Madetingi Posted May 19, 2021 Share Posted May 19, 2021 I would like to see that combos as "non movement combos" because the other combos available uses "W" or more buttons. I just really don't understand why does that combos moves your Warframe and i really don't know why Rapiers move that much? I mean, a Rapier is supose to deal damage to a single target in front of you, or not? Vulpine Mask "solo E" combo moves you forward like E+W combo... Please i don't understand someone help me knowing what happens on the game Stances :( Link to comment Share on other sites More sharing options...
Madetingi Posted May 19, 2021 Author Share Posted May 19, 2021 I dont want to be bad or rude, i just want information :( Link to comment Share on other sites More sharing options...
Madetingi Posted May 19, 2021 Author Share Posted May 19, 2021 I miss the old melee combos being able to not move :( Link to comment Share on other sites More sharing options...
quxier Posted May 20, 2021 Share Posted May 20, 2021 A lot of stances have swapped Normal & Forward combos. I'm not sure why. Link to comment Share on other sites More sharing options...
Madetingi Posted May 21, 2021 Author Share Posted May 21, 2021 maybe only a Dev can answer my question... the purpose of the movement on "solo E" combos... my mind is not enough strong to understand why Link to comment Share on other sites More sharing options...
Uhkretor Posted May 21, 2021 Share Posted May 21, 2021 ... I actually wished that the Melee system required full sensory gear for full immersion, pain included... but alas, we can't have it all... Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted May 21, 2021 Share Posted May 21, 2021 You probably won't get an answer. DE just does things because they can, not because they should. Even with years-worth of feedback, they'll postpone doing anything about it because of the questionable management situation. Link to comment Share on other sites More sharing options...
Madetingi Posted May 21, 2021 Author Share Posted May 21, 2021 not everything is bad, i can't hold the Rapiers Strance but Crushing Ruin gots me, hammers are so good. Thats a point to DE i like hammers Thanks guys you are so kind :) Link to comment Share on other sites More sharing options...
Lone_Dude Posted May 22, 2021 Share Posted May 22, 2021 Probably because DE didn't have time/desirer to fine-tune melee stances. Last time I checked, certain sword and shield attacks were zooming my camera in and out. It was that way for a year or so. I wonder why THAT is in the game too. Link to comment Share on other sites More sharing options...
Madetingi Posted May 22, 2021 Author Share Posted May 22, 2021 it's annoying trying to use [Vulpine Mask]... Solo E combo, moves you forward a lot, so many movement it's pretty annoying. And about E+W combo it moves you forward but is ok, you are pressing W its fine here... About E+W+M2 moves you forward but still ok this combo is ok to move your warframe... And E+M2 moves you... maybe not so much but its not a good combo to deal DPS The problem is the rapiers are melees that attack to a single target and you need to do Solo E combo but doing you hit the first hit on the enemy moving through it and then if you hit more you hit the enemy behind it without finishing the combo. ITS UNUSABLE !!! IT NEEDS TO CHANGE !!! Link to comment Share on other sites More sharing options...
Kainosh Posted June 3, 2021 Share Posted June 3, 2021 On 2021-05-23 at 2:18 AM, Madetingi said: moving through it Go to menu and enable "Melee autotargeting". This should help for now. It somewhat focuses attacks on a single target, preventing you from dashing behind it. And its not very sticky. But yeah, EEE combos gotta be redone at some point, as some of them really have too much forward movement. Link to comment Share on other sites More sharing options...
Madetingi Posted June 3, 2021 Author Share Posted June 3, 2021 hace 9 horas, Kainosh dijo: Go to menu and enable "Melee autotargeting". This should help for now. It somewhat focuses attacks on a single target, preventing you from dashing behind it. And its not very sticky. But yeah, EEE combos gotta be redone at some point, as some of them really have too much forward movement. i really... REALLY NEED TO TRY THAT!!!!! ThankYou UNKNOWN TENNO <3 ❤️ and if i see problems with it i will come back here and comment Link to comment Share on other sites More sharing options...
Traumtulpe Posted June 3, 2021 Share Posted June 3, 2021 On 2021-05-19 at 6:49 AM, Madetingi said: Vulpine Mask Vulpine Mask got absolutely gutted. Before the rework, you could exceute several steps of the combo with one button press (awesome with high attack speed!), it opened enemies to finishers (and the stealth multiplier), and you could move one of 3 ways during it: Press nothing but attack, you get moved forwards like now. Crouch while attacking, you don't move at all. Not even 1 cm. Move freely in any and all directions you want while attacking, the forced movement gets completely disabled while you do. It's all gone now... Link to comment Share on other sites More sharing options...
Madetingi Posted June 3, 2021 Author Share Posted June 3, 2021 we need "non movement" combos, they are EXTREMELY necesary. And im not saying ALL COMBOS should be non-movements, im saying at AS MINIMUN 1 OR 2 COMBOS, JUST AT LEAST 1 OR 2. And actually we dont have any Link to comment Share on other sites More sharing options...
Madetingi Posted June 4, 2021 Author Share Posted June 4, 2021 hace 10 horas, Madetingi dijo: i really... REALLY NEED TO TRY THAT!!!!! ThankYou UNKNOWN TENNO <3 ❤️ and if i see problems with it i will come back here and comment ok so... i've tried it and i like this config. i will use it until game stances take a change but for now i can't use stances without getting anxiety attacks Link to comment Share on other sites More sharing options...
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