Stoi84 Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) I'm posting a little message off topic. I'm looking for someone that is native english and very good in it (grammar especially) to... read something I wrote with my poor english skills, and turn it into perfect english, since it's not my native language. This won't take more than one hour, and this is related to an upcoming project I'm working on. Send me a PM if you want to give a hand. Thanks in advance. Edited March 14, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
Howl4Me Posted March 13, 2017 Share Posted March 13, 2017 Hey! I noticed something strange; Titania's Razorwing shows absolutely nothing about her ability; only the power cost and drain. No shown damage for Dex Pixia or Diwata, no Razorfly damage, no nothin'. It also occurred to me that a good suggestion might be a way to link weapon builds with certain warframe builds to show how they would affect the stats of summoned weapons, or to have summoned weapons in the Weapons categories so that we could look at their stats affected by mods. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 13, 2017 Author Share Posted March 13, 2017 Some abilities are not updated because the data was not available at the time they were added, or simply because they were too much work at the time I worked on them. For the summoned weapons, you can use the blank weapons and edit their stats, I added them for that precise reason. Link to comment Share on other sites More sharing options...
rux616 Posted March 15, 2017 Share Posted March 15, 2017 (edited) @Stoi84 I was wondering if you could add a "charge time" stat to blank weapons, to allow us to effectively simulate those weapons that use it. I realize this can be mimicked by messing with fire rate, but it's also very useful to see an actual charge time if it applies. Edited March 15, 2017 by rux616 Link to comment Share on other sites More sharing options...
Stoi84 Posted March 16, 2017 Author Share Posted March 16, 2017 Hmm, this one could be a little tricky, I'll need to think about this. The blank weapon is a very raw system, and it's a little bit more complicated than just adding a charge speed field for this to work. I'll see if I can do something with the next update, but that is only if it's a quick thing to do, so no promises here. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) -Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox. -Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact). -Added the sentinel Helios Prime. -Added the Warframe Banshee Prime. -Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF -Updated the mod Growing Powder. -Added the charge speed to the main and secondary blank weapons. Edited March 17, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
Chuddingsworth Posted March 18, 2017 Share Posted March 18, 2017 The multipliers for status effect chance are incorrect. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 19, 2017 Author Share Posted March 19, 2017 1 hour ago, Chuddingsworth said: The multipliers for status effect chance are incorrect. This is not helpful. Please provide an explanation with more details, an example build, and the expected values so that I can understand and have a look. Thanks. Link to comment Share on other sites More sharing options...
sinisterwgmcc Posted March 19, 2017 Share Posted March 19, 2017 why has nobody built a guyver bio booster armour for warframe yet? Link to comment Share on other sites More sharing options...
Scourger Posted March 20, 2017 Share Posted March 20, 2017 On 3/17/2017 at 5:19 PM, Stoi84 said: -Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox. -Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact). -Added the sentinel Helios Prime. -Added the Warframe Banshee Prime. -Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF -Updated the mod Growing Powder. -Added the charge speed to the main and secondary blank weapons. Thank you so much! This website is the BEST! Please keep it up <3 Link to comment Share on other sites More sharing options...
Zephyrinius_ Posted March 22, 2017 Share Posted March 22, 2017 Stoi, I noticed that the Venka Prime combo counter is incorrect, it scales .75x intervals in game as opposed to the .5x intervals shown on the builder, was wondering if you could look into it? Many thanks. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 22, 2017 Author Share Posted March 22, 2017 So what you mean is that the combo counter should be 1/1.75/2.5/3.25/4 ? Link to comment Share on other sites More sharing options...
Zephyrinius_ Posted March 22, 2017 Share Posted March 22, 2017 (edited) Yeah, that was a unique factor about it along with Cernos Primes innate multishot (3 Arrows per shot instead of one) Edited March 22, 2017 by Zephyrinius_ Checked for info Link to comment Share on other sites More sharing options...
YoY Posted March 22, 2017 Share Posted March 22, 2017 Hi I noticed the following augments aren't up to date, would be very much appreciated if done soon. These augment mods can be put as an exilus mod:http://warframe.wikia.com/wiki/Escape_Velocityhttp://warframe.wikia.com/wiki/Hysterical_Assault Thanks. Link to comment Share on other sites More sharing options...
MAG_PRIME Posted March 24, 2017 Share Posted March 24, 2017 Hi, The stats for the Sicarus Prime are wildly inaccurate, leading to misleading DPS calculations. Currently it's: 48 Impact 36 Puncture 36 Slash 7.087 Fire Rate 27.1% Status However, the stats should be: 16 Impact 12 Puncture 12 Slash 9.38 Fire Rate 10% Status Hoping you can fix this soon. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 24, 2017 Author Share Posted March 24, 2017 The stats displayed are for a whole shot (3 bullets). Link to comment Share on other sites More sharing options...
Howl4Me Posted March 25, 2017 Share Posted March 25, 2017 (edited) Here's another list that I thought you could use. A full description of some of the changes can be found quickly here, and the patch notes are here, but I provided links to the Wiki because it might better reflect the raw stats. These changes may not be reflected on the Wiki until later, as the update just came out today. List of new items to add: Octavia: http://warframe.wikia.com/wiki/Octavia Pandero: http://warframe.wikia.com/wiki/Pandero Tenora: http://warframe.wikia.com/wiki/Tenora Requires updates due to changes: Limbo's significant rework is now out: http://warframe.wikia.com/wiki/Limbo Helminth Charger has, in addition to its new appearance, had both of its abilities changed: http://warframe.wikia.com/wiki/Helminth_Charger Hind now has a semi-auto alt fire mode: http://warframe.wikia.com/wiki/Hind Mutalist Quanta got some alt-fire changes: http://warframe.wikia.com/wiki/Mutalist_Quanta Requires updates due to buffs: Harpak: http://warframe.wikia.com/wiki/Harpak Panthera: http://warframe.wikia.com/wiki/Panthera Miter: http://warframe.wikia.com/wiki/Miter Paracyst: http://warframe.wikia.com/wiki/Paracyst Buzlok: http://warframe.wikia.com/wiki/Buzlok Glaxion: http://warframe.wikia.com/wiki/Glaxion Attica: http://warframe.wikia.com/wiki/Attica Requires changes due to nerfs: Synoid Simulor: http://warframe.wikia.com/wiki/Synoid_Simulor Simulor: http://warframe.wikia.com/wiki/Simulor Tonkor: http://warframe.wikia.com/wiki/Tonkor Telos Boltace: http://warframe.wikia.com/wiki/Telos_Boltace Edited March 25, 2017 by Glyphicall Link to comment Share on other sites More sharing options...
(PSN)Calico_kitty Posted March 27, 2017 Share Posted March 27, 2017 On 3/6/2017 at 4:41 PM, Stoi84 said: Please give me the link to a build with this problem so that I can have a look. sorry it took me so long to get back with you on this. It must have been a glitch at the time because I've been messing with the warframe a bit and everything seems to add up just fine now. Or maybe it was a mistake on my part. Link to comment Share on other sites More sharing options...
MrDeath2545 Posted March 31, 2017 Share Posted March 31, 2017 I noticed the Despoil augment isn't up to date, I would appreciate it if you could look into it. http://warframe.wikia.com/wiki/Despoil Thanks. Link to comment Share on other sites More sharing options...
Deejudanne Posted April 1, 2017 Share Posted April 1, 2017 On 2017-03-17 at 5:19 PM, Stoi84 said: -Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox. -Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact). -Added the sentinel Helios Prime. -Added the Warframe Banshee Prime. -Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF -Updated the mod Growing Powder. -Added the charge speed to the main and secondary blank weapons. ey add octavia to warframe builder been over a week man jees Link to comment Share on other sites More sharing options...
(XBOX)BigQuadTodd Posted April 2, 2017 Share Posted April 2, 2017 not to rush you here but limbo got reworked http://warframe.wikia.com/wiki/Limbo Link to comment Share on other sites More sharing options...
Stoi84 Posted April 2, 2017 Author Share Posted April 2, 2017 On 01/04/2017 at 2:04 PM, Deejudanne said: ey add octavia to warframe builder been over a week man jees Hey, do you know when you'll have the time to add the missing stuff? I'm really excited to try the builds for the new warframe. Thanks for your work! Seriously, is that so hard to be polite and make your message not look like an order and look like a question? Link to comment Share on other sites More sharing options...
JariWeis Posted April 3, 2017 Share Posted April 3, 2017 Hey man, I appreciate the work and upkeep on this website you do! I'm just wondering if you have any ETA on when the new stuff will be added? If there's anything I could do to help (I can't code or anything of the sorts, though) please let me know. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 3, 2017 Author Share Posted April 3, 2017 I'll try to do this for the end of the week. In order to help, just make sure that all the missing stuff or the stuff that needs to be fixed is reported here. Link to comment Share on other sites More sharing options...
Zephyrinius_ Posted April 3, 2017 Share Posted April 3, 2017 While this may seem a stupid question, how does the critical chance effect the damage? Surely when checked it should times the total damage by the multiplier or is it taking the chance into account? Link to comment Share on other sites More sharing options...
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