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Be Part of the Next Community-Created Warframe


[DE]Helen

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What's about an another support-focused frame? There are too many DD, while we do have a lack of support-class frames like (The Holy) Trinity ( as for me Harrow is not so effective compared to Trinity, even with his 4 ability).
Concept of Angel (of course [PH]). The frame based on 2 scales, one buffs CC (only hers), resists and other survivability options (also for your team), while another - increases power of damage- and speed-buffing  (including attack speed) abilities (buffs teammates too).
Looks like a hybrid of (The Godess) Trinity and Octavia, but the result depends on the abilities we will choose 🙂
And wings. She has to have wings! (at least artificial)
And no, that does not mean Trinity should be nerfed, no!

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I think a berserker kinda themed warframe would be cool he would use heavy weapons and his skills would be for him to heal and tear through the enemies it would be the best if he was melee two handed focused 

Name: Zerker 

His passive 

Take 35% less damage from melee attacks and 15% from other attacks

Skill 1 

After activated Zerker goes into a blind rage in which he pulls out his melee that gives bonus damage and for every 10 enemies killed he would start to deal more damage this would stack 5 times

Skill 2 

On this skill when activated Zerker gets 8 seconds of invincibility 12 on max rank

Skill 3 

In this skill he would switch the rest of his shields to health 

Skill 4

After activated Zerker would pull out his melee and disable his shields and going into 30% of health for 1 minute he would get more speed and melee damage 

 

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A deep space themed warframe that uses astral inspired abilities and focuses on procing status effects from the heat of the sun to the crushing impact of comets. Their abilities can deal long lasting status and passive or other can buff the frame depending on the number of affected enemies. 

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1 hour ago, ZeroVoorhees said:

I think a berserker kinda themed warframe would be cool he would use heavy weapons and his skills would be for him to heal and tear through the enemies it would be the best if he was melee two handed focused 

Name: Zerker 

His passive 

Take 35% less damage from melee attacks and 15% from other attacks

Skill 1 

After activated Zerker goes into a blind rage in which he pulls out his melee that gives bonus damage and for every 10 enemies killed he would start to deal more damage this would stack 5 times

Skill 2 

On this skill when activated Zerker gets 8 seconds of invincibility 12 on max rank

Skill 3 

In this skill he would switch the rest of his shields to health 

Skill 4

After activated Zerker would pull out his melee and disable his shields and going into 30% of health for 1 minute he would get more speed and melee damage 

 

like the Doom Slayer!

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Erebus "Darkness"

Brother to Nyx (Greek Mythology)

Draws their power from the darkness 

Large health pool and large energy pool, no shield

Passive: While standing in the dark or shaded areas ability energy spent is returned back to health. While standing in the light ability use is taken away from health and returned to energy pool. Darkness and Light meter to show current player status on abilities

Ability 1: Inner Conflict (Not affected by passive) Toggle-able ability

Toggle 1 Darkness: Sacrifice a % of your energy to fill your health (drains down to min % based on strength)

Toggle 2 Light: Sacrifice a % of your health to fill your energy (Drains down to min % based on efficiency)

Ability 2: Revoke (Cast a buff that adds a benefit but also removes another)

Dark (while standing in): Gain power strength depending on the level darkness, but lose power efficiency

Light (while standing in): Gain ability efficiency standing in the light, but lose power strength

Ability 3:

Dark:

Light:

Ability 4:

Dark: 

Light:

 

Work in progress...

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I think a Fenrir (Giant Wolf from vicking myths) themed frame would be cool, he could have a metamorphosis like equinox where he goes from a warframe that can use weapons into a wolf like form, kinda like the hyena pack boss, and just rips enemies to shreds with his melee bites and swipes as well as changing his abilities to suit either form he is in.

Passive and abilities 

his passive would be God eater for every unique boss type enemy he kills he gains 10 bonus health points, shield points, armor value, 5% melee damage and 2.5% ability strength staking up to 10 times for 100 bonus health, shields and armor, 50% more melee damage and 25% more ability strength after killing 10 bosses

he could have a rage meter that builds over time and when he takes or deals damage this makes him deal 100% more damage, move 50% faster but removes his shield and makes him take 40% more damage when maxed out, but once its full it stays full (unless used to power his 2 or "overpower" his 3") so he can use his 4 "unchained" where he switches forms, after he transforms he gains a different meter "bloodlust" and gains more armor and health for each stack and increasing his ability strength by 30% and his melee damage by 75% but decreases his energy efficiency by 35% once maxed, this builds through killing enemies in wolf form 

His 1 in warframe form would be maul: Fenrir leaps at the target and transforms into a beast biting at their throat dealing large damage and healing Fenrir, this ability becomes a bonus charged heavy attack in beast form.

His 2 in warframe form would be blood rage: Fenrir sacrifices some of his rage stacks to gain extra armor and damage values for a short time. This ability can stack.

His 3 in both forms would be wrath beam: Fenrir channels his energy into a focused beam of pure destruction causing radiation and heat (maybe corrosive) damage types with a high status chance, this abilities damage is increased for every instance of blood rage currently active.

His 1 in beast form would be Feral Frenzy: Fenrir uses sacrifices some bloodlust stacks to temporarily gain 50% more movement speed, 50% more damage and a small healing radius. This ability affects the whole squad within a small radius.

His 2 would be Howl of the end: Fenrir let's out a savage howl that knocks enemies down within 15 metres and inflicts terror on all enemies within 60 metres and causes them to deal less damage for a short time.

Finally his 4 would remain his transformation ability called unchained: Fenrir shifts between his two forms automatically casting howl of the end after his transformation for no extra cost.

Appearance/animations 

He could have broken chains around his ankles and wrists, and maybe a bit of fur around his neck and back either as part of the design or as attachments.

When changing forms he could enter into a small cinematic kind of like ash's blade storm

when his stacks increase energy could course through veins on his body (mostly on his legs and arms) and his eyes would glow until it almost looks like they are on fire. 

when he is in wolf form his chest could be open to show an orokin reactor that powers his 3rd ability in wolf and warframe form.

images?q=tbn:ANd9GcRMAfY8cs1L6FZv0Jant_g.

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On 2020-03-06 at 11:42 AM, Gabbynaru said:

How much is/are the winner/s gonna be paid for doing your job for you? Seriously, people get paid for this kind of work. Don't be Ubisoft and start taking advantage of them.

We are not doing their job for them. They are LETTING us make something that we get to play with in game. 

 

I would like to see a dark matter/black hole warframe though.

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I had an Idea for a bug type frame, sounds weird right but I’m open for critiques. 
 

1) Summons an insect swarm that jumps from target to target that can be used for crowd control and strip armour. 
 

2) You become a parasite and become the enemy that you target. This would be viable for stealth, escaping situations, and can also e a bit of fun. If player dies in said target 50% of current health will be lost.

3) Egg mines that heal you and nearby teammates. Status type depends on what mods are on your melee weapon. Ex. If you have fire status on your melee, the mines will have fire effects.

4) Exalted Beetle. I know this sounds kinda iffy but it was a cool idea in my head. Player becomes a large beetle and emits waves similar to the naramon operator ability back in the second dream and enemies become confused and attack each other. Beetle has sweeping melee attacks to deal with large crowds.

Passive - When player is affected by a status, attacks will slow enemies. Cool spider web effect if you want to but not needed : D 

Thanks for reading Tenno

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22 minutes ago, (PS4)Aspiring_Mando said:

I think a Fenrir (Giant Wolf from vicking myths) themed frame would be cool, he could have a metamorphosis like equinox where he goes from a warframe that can use weapons into a wolf like form, kinda like the hyena pack boss, and just rips enemies to shreds with his melee bites and swipes as well as changing his abilities to suit either

He could possibly be able to have multiple Kubrows?

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25 minutes ago, Hades1363 said:

They are LETTING us make something that we get to play with in game.

So, you guys making a full Warframe are getting paid F all, but the guys making skins get full payment for their skin sales. You sure you're happy with them LETTING you do unpaid work for them?

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I would like a build your own warframe. 

You pick a warframe you have already build with the first ability you want say wukong celestial twin you sacrifice your frame wukong gone for neuroptics part and that becomes a part for your own build.

Second ability rhino iron skin sacrifice rhino to get system for your frame.

Third ability ivara prowl sacrifice ivara for chassis for your frame.

Forth ability main ability an blue print and skin for your frame. Say you like Ash skin so blade storm is your forth ability and what your frame will look like.

Long term players have spare parts enough to build multiple frames end up selling for plat. Could build extra frames for parts. Use parts to build there own frames with abilities they like from there favourite frames. Hyldryn and nidus who have unique powers that don't rely on energy could still use sheilds plus energy for other abilities. The fun would be finding a build that works or at the very least building your own frame like the kitgun or zaws. 

 

The quest could be the "all for one" quest sacrificing your frame "one for all' to save the universe .

Finding out how the frames where build in the first place using that knowledge to create something new to face the enemy and stop them. Then you could name your frame the way we do zaws and kitgun.  

Thanks guys first post love this game.

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I would love to see a sniping frame, reward long distance kills, wall latching extended, increase weapon zoom on all sniping weapons by at least 5%. One ability allows mulitple-enemy targeting system that hits the number of enemies equal to the amount of energy you have, determinde number by multiples of 3 (similar to the smart pistol from Titan Fall, but not as one hit-ty). Or another ability could be a drone that lasts so many seconds and paints the field of targets for better enemy positions acquisition. A Cloaking field for when you arent moving, lasts for 15 sec. And cant forget boobytraps. Warning signals for when you have enemies moving to your position. 

 

The frame focuses on patience and accuracy, holding your ground while you pick off enemies one by one. Clearing the field before anyone notices. 

On 2020-03-06 at 12:38 PM, UnsungRaven said:

A dedicated sniper/sniping frame, something that rewards accuracy and long distance kills

The reason I went into the long description. 

 

P.S. Condor companion that sweeps the skys. It's basically Bloodwing, but more useful and purposeful than just bird-attack. Could be permanent pet with frame. 

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Oooo let’s have a frame that’s in deep deep space somewhere on like new planets and he’s like umbra he can do stuff on his own and he came to warn us about the lotus ion knø what his abilities would be like maybe he has like different forms one would be a damage form like hysteria but with his guns he has equipped 

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