Zarrazheno Posted June 3, 2014 Share Posted June 3, 2014 (edited) Just a request. Does it bother anyone else that whips are furled up all the time? That they're not snaking around in your idles? I feel like whips could be really beautiful weapons if they were seen more often. Basically, have them as they are now when they aren't equipped (curled up on the hip/back) and "come out" when quick attacking. Basically, whips made sense pre melee 2.0. Now that you can equip melee weapons, whips feel more like one handed swords, and not majestic whips. (because that's what they are!) I am of the thought that, when whips are equipped, they should no longer be in a "furled/curled" state, but free flowing. Think like syndanas. The exceptions of course, would be when blocking. Discuss. Do you think they should be "unfurled" when equipped? Yes/no, and why? Edited June 3, 2014 by Zarrazheno Link to comment Share on other sites More sharing options...
Vheraun Posted June 3, 2014 Share Posted June 3, 2014 (edited) As awesome as that would be, I fear it would conflict too much with the environment. If the whips are not curled up, they need a lot of space (especially if the frames spin them around, like in your first picture). Stand in a small room, or even relatively close to the wall, bang, they'll clip through it. I guess more compact idle animations could be designed. If possible, I'm all for it!Also, we need more whips. Edited June 3, 2014 by Vheraun Link to comment Share on other sites More sharing options...
Zarrazheno Posted June 3, 2014 Author Share Posted June 3, 2014 (edited) As awesome as that would be, I fear it would conflict too much with the environment. If the whips are not curled up, they need a lot of space (especially if the frames spin them around, like in your first picture). Stand in a small room, or even relatively close to the wall, bang, they'll clip through it. I guess more compact idle animations could be designed. If possible, I'm all for it! Also, we need more whips. There's a lot of clipping in the game already though. Most of it isn't obtrusive/isn't game/immersion breaking as is. Syndanas clip like crazy! But those moments they aren't clipping, they look awesome. I think that's the vibe unfurled whips would have! also dual whips. mmmm. yes. edit DUAL WHIPS... ON FIRE. or any of the other cool elemental damage mods you can mix/match. Edited June 3, 2014 by Zarrazheno Link to comment Share on other sites More sharing options...
Arlayn Posted June 3, 2014 Share Posted June 3, 2014 curled up? the whips arent curled up they are sucked in like Link's hookshot when being held. Link to comment Share on other sites More sharing options...
Zarrazheno Posted June 3, 2014 Author Share Posted June 3, 2014 curled up? the whips arent curled up they are sucked in like Link's hookshot when being held. Ah well...sucked up or not, you get my point, no? Have them be "un-sucked" up. :) Link to comment Share on other sites More sharing options...
Wiegraf Posted June 3, 2014 Share Posted June 3, 2014 They're rigid in the sense that they're not actually affected by physics. Unless future whips turn out to use some kind of physics to guide the swing, they'll keep looking rather unnatural whenever they're swung. So it would contrast twice as much to have a physics-enabled idle whip and then a rigid whip in action. To be honest, the whip animations as a whole could use a touch up; they look more like a spring forced to extend than an actual length of non-rigid material/energy. Link to comment Share on other sites More sharing options...
xoxcloudxox Posted June 3, 2014 Share Posted June 3, 2014 how about screw the whip. Lets get a whip sword! :D Link to comment Share on other sites More sharing options...
Corvid Posted June 3, 2014 Share Posted June 3, 2014 how about screw the whip. Lets get a whip sword! :D Sure! Let's half our combat effectiveness! Link to comment Share on other sites More sharing options...
Firetempest Posted June 3, 2014 Share Posted June 3, 2014 Seems fine to me. Link to comment Share on other sites More sharing options...
TrinityPrime Posted June 3, 2014 Share Posted June 3, 2014 And also have the whip dangle behind the player when not in use. [size=1] Then I can finally give Valkyr the tail to match her ears[/size] Link to comment Share on other sites More sharing options...
GreyEnneract Posted June 3, 2014 Share Posted June 3, 2014 Make future Scythes as big as the Galatine and you've got yourself a deal. Link to comment Share on other sites More sharing options...
PookieNumnums Posted June 3, 2014 Share Posted June 3, 2014 Only if they are uncurled while not "equupped" and can get hung up on things like rails and moa legs Link to comment Share on other sites More sharing options...
Arlayn Posted June 3, 2014 Share Posted June 3, 2014 Only if they are uncurled while not "equupped" and can get hung up on things like rails and moa legs sounds like an accidental hanging waiting to happen... Link to comment Share on other sites More sharing options...
Zarrazheno Posted June 3, 2014 Author Share Posted June 3, 2014 They're rigid in the sense that they're not actually affected by physics. Unless future whips turn out to use some kind of physics to guide the swing, they'll keep looking rather unnatural whenever they're swung. So it would contrast twice as much to have a physics-enabled idle whip and then a rigid whip in action. To be honest, the whip animations as a whole could use a touch up; they look more like a spring forced to extend than an actual length of non-rigid material/energy. Aaah. I didn't even think of that. I wonder if it would be really hard to implement that or not, though? Could we get an animator in here to speak his or her mind on the subject? Link to comment Share on other sites More sharing options...
Draciusen Posted June 4, 2014 Share Posted June 4, 2014 sounds like an accidental hanging waiting to happen... Everybody knows the one and only true accidental suicide melee is the Glaive [Prime]. Link to comment Share on other sites More sharing options...
TrinityPrime Posted June 4, 2014 Share Posted June 4, 2014 Tails are awesome. Link to comment Share on other sites More sharing options...
Arlayn Posted June 4, 2014 Share Posted June 4, 2014 Everybody knows the one and only true accidental suicide melee is the Glaive [Prime]. nah Glaive would never kill its owner... but with how we hold the galatine I can see a pretty gruesome death in some smaller lighter warframes... Link to comment Share on other sites More sharing options...
2ply Posted June 4, 2014 Share Posted June 4, 2014 (edited) I agree, it would be wonderful to see a nice dragging of the whip animation. And have it coiled up for "special" strikes...fast strike stance? I wish they had the option in dark souls...because I love me some whips. Edited June 4, 2014 by 2ply Link to comment Share on other sites More sharing options...
Zarrazheno Posted June 4, 2014 Author Share Posted June 4, 2014 I agree, it would be wonderful to see a nice dragging of the whip animation. And have it coiled up for "special" strikes...fast strike stance? I wish they had the option in dark souls...because I love me some whips. THAT'S A GREAT PICTURE :D I guess my bottom line desire is that whips felt more whip like... and less like swords. In melee 2.0, they feel like swords. Because of the idle animations, the block animation... it's very sword like, and not particularly whip like. Link to comment Share on other sites More sharing options...
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