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Abyss of Dagath - Dev Workshop: System Changes and General Quality of Life


[DE]Taylor

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Posted
8 hours ago, (NSW)AegisFifi said:

We finally got an answer about Overshields interacting with shield gate

Well that's unfortunate. So while shield gating will indeed be buffed on release, DE is going to nerf it 1-2 months from now.

All that changes is that the Decaying Dragon Key is now a mod though. And hey, Revenant is still completely, permanently, perfectly invincible, so just play him I guess?

Posted
1 minute ago, Traumtulpe said:

And hey, Revenant is still completely, permanently, perfectly invincible, so just play him I guess?

The amount of dead Revenants I see at every level of play is simply staggering.
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Posted
9 hours ago, (NSW)AegisFifi said:

We finally got an answer about Overshields interacting with shield gate :

 

 

I swear if SpeedVa came out today, they'd delete that in a fricking heart beat.

Posted
1 hour ago, Qriist said:

The amount of dead Revenants I see at every level of play is simply staggering.

I guess not falling asleep as Revenant *is* quite the challenge, and the chances of accidentally rolling your face over the Mesmer Skin button aren't high enough for 100% uptime.

Posted
Il y a 2 heures, Traumtulpe a dit :

Well that's unfortunate. So while shield gating will indeed be buffed on release, DE is going to nerf it 1-2 months from now.

All that changes is that the Decaying Dragon Key is now a mod though. And hey, Revenant is still completely, permanently, perfectly invincible, so just play him I guess?

I totally agree with you.👍

And I can add that this will be a bit confusing for average players that do not follow the hotfixes and the news concerning the game. Their Harrow, Mag, Equinox, Volt... build will be very strong for a couple of weeks and then they will no more benefit from the overshields buff.

il y a une heure, Traumtulpe a dit :

I guess not falling asleep as Revenant *is* quite the challenge, and the chances of accidentally rolling your face over the Mesmer Skin button aren't high enough for 100% uptime.

Yes ! Totally that ! Most of the time, dead Revenants are just players that forgot to recast Mesmer Skin. It's the only "challenge" with Revenant.

Il y a 1 heure, (PSN)rexis12 a dit :

I swear if SpeedVa came out today, they'd delete that in a fricking heart beat.

😁  The worst part is that you may be rigth.

 

Posted
On 2023-09-28 at 4:26 PM, (PSN)Sentiel said:

Ugh

My nicely rounded up values like having 1000 HP will be ruined by this.

My fake OCD suffers from these random ass numbers you use for stats.

Sounds like a petty personal problem kiddo.

Posted

I think following the changes (and future nerfs), all warframes that don't have tanking abilities will need to equip one shield related mod. It will be:

  • Catalyzing Shields on most of them - this is old shield gating except you lose one mod.
  • Redirection on frames that can restore shields and have 550+ base shield capacity. For a potentially longer shield gate, offsetting the typically longer cast times.

Frames without tanking abilities (or shield restore abilities) still won't find additional shields useful. Not getting shot for 10+ seconds per depleted shield (more than 50% of the time) is simply not an option, nor is investing 4+ mods plus archon shards just to power up your shield regeneration.

Personally I think this will restrict the variety of frames I'm willing to use. Shield gating was already expensive before - around 50 energy per second, your aura slot, the inability to mod for efficiency. Now its gonna cost me another mod slot on top? I think I'll have to decline that offer.

Looking forward to playing Revenant and Mag. Maybe some Ash. Maybe Zephyr if her abilities ever get fixed. Maybe Trinity. All those second rate frames with zero defenses while enemies have infinite damage? Nah, miss me with that from now on.

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