BiancaRoughfin Posted March 19, 2021 Share Posted March 19, 2021 Greetings fellow Tennos! So, the long awaited Zephyr Deluxe finally came out and as usual the looks on paper are quite different from those in-game. One of the main details on both the Zephyr Skin and Operator suit that im pretty sure is getting some players disappointed are those jackets which especielly on Zephyr looks awkward on her back. I know [DE] will be for the next few days busy dealing with bug fixes but hopefully when they have the time they can adress the Jacket issue. I was hoping maybe the Jackets could be separated from the Skin and Operator suit, making the one for the Skin an Auxiliar attachment like Hydroid's Deluxe had its jacket separate and for the Operator make it an Apparel attachment that players can opt to use or not. Link to comment Share on other sites More sharing options...
MysteriousTenno Posted March 19, 2021 Share Posted March 19, 2021 Yeah and helmet different from concept, those green sad eyes just gone man. Link to comment Share on other sites More sharing options...
Corvid Posted March 19, 2021 Share Posted March 19, 2021 I hope we get a variant of the Operator torso piece sans-outer-jacket. There's a lot of cool back detail that gets covered up by it, and its oversized nature makes it extremely prone to clipping. Link to comment Share on other sites More sharing options...
Temragon Posted March 19, 2021 Share Posted March 19, 2021 Having the jacket as an optional attachment seems like a great idea (though of course not easy to do) I get the theme for the skin, but I can't cram it into making any sense in my head for warframe. Link to comment Share on other sites More sharing options...
Tenno_Aster Posted March 20, 2021 Share Posted March 20, 2021 @Temragon I agree, I feel like I want to option to remove the big poof jacket on the Operator chestpiece, for instance. Link to comment Share on other sites More sharing options...
DemonStrikerX Posted March 20, 2021 Share Posted March 20, 2021 I would say the issue is that the jacket feels like they were both glued to the operator and zephyr, it appears way to stiff even if it isn't and in my op for the operator the jacket is a bit too big. Looks like oversized clothes. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted March 20, 2021 Share Posted March 20, 2021 I think it's not that it's glued, but rather that it's so oversized while lacking extensive physics (IMO extensive physics in clothing in games is rarely worth the effort, it mostly just causes amusing behaviour when the physics go crazy). It's not that they're glued on them, they look like objects locked around them by an invisible force. IMO the ideal situation with the jacket and similar jackets would be for it to just be tightly around the body, ie in this case the jacket on the Operator should cling tight to the ribcage, no gap between the back and the jacket or under the arms and the jacket. Nice and tucked tight, it should also reduce clipping that the jacket has (I don't mind clipping, style should take precedence over clipping), elimate the jacket looking like a huge lean-to tent on your back in the standard Operator amp stance, and would maximize the effect on outline that a tight-fit racing jacket like that should have (a little crop to raise it above the waistline would also be great). The collar should obviously stay as it is. I love the look of the Harrier set, so it's a pity that the jacket is so awkwardly realized. Even better would be if we had a set of options for operator cosmetics (and otherwise) involving jackets and the such. Ie, toggle for using the old bodysuit type look that earlier cosmetics had instead of the current one they have, or a toggle for having Harrier jacket as it is now and have it snapped tight on the Operator. Link to comment Share on other sites More sharing options...
Luccin Posted March 20, 2021 Share Posted March 20, 2021 I'm more worried about the texture difference between the operators jacket and zephyr jacket. Then there is also the uncolorable parts. Link to comment Share on other sites More sharing options...
Helstiir Posted March 20, 2021 Share Posted March 20, 2021 Honestly, my complaint is the operator suit and how the lining and secondary colors should be swapped Link to comment Share on other sites More sharing options...
DemonStrikerX Posted March 21, 2021 Share Posted March 21, 2021 On 2021-03-20 at 8:50 PM, vaarnaaarne said: I think it's not that it's glued, but rather that it's so oversized while lacking extensive physics (IMO extensive physics in clothing in games is rarely worth the effort, it mostly just causes amusing behaviour when the physics go crazy). It's not that they're glued on them, they look like objects locked around them by an invisible force. IMO the ideal situation with the jacket and similar jackets would be for it to just be tightly around the body, ie in this case the jacket on the Operator should cling tight to the ribcage, no gap between the back and the jacket or under the arms and the jacket. Nice and tucked tight, it should also reduce clipping that the jacket has (I don't mind clipping, style should take precedence over clipping), elimate the jacket looking like a huge lean-to tent on your back in the standard Operator amp stance, and would maximize the effect on outline that a tight-fit racing jacket like that should have (a little crop to raise it above the waistline would also be great). The collar should obviously stay as it is. I love the look of the Harrier set, so it's a pity that the jacket is so awkwardly realized. Even better would be if we had a set of options for operator cosmetics (and otherwise) involving jackets and the such. Ie, toggle for using the old bodysuit type look that earlier cosmetics had instead of the current one they have, or a toggle for having Harrier jacket as it is now and have it snapped tight on the Operator. Yea the lack of physics and stiffness gives it the "glued" effect I am referring to though you can interpret it as something different. The overall set is perfectly fine I wouldnt change anything about the way its set so for me toggles would be useless. They just need to drop the jacket for zephyr's back and make it less stiff, smaller and tighter from the back for the operator. My only other complaint for this collection is that the acrilite ship skin is too small for such a epic design. It's like making an amazing looking heavy sword but making it the size of a dagger. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted March 23, 2021 Share Posted March 23, 2021 Yea the jacket just needs to stick to the back, that's basically all that's needed. EDIT: Back and ribs really, since it also clips a lot with the arms. Link to comment Share on other sites More sharing options...
0bi_Kenobi Posted March 25, 2021 Share Posted March 25, 2021 Glad I found like-minded people! The operator costume looks absolutely amazing and the first thing I thought seeing it "OMG, it's the Mighty Morphin Power Rangers!", but then I realized you can not remove this oversized jacket. And while the jacket is stylish in a way, it just does not have any physics... so my Unairu animation set, for instance, has the operators hands go through the jacket when he folds them on his chest. And that kinda ruins the "coolness" of the entire look. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted April 6, 2021 Share Posted April 6, 2021 The jacket just needs to be more tightly around the Operator. Vent Bopper vest and Kubrodon Ventkid jacket are great examples of how it could be done (though in case of the latter, not a fan of the floaty belt). I think there's a pretty simple checklist to getting the jackets etc looking right, which is just can you look through it to see your arm and does it clip with the amp shooting animations (occasional clipping doesn't bother me, but serious clipping like the Harrier jacket has when firing and moving diagonally is kind of a bummer). Link to comment Share on other sites More sharing options...
Aurus_Evander Posted April 8, 2021 Share Posted April 8, 2021 100% agree! The jacket doesn't make sense to me in the all futuristic look both Zephyr and the operator have. I've even seen some cool futuristic details on the back of my operator bellow the jacket, that would love it to be seen all the time, but ofc the jacket covers it ¬ ¬ Link to comment Share on other sites More sharing options...
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