Drophys Posted December 7, 2021 Share Posted December 7, 2021 Hydroid's main theme is the "Fear of the unknown depths" just like his prime trailer, Hydroid is suposed to put fear in the heart of the enemy, ive been brainstorming a kit that reflects this fear so im gonna rework his whole kit, im not gonna set numbers and stats, just how the skills should work. "Just as a side note im not gonna touch his augments for this rework since i havent used them aside from pilfering swarm"Passive: Hydroid's sea dimmension is always under his feet and he can enter it by holding the crouch button for a few seconds to activate, works similar to Undertow skill but gains damage reduction for a few seconds once Hydroid reemerge from the waterFirst skill: Spawn two (or more) persistent monster like sharks that swims on hydroid's dimmension that random attack enemies, (Only his dorsal fin is visibel on the floor) if the enemy's health is under the finisher mark it drags it underwater to kill it, restoring a small percent of hydroid's energy and applies fear to nearby enemies.Second skill: just like Tentacle Swarm but now the kraken will walk on a straight line wreaking havoc by grabbing and throwing anyone, breaking armor and\or shields from the enemiesSidenote: Just like the kraken break ships in the movie "Pirates of the caribean" i think it looks cool and scary.OR Hydroid spawns a huge water bubble making his summons more agressive and powerful, similar to Limbo's Cataclysm, but it doesnt shrink down it simply despawns (Its just water) this will not affect allies, just enemiesSidenote: Just an alternative since this kit has too many summons, and not enough water to reinforce his water themeThird skill: Spawn a swarm angler fish like creatures that causes max health damage over time to enemies, once it kills it, multiplies and attack the nearby enemy until it despawnsSidenote: Yes, just like piranhas but more terrifying.Fourth skill: Spawns a huge unkown monster similar to Star wars's sand worm, opening his mouth and pushing enemies towards it causing damage and if it kills the enemies, it eats them and spit out the drops (Yes the pilfering swarm augment will work the same) Sidenote: I know im using the photo of the kraken's mouth from the movie, just imagine the monster's mouth on the floor eating enemies This is it, whats your opinion? Does my kit reflect Hydroid's theme? It looks scary? Please let me know. Link to comment Share on other sites More sharing options...
Jozindar Posted December 7, 2021 Share Posted December 7, 2021 Well Actually ..My Hydroid can be Link to comment Share on other sites More sharing options...
Drophys Posted December 7, 2021 Author Share Posted December 7, 2021 Just now, Jozindar said: Well Actually ..My Hydroid can be Ive seen scarier tentacles on hentais Link to comment Share on other sites More sharing options...
Jozindar Posted December 7, 2021 Share Posted December 7, 2021 What could I answer to this v°v Link to comment Share on other sites More sharing options...
KitMeHarder Posted December 7, 2021 Share Posted December 7, 2021 4 hours ago, Drophys said: Does my kit reflect Hydroid's theme? Where's the pirate? Link to comment Share on other sites More sharing options...
Drophys Posted December 7, 2021 Author Share Posted December 7, 2021 21 minutes ago, KitMeHarder said: Where's the pirate? oh his appearence, but i agree, a skill that reflect his pirate theme, like summon a cannon barrage from his ship? Or like a "Raise morale" buff for him and his squadmates Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted December 7, 2021 Share Posted December 7, 2021 3 hours ago, Drophys said: First skill: Spawn two (or more) persistent monster like sharks that swims on hydroid's dimmension that random attack enemies, (Only his dorsal fin is visibel on the floor) if the enemy's health is under the finisher mark it drags it underwater to kill it, restoring a small percent of hydroid's energy and applies fear to nearby enemies. As a big Shark fan i would totally support a summon for Hydroid related to Sharks tho you "Hydroid Dimension" thing i really feel makes no sense. My Hydroid has a Shark Dorsal Fin Syandana by the way. <3 Spoiler Link to comment Share on other sites More sharing options...
-AncientWarrior- Posted December 7, 2021 Share Posted December 7, 2021 42 minutes ago, KitMeHarder said: Where's the pirate? got eaten by his own shark monster Link to comment Share on other sites More sharing options...
(NSW)Filgaia Posted December 7, 2021 Share Posted December 7, 2021 40 minutes ago, Drophys said: oh his appearence, but i agree, a skill that reflect his pirate theme, like summon a cannon barrage from his ship? Or like a "Raise morale" buff for him and his squadmates I mean...I got a ghost pirate hydroid prime that shoots cluster cannonballs from his zarr so... Edit: seriously, DE should just make the zarr hydroid's weapon and give it a buff for him using it...twice as many shots before reload or something Link to comment Share on other sites More sharing options...
trunks013 Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, KitMeHarder said: Where's the pirate? Still stuck trying to find a word rhyming with orange for the song pirate i was meant to be XD Link to comment Share on other sites More sharing options...
KitMeHarder Posted December 7, 2021 Share Posted December 7, 2021 52 minutes ago, Drophys said: oh his appearence, but i agree, a skill that reflect his pirate theme, like summon a cannon barrage from his ship? Sure, that's what his current one is supposed to be, so at least a little something should be enough. They say he's designed to be Davy Jones (explicitly Disney's rendition), so a bit of 'skull and crossbones' along side the sea monster is in order IMO. Link to comment Share on other sites More sharing options...
(XBOX)Ampathetiic Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, KitMeHarder said: Where's the pirate? Visual inspiration versus overall theme. Hydroid is visually a Pirate, but at his core he is the water frame (kawaii girl is a copycat). Hydroid doesn't necessarily need abilities that are pirate-like, but if they can fit with the main theme first, then it helps if they support the visual inspiration. Link to comment Share on other sites More sharing options...
KitMeHarder Posted December 7, 2021 Share Posted December 7, 2021 32 minutes ago, (XBOX)Regxxh said: Visual inspiration versus overall theme. Hydroid is visually a Pirate, but at his core he is the water frame Except he's not. I'm pretty sure there is a clip of the devs saying he was supposed to be their rendition of Pirates of the Caribbean's Davy Jones. Link to comment Share on other sites More sharing options...
(XBOX)Ampathetiic Posted December 7, 2021 Share Posted December 7, 2021 10 minutes ago, KitMeHarder said: Except he's not. I'm pretty sure there is a clip of the devs saying he was supposed to be their rendition of Pirates of the Caribbean's Davy Jones. Davy Jones is the inspiration behind Hydroid's appearance, but his abilities are all water based, not pirate based. Try imagining a default Excalibur casting Hydroid's abilities, and it's a lot easier to see that Hydroid's kit is based around water. Even the tentacles are by default made of water (the kraken and fleshy tentacles are a prime detail). Also... Hydroid. It's in the name. Link to comment Share on other sites More sharing options...
Drophys Posted December 7, 2021 Author Share Posted December 7, 2021 1 hour ago, BiancaRoughfin said: As a big Shark fan i would totally support a summon for Hydroid related to Sharks tho you "Hydroid Dimension" thing i really feel makes no sense. My Hydroid has a Shark Dorsal Fin Syandana by the way. <3 Hide contents Just like the trailler, all the grineer are inside some sort of ocean dimesion, just like he can summon the kraken and can turn himself into a puddle i'll like to think that he migrates to that dimension or portal Link to comment Share on other sites More sharing options...
(XBOX)DatBrig1Trik Posted December 22, 2021 Share Posted December 22, 2021 I like this rework hydroid has so much potential Link to comment Share on other sites More sharing options...
Drophys Posted December 26, 2021 Author Share Posted December 26, 2021 On 2021-12-21 at 9:53 PM, (XBOX)DatBrig1Trik said: I like this rework hydroid has so much potential Glad someone like it <3 Link to comment Share on other sites More sharing options...
(PSN)Butch3r_kush Posted December 26, 2021 Share Posted December 26, 2021 Le 07/12/2021 à 10:42, Drophys a dit : Hydroid's main theme is the "Fear of the unknown depths" just like his prime trailer, Hydroid is suposed to put fear in the heart of the enemy, ive been brainstorming a kit that reflects this fear so im gonna rework his whole kit, im not gonna set numbers and stats, just how the skills should work. "Just as a side note im not gonna touch his augments for this rework since i havent used them aside from pilfering swarm"Passive: Hydroid's sea dimmension is always under his feet and he can enter it by holding the crouch button for a few seconds to activate, works similar to Undertow skill but gains damage reduction for a few seconds once Hydroid reemerge from the waterFirst skill: Spawn two (or more) persistent monster like sharks that swims on hydroid's dimmension that random attack enemies, (Only his dorsal fin is visibel on the floor) if the enemy's health is under the finisher mark it drags it underwater to kill it, restoring a small percent of hydroid's energy and applies fear to nearby enemies.Second skill: just like Tentacle Swarm but now the kraken will walk on a straight line wreaking havoc by grabbing and throwing anyone, breaking armor and\or shields from the enemiesSidenote: Just like the kraken break ships in the movie "Pirates of the caribean" i think it looks cool and scary.OR Hydroid spawns a huge water bubble making his summons more agressive and powerful, similar to Limbo's Cataclysm, but it doesnt shrink down it simply despawns (Its just water) this will not affect allies, just enemiesSidenote: Just an alternative since this kit has too many summons, and not enough water to reinforce his water themeThird skill: Spawn a swarm angler fish like creatures that causes max health damage over time to enemies, once it kills it, multiplies and attack the nearby enemy until it despawnsSidenote: Yes, just like piranhas but more terrifying.Fourth skill: Spawns a huge unkown monster similar to Star wars's sand worm, opening his mouth and pushing enemies towards it causing damage and if it kills the enemies, it eats them and spit out the drops (Yes the pilfering swarm augment will work the same) Sidenote: I know im using the photo of the kraken's mouth from the movie, just imagine the monster's mouth on the floor eating enemies This is it, whats your opinion? Does my kit reflect Hydroid's theme? It looks scary? Please let me know. The passive should be on a ground pound trigger the wather dimension, spawning a huge AoE that slows the bads guy's down and enhance the dmg taken by all sources for 30 sec (the AoE do not despawn. The slowing effect and dmg enhance part are temporary and give immunity to these effect for 30 sec after the debuff expiration.) . The other's abilities sound ok to me. Plus Hydroid should have an passive affinity with the Zarr since its a litteral canon and the Davy Jones inspiration; giving the weapon a 2nd or 3rd shooting mode(for Hydroid only) that can shoot an expandable tentacle still attached to the Zarr, that will try to grab and brutalize the victims on the floor, walls, and all kind of dangerous hazard(barrels, sideral void, other's ennemies, ect) if the 'gun' tentacle manage to kill the badies, no extra loot, but, if the player aim and use the Zarr like the grav gun in portal but with an crying badies(cannot manipulate other thing); the player can nourish the 'Sarlacc pit abilitie's' or the angler fish for extra energy, health and loot. (Synergy, YAY! Plus all the necessary set up is ok for getting those kind of bonus, IMO.) Link to comment Share on other sites More sharing options...
Drophys Posted December 28, 2021 Author Share Posted December 28, 2021 BUMP Link to comment Share on other sites More sharing options...
CoreEyeBloodRock Posted December 30, 2021 Share Posted December 30, 2021 DE needs to get rid of Pirate theme of Hydroid and make him Cthulhu type monster stylistic frame. That's it. Sevagoth is edgy pirate with his space ship. I also want from them to rework ultimate. Dark Below; Hydroid summons tentacles from dept of abyss. Grabbing and squeezing enemies. Crushing their bodies. (Instead of shaking them around, kid playing with their toys) Each kill increases Hydroid damage. (as sacrifice to Cthulhu) Link to comment Share on other sites More sharing options...
Darkumineru Posted January 31, 2022 Share Posted January 31, 2022 love the ideas but maybe has too keep some pirate (many want it so i am just thinking of a way to add it in) maybe one ability (instead of the third ability) have the ability akin to the barrage he has today (has its a pirate ship like ability and just like now its just a hint to it) or maybe the passive was instead he summand tentacles every 5 seconds that last for 15 seconds (has to reflect that the kraken is always with him) and the second ability deals more dmg if cast next to a tentacle (or they get used up and for each that are on the field (and the amount of time left on them) i think this can be a really cool frame (sure its a LOT of work to make and code but hydroid is the frame of patience (look although long the prime trailer took) and i think he can make due with just light buffs like scaling dmg on his 4 and armor strip on his 1 with survivability buffs to the base stats) Link to comment Share on other sites More sharing options...
Drophys Posted April 9, 2022 Author Share Posted April 9, 2022 BUMP Link to comment Share on other sites More sharing options...
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