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Have Future Whips Be Uncurled When Equipped


Zarrazheno
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Just a request. Does it bother anyone else that whips are furled up all the time? That they're not snaking around in your idles?

 

I feel like whips could be really beautiful weapons if they were seen more often. Basically, have them as they are now when they aren't equipped (curled up on the hip/back) and "come out" when quick attacking. Basically, whips made sense pre melee 2.0.

 

Now that you can equip melee weapons, whips feel more like one handed swords, and not majestic whips. (because that's what they are!) I am of the thought that, when whips are equipped, they should no longer be in a "furled/curled" state, but free flowing. Think like syndanas. The exceptions of course, would be when blocking.

 

4PcjVGS.jpg

 

NYlex4w.jpg

Discuss. Do you think they should be "unfurled" when equipped? Yes/no, and why?

Edited by Zarrazheno
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As awesome as that would be, I fear it would conflict too much with the environment. If the whips are not curled up, they need a lot of space (especially if the frames spin them around, like in your first picture). Stand in a small room, or even relatively close to the wall, bang, they'll clip through it.

 

I guess more compact idle animations could be designed. If possible, I'm all for it!

Also, we need more whips.

Edited by Vheraun
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As awesome as that would be, I fear it would conflict too much with the environment. If the whips are not curled up, they need a lot of space (especially if the frames spin them around, like in your first picture). Stand in a small room, or even relatively close to the wall, bang, they'll clip through it.

 

I guess more compact idle animations could be designed. If possible, I'm all for it!

Also, we need more whips.

There's a lot of clipping in the game already though. Most of it isn't obtrusive/isn't game/immersion breaking as is. Syndanas clip like crazy! But those moments they aren't clipping, they look awesome. I think that's the vibe unfurled whips would have!

 

 

also dual whips. mmmm. yes.

edit

DUAL WHIPS... ON FIRE.

or any of the other cool elemental damage mods you can mix/match.

Edited by Zarrazheno
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They're rigid in the sense that they're not actually affected by physics. Unless future whips turn out to use some kind of physics to guide the swing, they'll keep looking rather unnatural whenever they're swung. So it would contrast twice as much to have a physics-enabled idle whip and then a rigid whip in action.

 

To be honest, the whip animations as a whole could use a touch up; they look more like a spring forced to extend than an actual length of non-rigid material/energy.

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They're rigid in the sense that they're not actually affected by physics. Unless future whips turn out to use some kind of physics to guide the swing, they'll keep looking rather unnatural whenever they're swung. So it would contrast twice as much to have a physics-enabled idle whip and then a rigid whip in action.

 

To be honest, the whip animations as a whole could use a touch up; they look more like a spring forced to extend than an actual length of non-rigid material/energy.

Aaah. I didn't even think of that. I wonder if it would be really hard to implement that or not, though? Could we get an animator in here to speak his or her mind on the subject?

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Everybody knows the one and only true accidental suicide melee is the Glaive [Prime].

nah Glaive would never kill its owner... but with how we hold the galatine I can see a pretty gruesome death in some smaller lighter warframes...

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2q3vtdh.png

 

I agree, it would be wonderful to see a nice dragging of the whip animation.

 

And have it coiled up for "special" strikes...fast strike stance?

 

I wish they had the option in dark souls...because I love me some whips.

Edited by 2ply
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2q3vtdh.png

 

 

I agree, it would be wonderful to see a nice dragging of the whip animation.

 

And have it coiled up for "special" strikes...fast strike stance?

 

I wish they had the option in dark souls...because I love me some whips.

THAT'S A GREAT PICTURE :D

 

I guess my bottom line desire is that whips felt more whip like... and less like swords. In melee 2.0, they feel like swords. Because of the idle animations, the block animation... it's very sword like, and not particularly whip like. 

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