Netheroc Posted September 20, 2014 Share Posted September 20, 2014 The grind, the boring repetetiveness strongly reminds me of the Gradivus dilemma event... Im wondering, why do you go back there? I enjoyed the last events. And why is there an event 2 updates after the last one finished? It feels very rushed. Link to comment Share on other sites More sharing options...
vaugahn Posted September 20, 2014 Share Posted September 20, 2014 I agree that it felt a little rushed, but I didn't find it all that grindy. Maybe it was because of the exposure thing, which was kind of cool, or just because the missions were fun to play, but I honestly didn't mind it gameplay-wise. The lore and event story could really have used some polish though. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 20, 2014 Share Posted September 20, 2014 We ran 100+ missions in Gradivus compared to 15+ in Gate Crash... Link to comment Share on other sites More sharing options...
Kalenath Posted September 20, 2014 Share Posted September 20, 2014 We ran 100+ missions in Gradivus compared to 15+ in Gate Crash... 'We were not given the items after 1 mission so its a horrible grind!' This is what I read from the OP. Ah well, I had fun. DEFINITELY a challenge when my Snow Globes were the size of beach balls. Link to comment Share on other sites More sharing options...
Cleesus Posted September 20, 2014 Share Posted September 20, 2014 'We were not given the items after 1 mission so its a horrible grind!' This is what I read from the OP. Ah well, I had fun. DEFINITELY a challenge when my Snow Globes were the size of beach balls. Well you might want to read it again Link to comment Share on other sites More sharing options...
Damuranashi Posted September 20, 2014 Share Posted September 20, 2014 I really liked it! Link to comment Share on other sites More sharing options...
Filas312 Posted September 20, 2014 Share Posted September 20, 2014 (edited) 15 runs for a guaranteed reward feels better than gambling for stuff. And the caches gave much interesting stuff, I'll be looking forward to the moment when they put the mode into the game on it's own. Edited September 20, 2014 by Filas312 Link to comment Share on other sites More sharing options...
Kalenath Posted September 20, 2014 Share Posted September 20, 2014 (edited) Well you might want to read it again Ok. Did. I didn't find it rushed. I found it fun. The 'can't use x to revive or any powers after using the portal' bug got old. But the event itself was different and fun. Also.. who the HELL was Baro Ki' Teer? And WHEN did we find his datamass? (Must have missed that) Edited September 20, 2014 by Kalenath Link to comment Share on other sites More sharing options...
BrotherIcarus Posted September 20, 2014 Share Posted September 20, 2014 The grind, the boring repetetiveness strongly reminds me of the Gradivus dilemma event... Im wondering, why do you go back there? I enjoyed the last events. And why is there an event 2 updates after the last one finished? It feels very rushed. It seems to be a new trend, there has been a series of mini events that prelude the big events. And to be honest running 15 missions is not a grind at all. Link to comment Share on other sites More sharing options...
BoneBreakerx Posted September 20, 2014 Share Posted September 20, 2014 The grind, the boring repetetiveness strongly reminds me of the Gradivus dilemma event... Im wondering, why do you go back there? I enjoyed the last events. And why is there an event 2 updates after the last one finished? It feels very rushed. so 15 missions is too much in 6 days? and you actually wanna compare it to Gradivus where you needed 100 missions? and you liked the last events? the cryotic event was just as repetitive only difference is that you did it on 3 missions (that took about 10 times as long with no way to rush trough it) instead of 15 (took me less then 1 hr to solo) i do a agree that a bit more variety in the map layout would have been great but seriously the event was amazing and a actual challenge for a change... Link to comment Share on other sites More sharing options...
Brynslustafir Posted September 20, 2014 Share Posted September 20, 2014 'We were not given the items after 1 mission so its a horrible grind!' This is what I read from the OP. Ah well, I had fun. DEFINITELY a challenge when my Snow Globes were the size of beach balls. People like you are why good ideas get shot down. Link to comment Share on other sites More sharing options...
JohnProdman Posted September 20, 2014 Share Posted September 20, 2014 (edited) DE can never do anything correctly, according to the community. It doesn't matter what it is, they'll call it crap. It's mostly flaming under the guise of feedback these days. Events are probably the wrong term, anyway. They're actually 'Early-access testing' for new content. Edited September 20, 2014 by JohnProdman Link to comment Share on other sites More sharing options...
RoninJed Posted September 20, 2014 Share Posted September 20, 2014 We ran 100+ missions in Gradivus compared to 15+ in Gate Crash... Yea the Gradivus dilemma definitely had more grind to it. I do wish events could be more stable though. I've seen people dropping like flies trying to play this new event...myself included. Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 I ran about 130-150 missions in Gradivus. Those missions were dull, repetitive slogs and by the end of it I was ready to throw my monitor out the window. This event I ran a tenth of that and I might just go back for more to help my clan. This event is a massive improvement compared to the Gradivus Grindfest. Link to comment Share on other sites More sharing options...
Netheroc Posted September 20, 2014 Author Share Posted September 20, 2014 (edited) We ran 100+ missions in Gradivus compared to 15+ in Gate Crash... Numbers dont matter. Its the fact that it was the same mission, with some difficulty added later on. Doesnt change the fact that its still the same mission x15. I liked Tethras doom. Because you had to think what team would be best. Same with Cryotic front. Breeding grounds, kinda. Cicero was a pain because it was based on RNG. In Gate crush, its the same thing the whole time. Get to portal, change polarity, get to evil clones, kill, get key, get out. Nothing changes. Edited September 20, 2014 by Netheroc Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 (edited) Numbers dont matter. Its the fact that it was the same mission, with some difficulty added later on. Doesnt change the fact that its still the same mission x15. I liked Tethras doom. Because you had to think what team would be best. Same with Cryotic front. Breeding grounds, kinda. Cicero was a pain because it was based on RNG. In Gate crush, its the same thing the whole time. Get to portal, change polarity, get to evil clones, kill, get key, get out. Nothing changes. Tethra's doom was just running an interception mission twice, picking up a squad in recruiting and running the mission. There was nothing special about it. Edited September 20, 2014 by zergla Link to comment Share on other sites More sharing options...
[DE]Momaw Posted September 20, 2014 Share Posted September 20, 2014 I finished the event in a single afternoon. Not sure why you think it's exceedingly grindy? The style of inflicting fake difficulty bothered me but the actual event length was fine. Certainly nothing like Gradivus, which stands well above all other events for grind. The only other event that makes me think "ohmygawd the grindz kill me now" when I look back was Cicero, and trying to find all the @#$%ing %(&(%y plant scans you needed to make the final antitoxin. Link to comment Share on other sites More sharing options...
Netheroc Posted September 20, 2014 Author Share Posted September 20, 2014 Tethra's doom was just running an interception mission twice, picking up a squad in recruiting and running the mission. There was nothing special about it. It was a hijack mission, to be precisely. And "picking a squad in recruiting" leads to having 3 Rhino's running around, no Nova, no Mag, no Nyx and no Loki. It was quite interesting, because you could always beat your "high score" finding new tactics, new positionings, new squad composition. That event offered you something, which you were free to choose to do, OR you run the mission twice and thats it. Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 It was a hijack mission, to be precisely. And "picking a squad in recruiting" leads to having 3 Rhino's running around, no Nova, no Mag, no Nyx and no Loki. It was quite interesting, because you could always beat your "high score" finding new tactics, new positionings, new squad composition. That event offered you something, which you were free to choose to do, OR you run the mission twice and thats it. All those things can be done in your average mission, and therefore in the event. Link to comment Share on other sites More sharing options...
Netheroc Posted September 20, 2014 Author Share Posted September 20, 2014 All those things can be done in your average mission, and therefore in the event. Not really. There was nothing to beat in this event, no best-time, no "HP left". And before you say "set yourself a timer", No. Just no. Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 -snip- And before you say "set yourself a timer", No. Just no. Possibly the one thing you've said that I can agree with. Self-imposed challenges don't count. Link to comment Share on other sites More sharing options...
Netheroc Posted September 20, 2014 Author Share Posted September 20, 2014 Possibly the one thing you've said that I can agree with. Self-imposed challenges don't count. Then what did you mean with this? All those things can be done in your average mission, and therefore in the event. Since self-imposed challenges dont count, where is the challenge in the average mission? Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 Then what did you mean with this? That I agree with you on that particular point Since self-imposed challenges dont count, where is the challenge in the average mission? Where's the challenge in finding new squad compositions and positioning? Why don't you just stick with the meta? You could always try to make your clan reach the number one spot, unless of course your clan already is there, in that case you're out of stuff to do Link to comment Share on other sites More sharing options...
Netheroc Posted September 20, 2014 Author Share Posted September 20, 2014 (edited) Where's the challenge in finding new squad compositions and positioning? Why don't you just stick with the meta? You could always try to make your clan reach the number one spot, unless of course your clan already is there, in that case you're out of stuff to do Meta changes. It wouldnt if nobody searched for new, better methods to get the job done. Im not competitive with others, just with myself. Edited September 20, 2014 by Netheroc Link to comment Share on other sites More sharing options...
zergla Posted September 20, 2014 Share Posted September 20, 2014 Meta changes. It wouldnt if nobody searched for new, better methods to get the job done. Im not competitive with others, just with myself. Then that's a self-imposed challenge and a timer would be just as valid. Link to comment Share on other sites More sharing options...
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