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The Deadlock Protocol: Bug Report Megathread! (Read First Post)


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  • TYPE: Steel Path Teralyst doesn't drop Steel Essence (at least on capture)
  • DESCRIPTION: According to the release notes, each Eidolon on the Steel Path should drop 1 Steel Essence on death (assuming this also include captures). Capped a Teralyst on the Plains (level 110) but he only dropped the normal drops (arcane and cores). The bounties at Konzu still show the normal (non-Steel Path 20-40) enemies levels if this is a factor i.e. game doesn't really think it is the Steel Path version of the Eidolons. Steel Essence wasn't awarded on mission completion either.
  • EXPECTED: Eidolon should have dropped 1 Steel Essence as per the release notes.
  • REPRODUCTION RATE: 100% based on the captures I have done
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TYPE: In-Game
DESCRIPTION: Originality did a k-drive race true here, for the same of retesting it happen again
VISUAL: 

2020_08_15_Warframe.x64_05-50-26.jpg

2020_08_15_Warframe.x64_05-50-38.jpg

 

REPRODUCTION: head to the bottom left of the map in ORB VALLIS as shown in the screen capture, the frame visually disappear while walking around on the ground in the area below the golden twisted metallic tendrils.
EXPECTED RESULT: Expected to be visually present in the area
OBSERVED RESULT: Visually disappear in the area
REPRODUCTION RATE: Happens every time u reload and go in the the crater

Edited by -----iseeu0-----
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  • TYPE: In-Game: Orbiter
  • DESCRIPTION: Being in the Orbiter, Returning to the Orbiter the "man in the wall" constantly showing up exceedingly.since the Derelict Shift 28.3.0 udpate.
  • VISUAL: The visual would be the Operator showing up in a random location in the Orbiter. But a screenshot is pointless.  The audio plays "Hey Kiddo".
  • REPRODUCTION: This reproduces every 2-3 minutes if in the Orbiter for any duration of time.  This repeats every single time you enter your Orbiter.
  • EXPECTED RESULT: NOT to occur Every. Single. Time.  NOT to occur every 2-3 Minutes.
  • OBSERVED RESULT: Occurring Every. Single. Time. you enter your Orbiter.  Occurring Every 2-3 minutes.
  • REPRODUCTION RATE: Incessently, to the point I may stop playing until a patch is issued.

Why this was not addressed in one of the subsequent immediate patches after the initial implementation is unknown.  It is becoming the single most annoying thing in the game right now.

Bonus side note, it gets real "fun" when you have Simaris, Nora, a Lich, the man in the wall, Ordis, and an active quest, ALL talking over each other at once.

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TYPE: In-Game
DESCRIPTION: Syndicate missions on the revamped Corpus ship tile set. Syndicate medallions on specific tile spawn in unreachable locations.
VISUAL
Location tile and location of medallion spawn on map exists symmetrically on tile.
FJapJvO.png
 
Example side 1 
qLC7jbB.png
 
Example side 2
t32ByTc.png
REPRODUCTION: Play syndicate missions on new tile set.
EXPECTED RESULT: Move spawn of medallions.
OBSERVED RESULT: Medallions spawn behind wall
REPRODUCTION RATE: Every time medallions spawn in these two locations
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  • TYPE: In-Game
  • DESCRIPTION: First instance I was using a loot radar to find caches, second instance I just happened to notice something in the same location.
  • VISUAL:
    • First instance:
    • Spoiler

      C0B10C793D0084E5A1F72C69B354EF2C2F549AA5

      Spoiler

      1E2D6ADD25A3918D14074851D6DA614F524A3A50

       

    • Second instance:
    • Spoiler

      7B19C973A4A766349786779199EEE9FDEB00E335

       

  • REPRODUCTION: Finding this tile on any mission where an Ayatan sculpture happens to spawn here. From other reports it seems when running a syndicate mission on this tile set 2/3 times one of the medallions ill spawn in this spot and be inaccessible.
  • EXPECTED RESULT: I should have been able to collect the Ayatan Treasure.
  • OBSERVED RESULT: The Ayatan Treasure was in an unreachable place and I was unable to acquire it.
  • REPRODUCTION RATE: I've only had it happen twice with Ayatan Treasures, but I haven't attempted to run a syndicate mission on this set which seems to be the most common occurrence of this bug.
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  • TYPE: MISSION - Void Fissure: Excavation
  • DESCRIPTION: Upon receiving the 200 cryotic to complete the mission, the load screen goes immediately to the void relic selection, but there is no queue from Lotus about leaving, nor a green indicator about where to leave the mission.
  • REPRODUCTION: Completing the 200 cryotic requirement, then trying to leave.
  • EXPECTED RESULT: Same as any excavation mission when completing the necessary dig requirements - Queue from Lotus about leaving, and the green indicator for where the extraction will be.
  • REPRODUCTION RATE:  Each/most Void Fissure: Excavation missions (might be for all of them, or just for ones with Cryotic rewards).
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  • TYPE: [In-Game]
  • DESCRIPTION: [can't open the door/can't hack the doorlock at certain data vault]
  • VISUAL
  • REPRODUCTION: [at particular data vault in corpus ship spy mission]
  • EXPECTED RESULT: [door opens or consols are working]
  • OBSERVED RESULT: [can't open the doors or can't hack the locked door's consol ]
  • REPRODUCTION RATE: always. don't know this is intended or bug
Edited by SeviAonbharr
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  • TYPE: In game
  • DESCRIPTION: Loaded into a mission on neptune missions triton and larissa? (unsure on exact name) Mobile Defence and Rescue respectively. Loaded in, found one of the hands to enter the Granum void however it was uninteractable but for my friend it was lit up but still could not be interacted with. Happened to us on multiple occasions.
  • REPRODUCTION: Load into the mission, and it will not allow you to use the hand around 3/5 times from my personal exerience with it.
  • EXPECTED RESULT: Should have been able to access the Granum Void through one of the hands on the map.
  • OBSERVED RESULT: Hands were unable to be interacted with, sometimes even with the pannel infront of it glowing.
  • REPRODUCTION RATE: it happens around 3/5 times as stated above, depends on luck on if it works or not.
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  • TYPE:In Game
  • DESCRIPTION: Caught a Panzer Vulpaphyle and got the tag but none were on Son.
  • VISUAL: https://imgur.com/cDOG2K4cDOG2K4.jpg
  • https://imgur.com/MjJAyP2MjJAyP2.jpghttps://imgur.com/cDOG2K4
  • REPRODUCTION: I don't know if it happens everytime or sometimes. Sly Vulpa is fine and this is the first Panzer I caught.
  • EXPECTED RESULT: Panzer available for making into a companion.
  • OBSERVED RESULT: Panzer unavailable for making into a companion.
  • REPRODUCTION RATE: First appearance. 

Edit: Made another run, I caught 2 Sly Vulpa but my Vulpa count on son's screen remained at 7. Those 7 were caught before the most recent update.

Edited by AreeSoothsayer
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Side note, why can I not use Imgur or Google drive to upload an image?

Edited by Starkiller867
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On 2020-08-21 at 1:00 PM, nhair1am said:
TYPE: In-Game
DESCRIPTION: Syndicate missions on the revamped Corpus ship tile set. Syndicate medallions on specific tile spawn in unreachable locations.
VISUAL
Location tile and location of medallion spawn on map exists symmetrically on tile.
FJapJvO.png
 
Example side 1 
qLC7jbB.png
 
Example side 2
t32ByTc.png
REPRODUCTION: Play syndicate missions on new tile set.
EXPECTED RESULT: Move spawn of medallions.
OBSERVED RESULT: Medallions spawn behind wall
REPRODUCTION RATE: Every time medallions spawn in these two locations

I just ran into this as well.QOHcmyH.png

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The final fight in Deadlock Protocol has an issue. The ALT Fire button changes during the fight. Made it through the fight in spite of the big, but it has caused other friends of mine to just abandon the quest. An example is, at the start of the fight, ALT Fire is right stick press down. It then jumps to press and hold A button. At some point seconds later it may jump to Press and hold B. 

TYPE: In Game

DESCRIPTION: Final battle of Deadlock Protocol. ALT Fire button migrates at random

EXPECTED RESULT: ALT Fire button will remain constant throughout the battle.

OBSERVED RESULT: ALT Fire button migrates to different buttons during the battle. i.e. A, B, X. 

REPRODUCTION RATE: Each time I have run this battle.

Edited by (XB1)Th3BelovedSaint
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TYPE: In game.

DESCRIPTION: I was running a Meso relic survival run on the new corpus tile-set. During this, i needed to go in operator mode, to get out of a crowd of corpus enemies, and unintentionally managed to clip through one of the walls in one of the tile sets whilst in operator mode.

REPRODUCTION: Seems all you'll need to do, is void dash at this general area of the wall shown in the video below, and then quickly go back into your Warframe to slip right through.

REPRODUCTION RATE: Easy enough to replicate 

VISUAL:

 

Edited by DogeHunt
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  • TYPE: In-Game
  • DESCRIPTION: Blaze Artillery replays deploy animation after rolling.
  • VISUALhttps://gfycat.com/bitterdizzyjohndory
  • REPRODUCTION: Move forward and cast Blaze Artillery, performing a roll before the animation has finished
  • EXPECTED RESULT: Either the animation is interrupted with no other effects OR the deploy animation prevents parkour.
  • OBSERVED RESULT: Blaze Artillery animation replays, locking sliding and jumping until the animation finishes. The repeated animation can be interrupted with another roll, causing the animation to be replayed again (and again and again until the player stops rolling and the animation plays in its entirety).
  • REPRODUCTION RATE: 100%, so long as the player is moving when rolling. Standing still and rolling during the deploy animation does not cause a replay.

also

  • TYPE: In-Game
  • DESCRIPTION: Protea passive gauge becomes temporarily blank after exiting open-world archwing
  • VISUAL: https://gfycat.com/ordinarylightheartedatlanticsharpnosepuffer
  • REPRODUCTION: Exit an open-world archwing (through melee or being forced out by an enemy) after having at least one tick on Protea's passive bar
  • EXPECTED RESULT: Passive gauge displays normally.
  • OBSERVED RESULT: Gauge ticks are invisible, but passive works normally. (eg. if next ability cast was slated to have the Strength bonus, next cast will have extra strength as normal, regardless of gauge appearance.)
  • REPRODUCTION RATE: 100% rate. Entering and exiting Operator mode, a K-Drive, a Necramech, or casting an ability fixes it. (Maybe exiting open-world archwing isn't forcing that UI element to update?)
Edited by Autosage
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