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  1. If the base duration is only 10 seconds like equinox augment, yea that would be annoying (even though for those 10 seconds the specter is also dealing 300 percent more damage). I would think giving Wukong celestial twin a base duration of 30-40 seconds should be sufficient. OR make it a constant energy drain while the celestial twin is active.
  2. DE really didn't think wukong through when they made celestial twin a one time cast rather than a duration base. Especially with the brokenness of gloom and hunter adrenaline/rage.
  3. I guess I should have quoted the comment I was responding to. Forgot the Off Topic police were watching. Silly me. And to the OP, you're right about it being console, and not a PC. It's slow and janky for a console that mainly relies on the use of a controller vs mouse. But at least we have more options of how to play the game. It would be nice if we could revert to the old console UI selection for controllers.
  4. You can use mouse and keyboard on Xbox. I use it.
  5. You can force wukong to use your same weapon if it's the only weapon equipped on your arsenal load out. But to have options like this, there would have to be nerfs somewhere. Maybe with an augment like this it would replace him always being active to being a duration based. I honestly think wukongs celestial twin should be a constant energy drain to prevent promotion of afk'ing
  6. Exclusive until it's added as a nightwave reward as reproduced "content" Moving forward, can we not kid ourselves and call this an event but rather a shop? Since you can farm for the currency prior to the "event", I wouldn't count this as content. Why can't we have some interesting quest line or special bounties associated purely with Halloween vs just throwing a shop up with items to buy for currency that players can farm months or years in advance? If people can finish the "event" in 2 seconds (for those who have hoards of tokens), is that really much of an event? Where's player engagement supposed to come from in this? All other games I take place in around this time have actual engaging event content/quests. Why should Warframe be any different if most players look forward to doing events like this on other games. You haven't quite found the secret to the formula yet, have you?
  7. just sent you the layout, hope that helps and hope I got the right gamertag focus on the general layout and not the ability menu layout
  8. I'll send you a screenshot on xbox of my controller layout when I get home
  9. I have each one of my warframe abilities mapped to a specific button. Requiring only one press. That ability menu is too clunk for the gameplay imo 3 abilities mapped to down, left, and right d-pad and most used ability to the RB (depends on the frame)
  10. I have asked for this along with separate customization color sections for each separate armor piece and helm.
  11. Change so element typre is on ability hold and cast is on toggle (that's how I play) Always cast your 3 on large groups to reduce cooldowns 1 for quick heals Make sure you are on the same plane as enemies for ult Know your enemies and what element you need to create for your abilities. I run a lot of viral most of the time
  12. Wow! I want to see a non-plat true F2P speed run, that should substantially give us a more realistic estimate of time it truly takes in game to not skip wait or farm times. Also with no use of boosters except what's given by DE on events. I'm really curious how long that would take from a F2P only standpoint and in singleplayer only and multiplayer only (but not trading allowed to skip farm times and whatnot and skew numbers) But still even with spending Plat, still impressive the amount of work for just leveling that much stuff.
  13. Wonder if it's a UI bug. Tested in simulacrum?
  14. Yea even if we had an armor, syandana, ephemera transparency for when aiming I'd be okay. I like those big bulky shoulder attachments.
  15. I understand the style for having A-symmetrical armors and warframe skin designs, but for me personally I dont care for A-symmetrical armor attachments except for one particular armor attachment from Nightwave. It bugs me when I find an armor attachment I like in the store only to realize it's a-symmetrical so I don't buy it. I wish we had an option for attachment mirroring or atleast having the symmetrical version options of a-symm armor sets. How long would it take an artist to just mirror the rendered 3d asset for another shoulder, and add that to the rest of the pack to sell? I would even pay more more it.. Fashion frame after all.. I feel that would lead others like myself to want to buy more of these tennogen items if we could have options that would be in theory easy to implement.
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