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Stoi84
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Le jeu semble afficher les dégats à l'impact de la grenade et ceux du nuage de poison en une seule et même valeur. Je vais voir pour ajouter une page spéciale pour le nuage de poison un de ces jours.

Edited by Stoi84
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10 hours ago, Devyatyi9 said:

How i can read description in builds?

You have to click on the name of the build. It's a hyperlink that opens an overlay with the description. I feel like this is fairly hidden and not well explained, so it could be improved.

I think it would be better if Warframe Builder always showed the description, and if it's too long, then just cut it off and include a "Read more" link.

Edited by SteveCutler
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28 минут назад, SteveCutler сказал:

You have to click on the name of the build. It's a hyperlink that opens an overlay with the description. I feel like this is fairly hidden and not well explained, so it could be improved.

I think it would be better if Warframe Builder always showed the description, and if it's too long, then just cut it off and include a "Read more" link.

Thanks)

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I'll slowly start working on an update. No precise ETA, next week at the earliest.

I could need more reference values for Ember's World on Fire, with various efficiency and duration mods, thanks. Without this, you'll probably only have a half-working thing.

Edited by Stoi84
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Le 16/08/2018 à 16:10, Stoi84 a dit :

I'll slowly start working on an update. No precise ETA, next week at the earliest.

I could need more reference values for Ember's World on Fire, with various efficiency and duration mods, thanks. Without this, you'll probably only have a half-working thing.

You can check the Ability Duration wiki page for the formula. The not less than 25% of the original energy cost still apply for channeling costs, but that's already taken into account since WoF on the site doesn't go lower than 0.75. There's just the division by the Ability Duration missing.

Edited by Harestation
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Man that WebApp is really awesome!

By the way, on what system do you host the website? Also do you still need help with developing it further?
I'd be happy to help 😄

 

Also I recognized a few augments are missing

Here is the List of what I noticed till now:

Lasting Covenant - Harrow

Mesa's Walz - Mesa

Edited by TheSeventhCode
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Augments will be added/fixed with the next update, coming very soon. More than probably before the end of the week. There was a list posted here https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=10040554 and I based my work on this. I don't really know if something else is missing, so as long as nothing else is notified to me, this list will be the reference.

As for your proposal, I, unfortunately, don't have the time to work with anyone else, I barely have the time and the will to do the updates because I'm busy with other things. Setting a work environment for multiples persons, considering that I don't have much time and the awful state of my code right now, is not even something I want to think about.

 

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Melee mods - Sacrificial Pressure & Sacrificial Steel are including the bonus damage to sentients in the damage values displayed for weapons. The numbers displayed under the details link seem to be correct.

Tested with True Steel at 8 capacity & Sacrificial Steel at 10 capacity (both +40% crit chance), Sacrificial Steel displays 15% more damage which is the value of the bonus damage at that rank.

Tested with Primed Pressure Point at 9 capacity & Sacrificial Pressure at  14 capacity (both +90% melee damage), Sacrificial Pressure displays 27% more damage which is the value of the bonus damage at that rank.

Finally tested with riven values set to +110% crit damage & +137.5% melee damage (same values as both Sacrificial mods at max) vs Sacrificial Steel & Sacrificial Pressure, the Sacrificial mods showed 66% higher damage which is the value of the bonus damage to sentients at max rank.

Also, I just noticed that Sacrificial Steel is (correctly) not compatible with True Steel, meaning that I can't add Sacrificial Steel to a build which already has True Steel. However, I can add True Steel to a build that already has Sacrificial Steel. I also can't add True Steel to a build that already has Sacrificial Pressure, it tells me that True Steel is not compatible with Sacrificial Pressure.

Edited by (PS4)ClubTheBabySeal
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Il y a 18 heures, (PS4)ClubTheBabySeal a dit :

Melee mods - Sacrificial Pressure & Sacrificial Steel are including the bonus damage to sentients in the damage values displayed for weapons.

 

Actually, that's the intended behavior. You can disable this bonus by unchecking the box next to damage to sentients.

Edited by Stoi84
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-Added the following mods: Energy Transfer, Lasting Covenant, Warding Thurible, Concentrated Arrow, Empowered Quiver, Insatiable, Larva Burst, Partitioned Mallet.
-Updated the mod Mesa's Waltz.
-I made some changes to how World on Fire reacts to power and duration mods, but I'm unsure if it works for all cases.
-Added a tab for when the Concentrated Arrow mod is equipped on Ivara, for the Artemis Bow. This is very experimental. This will need testing and if it works, I'll be able to add this to more items if needed, though you'll have to tell me exactly what will need to be added.
-Fixed the mod True Steel to make it incompatible with Sacrificial Steel instead of Sacrificial Pressure.

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Hi, i've found the mismatches listed below:

- Torid status chance is 23% and doesnt take into account the Poison cloud damage.
https://warframe.wikia.com/wiki/Torid
- Status damage not taken into account
https://warframe.wikia.com/wiki/Status_Effect
- Rakta cernos uncharged crit chance and total dmg are wrong
https://warframe.wikia.com/wiki/Rakta_Cernos
- Loki and Loki prime invisibility doesnt give +800% melee damage :facepalm:
https://warframe.wikia.com/wiki/Invisibility
- Efficiency is capped at 175%, skill cost are ok but imho it would be better if you highlight it when we exceed, like:
180.00%   power efficiency (175% max)
- Atlas augment Path of statue is affected by Ability duration
https://warframe.wikia.com/wiki/Path_of_Statues

Edit 1

- Nova Molecular prime slow is capped at 75%
https://warframe.wikia.com/wiki/Molecular_Prime
- Nova Antimatter drop "400.00% of all absorbed damage converted to (Radiation☢️) damage", radiation is missing
https://warframe.wikia.com/wiki/Antimatter_Drop

Edit 2

- Mutalist Cernos uncharged crit chance, crit damage and total dmg are wrong and toxin cloud missing
https://warframe.wikia.com/wiki/Mutalist_Cernos
-  Cernos uncharged crit chance and total dmg are wrong
https://warframe.wikia.com/wiki/Cernos
-  Cernos Prime uncharged crit chance, crit damage and status chance are wrong
https://warframe.wikia.com/wiki/Cernos_Prime
-  Rakta Cernos uncharged crit chance, crit damage and total dmg are wrong
https://warframe.wikia.com/wiki/Rakta_Cernos

Edit 3
- Paris charged shot have 2m punch through
https://warframe.wikia.com/wiki/Paris
- Paris Prime uncharged crit chance and punch through are wrong
https://warframe.wikia.com/wiki/Paris_Prime
- MK1-Paris uncharged total damage, crit chance, status chance (charged too) and punch through are wrong
https://warframe.wikia.com/wiki/MK1-Paris
 

I will edit this when i will find something else

PS: Awesome site !

Edited by TheRA1LGUN
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Hey,

not sure if it was reported before, but the damage calculation for Lenz is wrong.
Using elemental damage mods result in way too much damage, compared to ingame numbers.
I am pretty sure this occurs, because Lenz has this weird combination of Cold + Blast damage.

So if using any combination of elemental mods (For example Hellfire + Stormbringer for radiation damage) will calculate this type of damage correctly, while additionally changing the damage numbers of the Initial cold damage, which is not correct. With these two mods you will end up at:

Website
660.000 icone_explosif.pngblast (icone_feu.png+icone_glace.png)
1296.000 icone_radiation.pngradiation (icone_feu.png+icone_electrique.png)
1296.000 icone_glace.pngcold

Ingame
660.000 icone_explosif.pngblast (icone_feu.png+icone_glace.png)
1296.000 icone_radiation.pngradiation (icone_feu.png+icone_electrique.png)
10.000 icone_glace.pngcold

Based on the website you could easily end up at 2000000+ burst dps with a decent Riven...

 
 
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