(PSN)xHCG4Lifex Posted May 14, 2014 Share Posted May 14, 2014 I can't just hold the channeling button and do a charge attack? What's going on? Link to comment Share on other sites More sharing options...
KeepOnFlowing Posted May 14, 2014 Share Posted May 14, 2014 (edited) Just because. Plain and simple. Just. Because. Edited May 14, 2014 by BecomeLikeWater Link to comment Share on other sites More sharing options...
Scherhardt Posted May 14, 2014 Share Posted May 14, 2014 Because DE uhhhhhhhhmmmmmmmmm..................... Link to comment Share on other sites More sharing options...
Etsoree Posted May 14, 2014 Share Posted May 14, 2014 I can't just hold the channeling button and do a charge attack? What's going on? They added that? If so, it wasn't in an update. Link to comment Share on other sites More sharing options...
ArchBlood Posted May 14, 2014 Share Posted May 14, 2014 Yes. Link to comment Share on other sites More sharing options...
Brasten Posted May 14, 2014 Share Posted May 14, 2014 (edited) Welcome back, you missed the roll out of Melee 2.0 http://warframe.wikia.com/wiki/Melee_2.0 *edit* Wait your PSN... I guess welcome to Melee 2.0. Do try to keep up with PC news. We test stuff with your faces in advance for you so you should pay attention to what we're talking about when a new update rolls out. Edited May 14, 2014 by Brasten Link to comment Share on other sites More sharing options...
(PSN)xHCG4Lifex Posted May 14, 2014 Author Share Posted May 14, 2014 "Just because. Plain and simple. Just. Because." Yea that explains everything. Did they feel like it was OP? A waste of a move? Does channeling dish out the same damage as a charge attack? I still think the animations they should of kept. Link to comment Share on other sites More sharing options...
Brahmastra Posted May 14, 2014 Share Posted May 14, 2014 dead n gone RIP in peace Link to comment Share on other sites More sharing options...
Tengu-musume Posted May 14, 2014 Share Posted May 14, 2014 I say this on threads like this all the time but.. Holding the E button doesn't do anything right now so charge attacks didn't even have to go away. No combo starts with holding E. It was a lazy ninja move by the devs. Link to comment Share on other sites More sharing options...
Churpy Posted May 14, 2014 Share Posted May 14, 2014 It's really a good question as to why it was completely removed and not just added as a powerful attack you could do with your melee equipped. I believe it was because of the insane amount of balancing they'd need to do for each weapon to make it worth using charge attack at all. Hard to explain really, basically certain (most) weapons had no real need for charge attack because you could put out so much more damage, crits and status procs by just building your weapon for regular attacks. I always remember charge attack being one of those things you would use on a melee weapon that you had JUST got, in order to one shot enemies so you could level it easily. At high level, it's unlikely that you built your weapon for charge attacks only. At least channeling basically replaces the charge attack, and it's a really good mechanic too, with a lot of cool mods. Link to comment Share on other sites More sharing options...
AlchemistMute Posted May 14, 2014 Share Posted May 14, 2014 IMO, charge attacks should not be on all weapons but made into combos for certain stances. Mainly the ones that specialize in slow, hard strikes. Link to comment Share on other sites More sharing options...
Casardis Posted May 14, 2014 Share Posted May 14, 2014 (edited) I say this on threads like this all the time but.. Holding the E button doesn't do anything right now so charge attacks didn't even have to go away. No combo starts with holding E. It was a lazy ninja move by the devs. Not to mention there could have been unique charge attack combos. They did it in Okami and it was simple: E (hold) --> E (hold) --> E (hold) --> E (hold) Each time you can hold, you can decide not to hold to do a quick attack with a similar animation,, and then decide to hold for the next attack (almost like how Channeling works, but still different, and can be combined with Channeling). The charge attack will then be a combo starter on its own, and further charge attacks are strings of slow, but rhythmic combos. In fact, all heavy melee weapons could have kept charge attacks. As Chlora said below me, charge attacks could have used utility (like Kestrel and Glaive) as its strong point. Hammers would cause 100% knockbacks, or at least a long stun that can open a finisher opportunity, and so on. These things shouldn't only be at the end of combos that take WAY too much time to execute, with no way to cancel it if you're hitting the air. Melee 2.0 nerfed them really heavily, and there's not that much reason to use them when dual swords, Glaive/Kestrel and Nikana are all much more powerful, useful (maneuvers), are way faster, and uses WAY LESS stamina, all at the same time. The only reason I still use Gram is because Cleaving Whirlwind's Broken Bull combo can actually be decent when used well, and the only reason it feels decent is because it feels just like melee 1.0's charge attacks (ironic, isn't it?). You don't always avoid a problem by simply removing it completely. I made a topic addressing issues with heavy weapons. https://forums.warframe.com/index.php?/topic/215199-heavy-weight-weapons-viability/ Edited May 14, 2014 by Casardis Link to comment Share on other sites More sharing options...
Tengu-musume Posted May 14, 2014 Share Posted May 14, 2014 At least channeling basically replaces the charge attack, and it's a really good mechanic too, with a lot of cool mods. Nope. DE could have made Melee 2.0 much more useful if they turned charge attacks from simply more damage into utility moves. Think about it. Do you actually like having to do jump attacks to do knockdown AOEs? They could have given each melee weapon type a different kind of utility, not just flat bonus dmg like before. It's not that channeling replaced charge attacks. Charge attacks are simply wasted potential. Link to comment Share on other sites More sharing options...
(PSN)Stitchless Posted May 14, 2014 Share Posted May 14, 2014 IMO, charge attacks should not be on all weapons but made into combos for certain stances. Mainly the ones that specialize in slow, hard strikes. right, like a stance combo that has, tap tap hold hold tap. they could have implemented something like this, i miss charge attacks Link to comment Share on other sites More sharing options...
Comrade Posted May 14, 2014 Share Posted May 14, 2014 Holding E/melee is, in fact, part of some combos now (the only example i can think of is crossing snakes but i'm sure there are more), and it was probably to reduce clutter there. Link to comment Share on other sites More sharing options...
Casardis Posted May 14, 2014 Share Posted May 14, 2014 (edited) right, like a stance combo that has, tap tap hold hold tap. they could have implemented something like this, i miss charge attacks Holding E/melee is, in fact, part of some combos now (the only example i can think of is crossing snakes but i'm sure there are more), and it was probably to reduce clutter there. There are combos like that already, but the issue is that the "hold" is just a button-press aspect as opposed to actual gameplay feedback. Holding it is just another way to do the combo, and not representative of actually charging an attack mid-combo. So yeah. Edited May 14, 2014 by Casardis Link to comment Share on other sites More sharing options...
Archwizard Posted May 14, 2014 Share Posted May 14, 2014 (edited) right, like a stance combo that has, tap tap hold hold tap. they could have implemented something like this, i miss charge attacks Except that those "hold" attacks in the middle are a nightmare due to timing issues, especially now that charge attacks do one swing as soon as you press it and initiate the technique on release - assuming you held it just long enough to register but not long enough to reset your combo. Still waiting on Glaive to not need its charge attack preceded by a quick attack for that reason. Edited May 14, 2014 by Archwizard Link to comment Share on other sites More sharing options...
Morgax Posted May 14, 2014 Share Posted May 14, 2014 We are leaning towards Eastern game where anime elements super fast attacks and sen pais thrive... Actually no idea, kind of sad when you consider that certain heavy weapons look silly without those attacks. Link to comment Share on other sites More sharing options...
Kaotyke Posted May 14, 2014 Share Posted May 14, 2014 DE DID say they were removing charge attacks when melee 2.0 comes, cept for Glaive/Kestrel.... and till today you didnt see the forums talking about it... Link to comment Share on other sites More sharing options...
xGryphus Posted May 14, 2014 Share Posted May 14, 2014 (edited) Maybe because mindless spamming of charge attack is exactly what melee 2.0 was addressing? Also charge attack would kill combos - why even bother with executing a proper combo when all you would need to do is hold E repetitively, especially when you could slap channelling on top for even higher damage? That's not even remotely dynamic and fun.If you like visual aspect then animations are mostly still there, although incorporated in combos. Nope. DE could have made Melee 2.0 much more useful if they turned charge attacks from simply more damage into utility moves. Think about it. Do you actually like having to do jump attacks to do knockdown AOEs? They could have given each melee weapon type a different kind of utility, not just flat bonus dmg like before. It's not that channeling replaced charge attacks. Charge attacks are simply wasted potential. Give that Tenno all the upvotes he deserves. Edited May 14, 2014 by xGryphus Link to comment Share on other sites More sharing options...
Tengu-musume Posted May 14, 2014 Share Posted May 14, 2014 DE DID say they were removing charge attacks when melee 2.0 comes, cept for Glaive/Kestrel.... and till today you didnt see the forums talking about it... It's the hype. People were so excited with Melee 2.0 and it was cool for a while. Now they people realize DE pulled a trick on them with charge attacks. Link to comment Share on other sites More sharing options...
Vanhline Posted May 14, 2014 Share Posted May 14, 2014 Yea that explains everything. Did they feel like it was OP? A waste of a move? Does channeling dish out the same damage as a charge attack? I still think the animations they should of kept. they did keep the animations, they were cannibalized into the various combos of their respective stances. Link to comment Share on other sites More sharing options...
Tsoe Posted May 14, 2014 Share Posted May 14, 2014 (edited) yup they should had back charge like it was a combo by itself (just like glaive in fact) Edited May 14, 2014 by Tsoe Link to comment Share on other sites More sharing options...
Methanoid Posted May 14, 2014 Share Posted May 14, 2014 (edited) apart from throwing glaive type wpns hold melee isnt used for anything, no reason why we cant have both tbh. just use hold melee and have the same old attack sequences, doing more dmg only slowed right down or something. Edited May 14, 2014 by Methanoid Link to comment Share on other sites More sharing options...
Ionus Posted May 14, 2014 Share Posted May 14, 2014 I say this on threads like this all the time but.. Holding the E button doesn't do anything right now so charge attacks didn't even have to go away. No combo starts with holding E. It was a lazy ninja move by the devs. I feel like it's a bit unfair to call it lazy when they spent about 4? months working on the system. Charge mods would really just make channeling mods pointless, and stacking a charge attack+channeled galatine doesn't sound very balanced. What people forget is that they took the charge attacks, and buffed the normal attacks. Link to comment Share on other sites More sharing options...
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