Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

SWITCH Heart of Deimos: Update 29

Recommended Posts

Heart of Deimos: Update 29


Much awaits you in Update 29: Heart of Deimos. Unveil the secrets of Deimos, Mars' second moon. Discover what has been shrouded in mystery, hidden from the Origin System, and why this Infested moon has revealed itself only now. You may begin your search in the 'Heart of Deimos' Quest, eligible for players who have completed the Earth to Mars Junction.

Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised tutorial with the New Player Experience: Tutorial 3.0. If you've already awoken, you too can enjoy the refresh by visiting the Codex in your Orbiter.

Xaku – The community-designed Warframe is here! Meet an amalgam of three fallen Warframes from an age past whose pieces were assembled of the Void and reborn as one: Xaku. They call out to you.

The Helminth has arrived, Warframe's deepest customization system yet. Feed the Helminth to replace your Warframes' Abilities! To begin the feast, you must earn the Helminth Segment from the Entrati Syndicate within the Heart of Deimos.

As with all Mainlines, we cast a huge web of changes. You may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer - please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.

Enjoy the Heart of Deimos, Tenno! 


We’ve included everything from PC Update 28.2.1 to Heart of Deimos: Update 29.0.2. Yes that's right! We have included the hotfixes that went live for PC, PS4, and Xbox One after their launch of Heart of Deimos. 

The total download size for this update is ~ 3.55 GB. This will bring Warframe’s total size to ~ 25.3 GB on Nintendo Switch. For the Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this update will bring Warframe over the base memory allowance. This means that having additional space installed on your Nintendo Switch is necessary to accept Heart of Deimos: Update 29. You will need to have at least ~ 3.55 GB available on your device in order to begin the download. We know this is not ideal, and we were exploring remastering options but ran into technical issues that require much more consideration and time. As we continue to develop on the platform, reducing the overall size of Warframe to below the base memory allowance is challenging. We thank you for your understanding while we explore options to address for future updates. 

General Changes & Fixes:

  • The email field in the Account tab in your Options will now be hidden if “Creator Mode” is toggled on. 
  • The confirmation email for adding an email address to your Account tab in your Options will now be localized based on your selected language. 
  • Fixed the “resend” button not showing in certain cases in the Account tab in your Options. 
  • Fixed Update icon and “Start” prompt at login screen not aligning if it was not the first login of the day.

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive. 
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. 
  • Fixed missing context action when attempting to Wishlist a Market item with a controller.

Nintendo Switch Specific Notes:

  • As announced in a PSA earlier this week, we have fixed the broken in-game inbox messages for the TennoGen Prex Card Drops. If you have received a broken inbox message while watching Warframe in the Twitch directory, you can contact support.warframe.com to have the Prex Card Drop manually added to your account now that Heart of Deimos is live.


Deimos emerges in Martian orbit, completely overrun by the Infestation… yet among the writhing mass, a distress call comes over a most ancient carrier wave. 

A new Quest is available in your Codex, Tenno! The Prerequisite for ‘Heart of Deimos’ is completing the Earth to Mars Junction. 

The “Heart of Deimos” Quest will introduce you to the newest Open World. Learn all about the denizens of THE CAMBION DRIFT, and the souls lurking in THE NECRALISK HUB! 

If you buy Xaku with Platinum, you will receive a Riven Mod as a quest Reward in addition to the Xaku Blueprint. 


Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! The Derelict node is now Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: Now that Heart of Deimos has launched, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.


The Cambion Drift is a dense open world on Mars’ infested moon of DEIMOS that connects to the Necralisk, a new Hub (detailed below). Below this Open World you will find an Underground, the second layer. You can find puzzles and mysteries below, as well as Necramech encounters! The Cambion Drift will be made accessible in the Star Chart once you’ve completed the Heart of Deimos quest.



The Infested moon of Deimos is under a constant war between VOME and FASS. As you play, you’ll watch the feuding siblings reclaim dominance over Deimos and its denizens.

Vome - with her gentle watch.
Fass - with his spiteful anger. 

When Vome wins the sibling battle and watches over the Cambion Drift, formidable Infested enemies will lay dormant and you may come across friendly Necramechs on your travels.
When Fass wins the sibling battle and watches over the Cambion Drift, those formidable Infested enemies will rise, and ruined Necramechs will lay silent throughout Cambion Drift. The more you play, the more you’ll discover about their watchful effects!

Beware, Tenno!

The Necralisk is a Void Research Facility home to the ENTRATI - who you will learn much more about as you play the ‘Heart of Deimos’ Quest. To keep these notes spoiler free, we will simply provide the types of NPC vendors available within the Necralisk! Full services and details can be discovered in game after completing the Heart of Deimos Quest. 



The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline. 

The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress. (See NECRAMECH section to learn more about the Necraloid Syndicate)


A key part of Heart of Deimos are the Tokens representing each of the Entrati members. These will be your key to progress throughout the ENTRATI Syndicate in order to gain Standing, and by talking to each Vendor and playing Bounties you can discover all there is to earn!

An important distinction from this Open World vs. others is that, due to the nature of the Entrati’s relationships to one another, we are using a symbolic Token system for all Syndicate Standing. As an example, this means by completing Bounties you will earn ‘Mother Tokens’, that you can redeem for Entrati Standing at any time within your Daily Limits. You can always earn more Mother Tokens than your Daily Standing Cap allows, meaning you can accrue and redeem at times convenient for you! (Read on below to see Daily Standing Cap changes!) 

Bounties / Entrati Syndicate Leader: Mother

  • All your Entrati Syndicate progress and management needs can be found with Mother!
  • All your Bounty access needs can be found with Mother! 

Weapons & More: 

  • All your Entrati weaponry needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Find new Prime Weapon Mods within this Entrati members offerings! See ‘NEW PRIME WEAPON MODS’ section below. 

*Infested Kitguns will be offered by this Entrati member in a later Update to Heart of Deimos.


  • All your Entrati Fishing needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will be able to cut Deimos Fish for fish parts to use towards this members Token system, crafting, and more. 


  • All your Entrati Conservation needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will experiment with Revivification (see Revivification section of notes below), and other Experimental Procedures, obtaining Floofs, and more! 

Mining: Otak

  • All your Entrati Mining needs can be found with Otak, who you met at TennoCon!
  • Here you will be able to exchange Gems and Alloys, and more!  

Oddities & Token Exchange: 

  • All your Entrati Oddities and Token Exchanging needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • This Vendor also has some K-Drive Races for you out in the Cambion Drift!
  • Here you can acquire Deimos Decorations and all new Deimos Captura Scenes.


The Entrati are prepared to give a variety of new Bounty types to worthy Tenno - play them to earn new Rewards (including Xaku’s Components)! 

Try out the new Endless Bounty to dig up Deimos rewards to your heart's content! Simply look for (ENDLESS) in the Bounty Description Title!
Isolation Vaults await you as a part of these Bounties, tread with caution! 

Some high-level Bounties will allow you to explore THE UNDERGROUND - a region underneath Deimos with mystery, enemies, and new rewards! Engage with mysterious objects with your Operator, study memory puzzles, and more! The Isolation Vaults are filled with rot and reward! 



Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.

In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!

*An additional Mech will be offered by this Entrati member in a later Update to Heart of Deimos.

Meet the Necramech:

NECRAMECH - as seen at TennoCon! Play the Heart of Deimos Quest to learn more about these machines. 

*Find the Necramech Blueprint as well as its Components from the Necraloid Syndicate.

Ability 1: Necraweb
Hurl a canister of graviton fluids to create a wide mire that will significantly slow enemies travelling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.

Ability 2: Storm Shroud
Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.

Ability 3: Gravemines
Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.

Ability 4: Guard Mode
Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.

Necramech is compatible with Arch Guns with Gravimags installed!



You will be able to Mod your very own Necramech using the 16 new Mods, obtained as drops from slain Necramechs.

Visit warframe.com/droptables for all your drop inquiries!  

These 16 Necramech Mods are a mix of familiar Warframe Mods (Necramech Stretch, Necramech Intensify, Necramech Vitality, etc) as well as new Mod types specifically for the Necramech (Necramech Thrusters, Necramech Blitz, Necramech Refuel, etc).

Both the Cortege and Mausolon can also be used as Arch Guns!

An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. A heavy flamethrower with surprising range. Alt fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.

MAUSOLON (given with first built Necramech)
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. Punishing automatic primary fire and an alt more that charges up to unleash a destructive beam of energy with a large explosion at point of impact. 

*As outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!

*Find the Cortege Blueprint as well as its Components from the Necraloid Syndicate.


Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!

These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below. 

These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below. 

This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild. 

These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild. 

*Each of these species have unique variants - find them all!

Fishing on an Infested planet has some new challenges! Fish can be found flying (yes, flying) around the Cambion Drift, and come in a variety of flavors. Some fish will only be present during the Fass and Vome cycles and have various rarities! 

Bait: Each time Fass and Vome duel in the Cambion Drift, the losing Wyrm’s body will scatter the landscape with its own Residue. Both the Fass Residue and Vome Residue can be picked up and used as Bait for the Infested Fish, using the Fishing Menu! Like with previous fishing systems, drop the Reside into the “water” and wait for the Fish to appear.

See the list of Fish below to learn more about each of the Infested Fish of Deimos and how some Fish only react to certain Residue. Visit the Entrati Syndicate Fishing member within the Necralisk to master the art of Infested Fishing! 

Once you have completed the Heart of Deimos Quest, a new vendor will be able to provide you with the Spari Spear, as well as provide a location to turn in Fish for fish parts. The Fish on Deimos are unique creatures, so make sure you have the right equipment!


  • Duroid - A living fossil hearkening back to the Orokin era, this elusive fish hides below the surface of Exocrine pools in the deepest caverns it can find.
  • Aquapulmo - These fish were purposefully contaminated with the Infestation as an Entrati 'experiment'. They feed off the organic deposits in cave systems.
  • Kymaeros - The Infestation has suborned these fish to its own purposes, using them as antibodies in the Exocrine to repel the non-Infested. They swim through the cavernous arteries of Deimos.
  • Chondricord - A triumph of Orokin bio-engineering, these hardy fish have adapted to the Deimos environment and seem oddly resistant to Infestation. They thrive in cave environments.
  • Vitreospina - Whatever higher functions this fish once had have been consumed, leaving it a mere automaton of metal and flesh. It ekes out a primitive existence in cave systems.
  • Barbisteo - As ravenous as the Infestation itself, this fish feeds on the remains of others. It shuns the light, preferring an enclosed cave environment.
  • Myxostomata - This exceptionally rare breed of fish is almost extinct, as its gilded Orokin flesh has a special savor for predators. It warily conceals itself in caves. 


  • Ostimyr - Crammed with redundant, mutated internal organs, this pungent fish is highly sought after. It only emerges from surface pools in the light of the Wyrm Vome.
  • Cryptosuctus - Formerly Orokin scavengers, these fish succumbed to the Infestation long ago and now greedily feast on floating spores. They are found all over the surface of Deimos.
  • Glutinox - These hefty fish are cannibalistic. They rise by Vome's light to absorb rare gases, retreating when Fass ascends to devour their smaller kin in their lairs.
  • Amniophysi - These fish hatch out of translucent pods formed in the Infested landscape itself. The radiance of Fass stirs them into activity.



The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!


  • Faceted Tiametrite - Common
  • Purged Dagonic - Common
  • Purified Heciphron - Uncommon
  • Stellated Necrathene - Rare
  • Trapezium Xenorhast - Legendary
  • Cabochon Embolos - Legendary


  • Adramal Alloy - Common
  • Tempered Bapholite - Common
  • Devolved Namalon - Uncommon
  • Thaumic Distillate - Rare


The Cambion Drift is a hostile world. Even though several native species have adapted to surviving amongst the rampant Infestation, they still fall prey to it and its attacks. The Vulpaphyla and Predasite are no exception and are threatened by its vicious nature. You can save these Conservation creatures by wrangling them from the wild Infested landscape so that they may be treated at the Necralisk hub. There, you can assist in the administering of treatment and “Revivificate” them into Companions.

*Please note Infested Companion Imprints will come in another Update. 

Here’s how it works: 

1. Capture 

First you must tranq and capture a Vulpaphyla or Presadite in a wounded state (creatures affected will have a certain glow to them after they have been wounded by the Infested). You must encounter these creatures while they are infected and tranq it before it loses its battle with the Infested. The captured Vulpaphyla or Presadite is then transported to the Necralisk. 

Without intervention, these creatures are likely to succumb to the Infestation. Return to the Necralisk and speak to the Conversation Vendor to treat them with a mix of Mutagens and Antigens to heal it of its ailments. 

2. Treat 

Visit the Conservation Vendor and select “Vulpaphyla/Presadite Revivification” to get started in restoring the creature. There are three elements that will bring the creature to a restored state so that they may fight alongside you. The options available in these categories will determine the characteristics of your new Infested Companion: 

  • Breed: The Wounded Vulpaphylas and Presadites you have saved will appear here for selection. The subspecies of the beast determines its physical appearance, base stats, and precepts. 
  • Mutagen: Adapts the Infestation to grant certain types of resistances. Side effects of the  Mutagens include altering of the look of the tail. 
  • Antigen: Attunes the Infestation to certain polarities (Vazarin, Naramon, Madurai, and Penjaga). Side effects of the Antigen include various physical alterations. 

Mutagens and Antigens can be purchased from the Conservation Vendor in Necralisk.

3. Keep or Release

After you have successfully saved the creature, you have the option to either keep or release it. Keeping the creature will make it available as a trusty Companion, while releasing the creature will put it back into the wild for a Standing gain with the Entrati. 



The DEIMOS creatures roaming the Cambion Drift feast on anything foolish enough to enter their desolate landscape. Fear the scuttling terror of the Deimos Carnis, the powerful slam of the Deimos Saxum and the subterranean terror of the Deimos Jugulus. With many legs and fearsome appetites, these infested creatures are waiting to devour any unwary Tenno that may cross their path! 


Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift. 

Saxum Mod Set:

  • Saxum Carapace (Warframe): +60 Armor, +90% Health. 
  • Saxum Splittle (Pistol): +90% Impact, +60% Status Chance.
  • Saxum Thorax (Melee): +90% Impact, +60% Status Chance.
  • Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius. 

Jugulus Mod Set: 

  • Jugulus Carapace (Warframe): +90% Armor, +60 Health. 
  • Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance.
  • Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance.
  • Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.

Carnis Mod Set: 

  • Carnis Carapace (Warframe): +60% Armor, +90% Health. 
  • Carnis Stinger (Pistol): +90% Slash, +60% Status Chance.
  • Carnis Mandible (Melee): +90% Slash, +60% Status Chance.
  • Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s. 


An ancient weapon designed by the Entrati. This heavy, oversized automatic rifle uses withering fire to suck vital essence from its enemies, charging up a devastating alt-fire arcing projectile with each successful hit.

*Acquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!


An ancient Entrati double-barreled pistol delivers twin projectiles that explode on impact. With each hit, siphon vital essence from enemies to charge up a deadly lock-on alt-fire attack. 

*Acquire the Blueprints and Components for the Sepulcrum from the Entrati Syndicate Weapons member!


REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH. 

The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities. 

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Deep Dive:

How does it work?

To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate Conservation member (once you are Rank 3 with Entrati)  and is then installed on your Orbiter in the Helminth Room to begin your Helminth journey!

Once ready, there are 2 key things this System offers:

- You can replace 1 Ability per Warframe.
- Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.

Who is this for?

We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.

What are Resources / Secretions?

Virtually every  Resource you’ve ever earned can be fed to Helminth - your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization.

Helminth has a diverse appetite - make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions - change it up for best results! 


Infused Abilities are removable with the press of a button - they will stay within a given Warframe as long as you decide you want it! 

Subsuming a Warframe is permanent  - only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.

Do Configurations matter? 

You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.

You can have 1 different Ability infused PER config!

So if you have Excalibur in the chair - you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C! 

For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!

What does Ranking Helminth do?

As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different - from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes! 

What are the Helminth Abilities?

Helminth Provides unique abilities of their own: 

"Increase the strength of your next Ability use."

"Increase the efficiency of your Ammo consumption."

"Increase your parkour velocity."

“Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it."

"Instantly restore your shields."

"Automatically succeed at your next hack attempt."

"Heal your companion and call it to your side."

"Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst."

What is Subsuming?

In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! Warframes can be Subsumed at any Rank (do not need to be Rank 30). 

What is Infusion?

Infusion is the process of injecting a Warframe with an Ability - whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots). 

What is Subsuming? 

Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 24 hours. 

What Abilities are earned on Subsuming a Warframe?

The following table outlines the current Ability a given Warframe will provide on the Subsume action. 







Seeking Shuriken




Ore Gaze

We will not create Rubble.



Savage Silence




Endless Lullaby



Elemental Ward

Everlasting Ward



Fire Blast

Healing Flame



Rest & Rage

Calm & Frenzy

We will use Rest or Rage depending on your Energy Colour. 


Radial Blind

Radiant Finish



Ice Wave

Ice Wave Impede







Blood Altar




Thermal Sunder






Keeps the heal and give Nourish Strike only. 







Blazing Pillage

Drains 50 Energy instead of 50 Shield. 


Tempest Barrage

Corroding Barrage




Desiccation’s Curse




Empowered Quiver

Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire. 







Rift Haven

Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift. 



Savior Decoy




Greedy Pull



Shooting Gallery

Muzzle Flash




Total Eclipse

Diminished Damage increase to 150% and cap Damage Reduction 75%. (Unmodded value) 



Creeping Terrify



Fire Walker

Pyroclastic Flow




Larva Burst

Radius reduced to 8m. (Unmodded value)


Null Star

Neutron Star



Mind Control

Mind Freak




Smite Infusion









Duration reduced 12 seconds. (Unmodded value)



Blinding Reave




Piercing Roar

Diminished Damage increase 30% (Unmodded value)



Regen Molt




Spellbound Harvest



Well Of Life

Pool of Life

Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal. 



Eternal War

Attack speed increase reduced 30%. (Unmodded value)


Tesla Nervos

Tesla Bank




Shock Trooper



Breach Surge






Armor capped at 750. (Unmodded value)


Xata’s Whisper 






Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex. 

Why do some Infused Warframe Abilities have these rules?

It was apparent in player feedback and our own play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

What are my safeguards?

Since you can remove an Ability at any time with the press of a button, you’ll be able to safely experiment with many creative combinations. 

For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished Armor/Shields on enemies on cast. 

It’s all up to you - have fun experimenting, Tenno! 

What about Damage buffing Abilities?

As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes. 

What exactly is going on here with the Warframe Subsuming?

Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor. 

Is ‘Helminth’ a permanent name?

Don’t like it? You can rename your Helminth at any time! 

Is Helminth a Cat or Dog ‘Person’?

Well, you’ll find out… 

Neither he nor she, Xaku is a composite…. A Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries. 

Created by the community in the Community Created Warframe project from theme to aesthetic to Abilities. Xaku’s concept art was made by community fan artist Eornheit

Since XAKU is a community Warframe, we will be doing a concerted second Phase of ability tweaks that is based on feedback on all platforms to ensure there are revisions from the community’s experiences. We will discuss this in a Dev Workshop as we get your feedback on our desks!

25% chance for incoming weapon damage to pass through Xaku completely.

Wield Void Damage for all attacks from equipped weapons when activated.

Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.

Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Cycle through them by tapping, and hold to cast. 

ACCUSE - Create a radial fissure for a limited time that corrupts enemies who walk within its radius to fight alongside Xaku. 

GAZE - Xaku releases a scream of the many voices within to lock up to two target enemies in place with a Void tendrils cage. Enemies who enter the radius of the trapped victims will have their Armor or Shields reduced.

DENY - Xaku fires a beam that deals Void damage and can clear Sentient damage resistances. Enemies that survive the blow are suspended in the air. 

Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. While Xaku is in their skeletal form, they have 75% damage reduction and increased mobility. Recast at any time to bring Xaku back together again. 

  • Similarly to Equinox, a toggle is available in the Arsenal to see Xaku in their “The Vast Untime” form. 



Xaku arrives from the Void as a strange and enigmatic new force. Includes the Xaku Warframe, Xaku Kintsu Helmet, Artifex Syandana, and Quassus Warfan. Also includes 3-Day Affinity and Credit Boosters. 

Xaku cuts a unique profile in this distinctive Alt Helmet assembled from the remains of several other, less fortunate Warframes. Concept art and sculpt of the Xaku Kintsu Alt Helmet was made by community TennoGen Artist Faven

This techno-organic Syandana fits over the shoulder, giving your Warframe a unique spiked silhouette. A signature Syandana for Xaku. Concept art for the Artifex Syandana was made by community fan artist Karu

Flick away the enemy with this heavy Warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku, their signature weapon. Concept art for the Quassus Warfan was made by fan artist Kedemel.

*Find the Quassus in the Market or the Blueprint in Entrati Bounties.



Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised Tutorial.

Warframe’s new Tutorial continues the story introduced in the cinematic directed by Dan Trachtenberg. Elements that have become central to Warframe’s core gameplay, like bullet jumping, are now part of the tutorial. Traverse the Plains of Eidolon to escape Captain Vor and begin your quest to uncover forgotten memories!

*Tenno who have already played through the Tutorial can play through the refreshed version by visiting the Codex Quest section under a new name ‘Awakening’ (also replayable)!

K-Drive Changes:
For a while, we have received periodic requests to make weapons functional on K-Drives, and as a result, we have made Secondary Weapons usable while you glide in style! Please note that weapons are only usable when your K-Drive is on the ground, and will be stowed when jumping, doing flips, grinding, and other glinty maneuvers!

Mounting your K-Drive will appear as normal until you press the binding to equip your Secondary (default 'Y' button). Press again to put it away and do those sick moves.


With the expansion of K-Drive functionality, we have introduced some new K-Drive Mods for you to use! Roky in Fortuna will have all of these new wares to exchange for Ventkids Standing, so make sure you pay the Ventkids a visit!

  • Primo Flair - Increase Maximum Trick combo to 6000.
  • Bomb The Landin - Tap and Hold Grind in the air to execute a 20m Slam Shockwave.
  • Juice - Executing tricks charges Energy: 55 Energy per 100 Trick Points.
  • Vapor Trail - Add 10 Boost Speed. Consumes 10 Energy/s.


Paris Prime:
Bhisaj-Bal - Restore 300 Health for every 3 Status Effects. +90% Status Chance.

Akstiletto Prime:
Zazvat-Kar - +75% Ammo Efficiency while Airborne

Soma prime:
Hata-Satya - Each hit increases Critical Chance by 1.2% (capped at 500%). Resets upon reloading or holstering.

Akbronco Prime:
Damzav-Vati - +240% viral damage

*Find these new Prime Weapon Mods from the Weapon Entrati Syndicate member within the Necralisk!



You are pestilence and plague with the Deimos Infested Bundle. Includes the Zymos Pistol, Keratinos Claws, and Sordario Syandana. 

Infect your foes with this spore-scattering pistol. Head shots burrow in and explode, releasing spore clouds that seek our nearby enemies.

*Find the Zymos Blueprint and its components from within the Entrati Syndicate! 

Leave your mark with these infected claws with increased heavy attack range. 

*Find the Keratinos Blueprint and its components from within the Entrati Syndicate! 

Pulsing with a bioluminescent glow, this Syandana is eye-catchingly contagious.



Enter the fray in your swashbuckling finest with the Rakkam Collection. Includes the Hydroid Rakkam Skin (Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped), Carcinus Speargun Skin, and Scyph Diriga Skin and accessories for your Sentinel. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid. 

Flowing finery that allows ease of movement in the heat of battle. Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid. 

Crash through your opponents like a tidal wave with this Speargun Skin. 

Your Diriga embodies the jellyfish and its deadly sting with this Skin. 

A mask attachment for your Sentinel in the Scyph style. 

A stylish tail attachment for your Sentinel in the Scyph style. 

A pair of wings for your Sentinel in the Scyph style. 

Daily Standing Cap Changes:
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank. You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily reset. 

Mastery Rank Standing Cap

































































































Quellor Changes:

  • Decreased Alt Fire ammo cost from 75 to 50.
  • Increased lifetime of Alt Fire projectile from 0.095s to 0.12s

UI Reskins:

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes! 

In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

The End of Mission / Mission Progress screen have also received some functionality changes:

  • Added Collapse/Expand buttons (arrow with a +/× inside).
  • A “hide” button is available in the top left corner of the Mission Summary and End of Mission screen. Hover over the “eye” icon to hide the mission summary UI to get a clear shot of your surroundings if needed while reviewing stats mid-mission. This icon also removes the UI overall from the Warframe diorama in the backdrop in the End of Mission screen. So you can take screenshots of your squad looking really really cool.
  • Rewards can be sorted by IMPORTANCE or NAME.
  • The Rewards section now has a Search bar.
  • STATS and PROGRESSION can be selected via the bottom right of the screen.
  • End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more! 

The Inbox UI:

Numerous generic UI screen have also been updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friday to Batch Remove, etc: 75110f1934e6b0cfccd0b0acabb00dce.png

General Additions:

  • Earn new Captura Scenes depicting haunting areas of The Cambion Drift and The Underground! Find these within the Entrati Syndicate!
  • Added a new Precept Mod for Oxylus!
    • Botanist
      • Oxylus Sentinel will scan plants within 20m over 5s. This consumes Codex Scanner charges.
  • Added new Deimos Challenges:
    • Jugger-Not
      • Kill 5 Juggernauts in Cambion Drift.
    • Forbidden Fruit
      • Collect 50 Ganglion from Haptic Frond.
    • Bug Out Ride
      • Ride 20 Velocipods.
    • Kill It With Fire
      • Burn 100 Infested pods.

Zephyr Airburst Changes:

Zephyr’s Airburst Ability now has 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:

  • Zephyr’s Airburst original functionality is now activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyr’s Airburst, it now sucks in enemies instead of pushing them away. 
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

General Warframe Ability Changes:

  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): 
    • Freeze (Area of Effect)
    • Ice Wave (slow) 
    • Avalanche (slow)
  • Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki's decoy more visible with darker Energy colors and will now use secondary Energy colors.
  • Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukong’s Iron Staff now has a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

General Changes:

  • Acolyte Mods have been redistributed into Entrati Bounties as we are sunsetting the rerunning of that event, however, it won't be the last you see of Acolytes overall. Stay tuned for more!
  • Mag’s Magnetize now has an added functionality as seen in the “Awakening” cinematic. Now, when Magnetize is held vs. tapped to cast, Mag creates and holds a Magnetize bubble in front of her that absorbs projectiles. Recast the ability to throw the absorbed damage in a cone back onto enemies. Mag can also walk while holding the bubble. 
  • Enemy Beacons are now disabled for Invasion missions due to numerous Beacon spawns not attacking you when used in an Invasion mission where you’re allied with the respective team.
  • Improvements towards hair shading when Deferred Rendering is enabled.
  • The Aero, Motus, and Proton Mod Sets now have unique Set Icons.
  • Deimos nodes have been added into the mix for Sorties, Syndicate, and Void Fissure missions. 
  • You can now hold the dismount button and release it to dismount from K-Drive. 
  • Updated Athodai’s description to indicate that “headshot KILLS trigger Overdrive”. 
  • Removed some legacy system spec warnings from the Launcher.
  • Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
  • Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.  


  • Optimized level load-times.
  • Optimized UI text rendering.
  • Made a number of micro-optimizations to UI and FX rendering.
  • Made micro-optimizations to some UI screens/systems.
  • Made some micro--optimizations to rendering performance.
  • Made some micro-optimizations to Nidus maggots.
  • Made several micro-optimizations to flash rendering.
  • Made some micro-optimizations to rope physics.
  • Made systemic micro-optimizations to the script runtime.


Expand spoilers below for full list of fixes



Railjack Fixes:

  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. 
  • Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.  
  • Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
  • Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards. 
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack. 

General Fixes:

  • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.
  • Fixed a crash when shutting down Warframe while in the Liset Customization screen.
  • Fixed Resource Drop Chance Boosters not affecting Riven Slivers.
  • Fixed a performance leak that could result in a crash due to the Terra Manker’s weapon FX never getting destroyed.
  • Fixed Excavators hovering slightly off the ground in one of the Plains of Eidolon cave tiles.
  • Fixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
  • Fixed Steel Path Junction Specters missing their additional Health.
  • Fixed the Xoris not appearing in your Warframe’s hand when performing a Stealth attack if it’s not the active/equipped weapon.
  • Fixed a long-standing problem with Transmissions being gamma incorrect (colors/lighting did not resemble the actual scenes).
  • Fixed issues where enemies would not attack Gara’s Spectorage mirrors.
  • Fixed UI offset issue in Orb Vallis Case Capture Bounty stages. 
  • Fixed certain Syandanas such as the Paxis Syandana jittering at lower frame rates while in the Liset, Dojos, and Relays.
  • Fixed The Ballroom Simulacrum Arsenal context action clipping behind the Arsenal. 
  • Fixed UI lockup that could occur when viewing loadout links from Chat. 
  • Fixed file path appearing when upgrading Orbiter with the Kavat Incubator Segment. As reported here:
  • Fixed file path appearing instead of Kuva Lich weapon names when a Lens is equipped to it in the End of Mission screen. 
  • Fixed Archguns disappearing in the Arsenal if the “Upgrade” option is selected. 
  • Fixed Chroma and Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab. 
  • Fixed blank field appearing between “Only Legendary” and “Show all” when filtering by “Rarity” in the Mods window.
  • Fixed being unable to move, remove, or contribute to the “Natural Vallis Orb” Dojo Decoration once placed. 
  • Fixed the Vapos Dropship air attacks not happening in many of the Gas City tileset levels.
  • Fixed certain rocks in the Nightwave Series 3: Episode 4 scene having lines on them.
  • Fixed the Pool of Life Augment for Trinity no longer dropping Health Orbs on enemies marked by Well of Life. 
  • Fixed tracking hints remaining visible when using Melee weapon to exit the Synthesis Scanner. 
  • Fixed crash when Host migrating from Conclave missions. 
  • Fixed being unable to use sliders in Options after swapping between tabs. 
  • Fixed text extending beyond backdrop in the Booster dropdown list. 
  • Fixed “Failed to Place Decoration” when attempting to move Dojo Decorations even if the attempted movement has nothing wrong with it. 
  • Fixed missing doors in Sabotage missions in the Grineer Settlement tileset. 
  • Fixed a white box appearing above the Stealth Affinity bonus icon. 
  • Fixed the right Maggor Leg Plate being rotated. 
  • Fixed delay with text popping up in rollover UI elements. 
  • Fixed up lighting props so that Gauss' skirt doesn't appear completely unlit in scenes that depend on ambient light. 
  • Fixed a case of the Vaults in the Derelict (now Deimos) not rewarding Corrupt mods.
  • Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.
  • Fixed a crash that could occur if you shut the game down while customizing your Liset.
  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
  • Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen's ‘Mods’ button.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. 
  • Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset. 
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
  • Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. 
  • Fixed ability to teleport Excavators with Nova’s Wormhole.
  • Fixed the Stug’s alt-fire doing self-damage. 
  • Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo’s Rift continue to take damage regardless of Rift status.
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. 
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. 
  • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
  • Fixed standing dead-center underneath Jackal's Grid Wall resulting in only dealing initial damage and never ticking again.
  • Fixed Scanner becoming unequipped when Transferring in/out of the Operator. 
  • Fixed Treasurers teleporting out of the Simulacrum when spawned as ‘Unpaused’. 
  • Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
  • Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
  • Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
  • Fixed Protea not using her special dodge forward/left anims when using a Whip.
  • Fixed Protea's Shield Satellites orbiting at the feet of AI.
  • Fixed other players being able to see Protea’s Blaze Artillery hit counter. 
  • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
  • Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
  • Fixed missing FXs in the Sacrifice Vitruvian screens.
  • Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania’s Razorwing. 
  • Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
  • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you’re doing.
  • Fixed random bits of metal appearing when Khora Urushu’s custom Whip animation plays, as well as the Whip appearing bigger than intended. 
  • Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
  • Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
  • Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica). 
  • Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
  • Fixed the Gunsen not holstering properly.
  • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
  • Fixed Jackal assassinations not counting in the ‘Corpus Boss Kill’ profile stat. 
  • Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
  • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
  • Fixed kills with the Battacor's Alt Fire contributing towards its charges.
  • Fixed some Ephemera FX lingering when viewing Market screens.
  • Fixed the ‘DEFAULT COLORS’ Appearance option becoming hidden by the Chat window due to the ‘TOGGLE PRIME DETAILS’ option. 
  • Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
  • Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher. 
  • Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
  • Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
  • Fixed unnecessary death sound on Tusk Eximus units.
  • Fixed overlapping UI in the Star Chart when hovering over nodes.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable 
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed inability to access Navigation during Vor’s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.
  • Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed an issue where Defense Targets on moving platforms would not move with the platform if a Host migration occurred while it was not in the default position.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed MOA Blast Shield Precept activating even if enemies are not in combat.
  • Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
  • Fixed being able to get into a bad state if you attempt to open the pause menu after hovering over the Heavy Weapon in the Vehicle tab in the Arsenal.
  • Fixed cases of an inability to initiate a random Pet Incubation.
  • Fixed the Avia Prime Armor Set not sitting properly on Khora’s Urushu Skin.
  • Fixed incorrect geometry in the Earth Grineer Forest Interception tileset.
  • Fixed missing collision in a Corpus Ship Spy vault tile that resulted in falling through the floor out of the level.
  • Fixed inability to shoot through some laser grids in the Corpus Ship Shy vault tiles.
  • Fixed cases of propaganda logos being upside down in parts of the Corpus Ship tileset.
  • Fixes and improvements to AI pathing and objective markers in the Corpus Ice Planet tileset.
  • Fixed not being able to open the pause menu after setting up a trade shop in Maroo's Bazaar.
  • Fixed incorrect mesh on the Mimica Shawzin.
  • Fixed the Kuva Ayanga missing its handle animations.
  • Fixed Stropha Blade icon being represented as a Prime part in the Inventory.
  • Fixed your Warframe becoming hidden after swapping back and forth from normal Star Chart to Railjack Star Chart.
  • Fixed Arbitration Drones spawning in the Granum Void.
  • Fixed Lotus VO appearing in the Deadlock Protocol Quest when it shouldn’t. 
  • Fixed some cases of ‘START ELEVATOR’ not being translated.
  • Fixed a level error on Jupiter’s Gas City.
  • Fixed a script error that could occur when changing poses of a Khora Articula.
  • Fixed a script error when casting Nekros’ Shadows Of The Dead ability.
  • Fixed a script error when casting Atlas’ Petrify ability.
  • Fixed script error when attempting to change the lighting color of the Obstacle Course room in the Dojo. 
  • Fixed a script error with the Alliance View Permissions screen that caused nothing to be displayed.
  • Fixed script error resulting in loss of functionality when attempting to rename a Zaw.
  • Fixed script error related to Revenant’s Danse Macabre and the Dual Cestra. 
  • Fixed script error after host migration in an Excavation mission that could result in the mission not progressing.
  • Fixed numerous script errors when casting certain Warframe Abilities.
  • Fixed script error that could occur when doing endless Void Fissure missions. 
  • Fixed a rare and harmless script error when loading into the Orb Vallis. 
  • Fixed script error with the Atomos. 
  • Fixed a script error that could occur when opening the Clan Management screen.
  • Fixed a script error that could occur when starting a mission from the Star Chart.
  • Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
  • Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
  • Fixed some script errors related to The Steel Path. 
  • Fixed a script error that could occur if you were downed while doing Conservation.



Link to comment
Share on other sites

Two things:

1) Why are the updates that happen on the launcher screen so slow? I'm getting a max of 400 kbps on the launcher screen. I have 300+ mbps downloads over WiFi right now, plus my switch is hooked up to Ethernet via an Ethernet to USB adapter so my speeds should be more in the 80 MBps range. This happens every update.


2) My friend has a very strange bug that won't allow us to join/invite each other into a squad. Whenever I try to join/invite him the message "<username> appears to be offline" shows up. And the same happens to him when he tries to join/invite me. He has reinstalled the entire game but that didn't solve anything. There has to be something corrupted on your guys servers/databases.


Thanks as always for your hard work!

Link to comment
Share on other sites

2 minutes ago, (NSW)Choquito said:


1) Why are the updates that happen on the launcher screen so slow? I'm getting a max of 400 kbps on the launcher screen. I have 300+ mbps downloads over WiFi right now, plus my switch is hooked up to Ethernet via an Ethernet to USB adapter so my speeds should be more in the 80 MBps range. This happens every update.

Might be the amount of people downloading too.



3 minutes ago, (NSW)Choquito said:



2) My friend has a very strange bug that won't allow us to join/invite each other into a squad. Whenever I try to join/invite him the message "<username> appears to be offline" shows up. And the same happens to him when he tries to join/invite me. He has reinstalled the entire game but that didn't solve anything. There has to be something corrupted on your guys servers/databases.

So they didn't fixed that huh.
Me and my friends have teh same problem, but one of my frieds already send a ticked, it got fixed, but then the problem came back again.
dunno what is causing that.

Link to comment
Share on other sites

1 hour ago, [DE]Helen said:

We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.


Never knew I was a very experienced player the 2nd week of playing.

Link to comment
Share on other sites

20 minutes ago, (NSW)Siaw said:


Never knew I was a very experienced player the 2nd week of playing.

I agree it's worded a little funny, but it's behind rank 3 of the Entrati syndicate as well, so that serves as a suitable replacement for the previous MR15 lock imo. I'd rather new players have to actually play through stuff like leveling up in the open worlds as opposed to grinding Hydron for days. 

Link to comment
Share on other sites

6 minutes ago, (NSW)ohgodzilla said:

Try updating from the Home Screen instead of in-game. It's almost always faster.

I did that, it downloaded a big update, the slow part is the part you have to get from the in-game patcher. If I check for updates from the home screen, it says I'm using the latest version.

Link to comment
Share on other sites


Mounting your K-Drive will appear as normal until you press the binding to equip your Secondary (default 'Y' button). Press again to put it away and do those sick moves.

That's Xbox I think. Switch have X on top.
Also, I highly recommend everyone to swap X (switch weapon) with R-analog press (alt fire / heavy attack). You don't swap very often and analog press is perfect for that. But also having normal (light) and heavy melee attack next to each other makes more sense. And not pressing the very same stick you're using to aim helps with alt fire instead of botching your aim. I switched and never looked back. Should be the default IMO.


Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...