(XBOX)RAG is NAROK Posted October 23, 2020 Share Posted October 23, 2020 As the title suggests, I would like to discuss how a potential augment mod might work for Khora's Ensnare ability. We already have both Equinox's and Baruuk's "sleep" abilities have cloned augment mods so I am hoping we will have an augment mod for Ensnare that changes things up a little. Maybe an armor decrease on Ensnared enemies or perhaps Khora (or the warframe that has this ability though Helminth) gains an armor increase for enemies that are ensnared (there would probably be a maximum number of stacks, like 5 or something). What do you all think? Link to comment Share on other sites More sharing options...
krc473 Posted October 23, 2020 Share Posted October 23, 2020 5 hours ago, (XB1)RAG is NAROK said: What do you all think? It sounds relatively pointless for most content. Decreasing armour only matters when the enemies are a high enough level to not instantly die to Khora's other abilities/weapons etc. Increasing your own armour might work, but it still feels a little pointless. The augment for Baruuk/Equinox obviously wont work with Ensnare as it already has a similar functionality. I'd probably just make the augment deal damage. It can deal slash damage each second (or whatever element the energy colour corresponds to). Link to comment Share on other sites More sharing options...
FireSegment Posted October 23, 2020 Share Posted October 23, 2020 may be a "kill enemy with her 1st have a chance to randomly recast ensnare to an enemy within LoS" augment might work but yeah that is just copy banshee augment Link to comment Share on other sites More sharing options...
vegetosayajin Posted October 23, 2020 Share Posted October 23, 2020 I would like an augment that deals with the delay for grabbing enemies. Link to comment Share on other sites More sharing options...
Berzerkules Posted October 23, 2020 Share Posted October 23, 2020 4 minutes ago, FireSegment said: may be a "kill enemy with her 1st have a chance to randomly recast ensnare to an enemy within LoS" augment might work but yeah that is just copy banshee augment Ensnare kind of already works like that though. Quoted from wiki Ability Synergy: Ensnared enemies receive 200% damage from Whipclaw and Venari. Additionally, ensnared enemies hit by Whipclaw will propagate again to pull in new enemies. Whipclaw propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast. Link to comment Share on other sites More sharing options...
FireSegment Posted October 23, 2020 Share Posted October 23, 2020 Just now, Berzerkules said: Ensnare kind of already works like that though. Quoted from wiki Ability Synergy: Ensnared enemies receive 200% damage from Whipclaw and Venari. Additionally, ensnared enemies hit by Whipclaw will propagate again to pull in new enemies. Whipclaw propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast. oh ... so clearly DE should remove that really good effect from the base skill and make an augment out of it duh...... seriously though, i rarely see it pull new enemy in unless the guy need to survive the whip for it to keep pulling Link to comment Share on other sites More sharing options...
(XBOX)CaligulaTwily Posted October 23, 2020 Share Posted October 23, 2020 Ensnare is like, chains made of living metal. Reminds me of the liquid metal Terminator in Terminator Two. Enemies kill while ensnared become liquid metal allies. Maybe whip the liquid metal bois to boost something, like their damage or attack/movement speed or something Link to comment Share on other sites More sharing options...
nslay Posted October 23, 2020 Share Posted October 23, 2020 Augment: Ensnare now provides a protective barrier around all nearby defense objectives and allies (50% damage reduction, longer duration). Can no longer be casted on enemies. Imagine seeing a Rescue target running in a cocoon of chains! Link to comment Share on other sites More sharing options...
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