Freedent-72 9 Posted August 12, 2018 Share Posted August 12, 2018 Plop, il y a un problème sur la page du Torid. sur votre site il y a marqué 115 de toxin de base alors que le jeu en affiche 500. Cette erreur fausse le calcul de dégâts par seconde. Voilà bonne journée à vous (désolé que celà soit en français mais c'était plus simple pour moi <3 ) http://warframe-builder.com/Primary_Weapons/Builder/Torid http://warframe.wikia.com/wiki/Torid Link to post Share on other sites
Stoi84 970 Posted August 12, 2018 Author Share Posted August 12, 2018 (edited) Le jeu semble afficher les dégats à l'impact de la grenade et ceux du nuage de poison en une seule et même valeur. Je vais voir pour ajouter une page spéciale pour le nuage de poison un de ces jours. Edited August 12, 2018 by Stoi84 Link to post Share on other sites
Devyatyi9 3 Posted August 14, 2018 Share Posted August 14, 2018 How i can read description in builds? Link to post Share on other sites
SteveCutler 791 Posted August 14, 2018 Share Posted August 14, 2018 (edited) 10 hours ago, Devyatyi9 said: How i can read description in builds? You have to click on the name of the build. It's a hyperlink that opens an overlay with the description. I feel like this is fairly hidden and not well explained, so it could be improved. I think it would be better if Warframe Builder always showed the description, and if it's too long, then just cut it off and include a "Read more" link. Edited August 14, 2018 by SteveCutler Link to post Share on other sites
Devyatyi9 3 Posted August 14, 2018 Share Posted August 14, 2018 28 минут назад, SteveCutler сказал: You have to click on the name of the build. It's a hyperlink that opens an overlay with the description. I feel like this is fairly hidden and not well explained, so it could be improved. I think it would be better if Warframe Builder always showed the description, and if it's too long, then just cut it off and include a "Read more" link. Thanks) Link to post Share on other sites
Stoi84 970 Posted August 16, 2018 Author Share Posted August 16, 2018 (edited) I'll slowly start working on an update. No precise ETA, next week at the earliest. I could need more reference values for Ember's World on Fire, with various efficiency and duration mods, thanks. Without this, you'll probably only have a half-working thing. Edited August 16, 2018 by Stoi84 Link to post Share on other sites
Amontadillo 197 Posted August 17, 2018 Share Posted August 17, 2018 (edited) . Edited August 17, 2018 by Amontadillo Link to post Share on other sites
Harestation 45 Posted August 19, 2018 Share Posted August 19, 2018 (edited) Le 16/08/2018 à 16:10, Stoi84 a dit : I'll slowly start working on an update. No precise ETA, next week at the earliest. I could need more reference values for Ember's World on Fire, with various efficiency and duration mods, thanks. Without this, you'll probably only have a half-working thing. You can check the Ability Duration wiki page for the formula. The not less than 25% of the original energy cost still apply for channeling costs, but that's already taken into account since WoF on the site doesn't go lower than 0.75. There's just the division by the Ability Duration missing. Edited August 19, 2018 by Harestation Link to post Share on other sites
TheSeventhCode 0 Posted August 22, 2018 Share Posted August 22, 2018 (edited) Man that WebApp is really awesome! By the way, on what system do you host the website? Also do you still need help with developing it further? I'd be happy to help 😄 Also I recognized a few augments are missing Here is the List of what I noticed till now: Lasting Covenant - Harrow Mesa's Walz - Mesa Edited August 22, 2018 by TheSeventhCode Link to post Share on other sites
Stoi84 970 Posted August 23, 2018 Author Share Posted August 23, 2018 Augments will be added/fixed with the next update, coming very soon. More than probably before the end of the week. There was a list posted here https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=10040554 and I based my work on this. I don't really know if something else is missing, so as long as nothing else is notified to me, this list will be the reference. As for your proposal, I, unfortunately, don't have the time to work with anyone else, I barely have the time and the will to do the updates because I'm busy with other things. Setting a work environment for multiples persons, considering that I don't have much time and the awful state of my code right now, is not even something I want to think about. Link to post Share on other sites
(PSN)ClubTheBabySeal 0 Posted August 23, 2018 Share Posted August 23, 2018 (edited) Melee mods - Sacrificial Pressure & Sacrificial Steel are including the bonus damage to sentients in the damage values displayed for weapons. The numbers displayed under the details link seem to be correct. Tested with True Steel at 8 capacity & Sacrificial Steel at 10 capacity (both +40% crit chance), Sacrificial Steel displays 15% more damage which is the value of the bonus damage at that rank. Tested with Primed Pressure Point at 9 capacity & Sacrificial Pressure at 14 capacity (both +90% melee damage), Sacrificial Pressure displays 27% more damage which is the value of the bonus damage at that rank. Finally tested with riven values set to +110% crit damage & +137.5% melee damage (same values as both Sacrificial mods at max) vs Sacrificial Steel & Sacrificial Pressure, the Sacrificial mods showed 66% higher damage which is the value of the bonus damage to sentients at max rank. Also, I just noticed that Sacrificial Steel is (correctly) not compatible with True Steel, meaning that I can't add Sacrificial Steel to a build which already has True Steel. However, I can add True Steel to a build that already has Sacrificial Steel. I also can't add True Steel to a build that already has Sacrificial Pressure, it tells me that True Steel is not compatible with Sacrificial Pressure. Edited August 23, 2018 by (PS4)ClubTheBabySeal Link to post Share on other sites
Stoi84 970 Posted August 23, 2018 Author Share Posted August 23, 2018 (edited) Il y a 18 heures, (PS4)ClubTheBabySeal a dit : Melee mods - Sacrificial Pressure & Sacrificial Steel are including the bonus damage to sentients in the damage values displayed for weapons. Actually, that's the intended behavior. You can disable this bonus by unchecking the box next to damage to sentients. Edited August 23, 2018 by Stoi84 Link to post Share on other sites
(PSN)de_sch0sch 181 Posted August 24, 2018 Share Posted August 24, 2018 Just stumbled upon this now: you can't change the charge state of the Daikyu as you can with any other bow I've tried (dread, rakta cernos, cernos, cernos prime, mutalist cernos) Link to post Share on other sites
Stoi84 970 Posted August 24, 2018 Author Share Posted August 24, 2018 As far as I know, and based on what is explained on the wiki, the Daikyu doesn't allow to release the trigger before it's fully charged, at the cost of decreased damage. If this is not outdated, then this is the reason why there's only the charged shot available. http://warframe.wikia.com/wiki/Daikyu Link to post Share on other sites
Stoi84 970 Posted August 24, 2018 Author Share Posted August 24, 2018 -Added the following mods: Energy Transfer, Lasting Covenant, Warding Thurible, Concentrated Arrow, Empowered Quiver, Insatiable, Larva Burst, Partitioned Mallet. -Updated the mod Mesa's Waltz. -I made some changes to how World on Fire reacts to power and duration mods, but I'm unsure if it works for all cases. -Added a tab for when the Concentrated Arrow mod is equipped on Ivara, for the Artemis Bow. This is very experimental. This will need testing and if it works, I'll be able to add this to more items if needed, though you'll have to tell me exactly what will need to be added. -Fixed the mod True Steel to make it incompatible with Sacrificial Steel instead of Sacrificial Pressure. Link to post Share on other sites
HadronVictorioso 321 Posted August 24, 2018 Share Posted August 24, 2018 (edited) EDIT: Nevermind, I just managed to overlook it. Edited August 24, 2018 by HadronVictorioso Link to post Share on other sites
TheRA1LGUN 2 Posted August 28, 2018 Share Posted August 28, 2018 (edited) Hi, i've found the mismatches listed below: - Torid status chance is 23% and doesnt take into account the Poison cloud damage.https://warframe.wikia.com/wiki/Torid - Status damage not taken into accounthttps://warframe.wikia.com/wiki/Status_Effect - Rakta cernos uncharged crit chance and total dmg are wronghttps://warframe.wikia.com/wiki/Rakta_Cernos - Loki and Loki prime invisibility doesnt give +800% melee damage https://warframe.wikia.com/wiki/Invisibility - Efficiency is capped at 175%, skill cost are ok but imho it would be better if you highlight it when we exceed, like: 180.00% power efficiency (175% max) - Atlas augment Path of statue is affected by Ability durationhttps://warframe.wikia.com/wiki/Path_of_Statues Edit 1 - Nova Molecular prime slow is capped at 75%https://warframe.wikia.com/wiki/Molecular_Prime- Nova Antimatter drop "400.00% of all absorbed damage converted to (Radiation☢️) damage", radiation is missinghttps://warframe.wikia.com/wiki/Antimatter_Drop Edit 2 - Mutalist Cernos uncharged crit chance, crit damage and total dmg are wrong and toxin cloud missinghttps://warframe.wikia.com/wiki/Mutalist_Cernos - Cernos uncharged crit chance and total dmg are wronghttps://warframe.wikia.com/wiki/Cernos - Cernos Prime uncharged crit chance, crit damage and status chance are wronghttps://warframe.wikia.com/wiki/Cernos_Prime - Rakta Cernos uncharged crit chance, crit damage and total dmg are wronghttps://warframe.wikia.com/wiki/Rakta_Cernos Edit 3 - Paris charged shot have 2m punch throughhttps://warframe.wikia.com/wiki/Paris - Paris Prime uncharged crit chance and punch through are wronghttps://warframe.wikia.com/wiki/Paris_Prime - MK1-Paris uncharged total damage, crit chance, status chance (charged too) and punch through are wronghttps://warframe.wikia.com/wiki/MK1-Paris I will edit this when i will find something else PS: Awesome site ! Edited September 1, 2018 by TheRA1LGUN Link to post Share on other sites
Goblin_Wizard 106 Posted August 28, 2018 Share Posted August 28, 2018 Firestorm doesn't appear in mod list for Javlok. Link to post Share on other sites
tigolbitties420 0 Posted August 30, 2018 Share Posted August 30, 2018 please add the new shotgun "Phantasma" to the build calc http://warframe.wikia.com/wiki/Phantasma Link to post Share on other sites
eichermacher 1 Posted August 31, 2018 Share Posted August 31, 2018 It looks like the stats are wrong for Relentless Assault (melee mod). http://warframe.wikia.com/wiki/Relentless_Assault - It should be PvP exclusive, which it currently isn't. - It should give +2 energy rate for 4s, on kill. Link to post Share on other sites
TekNek 31 Posted September 1, 2018 Share Posted September 1, 2018 Revenant is out. Im sure you are aware xD Link to post Share on other sites
CellebornW 1 Posted September 1, 2018 Share Posted September 1, 2018 Hi, new ones : http://warframe.wikia.com/wiki/Prisma_Twin_Gremlins http://warframe.wikia.com/wiki/Zylok Quand tu aura le temps ^^ Link to post Share on other sites
Xintaur 27 Posted September 4, 2018 Share Posted September 4, 2018 Hey, not sure if it was reported before, but the damage calculation for Lenz is wrong. Using elemental damage mods result in way too much damage, compared to ingame numbers. I am pretty sure this occurs, because Lenz has this weird combination of Cold + Blast damage. So if using any combination of elemental mods (For example Hellfire + Stormbringer for radiation damage) will calculate this type of damage correctly, while additionally changing the damage numbers of the Initial cold damage, which is not correct. With these two mods you will end up at: Website 660.000 blast (+) 1296.000 radiation (+) 1296.000 cold Ingame 660.000 blast (+) 1296.000 radiation (+) 10.000 cold Based on the website you could easily end up at 2000000+ burst dps with a decent Riven... Link to post Share on other sites
Stoi84 970 Posted September 4, 2018 Author Share Posted September 4, 2018 Yes, the Lenz is an endless problem, I don't know when I'll work on this one again. I'll start working on an update for the rest starting at the end of the week. Link to post Share on other sites
Camberwell 71 Posted September 5, 2018 Share Posted September 5, 2018 The crit chance doesnt go up with combo multiplier when you have gladiator might on a weapon Link to post Share on other sites
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