can choose from 3 melee weapon forms and can cycle through them, similar to how wisp cycles through her pods. These melee weapons can be chosen by the player, but no dupes. 

3rd ability - gain/shed mass - tap to expel built up mass. More mass means more damage and at max mass cost 50% less energy (For real Ember). in streamlined form its a conical  frontal shot. In bulk form its an AOE. Hold 3 to gain mass/health back. Note: shedding does not affect health, only excess mass. 

4th ability  - Split off 3 clones that match the stats of the form being used. Each clone has one of the adaptive weapons and you loss all melee until they return. Clones share your stats and are based of accumulated mass, power strength and duration. Depending on the form being used, streamlined clones deal slash process and their kills drop energy loot. Bulk form clones deal puncture procs and drop health loot.

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