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Be Part of the Next Community-Created Warframe


[DE]Helen

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On 2020-03-15 at 6:42 PM, (PS4)Eternal_Dark-_- said:

Limbo exists 

 

Limbo is Considered as "Space Manipulation" Warframe you know.

and There is Lot of Warframes that share with Similar Abilities despite their own Themes.

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Name Tin.

passive: Tin has a sentinel companion always on his/her side. who can equip with all precepts and have a respawn time on kill of 1 min. Has a linked status with Tin and vaccun.

skills:

1.- companion overcharge: Tin can clone his companions, sentinel or moas for X time at 33% damage.

2.-Ker autorepair protocols: Ker emits a pulse increasing shield regenarion rate and overshields at 33% and healing 1% hp per second.

2.-electric charge: Tin overcharges all minions with a aoe electric damage X with a 50% status for X.

4.-Push as one: Tin gives Ker the ranged weapon he/she is not using (if Tin are using primary, Ker takes secondary. and viceversa) doing 33% damage.

i set 33% on damage becouse at 300% str its a 100% total damage,not much on a sentinel but a secondary...

And plus. i not going to balance, i just put the idea on board.

The idea is to make a TINKER. enginer/mechanical pet summoner. like is nekros with deads and khora with venary. 

sorry for my bad english. 🙂

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On 2020-03-06 at 9:37 PM, BigCupOfBeans said:

Well, we Have a Warframe Based on Anti-Matter, so What About A Warframe Based on Dark Matter. They could be from the deep wretches of space, harnessing the power that give a black hole its dangerous properties. A Warframe that can Harness the power of a Black Hole would be neat.

I agree with this, was just thinking what would be a good OP frame. would love to see a frame harness the power of black holes.

PS, if someone mentions limbo again he should poke his eyes out with Dual heat swords.

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Somnium

A dream Warframe that drives enemies insane with visions and manipulates them against their comrades.

someone give me some more ideas as to his abilities cause I only got some rough outlines.

abilities

1: A ranged mental spear, can either kill enemies or control them.

2: A defensive A.O.E dream shield that puts enemies into vulnerable dream state.

3: ranged sleep walker that draws enemies to its location.

4: A all-out nightmare, terrifies and drives enemies insane with apparitions while simultaneously damaging them with a mental storm

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I would love to see a frame based on Vlad the Impaler / Vampires :

Frame name: Vlad

Visuals of the Frame: A humanoid platearmour (dark grey or blue) and a cape with hood and cloth covering the face/mouth of the frame, clawlike armour on the hands instead of normal Gauntlets.

 

Abilities:

Passive: Cruelty: Kills by shooting vitals or killing enemies by impaling them on the ground generate cruelty. The more cruelty you amass, the stronger you abilities get.

 

1: Guardians of the night (? seconds, ? energy): You summon your nightguard and gain the ability to become untargetable while bulletjumping. Furthermore you will get damagereduction based on the amount of cruelty you amassed. (Visual an mechanic: Become a shadow while bulletjumping while this ability is active and gain a boarskin, wolfskin, bearskin instead of the usual cape and the respective animalhead instead of the hood. With espacially high amounts of cruelty you gain a batswarm that surrounds you. Each of the different visuals means more damagereduction with the batswarm beeing the highest possible damagereduction. For example 80% for the batswarm and 20% less with each stage below)

 

2: Sense vitals (? seconds, ? energy): You sense the vital areas of each enemy and see their hearthbeat in a ? Meter radius. Shooting or attacking the vitals or hearts will deal bonus puncture damage and have a chance to knock enemies down.

 

3: Bloodlust (? seconds, ? energy): Executing enemies on the ground replenishes health and your meele attacks have a chance to knock enemies down. You generate double cruelty.

 

4: Midnight [or Final Hour] (1 cruelty per 3 seconds + 1 cruelty per shot, ends at 0 cruelty or when untoggled): You let your true form loose and become the crimson lord. (Visual: Your Armour becomes crimson red and starts to shine sinisterly and you cape starts to emit shadows) You start to levitate above the ground and can not jump or crouch anymore but you get a batswarm (See Ability 1) as cover. Furthermore you pull out your mightiest weapon: The Midnight. (This weapon ist a gatling gun that shoots heavy piercing rounds with slight travel time) Midnight uses cruelty for amunition.

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Build: 3 Types

      Build 1    1: zephyr systems 1: archwing 1: vapos shield osprey

Result: Battle Flight

      Build 2.   2:atlas chassis. 1:gauss systems 1: prossecutor

Result: 6 arm ground battle frame

       Build 3.  1: gara warframe 1: inaros warframe 1: stalker

Result: alpha omega defense frame.

This warframe far exceeds battle capabilities of any Other warframe that has come before. Depending on how it is constructed results in....well. Destruction. 

Abilities(by build):

Build 1: (1) absorb the air around you and either store it(for a massive attack blast)or use it to push back your enemies.

               (2)send a volley of heat seeking missiles into the air and destroy all that is around you.

               (3)use your stored air to release a massive blast to everything in front of you.

               (4) Transform into flying vehicle and rain down destruction for as long as you can(multiple kills refill 50% of your energy).

  Build 2: (1)draw enemies closer to you(cutting their shields in half and destroying their weapons).

                 (2) using the speed of gauss and the streghth of atlas smash through obstacles and opponents alike.

                 (3) Create speedy melee attacking clones to fight by your side.

                 (4) Transform into a 6 armed battle frame(all guns are akimbo. Melee weapon is also held in every arm. Every 15 kills refills 50% of energy).

 Build 3:  (1) absorb the earth around you to create throwing spears.

                (2)create ammo for your teammates and for yourself(heated glass slugs or toxic sand slugs or radiation rounds).

                (3) marking slugs. Once you send these little guys out(to a destination of your choosing)he will go there and mark that area for teleportation.

                 (4) your warframe splits and one transforms into an assault rifle that can blast through anything. 

 

 The Name of this warframe is..Cyro.

 

 

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On 2020-03-06 at 11:09 AM, [DE]Helen said:

CommunityWarframe---w-Text.jpg

We’re calling upon the Warframe community to create the next Warframe!

Seven years ago, the Warframe community worked together to create Nova, the antimatter Warframe. New reaches of the Origin System have since been uncovered and Tenno have awoken to join the fight. This anniversary, it’s time for a new community-created Warframe to stand by Nova!

The community-created Warframe will be brought to life in six phases:

Community-Design-Warframe-Timeline-16-9.jpg

Community: Call for Themes

Throughout Warframe’s seven years, we have read countless pages of fantastic Warframe ideas in the Fan Concepts subforum and elsewhere! The creativity you have demonstrated is the first crucial step in bringing this Warframe to life.

The call for Warframe themes is open Friday, March 6 - Thursday, March 19

We aren’t looking at Abilities in this design phase. First, it’s all about a strong theme! Share with us a Warframe concept you would like to see in-game. Submit here!

Design Council: Vote for Theme

The Design Council is a group of Founders and passionate players that the Dev Team goes to when they need specific Warframe feedback or ideas. Through forum polls, open calls, and feedback threads, the Design Council has helped shape Warframe. The group has grown over seven years, with invites sent monthly to players who are highly active in the community.

After reviewing all Warframe theme submissions, the Dev Team will choose a Top 10 to present to the Design Council!

The Design Council will vote from Friday, March 20 - Thursday, March 26 to choose the final Warframe theme.

Community Artist, Eornheit: Warframe Design

Eornheit_Art.png

Warframe Community artist, Eornheit will design a Warframe based on the chosen theme!

From Eornheit:

Hello! My name is Eornheit and I'm a 2D artist. I like to draw biomechanics and cosmic creatures and design characters. And I like to play Warframe. This game inspired me to create fan art: illustrations, sketches and my own characters in the game universe.

You can check out Eornheit’s original works and more here!

Community: Ability Design

With a strong theme and official artwork as inspiration, it will be time to design Warframe Abilities!

The call for Warframe Abilities is open Friday, April 17 - Thursday, April 30

Determine the power and play-style of the community-designed Warframe! We will update this official forum post with a link to submit Warframe Abilities once the call for submissions is live.

TennoGen Artist, Faven: Design Alt Helmet

Faven_Graxx.jpg

Warframe TennoGen artist, Faven will design an Alt Helmet based on the Warframe’s official concept art!

Faven has been a TennoGen creator since the program began in 2015. After his first design, the Volt AMP Skin, he went on to design the entire Graxx collection and more. Faven has also been a speaker on TennoCon panels where he has shared his experience with players.

You can check out Faven’s TennoGen creations here!

Warframe Reveal During TennoCon 2020 Live Stream!

The community-created Warframe’s name and final design will be revealed on Saturday, July 11th during the TennoCon 2020 Live Stream! Tune in to see the Warframe that will be brought to life in-game.

 

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I don't have a drawing for my concept but I did put a lot of thought into it. I hope it at least gets noticed. That'll be enough for me.

 

Slumber


1: Rest/Wake (25)- Put every enemy within 2m to sleep increasing your dream energy. Wake them by corrupting their dreams creating Nightmare energy. Dream (Cycled Abilities) 1 Dream or Nightmare energy per enemy effected.
2: Hope/Chaos (25 Dream or Nightmare Energy)- Hope uses dream energy to create a pillar of light that heals allies within 10m for 30hps. Chaos uses Nightmare energy to summon a flying companion to fight by Slumbers side. (Cycled Abilities)
3: Dream (50 Dream Energy)- Dream uses Dream energy to cleanse all status effects from allies and makes them invulnerable for 10 seconds. Dream activates Slumbers Dream Appearance. Dream energy drains 1 dream per second. Dream form increases the Duration and strength of Hope and increases the range of Rest.
4: Nightmare (100 Nightmare Energy to activate 50 to summon after)- Slumber takes all of her Nightmare energy to summon 4 creatures of the dark lowering the visibility. Each kill from the creature brings back nightmare energy. Nightmare Activates Slumbers Nightmare form. Nightmare energy drains 1 per second. Nightmare form increases Duration and strength of chaos in addition waking enemies will cause them to franticly attack anyone near them.
Passive: Dream turns Slumber into an angel with higher defense. While Nightmare turns her into demon with higher attack power. Allies around her Dream form takes less damage and Allies around her Nightmare form deals more damage.
Note: Rest generates more Dream energy the more people are put to sleep. Max is 100. Wake creates 25 Nightmare energy. Rest and Hope. Putting all enemies to sleep then healing allies will boost the Heals per second. Using dream after will increase the time of invulnerability by 25%. Using Wake then Chaos increases damage of Slumbers companion. Nightmare, after using Wake will add an extra monster to Slumbers side. When slumber uses her abilities in her neutral form they will be 25% weaker. If Slumber uses her Nightmare abilities in her Dream form they will be 50% weaker and less effective. If slumber uses her Dream abilities in her Nightmare form they will be 50% weaker and less effective.
Slumber: Fights for good but struggles to stay in the light.
Slumbers Nightmare demons have abilities. 
Nightmare Howl: Nightmare Demon howls lowering the movement speed of enemies and armor.
Nightmare Slash: Nightmare Demons slash enemies dealing 100 slash damage. Stacks 10 times per Demon.
Nightmare Charge: When enemies health is below 25% the Nightmare demon charges them pinning them to the wall or floor with dark spikes sticking from their bodies. Killing them and dealing small damage to nearby enemies.
Arsenal: Slumber has mod slot for her Nightmare demons and companion. Their power can be changed there.
Energy color will change the color of the Nightmare Demons veins and the energy that streaks off of them in the darkness.
Augment: Fear itself. Nightmare, instead of summoning Nightmare Demons, which are Kubrow-like, summons a single, more gorilla type monster that rampages in the dark.
Lullaby: Hope now creates a sphere of Dream energy any enemy that enters is put to sleep increasing Dream Energy.
Health:100
Shields:150
Armor:100
Energy:100
Sprint Speed: 1.30

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A Warframe captured by the Grineer. A secretive project by Tyl Regor that failed. What would have produced a Warframe controlled by the Grineer using a prototype Ascaris, instead, created a raging monstrosity. A Warframe outfitted with crude Grineer technology. It utilizes Grineer Ballistics mounted to its body to cause massive destruction. Machine guns, missiles, Rail Cannons are all fitted into the frame. 

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You can say that the symbols of Tenno are Lotus, Necros, Kubrau and Kavata?

Lotus gives way and instructions and the grinir has become a larva of a kuva.

The conclusion is that the new Warfeim should get the power of the kuva and perform the instructions of the lotus and kubrau and kavata can always become a symbol of help and care for them.

Infected? They can be removed from all missions and introduced new opponents of the kuva

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SPINNERET; 

Spider themed warframe. All about using toxic or acidic damage, summoning smaller spiders to fear. Passive could be using two - four back mounted “spider like” legs aka just spikes with joints. That can hold her to a wall. Gaining buffs if she’s on a wall or ceiling. Like wisps invis?
 

Then a 1 that can shoot a web line from each of the four back arms while still able to use guns or melee. These will attach to enemies or walls creating a line from her to it. Enemies that touch this line are stunned/rooted? 
 

mod can be to let the lines connect instead of connecting to you. Fire 1 time it connects to you. But the 2nd and so on connect to where the previous was fired. Creating chokes.

 

2 like a net caster spider she creates a net, charging will allow the cast to be wider. And the 4 arms do this so she can still fire or melee. Enemies caught in the net are stunned and like some net casters, deal toxic damage or corrosive as some spiders have digestive juices on the net itself. 
 

3: summon 1-5 spider kings from pods on her warframe. One on each main appendage ( is not the back mounted arms) and 1 slightly larger one on back. These will deal toxic to enemies and if you recast 3 at a target all will run to or jump at target like body’s maggots, however the jump will cause the enemy hit to be feared. Good for keeping a large enemy at bay while dealing with fodder.
 

4 jump up in the air or cling to a surface and briefly channel 4 drops a massive webbing bomb that ccs enemies in a large ape and fears a slightly larger radius. Spiders will gain extended duration and using 2 will cause the 4 to deal bonus toxic damage on top of the 2s base toxic damage. 

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On 2020-03-16 at 6:27 AM, (PS4)XxTheGamingMnMxX said:

I feel like there should be a spider warframe like the orbs in Fortuna and the gender would be female for how slender spiders look like. Hey at least its not like Tracer or Zarya from Overwatch right?

Came up with one called spinneret off the name of the organ spiders use to make webs. I have always wanted a spider frame. 

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