(PSN)Wolf_Folivora Posted December 8, 2021 Share Posted December 8, 2021 This is a fun idea that came up a year ago in a party with friends. As the title suggests. The idea behind it is to take the existing game assets like the Railjack & Uranus tileset and combining it into an underwater experience by swapping the space Skybox With the Uranus underwater Skybox, adding a few underwater effects, replace asteroids with tall cliffs, and you have a submersible level. Most of this is already in the game, it just needs a little putting together. It wouldn't even be required to make the railjack or the archwing slower, normal speed would work just fine. And if Digital Extremes feel extra confident, it would even be possible to add above surface segments for the level - by swapping the Skybox when going above the surface. A lot of things would have to be in sync to sell the effect, but it is well within DEs capabilities.Pros: - Can be made using many already existing game assets such as Railjack Core Gameplay and the Uranus Tileset - Would be a fresh new take on Railjack missions - Opportunity to add underwater exploration to Railjack with its bonus objectives - A good excuse to make a sea monster enemy for a boss fightCons: - Would require making new Submersible skins for Grenier fighters and crew ships. - Would require Adding believable underwater effects and rocks to sell it as an underwater level. - Finding a good gameplay balance in a railjack level where the railjackijack might have to fly swim slower than the usual flight speed Link to comment Share on other sites More sharing options...
GwinKyblood Posted December 8, 2021 Share Posted December 8, 2021 jesus, no. RJ sucks as necramech content. ;C Link to comment Share on other sites More sharing options...
Tsoe Posted December 8, 2021 Share Posted December 8, 2021 damn i just read the title in the wrong way a story about a railkack too close from uranus involving underwear... i am sorry Link to comment Share on other sites More sharing options...
VoidArkhangel Posted December 8, 2021 Share Posted December 8, 2021 hace 54 minutos, (PSN)Wolf_von_Saturn dijo: As the title suggests. Proxima regions refer to outer space however this would be awesome we could see actual ghost ships or even sentient kaijus. Hm what was that? Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it? Link to comment Share on other sites More sharing options...
Helstiir Posted January 11, 2022 Share Posted January 11, 2022 On 2021-12-07 at 6:31 PM, GwinKyblood said: jesus, no. RJ sucks as necramech content. ;C To each their own as they say On 2021-12-07 at 6:24 PM, (PSN)Wolf_von_Saturn said: This is a fun idea that came up a year ago in a party with friends. As the title suggests. The idea behind it is to take the existing game assets like the Railjack & Uranus tileset and combining it into an underwater experience by swapping the space Skybox With the Uranus underwater Skybox, adding a few underwater effects, replace asteroids with tall cliffs, and you have a submersible level. Most of this is already in the game, it just needs a little putting together. It wouldn't even be required to make the railjack or the archwing slower, normal speed would work just fine. And if Digital Extremes feel extra confident, it would even be possible to add above surface segments for the level - by swapping the Skybox when going above the surface. A lot of things would have to be in sync to sell the effect, but it is well within DEs capabilities.Pros: - Can be made using many already existing game assets such as Railjack Core Gameplay and the Uranus Tileset - Would be a fresh new take on Railjack missions - Opportunity to add underwater exploration to Railjack with its bonus objectives - A good excuse to make a sea monster enemy for a boss fightCons: - Would require making new Submersible skins for Grenier fighters and crew ships. - Would require Adding believable underwater effects and rocks to sell it as an underwater level. - Finding a good gameplay balance in a railjack level where the railjackijack might have to fly swim slower than the usual flight speed A concept I can agree with! What a rarity Link to comment Share on other sites More sharing options...
(XBOX)KawaiiAsa Posted January 11, 2022 Share Posted January 11, 2022 this could honestly be really interesting. Uranus needs more done with it, as its a very unique tileset, and could easily reuse pre-existing nodes due to their archwing access, and just have those for mission objectives in a Uranus railjack. Like someone else said, the name would have to be something else since Proxima refers to space, maybe 'Uranus Leagues' or 'Uranus Fathoms'? Link to comment Share on other sites More sharing options...
GwinKyblood Posted January 11, 2022 Share Posted January 11, 2022 2 hours ago, Helstiir said: To each their own as they say A concept I can agree with! What a rarity ueeeeeeeem ueeeeeeeeeeeeeeeeeeem T.T UEEEEEEEEEM Link to comment Share on other sites More sharing options...
45neo Posted January 13, 2022 Share Posted January 13, 2022 On 2021-12-07 at 5:31 PM, GwinKyblood said: jesus, no. RJ sucks as necramech content. ;C On 2022-01-11 at 4:16 PM, GwinKyblood said: ueeeeeeeem ueeeeeeeeeeeeeeeeeeem T.T UEEEEEEEEEM Given your responses... I think we can disregard your opinions as being constructive, explain why it sucks and don't whine? in weird ways On 2021-12-07 at 5:24 PM, (PSN)Wolf_von_Saturn said: This is a fun idea that came up a year ago in a party with friends. As the title suggests. The idea behind it is to take the existing game assets like the Railjack & Uranus tileset and combining it into an underwater experience by swapping the space Skybox With the Uranus underwater Skybox, adding a few underwater effects, replace asteroids with tall cliffs, and you have a submersible level. Most of this is already in the game, it just needs a little putting together. It wouldn't even be required to make the railjack or the archwing slower, normal speed would work just fine. And if Digital Extremes feel extra confident, it would even be possible to add above surface segments for the level - by swapping the Skybox when going above the surface. A lot of things would have to be in sync to sell the effect, but it is well within DEs capabilities.Pros: - Can be made using many already existing game assets such as Railjack Core Gameplay and the Uranus Tileset - Would be a fresh new take on Railjack missions - Opportunity to add underwater exploration to Railjack with its bonus objectives - A good excuse to make a sea monster enemy for a boss fightCons: - Would require making new Submersible skins for Grenier fighters and crew ships. - Would require Adding believable underwater effects and rocks to sell it as an underwater level. - Finding a good gameplay balance in a railjack level where the railjackijack might have to fly swim slower than the usual flight speed Awesome Idea btw! Link to comment Share on other sites More sharing options...
GwinKyblood Posted January 13, 2022 Share Posted January 13, 2022 9 hours ago, 45neo said: Given your responses... I think we can disregard your opinions as being constructive, explain why it sucks and don't whine? in weird ways Awesome Idea btw! Everyone waited too long and is literally an exterminate in a sandbox. As I said, necramech's dead one. Pure MR FODDER Better to revisit existing systems than to implement boring ones as necramech and MEME JACK. Now if you want to pretend to be blind and support everything in the game, I'm sorry 45neo. Link to comment Share on other sites More sharing options...
GwinKyblood Posted January 13, 2022 Share Posted January 13, 2022 The key of game's mobility and u you want to throw me in a locked piece of iron? RJ - > u're rock Necramech -> hard corn W_A_R_F_R_A_M_E Link to comment Share on other sites More sharing options...
(XBOX)KawaiiAsa Posted January 13, 2022 Share Posted January 13, 2022 31 minutes ago, GwinKyblood said: Everyone waited too long and is literally an exterminate in a sandbox. As I said, necramech's dead one. Pure MR FODDER oh yes, those Mechs that I've seen plenty of people use in open-worlds on defence objectives because of their good damage, health and generally being a better option than using your frame... totally MR fodder. While I think that Necramech's and Railjack weren't implemented in the best way possible, they are good systems that has more value besides MR Fodder. And yes, its your opinion, but can you give a reason why they are bad? I know you mentioned about mobility, but arguably mobility isn't the key point of the game, that goes to synergies between frames and discovering a build that works for you. I just don't think its fair to the post to just immediately discard it because its about a system you don't enjoy... Personally I think that Railjack is a really fun and interesting game-mode while also keeping basic warframe play available. 41 minutes ago, GwinKyblood said: Better to revisit existing systems than to implement boring ones as necramech and MEME JACK. Also you say this, but like... isn't the point of this thread to have a slight revisit to an existing system (railjack)? And what other systems can they even revisit? Operator and Warframe gameplay don't need revisiting, Modding is fine, Conclave has a population of about 7 so that's fine, Archwing is fine except for how hard it is to control on the Corpus maps, Simulacrum and Sanctuary Onslaught are fine... what are you suggesting they revisit? Your forgetting these were added to try and add diversity to the game, same reason Archwing, K-Drives, Fishing, Animal Preservation and everything else was added, extra things for people to do. Link to comment Share on other sites More sharing options...
(XBOX)KawaiiAsa Posted January 13, 2022 Share Posted January 13, 2022 21 minutes ago, GwinKyblood said: I can't read right now, I'm speeding up my RJ VUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM and Neo was right, your opinions aren't worth considering based on your responses. And given your inability to answer a question of "why do you not like them?", I'm gonna assume your answer is 'because they are different' and won't assume otherwise Link to comment Share on other sites More sharing options...
45neo Posted January 14, 2022 Share Posted January 14, 2022 13 hours ago, GwinKyblood said: Everyone waited too long and is literally an exterminate in a sandbox. As I said, necramech's dead one. Pure MR FODDER Better to revisit existing systems than to implement boring ones as necramech and MEME JACK. Now if you want to pretend to be blind and support everything in the game, I'm sorry 45neo. 13 hours ago, GwinKyblood said: The key of game's mobility and u you want to throw me in a locked piece of iron? RJ - > u're rock Necramech -> hard corn W_A_R_F_R_A_M_E I think you forget that underwater archwing is a thing, which means you can do things similar to corpus rj missions. and FYI I am a returning player who has come back from not playing a long time, I left right after scarlet spear without ever making a rj myself cause I didn't want to go through the effort to try it, I am trying it for the first time now that I am coming back and honestly I think it is pretty neat and this concept is a nice twist on it and could be a cool way to expand on the wf universe. Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted January 16, 2022 Share Posted January 16, 2022 Jokes aside, I like this, it would be really cool (even if people hates Railjack and Necramechs, they can suck on my toes), but it wouldn't be called "Proxima" as that refers to an outer-space region that is close to the planet. Link to comment Share on other sites More sharing options...
(PSN)Wolf_Folivora Posted January 19, 2022 Author Share Posted January 19, 2022 Just wanted to point out that DE took the word "Proxima" extremely freely and pasted it all over the star chart, probably because it sounds cool. And in the spirit of it, so did I. But "Proxima" actually refers to a flare star in the constellation Centaurus that is the nearest star to the sun. It is a red dwarf of very low magnitude. Also called: Proxima Centauri. Hurray! Now we can shut-up about the name, right? Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted January 19, 2022 Share Posted January 19, 2022 3 hours ago, (PSN)Wolf_von_Saturn said: Just wanted to point out that DE took the word "Proxima" extremely freely and pasted it all over the star chart, probably because it sounds cool. And in the spirit of it, so did I. But "Proxima" actually refers to a flare star in the constellation Centaurus that is the nearest star to the sun. It is a red dwarf of very low magnitude. Also called: Proxima Centauri. Hurray! Now we can shut-up about the name, right? In the context on how it's used in the game, Proxima refers to the outer space regions close to a planet or a specific area. Does it really matter? Not really. Link to comment Share on other sites More sharing options...
TheArmchairThinker Posted January 20, 2022 Share Posted January 20, 2022 On 2021-12-08 at 7:31 AM, GwinKyblood said: jesus, no. RJ sucks as necramech content. ;C You say they suck? Too bad for you Spoiler Also, since it's underwater that means submersible archwing will be a dominant part when you're out of RJ Link to comment Share on other sites More sharing options...
GwinKyblood Posted January 21, 2022 Share Posted January 21, 2022 21 hours ago, TheArmchairThinker said: You say they suck? Too bad for you Reveal hidden contents Also, since it's underwater that means submersible archwing will be a dominant part when you're out of RJ :'c when they brings crossplay, we can play toguether Rj MY LITTLE NEW ACCOUNT MR1 ON PC Cya o///////// Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted January 21, 2022 Share Posted January 21, 2022 On 2021-12-07 at 7:24 PM, (PSN)Wolf_von_Saturn said: This is a fun idea that came up a year ago in a party with friends. As the title suggests. The idea behind it is to take the existing game assets like the Railjack & Uranus tileset and combining it into an underwater experience by swapping the space Skybox With the Uranus underwater Skybox, adding a few underwater effects, replace asteroids with tall cliffs, and you have a submersible level. Most of this is already in the game, it just needs a little putting together. It wouldn't even be required to make the railjack or the archwing slower, normal speed would work just fine. And if Digital Extremes feel extra confident, it would even be possible to add above surface segments for the level - by swapping the Skybox when going above the surface. A lot of things would have to be in sync to sell the effect, but it is well within DEs capabilities.Pros: - Can be made using many already existing game assets such as Railjack Core Gameplay and the Uranus Tileset - Would be a fresh new take on Railjack missions - Opportunity to add underwater exploration to Railjack with its bonus objectives - A good excuse to make a sea monster enemy for a boss fightCons: - Would require making new Submersible skins for Grenier fighters and crew ships. - Would require Adding believable underwater effects and rocks to sell it as an underwater level. - Finding a good gameplay balance in a railjack level where the railjackijack might have to fly swim slower than the usual flight speed Neat but i see an underwater zone more as a landscape map, like PoE or Orb Vallies than the Proxima missions. This map would mostly concentrate on archwing usage which would fit well with DE's idea of modular arch wings with explorable air tunnels that players can revert back to regular game play. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 21, 2022 Share Posted January 21, 2022 On 2021-12-07 at 7:24 PM, (PSN)Wolf_von_Saturn said: This is a fun idea that came up a year ago in a party with friends. As the title suggests. The idea behind it is to take the existing game assets like the Railjack & Uranus tileset and combining it into an underwater experience by swapping the space Skybox With the Uranus underwater Skybox, adding a few underwater effects, replace asteroids with tall cliffs, and you have a submersible level. Most of this is already in the game, it just needs a little putting together. It wouldn't even be required to make the railjack or the archwing slower, normal speed would work just fine. And if Digital Extremes feel extra confident, it would even be possible to add above surface segments for the level - by swapping the Skybox when going above the surface. A lot of things would have to be in sync to sell the effect, but it is well within DEs capabilities.Pros: - Can be made using many already existing game assets such as Railjack Core Gameplay and the Uranus Tileset - Would be a fresh new take on Railjack missions - Opportunity to add underwater exploration to Railjack with its bonus objectives - A good excuse to make a sea monster enemy for a boss fightCons: - Would require making new Submersible skins for Grenier fighters and crew ships. - Would require Adding believable underwater effects and rocks to sell it as an underwater level. - Finding a good gameplay balance in a railjack level where the railjackijack might have to fly swim slower than the usual flight speed Why not? It's nothing more but another tileset really. I'm down But I'm more down for seeing these things in open worlds. I know it's hard on DE for them to do it but it's got to be the coolest part about them to me. Chilling on the ground with my friends in their ship right above me providing air support and what not. Just seems so cool Link to comment Share on other sites More sharing options...
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