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Hotfix 11.5.2


[DE]Rebecca
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- Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting.

- Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.

 

THANK YOU SO @(*()$ MUCH 8D

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This is update is bad because literally some people are locked out of the game by being unable to use the starmap and can't start a mission. Aside from that, Yay for the new antitoxin!

Can we get another storm helmet alert for those who are missing it because they can't start a mission? Or at least a fast quick fix to make sure we can do it now? Sorry if this sounded spoiled and sorry for posting before and reposting this.

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This is update is bad because literally some people are locked out of the game by being unable to use the starmap and can't start a mission. Aside from that, Yay for the new antitoxin!

Can we get another storm helmet alert for those who are missing it because they can't start a mission? Or at least a fast quick fix to make sure we can do it now? Sorry if this sounded spoiled and sorry for posting before and reposting this.

yep this happen to me TwT can't start the mission stuck when entering mercury

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This is update is bad because literally some people are locked out of the game by being unable to use the starmap and can't start a mission.

Yah! I'm one of those people cant start anything - most things are now not working at all.

Edited by Nolla
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We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry.

The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores.

 

 

Changes:

- Toned down scanner color correction for bright areas.

- We now scale the difficulty of the following bosses:

 Lephantis, Vor, Alad V, and Zanuka

 Based on the Conclave ratings of the players.

Vermillion antitoxin: As tough as it's probably going to be for a solo player, I appreciate that the event can, at least, be attempted for those who don't want to play with others.

 

Scanner: Really good to hear that the color correction has been toned down. It was a pretty big problem and I don't like the idea of having to turn down my settings, just to make the game less of an eye strain.

 

Scale difficulty: Now this is something I didn't think about but am really excited to hear is being used. I really hope this will make bosses more of a challenge, even for those who are well equipped.

 

Thank you for all the fixes, as usual.

Edited by Haldos
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Cicero Event Changes:  Read me!

 

Firstly, just a heads up, ALL ANTITOXINS are tradable in the Dojo Trading posts.

 

Secondly, Clan leaderboards are now determined by the average of all participating players' best scores, not additive totals. Should the top clans result in a tie, the tie breaker will be determined by the clan that has earned the LOWER total missions run score, meaning that surgical strikes per mission are wiser than many minimum runs. The choice is yours!

 

And Lastly, changes to the Event point system overall. We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry.

The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores.

 

 

Changes:

- Adjustments and fixes to forest layout (holes, vines).

- Toned down scanner color correction for bright areas.

- New Sentinels now have the first shooting precept for free, and auto-equipped!

- Sound tweaks to Stug explosions.

- Eviscerator Bleed proc chance reduced by half.

- We now scale the difficulty of the following bosses:

 Lephantis, Vor, Alad V, and Zanuka

 Based on the Conclave ratings of the players.

- Upped health of defense objective in Cicero Crisis.

 

Fixes:

- Fixed unranked fusion cores being given as Survival Rewards.

- Fixed texture quality setting (was being ignored on game startup). Tweaked the budgets so that high-quality will be useful on large displays, medium (the default) is appropriate for almost all video cards, and low is tuned for 720p without thrashing HDD too much.

- Fixed Ember's Fireball level 4 not doing AoE damage on hit.

- Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first.

- Fixed Dojo rooms and decorations not being cancelable in the process of building.

- Fixed lingering Moa Railgun effects.

- Fixed bleedout icon not appearing on mini-map for teammates.

- Fixed players repeatedly being spammed if they want to bind their account to Steam economy. We now only ask once immediately after logging in.

- Fixed the Scanner icon having incorrect art when equipped.

- Fixed Aresenal stats not updating with Sentinel weapons.

- Fixed Ember’s accelerant not increasing fire damage against shields.

- Fixed issue where Carrier’s Vacuum would try and suck up ammo drops if you had maximum ammo and the scanner equipped.

- Fixed Cernos Bow offhand attachment showing an arrow incorrectly.

- Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting.

- Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.

pls fix saryn too her skills are still toxin :(

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HOTFIX broke Alert missions.

 

I tried doing an alert mission and the entire screen pretty much freezes up.

 

According to the general chat within the game, this is happening to several others as well.

 

Look into it please.

 

 can confirm. alerts are messed up as of now

 

titan extractor buggy too now, UI wont disappaer

 

game password now will be stored in input mask ( why ??)

 

dont rush these "Hotfixes" by bringing in more bugs please........

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Arg. Another update, and another update failed problem on the Steam version (the "process is already in use" one), works fine without Steam, but I want to play through Steam. Every patch when I do get past that, it always seems like a fluke, so I never know what to do to get past it. I've downloaded it again, tried verifying through the launcher, and Steam, using the "defrag" in the launcher, and just pounding on the "retry" button till it gives in, there is never a sure way to get past it.

 

Damage, ugh, leave it alone. Simple is good you know, wait, you don't know that. Why do you insist on trying to make things so needlessly complicated? This feels almost like another 11.3 foul up patch, just not as extreme. Simplify the whole thing, reduce the number of damage types, maybe just physical, and elemental with the only difference between the elements being the proc they can do. Physical could be pure damage with no effects, elemental could be reduced damage but with possible effects. Then throw this massive collection of surface types out, just give Grineer armour, to reduce damage taken, Corpus shields that need to be taken down before taking damage, Infested could just have reduced aspects of the faction each unit assimilated (armour, or shields), or tough skins, and swarm the heck out of you. Simple, easy to understand, no need for some massive chart to look up and debate over, just do I want more damage, do less damage but with effect procs. some sort of combination of, and so on along those lines.

 

This event is, BORING. Scanning is not fun, with mobs it's like here you are, some baddass killing machine, but oh wait, before I kill you, could you stand still for a while so I can take your picture? This is a scanning event, oh joy, hide and seek with plants, who came up with this event?

 

I like the jungle tiles, I like how if I get spotted the whole ship isn't on lock-down, or at least alerted two seconds later since there's a terminal every couple meters like some kind of wall socket, and mobs LOVE running to those blasted terminals. I can actually, and effectively play in a stealthy manner, even if I got spotted a while back. The only problem is it just highlights the problem with the whole loot fountain effect out of Grineer chests that don't disappear when opened, and limited gather range, so often things get wedged into places I can't get at.

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Thankyou for fixes.

 

When are we going to have our own health info re-added to the squad panel in-game? It was damn handy to see the entire squad's condition in one glance. Checking numbers in a corner is a pain in the arse, particularly when those numbers' max change so often.

 

PLEASE change the in-game squad info panel back to the way it was, showing the entire squad and not just others' info!

 

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