ArtyomEnRage Posted June 18, 2014 Posted June 18, 2014 Hi, im asking just to dev to remove that grenade who kill u instantly (appear like a grenade from da sky) randomly PLS REMOVE IT!!!!
Farren Posted June 18, 2014 Posted June 18, 2014 Not random, basic Corrupted throw grenades, which do around a thousand. Better start paying attention.
SmokyBird Posted June 18, 2014 Posted June 18, 2014 You are playing on a T4 Void mission. What do you expect from those grenades ?
CY13ERPUNK Posted June 18, 2014 Posted June 18, 2014 honestly enemy grenades are VERY HARD TO SEE INGAME there's usually so much chaos going on and the enemies do not make it obvious they are throwing grenades
xlraistlx Posted June 18, 2014 Posted June 18, 2014 Learn to nonstop moving and roll mate, the rolling will make you receibe less damage during the animation and put you a little away from the granades that may have landed near your.
(PSN)NicoTheSneakyGuy Posted June 18, 2014 Posted June 18, 2014 Grenades are the cause of 100.000 Loki deaths a year, this, this is serious.
Farren Posted June 18, 2014 Posted June 18, 2014 Wait. They throw grenades? Crewman. Lancers, and Hek 1.0 throw/threw "Plasma Grenades", small, dull objects that explode after a time. It makes sense that Corrupted soldiers have this weapon still. In T4, the high damage scaling causes grenades to rapidly become very, very dangerous.
Casardis Posted June 18, 2014 Posted June 18, 2014 (edited) I have to disagree about outright REMOVING it. I'm against doing that when a concept has potential for gameplay depth. However, it NEEDS a lot of improvement, especially with the introduction of T4. Learn to nonstop moving and roll mate, the rolling will make you receibe less damage during the animation and put you a little away from the granades that may have landed near your. Though this is sound advice for players, I don't think telling the cryopod to roll out of the way will work (yes I had an RNG situation where more than one of them threw a grenade, and it killed the cryo; nothing we could do to stop that). Not random, basic Corrupted throw grenades, which do around a thousand. Better start paying attention. Paying attention doesn't help often in those situations when you already have so much on your plate. Also, unlike things such as Seeker's sticky grenades, those grenades cannot be stopped and will have the ability to one-shot the cryopod as you progress. I'll be honest and say that it's simply a bad design. The throw animation is too fast, it has ridiculously high damage, ridiculously large AoE, no clear visual indication and virtually impossible to see in the middle of chaos, no clear sound indication, no UI indication, and fuse time is super short, but most importantly, there's no way to stop the grenades. It's a bad design because of all these factors combined. And here's a few simple things to do so they can be noticed better: - add a grenade icon indicating where it is. This is used in many games, including FPS and TPS like Uncharted.- add a glowing light from the grenade itself.- make the fuse timer longer- make it go beep beep beep and ramp up faster as it's about to explode. Those are some simple cues that many other games, out of design LOGIC, uses. If something is extremely powerful, a good balanced design (as opposed to bad cheap) will make it very telegraphed. That's basic stuff in action shooters. If they bothered making Lotus spam "heavy grineer approaching", then they better make obvious cues when ridiculous things like the T4 grenades exist. After that, they can then adjust, such as: - make the animation slightly slower and visually clearer so that we can shoot the unit --- doing so would make them drop the grenade and potentially killing their own allies - make it that you can shoot the grenade itself to disable it (don't ask me how that works, but there needs a way to stop it) - reduce the damage slightly Edited June 18, 2014 by Casardis
DJ-7809 Posted June 18, 2014 Posted June 18, 2014 I agree that grenades need to have a higher visibility, but if you're not paying attention, it's your own damn fault. Don't ask DE to just remove something that's your own fault bro. Jump...away...from...them.... or just don't stand still, tenno are supposed to be an insanely high-speed moving target of badassedness, so seriously man, it's your technique, not the enemy's fault.
mcKentucky Posted June 18, 2014 Posted June 18, 2014 Grenades are the cause of 100.000 Loki deaths a year, this, this is serious. Those Loki didn't play their role then.
TylerFreeman Posted June 18, 2014 Posted June 18, 2014 (edited) I agree that grenades need to have a higher visibility, but if you're not paying attention, it's your own damn fault. Don't ask DE to just remove something that's your own fault bro. Jump...away...from...them.... or just don't stand still, tenno are supposed to be an insanely high-speed moving target of badassedness, so seriously man, it's your technique, not the enemy's fault. that would be fine IF, and I say IF the grenade had some visual indications in the heat of battle, like casardis just covered, it seems ridiculous that I can't see a grenade and wonder what killed me AND my whole team in one fell swoop in that mission. i'm kind've baffled how a unit has an unforgiving chance to randomly wipe you in one fell swoop, and you say its my fault for being unlucky with one unit? honestly, this is why I bring loki to just strip them of their weapons, its apparently the only thing that doesn't allow them to call upon the RNG gods to grant them their grenades. Edited June 18, 2014 by TylerFreeman
Firetempest Posted June 18, 2014 Posted June 18, 2014 With increased viability, Would be nice if you had time to parry or re-throw a tossed grenade and use their own weapon against others. As well as have powers effect them in various ways. Or how different guns effect them. Like energy weapons deflect and move, others will detonate. Then let the enemies use more and varied grenades. Flash bangs, emp, mini bastilles etc. Then players dont need or want grenade equipment anymore. You have the enemy supplying your own tools for mayhem.
CY13ERPUNK Posted June 18, 2014 Posted June 18, 2014 I have to disagree about outright REMOVING it. I'm against doing that when a concept has potential for gameplay depth. However, it NEEDS a lot of improvement, especially with the introduction of T4. ...snip... basically yes to everything you said, +9999
ArtyomEnRage Posted June 18, 2014 Author Posted June 18, 2014 I guess its grenade but it kill instantly in t4 void, i don't talk about normale grenade
AntharArystoss Posted June 18, 2014 Posted June 18, 2014 Finally something REALLY HARD in WF and you ask to remove it? Come on man...
ArtyomEnRage Posted June 18, 2014 Author Posted June 18, 2014 or its a bug in t4 void i ASK ABOUT T4 VOID something KILL U INSTANTLY read!
(PSN)Pengu_Imperialus Posted June 18, 2014 Posted June 18, 2014 Those Loki didn't play their role then. Or its in there for captain invisible lol
Aggh Posted June 18, 2014 Posted June 18, 2014 Grenades are the cause of 100.000 Loki deaths a year, this, this is serious. Radial disarm :|
eprstt Posted June 18, 2014 Posted June 18, 2014 looks like this - - upss.. grenade try to explain - U coming to the T4 mission - the mobs have to shooting. still wanna singing by the driving - do not turn on Ur car.
What_is_your_ip Posted June 18, 2014 Posted June 18, 2014 We need to give them Claymore mine. So when you walk in a door BOOM!
(PSN)Pengu_Imperialus Posted June 18, 2014 Posted June 18, 2014 looks like this - - upss.. grenade try to explain - U coming to the T4 mission - the mobs have to shooting. still wanna singing by the driving - do not turn on Ur car. I am not 100% sure what your saying. Try phrasing it differently.
(PSN)Pengu_Imperialus Posted June 18, 2014 Posted June 18, 2014 We need to give them Claymore mine. So when you walk in a door BOOM! Everybody wants smart AI but if they just kept the doors locked and filled the room with toxins everyone would complain
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