(XBOX)UltraMagnus5000 Posted August 31, 2022 Share Posted August 31, 2022 Armor change With this new change almost any weapon can be viable now which is very nice way to help increase single target weapons kills per minute after maybe a somewhat impactful change to AoE. All Starter Frames All of them have 1 stat max out on each ability. Excalibur is the only one who do not have a buff most veteran player will look at and be excited for. Excalibur - Slash dash: Proc slash and faster animation. Can be cancel now by jumping. - Radial Javelin: removed enemy cap. People who say this is really good with furious javelin, I want you to know it is not going to affect much because Radial Javelin is LoS and you most likely be constantly killing so there will not be much enemies on the field. The only time this new change will affect furious javelin is if you purposely wait for enemies to spawn and come near you. Mag - Pull: group of enemies in a ball in front of you - The other change is not that relevant Volt - Shock: energy cost is now 15 - Speed: slightly increase speed buff and duration - Shield: removed speed reduction, energy drain, and secondary restriction Revenant - Mesmer skin: 1 second delay before be able to get damage again. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted August 31, 2022 Share Posted August 31, 2022 https://www.warframe.com/news/devstream-163-overview Link to comment Share on other sites More sharing options...
TARINunit9 Posted August 31, 2022 Share Posted August 31, 2022 45 minutes ago, (XBOX)UltraMagnus5000 said: - Slash dash: Proc slash and faster animation. Can be cancel now by jumping. DE refusing to admit Slash Dash was already perfect in 2013 and they f*cked it up in the 2016 revisit Link to comment Share on other sites More sharing options...
(XBOX)UltraMagnus5000 Posted August 31, 2022 Author Share Posted August 31, 2022 15 minutes ago, TARINunit9 said: DE refusing to admit Slash Dash was already perfect in 2013 and they f*cked it up in the 2016 revisit Yeah because even with these new changes the damage is still going to be worse compare to regular melee as it can not crit. Link to comment Share on other sites More sharing options...
ConsumerJTC Posted August 31, 2022 Share Posted August 31, 2022 Volt being front invincible with the changes on his 3 and the increase of the potency of his 4 potentially due to the armor strip changes through helminth abilities makes this update wonderful. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 31, 2022 Share Posted August 31, 2022 6 hours ago, (XBOX)UltraMagnus5000 said: Volt it still royally grinds my gears that the OG electric frame still can't even go Palpatine.. this is basic stuff that electric-wielding characters everywhere else can do no problem... how hard is it to just have this as a drain over time ability that chains lighting between enemies? Link to comment Share on other sites More sharing options...
Marvelous_A Posted September 1, 2022 Share Posted September 1, 2022 Excalibur buff is meh. Even with guaranteed slash proc the base damage of SD and RJ is too low for the slash proc to matter. SD and RJ should both have chance to crit and be benefited by melee weapon mods. Link to comment Share on other sites More sharing options...
(PSN)slightconfuzzled Posted September 1, 2022 Share Posted September 1, 2022 1 hour ago, (PSN)robotwars7 said: it still royally grinds my gears that the OG electric frame still can't even go Palpatine.. this is basic stuff that electric-wielding characters everywhere else can do no problem... how hard is it to just have this as a drain over time ability that chains lighting between enemies? Ugh yeah, some of the Lichs have this ability that looks really similar that could basically be retrofitted to be this. Just zapping fools with your hands, it would look so cool. Even just hide a buffed Amprex model with buffed up visuals in his hand or something. Link to comment Share on other sites More sharing options...
(XBOX)Lord ChibiVR Posted September 1, 2022 Share Posted September 1, 2022 8 hours ago, (XBOX)UltraMagnus5000 said: Armor change With this new change almost any weapon can be viable now which is very nice way to help increase single target weapons kills per minute after maybe a somewhat impactful change to AoE. All Starter Frames All of them have 1 stat max out on each ability. Excalibur is the only one who do not have a buff most veteran player will look at and be excited for. Excalibur - Slash dash: Proc slash and faster animation. Can be cancel now by jumping. - Radial Javelin: removed enemy cap. People who say this is really good with furious javelin, I want you to know it is not going to affect much because Radial Javelin is LoS and you most likely be constantly killing so there will not be much enemies on the field. The only time this new change will affect furious javelin is if you purposely wait for enemies to spawn and come near you. Mag - Pull: group of enemies in a ball in front of you - The other change is not that relevant Volt - Shock: energy cost is now 15 - Speed: slightly increase speed buff and duration - Shield: removed speed reduction, energy drain, and secondary restriction Revenant - Mesmer skin: 1 second delay before be able to get damage again. You didn't list Wukong changes but it's ok because I think everyone knows about them. Link to comment Share on other sites More sharing options...
(XBOX)UltraMagnus5000 Posted September 1, 2022 Author Share Posted September 1, 2022 8 minutes ago, (XBOX)Upl0rdYT said: You didn't list Wukong changes but it's ok because I think everyone knows about them. I honestly forgot because I rarely even use wukong and when I do I do not go AFK Link to comment Share on other sites More sharing options...
DeadVoid118 Posted September 1, 2022 Share Posted September 1, 2022 8 hours ago, (PSN)robotwars7 said: it still royally grinds my gears that the OG electric frame still can't even go Palpatine.. this is basic stuff that electric-wielding characters everywhere else can do no problem... how hard is it to just have this as a drain over time ability that chains lighting between enemies? So... his 4 but in a cone? Like, uh... Spectral Scream? That ability that sucks? I'm just kidding around, I get you want it to not suck and not immobilize you and also be on the zappy frame for zapping. I do think his 4 and 1 already (try) to cover it, though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.